Commit graph

1363 commits

Author SHA1 Message Date
Christoph Oelckers
84bafe6d02 - manual merge of latest nnext update. 2022-05-11 08:31:58 +02:00
Christoph Oelckers
3114059145 - fixed sprite indices for map spawned sprites. 2022-03-20 12:08:47 +01:00
Rachael Alexanderson
735740e453 - add level names to title bar (and by proxy, to RPC) 2022-03-18 05:06:58 -04:00
Christoph Oelckers
680a87085a - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail.
We should not hijack a coordinate for this due to access rights for scripting and potential value ranme issues. Since this value is never loaded from a map this is safe.
2022-02-15 22:34:03 +01:00
Christoph Oelckers
536c7e0c7b - SW: floatify slidor.cpp 2022-02-15 22:18:27 +01:00
Christoph Oelckers
b8ea49ee0e - SW: bumped two hard limits because there's maps out there that exceed them. 2022-02-15 22:18:25 +01:00
Christoph Oelckers
6fbecf2348 - RR: cleaned up and floatified the mine cart code 2022-02-15 22:18:25 +01:00
Christoph Oelckers
13d01bc98b - lower the value of MAXSO.
This was causing overflow issues and resulted in bad int <-> float conversions.
2022-02-15 22:18:25 +01:00
Christoph Oelckers
6e96b1ee81 - floatify SW's sector object rotation. 2022-02-15 22:18:25 +01:00
Christoph Oelckers
02d508baef - renamed floatified wall coordinate to 'pos'. 2022-02-15 22:18:24 +01:00
Christoph Oelckers
cd55658786 - use floats for vertices. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
a9cf6feb60 - SW: changed sector object interpolation to be independent of the interpolated values' types. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
f44736a5b6 -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
Christoph Oelckers
89ef81da55 - renamed walltype::pos as preparation for refactoring.
no functional changes here
2022-02-15 22:18:22 +01:00
Christoph Oelckers
ce325e6453 - disabled assert in FAFhitscan.
There's maps out there which trigger this - so it should better be silenced, despite being a mapping error.
2022-01-30 08:13:35 +01:00
Christoph Oelckers
f194fb6c90 - added a name to tilenum function so that we can define picnums by name in scripted actors. 2022-01-24 00:24:47 +01:00
Christoph Oelckers
04a380ce14 - added script exports for DCoreActor's member variables. 2022-01-24 00:24:46 +01:00
Christoph Oelckers
bd22aeb0d9 - SW: use correct sky scale in Polymost. 2022-01-23 12:44:22 +01:00
Christoph Oelckers
3aff12cf4c - sky management rework. 2022-01-16 12:12:43 +01:00
Christoph Oelckers
c5b382907d - SW: fixed velocity issue in InitEnemyFireball.
The value of the first shot was retrieved too early.
2022-01-15 10:36:55 +01:00
Christoph Oelckers
ddcee4ecbf - split up g_visibility into two variables.
This is preparation for experimenting with the weapon flashes that can be quite annoying with how they brighten distant parts of the level far more than nearby parts.
2022-01-11 00:12:32 +01:00
Christoph Oelckers
e892de21ec - preparations for unlimited tsprites.
Right now it is a no-op because Polymost cannot deal with this properly.
2022-01-11 00:12:32 +01:00
Christoph Oelckers
415dc5246d - fixed sprting of non-translucent sprites. 2022-01-08 21:18:18 +01:00
Christoph Oelckers
70087ebc12 - fixed: The new renderer still called the Polymost screen finish function.
This led to a second, redundant postprocessing step with incorrect matrix values.
It now calls screen->Update() directly without the unneeded stuff, but this required a bit of reordering in the game code to ensure that the renderer receives the weapon data to display.
2022-01-08 13:50:47 +01:00
Christoph Oelckers
a3162f6ccf - renamed testnewrenderer CVAR. 2022-01-07 12:49:41 +01:00
Christoph Oelckers
e1d32bdbf5 - removed the error messages in GetOverlapSector(2).
These can actually be triggered in legitimate scenarios by hitscans so just returning 0 looks like the best way of handling it.
2022-01-05 09:23:30 +01:00
Christoph Oelckers
468aea78ef - SW: fixed wrong actor being checked in ContinueHitscan. 2022-01-04 12:42:46 +01:00
Christoph Oelckers
9f83fd3575 - SW: added a double deletion guard to KillBreakSprite.
This code can easily run into the case where SpawnShrap kills the actor but then further operations are performed, including deleting it again.
2022-01-03 12:28:25 +01:00
Christoph Oelckers
e302c45a0b Revert "- added two FAFcansee variants that take shorter parameter lists for clearer code."
This reverts commit 29da39dda0.

Something in here was wrong, so back to the start with it.
The positive effect was too small anyway.
2022-01-02 17:35:12 +01:00
Christoph Oelckers
a6845f55e4 - comments 2022-01-02 15:59:24 +01:00
Christoph Oelckers
2ac83b733c - SW: clear some pointers before killing actors in TerminateLevel.
KillActor is an in-game function which may produce undefined behavior if being run on a partially deinitialized level.
All actor pointers it may operate upon should be cleared before taking down the actors.cpp
2022-01-02 15:06:57 +01:00
Christoph Oelckers
8c9b810b16 Revert "- removed Interp_Sprite_Z."
Sadly, SW's sprite interpolation is too screwed up to do a better fix on short notice.
It's the same with interpolating sprites attached to SOP's, it is only needed because generally interpolating sprites in SW is problematic.
2022-01-01 19:50:30 +01:00
Christoph Oelckers
0bfb4abc1c - undid some leftover placeholder code in FAFhitscan. 2022-01-01 18:39:59 +01:00
Christoph Oelckers
d215ae0c63 - fixed bad target check for Ripper2's jump attack 2022-01-01 18:25:18 +01:00
Christoph Oelckers
1294f10cd7 - SW: fixed negated FAFcansee call in explosion code. 2022-01-01 17:14:49 +01:00
Christoph Oelckers
27eae52228 - fixed incorrect argument in FAFcansee call. 2022-01-01 17:11:15 +01:00
Mitchell Richters
45057ff8a0 - SW: Fix all GCC warning: suggest parentheses around assignment used as truth value [-Wparentheses] warnings.
Regex to match such conditions: `while (\([\w]+\s?=\s?.+\.Next\(\)\))`.
2022-01-01 20:49:31 +11:00
Mitchell Richters
0375dfdf83 - SW: Replace SECTOR_OBJECT zmid with pmid.Z calls and eliminate pmid union. 2022-01-01 09:34:30 +11:00
Mitchell Richters
9145895b47 - SW: Replace SECTOR_OBJECT ymid with pmid.Y calls. 2022-01-01 09:33:30 +11:00
Mitchell Richters
5e2bbb12b5 - SW: Replace SECTOR_OBJECT xmid with pmid.X calls. 2022-01-01 09:32:40 +11:00
Mitchell Richters
1c0ba71c69 - SW: Eliminated ANIMATORp typedef. 2022-01-01 09:09:41 +11:00
Mitchell Richters
1d51903a9e - SW: Eliminated Voc3D_Flags typedef. 2022-01-01 08:36:56 +11:00
Christoph Oelckers
84ca96c52c eliminated STATEp 2021-12-31 16:00:14 +01:00
Christoph Oelckers
d1be430fbf - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
Christoph Oelckers
69b5d502e2 - renamed PLAYERstruct. 2021-12-31 15:57:55 +01:00
Christoph Oelckers
392397c2b0 - replaced SECTOR_OBJECTp 2021-12-31 15:50:44 +01:00
Christoph Oelckers
74593feab1 - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
Christoph Oelckers
699bf9c4f5 - anim typedef eliminated. 2021-12-31 15:47:10 +01:00
Christoph Oelckers
8fb769649b - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
Christoph Oelckers
98492aae54 - eliminated walltype aliases. 2021-12-31 15:41:39 +01:00
Christoph Oelckers
72962cc098 - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
Christoph Oelckers
87d2b3274b - cleaned out most of the less frequent typedef types in SW. 2021-12-31 15:27:18 +01:00
Christoph Oelckers
10187e892f - handle track typedefs. 2021-12-31 15:13:05 +01:00
Christoph Oelckers
f43f63adec - all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal. 2021-12-31 15:10:37 +01:00
Christoph Oelckers
6b50344417 - eliminated PANEL_SPRITEp 2021-12-31 15:03:12 +01:00
Christoph Oelckers
994a575435 - panel.h cleanup. 2021-12-31 13:49:34 +01:00
Christoph Oelckers
12c63d2337 - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
Christoph Oelckers
89ab00fe99 - eliminated typedefs in sound code.cc.obj 2021-12-31 13:31:13 +01:00
Christoph Oelckers
085eb8a36e - eliminated SHRAP typedefs. 2021-12-31 13:26:07 +01:00
Christoph Oelckers
271af39a59 - consolidated MISSILE_PLACEMENT definitions. 2021-12-31 13:20:56 +01:00
Christoph Oelckers
90ad4b8ef1 - eliminated typedefs for DECISION and BREAK_INFO. 2021-12-31 13:16:38 +01:00
Christoph Oelckers
0cba0e19b5 - SW: fixed some pointer mixup in UpdatePlayerUnderSprite 2021-12-30 23:39:54 +01:00
Christoph Oelckers
552668418a - moved opos and oang to DCoreActor. 2021-12-30 18:21:02 +01:00
Christoph Oelckers
2bb7cecf27 - eliminated spritetype::clear.
Most uses were bad anyway, and the legitimate ones are just clearing the object.
2021-12-30 17:55:17 +01:00
Christoph Oelckers
7f62df517d - moved all interpolate* methods from spritetypebase to DCoreActor.
The places where it was used on tsprites were redone to use the actor's base coordinate, which at the point of the operation would always be the same.
2021-12-30 17:32:31 +01:00
Christoph Oelckers
c10fb1278a - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
Christoph Oelckers
6c381d4392 - removed sector() method from low level sprite type. 2021-12-30 16:58:48 +01:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Christoph Oelckers
88e4bb9f79 - moved sectno method to DCoreActor. 2021-12-30 16:39:43 +01:00
Christoph Oelckers
f0b7fe4add - use setsector from DCoreActor.
Also did a bit of cleanup
2021-12-30 16:36:04 +01:00
Christoph Oelckers
af6ca40e3d - use DCoreActor::insector instead of spritetype::insector. 2021-12-30 16:24:51 +01:00
Mitchell Richters
dc50ad154e - SW: Replace PANEL_SPRITEstruct yorig with bobpos.Y calls. 2021-12-31 00:36:13 +11:00
Mitchell Richters
d8aab1ecea - SW: Replace PANEL_SPRITEstruct xorig with bobpos.X calls. 2021-12-31 00:34:46 +11:00
Mitchell Richters
36b549b7f1 - SW: Replace PANEL_SPRITEstruct oy with opos.Y calls. 2021-12-31 00:34:03 +11:00
Mitchell Richters
81b74c2cdf - SW: Replace PANEL_SPRITEstruct ox with opos.X calls. 2021-12-31 00:32:55 +11:00
Mitchell Richters
145028bc16 - SW: Replace PANEL_SPRITEstruct y with pos.Y calls. 2021-12-31 00:32:00 +11:00
Mitchell Richters
defdb23533 - SW: Replace PANEL_SPRITEstruct x with pos.X calls. 2021-12-31 00:30:42 +11:00
Mitchell Richters
ab6b9fd083 - SW: Replace USER zchange with change.Z calls. 2021-12-31 00:23:30 +11:00
Mitchell Richters
50cb85e389 - SW: Replace USER ychange with change.Y calls. 2021-12-31 00:22:48 +11:00
Mitchell Richters
ad0ea3f2f1 - SW: Replace USER xchange with change.X calls. 2021-12-31 00:22:42 +11:00
Mitchell Richters
424b9c5f34 - SW: Replace REMOTE_CONTROL pos* variables with a vector. 2021-12-31 00:19:34 +11:00
Mitchell Richters
287351e678 - SW: Replace REMOTE_CONTROL *vect variables with vectors. 2021-12-31 00:19:34 +11:00
Mitchell Richters
5d10b32301 - SW: Replace PLAYERstruct oldpos* variables with a vector. 2021-12-31 00:19:33 +11:00
Mitchell Richters
e4d19a0bbe - SW: Replace PLAYERstruct slide_yvect with slide_vect.Y calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
8c1c5f3d55 - SW: Replace PLAYERstruct slide_xvect with slide_vect.X calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
8c99053ebd - SW: Replace PLAYERstruct oyvect with ovect.Y calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
75cc539c58 - SW: Replace PLAYERstruct oxvect with ovect.X calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
5515830e2b - SW: Replace PLAYERstruct yvect with vect.Y calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
f2497d7d08 - SW: Replace PLAYERstruct xvect with vect.X calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
03da70b3b9 - SW: Replace PLAYERstruct si* variables with a vector. 2021-12-31 00:19:33 +11:00
Mitchell Richters
6e130d026e - SW: Replace PLAYERstruct lv_* variables with a vector. 2021-12-31 00:19:33 +11:00
Christoph Oelckers
9158796284 - partial replacement of tspriteptr_t. 2021-12-30 11:48:10 +01:00
Mitchell Richters
13639a09b7 - SW: Remove unused PLAYERstruct variable turn180_target that was deprecated with 7bf1cacc7f. 2021-12-30 20:46:36 +11:00
Mitchell Richters
cf68018909 - SW: Replace PLAYERstruct RevolveY with Revolve.Y calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
acc11f34bf - SW: Replace PLAYERstruct RevolveX with Revolve.X calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
05de974080 - SW: Replace PLAYERstruct ly with LadderPosition.Y calls. 2021-12-30 20:41:27 +11:00
Mitchell Richters
a18fc5b66f - SW: Replace PLAYERstruct lx with LadderPosition.X calls. 2021-12-30 20:41:26 +11:00
Mitchell Richters
9c1e54a148 - SW: Replace USER sz with pos.Z calls. 2021-12-30 20:40:29 +11:00
Mitchell Richters
0d70d26625 - SW: Replace USER sy with pos.Y calls. 2021-12-30 20:31:09 +11:00
Mitchell Richters
fcf18c8c63 - SW: Replace USER sx with pos.X calls. 2021-12-30 20:31:09 +11:00
Mitchell Richters
620f0fa7b8 - SW: Use correct function name in GetOverlapSector2() I_Error() call. 2021-12-30 20:31:09 +11:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Mitchell Richters
1b077251e3 - SW: Use BIT() inline in a few places that were changed in "- SW: Replace the last few remaining TEST() macro uses and remove from mytypes.h."
Originally, `BIT()` was going to be dropped in a subsequent commit but we've elected not to.
2021-12-30 20:14:01 +11:00
Christoph Oelckers
3fcecedf32 - deleted ClearContent functions from actor classes.
this is a leftover from pre-DObject times and no longer needed.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
bf9defc062 - SW: moved some Polymost hack stuff to its proper place. 2021-12-30 09:58:46 +01:00
Mitchell Richters
bf7437c827 - SW: Remove ON pre-processor define and eliminate mytypes.h. 2021-12-30 09:58:46 +01:00
Mitchell Richters
3cf9450bd8 - SW: Remove OFF pre-processor define. 2021-12-30 09:58:45 +01:00
Mitchell Richters
ae49a55fce - SW: Replace the last few remaining TEST() macro uses and remove from mytypes.h. 2021-12-30 09:58:45 +01:00
Mitchell Richters
1439d5f268 - SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with ($1 & ($2)). 2021-12-30 09:58:45 +01:00
Mitchell Richters
48b0058d38 - SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2). 2021-12-30 09:58:45 +01:00
Mitchell Richters
5316e23737 - SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2)) 2021-12-30 09:58:45 +01:00
Mitchell Richters
8df3966d08 - SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2). 2021-12-30 09:58:44 +01:00
Christoph Oelckers
c8b5fa6556 - SW: fixed signed-ness issue with SP_TAG13 2021-12-30 09:58:14 +01:00
Christoph Oelckers
fb53f32603 - handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
c24aafd3d6 - SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
96396385e7 - more TEST() replacements.
This covers roughly half of the original use.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
61564ab96a - one third of TEST(). 2021-12-30 09:58:13 +01:00
Christoph Oelckers
7727597bd7 - removed FLIP macro
was only used 3 times
2021-12-30 09:58:12 +01:00
Christoph Oelckers
08fcfb382c - the remaining RESET() calls. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
e29d0f50cf - lots of RESET() flags replaced. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
1ae7565a2a - SW macro cleanup. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
d15c3aeff6 - got rid of the DIV2 macro. 2021-12-30 09:58:11 +01:00
Christoph Oelckers
387d65abb4 - the remaining SET()s.
These had to be done manually.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
fe292fce0d - yet more SET flag replacements
90% done.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
12ad85f6f8 - SW: turned flag #defines into enums. 2021-12-30 09:58:11 +01:00
Christoph Oelckers
92ed3fa728 - replaced more SET() macros.
This covers another 30-35%.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
dc3f2473ba - quick search & replace on ~40% of SET( macros in SW. 2021-12-30 09:58:10 +01:00
Christoph Oelckers
745794a1f1 - where did that comma go? 2021-12-30 09:58:07 +01:00
Christoph Oelckers
34f14aa4c3 - added vector variants of FindDistance2D and FindDistance3D 2021-12-30 09:58:07 +01:00
Christoph Oelckers
29da39dda0 - added two FAFcansee variants that take shorter parameter lists for clearer code. 2021-12-30 09:58:06 +01:00
Christoph Oelckers
bf3f580d52 - deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
d340a7e80c - u() and USERp are gone. 2021-12-30 09:58:05 +01:00
Christoph Oelckers
26f93ab724 - the final u()'s. 2021-12-30 09:58:05 +01:00
Christoph Oelckers
cf88bcbecb - handle u-> in player.cpp 2021-12-30 09:58:05 +01:00
Christoph Oelckers
bfea02a192 - a few in player.cpp 2021-12-30 09:58:05 +01:00
Christoph Oelckers
cc161fe66a - deleted u variables in track.cpp 2021-12-30 09:58:05 +01:00
Christoph Oelckers
c544046fb3 - renamed u-> in track.cpp 2021-12-30 09:58:05 +01:00
Christoph Oelckers
055982f0db - smaller u in track.cpp 2021-12-30 09:58:04 +01:00
Christoph Oelckers
050d93a92c - deleted unused pointers and handled u() in the script interface. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
6df854d612 - replaced one sprite inline with its actor variant. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
4e7724ece2 - deleted all leftover SPRITEp stuff. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
f1c60e4a52 - fixed SpawnFireballFlames and deleted leftover sprite pointers. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
2543a46278 - deleted all u variables from weapon.cpp 2021-12-30 09:58:03 +01:00
Christoph Oelckers
8739ef9182 - renamed all u-> in weapon.cpp 2021-12-30 09:58:03 +01:00
Christoph Oelckers
3e79c917f2 - the last u in weapon.cpp that are not actor->u() 2021-12-30 09:58:03 +01:00
Christoph Oelckers
b522356120 - stuff that was missed. 2021-12-30 09:58:03 +01:00
Christoph Oelckers
85b687ba13 - all eu, which are expActor. 2021-12-30 09:58:03 +01:00
Christoph Oelckers
e16caa0c62 - eu, that are not expActor 2021-12-30 09:58:03 +01:00
Christoph Oelckers
7147d3c89e - several non-u users in weapon.cpp 2021-12-30 09:58:02 +01:00
Christoph Oelckers
9485816cf7 - deleted u variables from sprite.cpp. 2021-12-30 09:58:02 +01:00
Christoph Oelckers
b9a8647d73 - renamed u-> in sprite.cpp 2021-12-30 09:58:02 +01:00
Christoph Oelckers
02d8551330 - non "u = actor" Users in sprite.cpp 2021-12-30 09:58:02 +01:00
Christoph Oelckers
221f1dc69a - handle u-> in slidor.cpp 2021-12-30 09:58:02 +01:00
Christoph Oelckers
9f27e05fef - deleted u variables in sector.cpp 2021-12-30 09:58:02 +01:00
Christoph Oelckers
121ae62108 - renamed u-> in sector.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
65b9841666 - handle u-> in rotator.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
be1d53db56 - deleted u variables in vator.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
ab359844aa - renamed u-> in vator.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
2ef7fc9bc2 - handle u-> in zilla.cpp and zombie.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
936febd505 - deleted u variables in player.cpp 2021-12-30 09:58:01 +01:00
Christoph Oelckers
3e21dd40a7 - renamed u-> in half of player.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
bc15bdf92c - renaming stuff in player.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
b606d01ca8 - u-> in panel.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
d84c4b4f20 - u() in sumo.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
9b18316fd7 - delete u variables in spike.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
d95a22485b - rename u-> in spike.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
9df3400a91 - deleted u variables in skull.cpp 2021-12-30 09:58:00 +01:00
Christoph Oelckers
cbec67dbf5 - renamed u-> in skull.cpp 2021-12-30 09:57:59 +01:00
Christoph Oelckers
1da38cbc8e - u-> in skel.cpp 2021-12-30 09:57:59 +01:00
Christoph Oelckers
4aed4a6965 - u() in serp.cpp 2021-12-30 09:57:59 +01:00
Christoph Oelckers
0274fa5b4b - deleted u variables in ripper2.cpp 2021-12-30 09:57:59 +01:00
Christoph Oelckers
574deb2111 - renamed u-> in ripper2.cpp 2021-12-30 09:57:59 +01:00
Christoph Oelckers
401f1f8dbc - deleted u variables in ripper.cpp. 2021-12-30 09:57:59 +01:00
Christoph Oelckers
4691da132d - renamed u-> in ripper.cpp 2021-12-30 09:57:58 +01:00
Christoph Oelckers
d14907e847 - deleted u variables in ninja.cpp 2021-12-30 09:57:58 +01:00
Christoph Oelckers
8ab8d219b3 - renamed u-> in ninja.cpp 2021-12-30 09:57:58 +01:00
Christoph Oelckers
704a730a45 - non "u = actor" Users in ninja.cpp. 2021-12-30 09:57:58 +01:00
Christoph Oelckers
e8e85c5816 - deleted u variables in miscactr.cpp. 2021-12-30 09:57:58 +01:00
Christoph Oelckers
8ffa12442c - renamed u-> in miscactr.cpp 2021-12-30 09:57:58 +01:00
Christoph Oelckers
a1c5c06e27 - u() in lava.cpp, light.cpp and predict.cpp 2021-12-30 09:57:58 +01:00
Christoph Oelckers
78fa76678d - deleted u variables in jweapon.cpp 2021-12-30 09:57:57 +01:00
Christoph Oelckers
08244a70f3 - renamed u-> in jweapon.cpp 2021-12-30 09:57:57 +01:00
Christoph Oelckers
a023087e2d - handle non u = actor->u() cases in jweapon.cpp. 2021-12-30 09:57:57 +01:00
Christoph Oelckers
f59fa8b13e - deleted all wu variables. 2021-12-30 09:57:57 +01:00
Christoph Oelckers
dc60cd7689 - renamed all wu-> in weapon.cpp. 2021-12-30 09:57:57 +01:00
Christoph Oelckers
521ad37618 - handle wu-> in weapon.cpp which do not reference actorNew. 2021-12-30 09:57:57 +01:00
Christoph Oelckers
6b0e944e7b - deleted wu variables in jweapon.cpp 2021-12-30 09:57:56 +01:00
Christoph Oelckers
7be6bfeb0e - replacing wu-> in jweapon.cpp 2021-12-30 09:57:56 +01:00
Christoph Oelckers
4eb32d5b18 - renaming stuff 2021-12-30 09:57:56 +01:00
Christoph Oelckers
388b3062fd - u() in input.cpp, interpso.cpp and inv.cpp 2021-12-30 09:57:56 +01:00
Christoph Oelckers
41753240dd - deleted u in hornet.cpp 2021-12-30 09:57:56 +01:00
Christoph Oelckers
64598f6167 - renamed u-> in hornet.cpp 2021-12-30 09:57:56 +01:00
Christoph Oelckers
ff09079502 - deleted u in goro.cpp 2021-12-30 09:57:55 +01:00
Christoph Oelckers
89c9031486 - renamed u-> in goro.cpp 2021-12-30 09:57:55 +01:00
Christoph Oelckers
43e370f079 - deleted u in girlninj.cpp 2021-12-30 09:57:55 +01:00
Christoph Oelckers
dc5821d7c6 - renamed u-> in girlninj.cpp 2021-12-30 09:57:55 +01:00
Christoph Oelckers
a72732a7b1 - handle USERSAVE. 2021-12-30 09:57:55 +01:00
Christoph Oelckers
afe93f89af - deleted u in eel.cpp. 2021-12-30 09:57:55 +01:00
Christoph Oelckers
3908d4b1c6 - renamed u-> in eel.cpp. 2021-12-30 09:57:55 +01:00
Christoph Oelckers
5f281dfc29 - user() in draw.cpp. 2021-12-30 09:57:54 +01:00
Christoph Oelckers
42aa99d7f6 - deleted u in coolie.cpp. 2021-12-30 09:57:54 +01:00
Christoph Oelckers
9c68d14c74 - renamed u-> in coolie.cpp 2021-12-30 09:57:54 +01:00
Christoph Oelckers
fa59f90f92 - removed u variables in coolg.cpp 2021-12-30 09:57:54 +01:00
Christoph Oelckers
2458893528 - u-> in cheats.cpp and coolg.cpp 2021-12-30 09:57:54 +01:00
Christoph Oelckers
29d161dd67 - removed u variables in bunny.cpp 2021-12-30 09:57:54 +01:00
Christoph Oelckers
87100b1f50 renamed u-> in break.cpp and bunny.cpp 2021-12-30 09:57:53 +01:00
Christoph Oelckers
6597827458 - deleted all hu variables. 2021-12-30 09:57:53 +01:00
Christoph Oelckers
8fe11bd848 - replaced hu-> 2021-12-30 09:57:53 +01:00
Christoph Oelckers
91a355a82e - handle all hu = itActor.u(); 2021-12-30 09:57:53 +01:00
Christoph Oelckers
86704b264e - deleted nu variables. 2021-12-30 09:57:53 +01:00
Christoph Oelckers
d096eda3a9 - renamed all nu-> in weapon.cpp. 2021-12-30 09:57:52 +01:00
Christoph Oelckers
13e14553eb - renamed all nu-> outside weapon.cpp. 2021-12-30 09:57:52 +01:00
Christoph Oelckers
38224f05b7 - all nu not referring to actorNew->u() 2021-12-30 09:57:52 +01:00
Christoph Oelckers
b49e3201ae - several uses of tu and bu - almost all very minor stuff. 2021-12-30 09:57:52 +01:00
Christoph Oelckers
1ec6743f20 - replaced tu in bunny.cpp and draw.cpp 2021-12-30 09:57:52 +01:00
Christoph Oelckers
4dad58e557 - the final s() in SW. 2021-12-30 09:57:51 +01:00
Christoph Oelckers
6729dbd684 - almost done with s(). 2021-12-30 09:57:51 +01:00
Christoph Oelckers
11a59055a4 - 15 more s() from weapon.cpp. 2021-12-30 09:57:51 +01:00
Christoph Oelckers
f02c402036 - 12 more from weapon.cpp 2021-12-30 09:57:51 +01:00
Christoph Oelckers
bd3aaea3b2 - big macro mess cleanup. 2021-12-30 09:57:51 +01:00
Christoph Oelckers
297921204f - rename STD_RANDOM_RANGE 2021-12-30 09:57:50 +01:00
Christoph Oelckers
d957540258 - targeting stuff in weapon.cpp 2021-12-30 09:57:50 +01:00
Christoph Oelckers
85a814d379 - all of track.cpp and vis.cpp 2021-12-30 09:57:50 +01:00
Christoph Oelckers
dcb375a3c6 - all of sprite.cpp 2021-12-30 09:57:50 +01:00
Christoph Oelckers
b7c4ac55d1 - replaced all remaining sp = &actor->s(). 2021-12-30 09:57:50 +01:00
Christoph Oelckers
5643f9b7f7 - deleted dead sp variables. 2021-12-30 09:57:50 +01:00
Christoph Oelckers
8a2908bc30 - eliminated the remaining SP_* spritetype function variants. 2021-12-30 09:57:49 +01:00
Christoph Oelckers
8ffc87134d - track stuff 2021-12-30 09:57:49 +01:00
Christoph Oelckers
e782cc1c28 - deleted unused spritetype inlines. 2021-12-30 09:57:49 +01:00
Christoph Oelckers
7f07be0d6d - - sector, sound, track, rotator 2021-12-30 09:57:49 +01:00
Christoph Oelckers
d62a65b6e3 - do not use sprite pointers in sound code. 2021-12-30 09:57:49 +01:00
Christoph Oelckers
6df8f8a537 - handle all fsp = &actor->s(); 2021-12-30 09:57:48 +01:00
Christoph Oelckers
822c88c135 - handle all auto psp = &pp->Actor()->s(); 2021-12-30 09:57:48 +01:00
Christoph Oelckers
8b5955d3dd - the remaining s() in player.cpp 2021-12-30 09:57:48 +01:00
Christoph Oelckers
c7b80b80d8 - player warp functions. 2021-12-30 09:57:48 +01:00
Christoph Oelckers
188af0dbb3 - half of what's left of s() in player.cpp 2021-12-30 09:57:48 +01:00
Christoph Oelckers
959147c656 - smaller stuff 2021-12-30 09:57:48 +01:00
Christoph Oelckers
6d7337e41b - the rest of light.cpp 2021-12-30 09:57:47 +01:00
Christoph Oelckers
2aba992d63 - most of lights.cpp, including turning the helper macros into functions. 2021-12-30 09:57:47 +01:00
Christoph Oelckers
eba5d222c0 - the remaining s()'s in jweapon.cpp 2021-12-30 09:57:47 +01:00
Christoph Oelckers
571dccda76 - jsector.cpp 2021-12-30 09:57:47 +01:00
Christoph Oelckers
ce7465869f - vator.cpp cleanup. 2021-12-30 09:57:47 +01:00
Christoph Oelckers
35b4db39d7 - sp-> in vator.cpp 2021-12-30 09:57:47 +01:00
Christoph Oelckers
77308356ed - sprite.cpp 2021-12-30 09:57:47 +01:00
Christoph Oelckers
843239d085 - SpriteSetup and related functions. 2021-12-30 09:57:46 +01:00
Christoph Oelckers
0c48b4b2c2 - over/under stuff in weapon.cpp 2021-12-30 09:57:46 +01:00
Christoph Oelckers
47b4c55a5c - parts of sprite.cpp. 2021-12-30 09:57:46 +01:00
Christoph Oelckers
83a7b3ef1c - parts of jsector.cpp 2021-12-30 09:57:46 +01:00
Christoph Oelckers
967385a87c - rotator.cpp, slidor.cpp and a few single ones elsewhere. 2021-12-30 09:57:46 +01:00
Christoph Oelckers
8e8f59caa1 - refactored GetSpriteZOfMiddle (and all s() close by) 2021-12-30 09:57:45 +01:00
Christoph Oelckers
123e19e355 - the rest of draw.cpp 2021-12-30 09:57:45 +01:00
Christoph Oelckers
9cdf4db648 - the remaining sp-> in draw.cpp 2021-12-30 09:57:45 +01:00
Christoph Oelckers
3b26c634db - parts of draw.cpp. 2021-12-30 09:57:45 +01:00
Christoph Oelckers
c61e4de409 - WarpCopySprite 2021-12-30 09:57:45 +01:00
Christoph Oelckers
dce8531c48 - all sp in player.cpp 2021-12-30 09:57:45 +01:00
Christoph Oelckers
c5af361564 - renamed sp-> in player.cpp. 2021-12-30 09:57:44 +01:00
Christoph Oelckers
f488b9220c - deal with sp in player.cpp that do not use &actor->s() 2021-12-30 09:57:44 +01:00
Christoph Oelckers
ffb97eb261 - all s() from bunny.cpp + copysect.cpp. 2021-12-30 09:57:44 +01:00
Christoph Oelckers
9ad23631f5 - several s(). 2021-12-30 09:57:44 +01:00
Christoph Oelckers
1e938e2b44 - deleted redundant sprite inlines.
All calls have been transitioned to actors.
2021-12-30 09:57:44 +01:00
Christoph Oelckers
8a1c602dc8 - 10 more s(). 2021-12-30 09:57:43 +01:00
Christoph Oelckers
bdf29cf01e - hs = &itActor->s(); 2021-12-30 09:57:43 +01:00
Christoph Oelckers
6ce1f57b5e - deleted all wp variables. 2021-12-30 09:57:43 +01:00
Christoph Oelckers
cc3c477992 - renamed all wp in jweapon.cpp and weapon.cpp 2021-12-30 09:57:43 +01:00
Christoph Oelckers
cd7f13c4ba - all wp not referencing actorNew. 2021-12-30 09:57:43 +01:00
Christoph Oelckers
2398073529 - getting rid of wall variables named wp. 2021-12-30 09:57:43 +01:00
Christoph Oelckers
7bea7cdae1 - handle all wp referencing actor->s(). 2021-12-30 09:57:42 +01:00
Christoph Oelckers
1afb985291 - renamed all wp referencing weapActor. 2021-12-30 09:57:42 +01:00
Christoph Oelckers
33c8668325 - deleted all np variables. 2021-12-30 09:57:42 +01:00
Christoph Oelckers
14ba7d24d2 - renamed all remaining np-> 2021-12-30 09:57:42 +01:00
Christoph Oelckers
730c9e65e4 - renamed all np-> in weapon.cpp 2021-12-30 09:57:42 +01:00
Christoph Oelckers
5eb958938d - renamed all np-> in sprite.cpp 2021-12-30 09:57:41 +01:00
Christoph Oelckers
b2d4375cde - renamed all np-> in jweapons.cpp 2021-12-30 09:57:41 +01:00
Christoph Oelckers
08a98c3955 - renamed all np-> in bunny.cpp 2021-12-30 09:57:41 +01:00
Christoph Oelckers
0175d27ffa - handle all 'np->' not referencing actorNew. 2021-12-30 09:57:41 +01:00
Christoph Oelckers
09294d7712 - deleted sp from _polymost.cpp 2021-12-30 09:57:41 +01:00
Christoph Oelckers
e1fdb6b7bf - deleted all exp variables from weapon.cpp. 2021-12-30 09:57:41 +01:00
Christoph Oelckers
b5261b9fe1 - renamed exp-> in weapon.cpp 2021-12-30 09:57:40 +01:00
Christoph Oelckers
4395de8fb1 - deleted all sp variables from weapon.cpp. 2021-12-30 09:57:40 +01:00
Christoph Oelckers
b488361639 - more macros in weapons.cpp converted into functions. 2021-12-30 09:57:40 +01:00
Christoph Oelckers
39640a4870 - handle most sp function parameters.
Also de-macrofied ANG2SPRITE and ANG2PLAYER.
2021-12-30 09:57:40 +01:00
Christoph Oelckers
d8b0cbd031 - renamed all sp-> in weapons.cpp. 2021-12-30 09:57:40 +01:00
Christoph Oelckers
17810bc6cd - the ones I missed. 2021-12-30 09:57:39 +01:00
Christoph Oelckers
a8d0e29a3b - handle parts of weapon.cpp where sp is not used for actor->s() 2021-12-30 09:57:39 +01:00
Christoph Oelckers
b2fd05d182 - stuff in InitSwordAttack + InitHeartAttack 2021-12-30 09:57:39 +01:00
Christoph Oelckers
270afb5d49 - sp-> renaming and cleanup in rooms.cpp 2021-12-30 09:57:39 +01:00
Christoph Oelckers
49cc2b3cad - quake.cpp plus SP_TAG13/14 cleanup 2021-12-30 09:57:39 +01:00
Christoph Oelckers
9aaaadefc3 - SpawnQuake 2021-12-30 09:57:39 +01:00
Christoph Oelckers
2b8b4f3fcc - QuakeViewChange 2021-12-30 09:57:38 +01:00
Christoph Oelckers
7419c2e65b - sp cleanup in sector.cpp 2021-12-30 09:57:38 +01:00
Christoph Oelckers
79a9278ff3 - rename sp-> in sector.cpp 2021-12-30 09:57:38 +01:00
Christoph Oelckers
212f07f7ff - sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp 2021-12-30 09:57:38 +01:00
Christoph Oelckers
926b4f8ba9 - sp cleanup of ripper.cpp, ripper2.cpp, serp.cpp, skel.cpp. 2021-12-30 09:57:38 +01:00
Christoph Oelckers
639613297d - globally replaced sp-> in several files.
No further cleanup yet.
2021-12-30 09:57:38 +01:00
Christoph Oelckers
dc7fecccd0 - globally replaced sp-> in spike.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
f58d4e2604 - globally replaced sp-> in skull.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
0d0d5366b1 - globally replaced sp-> in skel.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
bb4c0be15e - globally replaced sp-> in serp.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
f6c32b10d4 - globally replaced sp-> in ripper2.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
67d82f63be - globally replaced sp-> in ripper.cpp 2021-12-30 09:57:37 +01:00