Christoph Oelckers
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c4a8cda95f
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- decrypted some leftover raw disassembly code in MoveSector
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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559fe495fb
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- floatified movesprite and the thrust vector.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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5365066c05
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- renamed variable to match its main purpose.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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8137718133
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- floatified movespritez
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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a62dcac514
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- floatified BelowNear and deleted unused GetActorExtents.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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48b34ad84d
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- floatified BuildBullet
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2022-10-18 18:34:24 +02:00 |
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Mitchell Richters
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72e71cdc42
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- Exhumed: Use minAngle in a place where -1 was previously.
* Setup I did in "- Exhumed: Change `inita` into a DAngle." was less than what we consider the epsilon value for angles.
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2022-10-18 18:29:07 +02:00 |
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Christoph Oelckers
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eb0fbf4b34
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- BuildElev
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2022-10-17 17:26:00 +02:00 |
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Christoph Oelckers
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9850c791e3
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- lots of set_int_vel.
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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cea437df98
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- lots of set_int_vel.
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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c811a4a6dc
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- all of add_int_ang
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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fdc6a49a97
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- another movesprite wrapper to get rid of int_yvel and int_xvel
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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47ad4fccdc
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- convert all set/add_int_x/yvel calls
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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39d8591ffc
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- handle vel from angle assignments
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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44ff4a19c9
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- handle some sound code fudging
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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6c44728d4a
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- deleted GetUpAngle
The only caller of this function did not even use its result so it all went to waste
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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6caec39afa
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- floatified feebtag
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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f62b9ac118
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- eliminated int_hitpos in Exhumed
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2022-10-17 17:25:58 +02:00 |
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Christoph Oelckers
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8e48911723
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- very simple replacements
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2022-10-17 17:25:58 +02:00 |
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Christoph Oelckers
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42cb8a74ea
|
- Exhumed radius damage and rat
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2022-10-17 17:25:58 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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ef47040630
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
|
3fc592c505
|
- wrap clipdist copy
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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08a53188a8
|
- wrapped all literal assignments to clipdist - part 4
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3e36b5627b
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- wrap clipdist << 2
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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cf8b650446
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- floatify Bullet::x,y,z
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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d2795e2def
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- use proper angle math to calculate a delta
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2022-10-17 17:03:52 +02:00 |
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Mitchell Richters
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3019f9effc
|
- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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8f2d6f0779
|
- Floatify smoothratio for render_drawrooms() and `render_camtex().
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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01d185dc6b
|
- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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5e410ff738
|
- Eliminate most uses of DAngle::Buildfang() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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fc47cec222
|
- Exhumed: Change inita into a DAngle.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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0625d4b65f
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- Exhumed: Floatify smoothratio for analyzesprites() .
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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6716d0f2e9
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- Floatify smoothratio for calcChaseCamPos() .
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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e84a0f3245
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- Exhumed: Floatify nQuake[] array.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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ee30e770f7
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- Exhumed: Floatify eyelevel .
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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f02035b15a
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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2c8cb8f052
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- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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39ac3b44b0
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- Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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74167e1a7c
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- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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8fd6452baf
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- Rename interpolatedvaluef() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
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Christoph Oelckers
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f0fe6463a4
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- fixed duplicate savegame key.
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2022-10-15 13:32:01 +02:00 |
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Mitchell Richters
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dea34609cd
|
- Exhumed: nCamera -> nCamerapos .
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2022-10-15 13:32:00 +02:00 |
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Mitchell Richters
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48c2b5d89a
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- Exhumed: nCameraa -> nCameraang .
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2022-10-15 13:32:00 +02:00 |
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Christoph Oelckers
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e5b2a0f0a6
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- simple angle stuff.
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2022-10-15 12:42:31 +02:00 |
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Christoph Oelckers
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6b0b8f944c
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- floatified the height parameter of nextsectorneighborptr
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2022-10-15 12:42:30 +02:00 |
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Mitchell Richters
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f378c481b3
|
- Exhumed: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 12:41:12 +02:00 |
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Mitchell Richters
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8a4601ef8d
|
- Exhumed: Tidy up nCameraa .
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2022-10-15 12:41:12 +02:00 |
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Mitchell Richters
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91c0ff814f
|
- Exhumed: Tidy up nCamerapan .
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2022-10-15 12:41:12 +02:00 |
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Mitchell Richters
|
7cbe3564ce
|
- Exhumed: Repair what looked like a bug with camera Z clamping.
* Looked wrong, compared to GDX and confirmed.
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2022-10-15 12:40:36 +02:00 |
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Mitchell Richters
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36ed1ac1de
|
- Exhumed: Convert draw code to floating point.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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7d5040f560
|
- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
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f72d42bb8e
|
- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
|
977d8f8109
|
- Convert gi->chaseCamPos() to return a floating point DVector3 object.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
|
5685af33d8
|
- Exhumed: Remove zbob from draw code, it's not used at all.
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2022-10-15 12:16:53 +02:00 |
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Mitchell Richters
|
ef56d00d78
|
- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
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2022-10-15 12:16:52 +02:00 |
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Christoph Oelckers
|
b84158ecec
|
- Exhumed snake stuff
|
2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
|
486ef8bfc5
|
- floatify VelFromAngle
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2022-10-15 11:35:38 +02:00 |
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Christoph Oelckers
|
b462c3d998
|
- consolidated Exhumed’s velocity setters
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
|
eed7f0806c
|
- more quick replacements
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
|
3e76d49b6e
|
- removed the mul vel wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
|
6fd8dae380
|
- removed the non-Blood float_* access wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
|
62ba753585
|
- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
|
9621cd08d2
|
- use PlayerIndex plus a bit of cleanup.
|
2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
|
45d95ec053
|
- spr.yvel is gone in Exhumed
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2022-10-14 23:13:34 +02:00 |
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Christoph Oelckers
|
490d4d3555
|
- set_int_yvel
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2022-10-14 23:13:34 +02:00 |
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Christoph Oelckers
|
b0e67ab88d
|
- clear_yvel
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2022-10-14 23:13:34 +02:00 |
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Christoph Oelckers
|
9600face4a
|
- the rest.
|
2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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567b20f9ef
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- almost the rest.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
|
643dda6085
|
-add_int_xvel(-
|
2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
|
d19e99481d
|
- add_int_xvel
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
|
33eeb8d9c2
|
- right shifts
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
ec88d1ea6c
|
- set_int_xvel
|
2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
|
fb1a9881e3
|
- half done with xvel
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
|
434548a5aa
|
- more xvel wraps.
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
|
0aad018796
|
- second batch of xvel wraps.
|
2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
|
36f109502d
|
- use clear_xvel wrapper.
|
2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
|
aa22e48036
|
- preparations for xvel wrapping.
Mainly providing alternative names for the spritetype members and redirecting all relevant access to those.
|
2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
|
a006482c07
|
- this concludes all trivial int_zvel replacements.
|
2022-10-14 22:57:37 +02:00 |
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Christoph Oelckers
|
9f9858d8f4
|
- handle remaining zvel comparisons.
|
2022-10-14 22:57:36 +02:00 |
|
Christoph Oelckers
|
56e5388150
|
- handle 'zvel >' comparisons with constants.
|
2022-10-14 22:55:27 +02:00 |
|
Christoph Oelckers
|
7e8afd58da
|
- handle 'zvel <' comparisons with constants.
|
2022-10-14 22:53:22 +02:00 |
|
Christoph Oelckers
|
07bac24234
|
- quickly got rid of a significant bunch of int_zvel calls.
Mapping to float_zvel what could be done with search and replace.
|
2022-10-14 20:31:57 +02:00 |
|
Christoph Oelckers
|
446b02c11b
|
- Exhumed: separate AngleChase abuse from zvel variable.
|
2022-10-14 20:31:57 +02:00 |
|
Christoph Oelckers
|
999cd16b24
|
- use clear_zvel
|
2022-10-14 20:31:57 +02:00 |
|
Christoph Oelckers
|
8946a66350
|
- handle zvel multiplications with a wrapper.
This completes wrapping of zvel.
|
2022-10-14 20:31:56 +02:00 |
|
Christoph Oelckers
|
231107921e
|
- handle a few more operators
|
2022-10-14 20:31:56 +02:00 |
|
Christoph Oelckers
|
588af5aa71
|
- add_int_zvel with -
|
2022-10-14 20:31:56 +02:00 |
|
Christoph Oelckers
|
8bfedc327f
|
- add_int_zvel
|
2022-10-14 20:31:56 +02:00 |
|
Christoph Oelckers
|
6ddfd8e97a
|
- set_int_zvel
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
70d0d0622b
|
- wrapped 0 assignments to zvel
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
a9d96864d3
|
- more zvel wrapping
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
3f7b423a4a
|
- zvel wrapping, part 1.
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
5a580c145e
|
- Backend update from GZDoom.
|
2022-10-14 20:19:48 +02:00 |
|
Mitchell Richters
|
5407de6924
|
- Use MaxSmoothRatio everywhere so refactoring is easier later on.
|
2022-10-14 18:19:03 +02:00 |
|
Mitchell Richters
|
7d85acac13
|
- Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
|
2022-10-14 18:19:02 +02:00 |
|
Mitchell Richters
|
79f4702d1e
|
- Exhumed: Floatify automap draw code.
|
2022-10-14 18:13:50 +02:00 |
|
Christoph Oelckers
|
785575604b
|
- no need to use int_delta when all we want is the angle.
|
2022-10-13 22:54:43 +02:00 |
|
Christoph Oelckers
|
05a7fe8f36
|
- renamed walltype::fdelta and fcenter
|
2022-10-13 22:54:43 +02:00 |
|
Christoph Oelckers
|
6ce01e24d2
|
- renamed walltype::delta and walltype::center
|
2022-10-13 22:54:42 +02:00 |
|