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- Remove some leftover debug code.
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1 changed files with 0 additions and 5 deletions
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@ -891,11 +891,6 @@ bool checkRangeOfFaceSprite(DCoreActor* itActor, const DVector3& pos, double max
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bool checkRangeOfWallSprite(DCoreActor* itActor, const DVector3& pos, double maxdist, double* theZs)
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{
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int t = itActor->time;
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if ((t >= 485 && t <= 487) || t == 315)
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{
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int a = 0;
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}
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DVector2 verts[2];
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GetWallSpritePosition(&itActor->spr, itActor->spr.pos.XY(), verts);
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if (IsCloseToLine(pos.XY(), verts[0], verts[1], maxdist) == EClose::Outside) return false;
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