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- Change paused
check in 433c051751ebdf3b9d82ec4cabf01122414de961
as to not affect the crouch_toggle
while paused.
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parent
4d7094b63b
commit
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1 changed files with 2 additions and 2 deletions
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@ -329,7 +329,7 @@ void GameInput::getInput(InputPacket* packet)
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I_GetEvent();
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SendAction(PlayerArray[myconnectindex]->cmd.ucmd.actions & SB_CENTERVIEW);
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if (paused || M_Active() || gamestate != GS_LEVEL)
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if (M_Active() || gamestate != GS_LEVEL)
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{
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inputBuffer = {};
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return;
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@ -337,7 +337,7 @@ void GameInput::getInput(InputPacket* packet)
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I_GetAxes(joyAxes);
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processInputBits();
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gi->doPlayerMovement();
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if (!paused) gi->doPlayerMovement();
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mouseInput.Zero();
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if (packet)
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