- Exhumed: Adjust angle change in 47a77fc8f1 to be 1:1 with the source.

This commit is contained in:
Mitchell Richters 2023-11-08 15:07:14 +11:00
parent c6e5ade0b3
commit 6c70211238

View file

@ -644,7 +644,7 @@ void AIQueenEgg::Tick(RunListEvent* ev)
}
[[fallthrough]];
case kHitWall:
pActor->spr.Angles.Yaw += (DAngle45 + DAngle90 + RandomAngle9()).Normalized360();
pActor->spr.Angles.Yaw = (pActor->spr.Angles.Yaw + DAngle45 + DAngle90 + RandomAngle9()).Normalized360();
pActor->VelFromAngle(-3);
pActor->vel.Z = (-RandomSize(5)) / 256.;
break;