Each scene is disabled in its entirety, there's no way to disable only a
particular part. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4109 1a8010ca-5511-0410-912e-c29ae57300e0
That is, now it's not necessary to write e.g. "io. write" -- .xxx is
translated to <what>[i].xxx only if it's a matching member name.
git-svn-id: https://svn.eduke32.com/eduke32@4105 1a8010ca-5511-0410-912e-c29ae57300e0
The leak happened because a struct was hashed that had uninitialized
bytes in padding inserted by the compiler. The hash string in now constructed
as concatenation of three CRC32s as 8-byte hex strings, i.e. the individual
CRC32s are padded with leading zeros.
Note to users: because of the hash change, it's sensible to delete the
'textures' and 'textures.cache' files.
git-svn-id: https://svn.eduke32.com/eduke32@4096 1a8010ca-5511-0410-912e-c29ae57300e0
Variables at global scope which share a name tend to actually be the same variable. Not good when you pass such a variable to function that immediately returns if the passed parameter (the variable) equals said variable (itself).
git-svn-id: https://svn.eduke32.com/eduke32@4090 1a8010ca-5511-0410-912e-c29ae57300e0
NOTE TO TEAM MEMBERS: Please review this, as I am not sure what is actually intended here.
git-svn-id: https://svn.eduke32.com/eduke32@4087 1a8010ca-5511-0410-912e-c29ae57300e0
- Don't print osd.szCSDVersion when it is empty, preventing an extra space between the OS name and version number. (An example of what this field holds is "Service Pack 1".)
- Under SDL, allow the "console" edit field to repaint after "OK" is clicked. Important when a long def file is loading.
git-svn-id: https://svn.eduke32.com/eduke32@4086 1a8010ca-5511-0410-912e-c29ae57300e0
Unfortunately, SDL2 does not (yet?) provide a Yes/No box for wm_ynbox().
git-svn-id: https://svn.eduke32.com/eduke32@4085 1a8010ca-5511-0410-912e-c29ae57300e0
Cognitively, so much time has passed that these unused variables would offer little help indicating the roadmap for networking. In any case, I have taken care only to comment rather than remove anything that is more than just a throwaway loop counter.
If this commit inconveniences anyone in any way, please contact me personally and I will make it right.
git-svn-id: https://svn.eduke32.com/eduke32@4079 1a8010ca-5511-0410-912e-c29ae57300e0
We keep needing more and more hacks as libbfd keeps becoming dependent on additional libraries we don't need...
git-svn-id: https://svn.eduke32.com/eduke32@4076 1a8010ca-5511-0410-912e-c29ae57300e0
This also exposes an actual issue. The sound definitions may be dynamically
remapped, in which case they are not necessarily <=255 any more.
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4069 1a8010ca-5511-0410-912e-c29ae57300e0
Most often, this had happened when casting comparison functions for qsort()
like these: "int yax_cmpbunches(const int16_t *b1, const int16_t *b2)"
to a function pointer type expecting "const void *". Alas, this is undefined
behavior: see
http://blog.frama-c.com/index.php?post/2013/08/24/Function-pointers-in-C
and posts linked from it.
At least two cases have not been fixed:
- The savegame system maintains pointers which are either to data or a function in
the generic "void *". This ought to be made into a union.
- Probably also:
#define OSD_ALIAS (int32_t (*)(const osdfuncparm_t*))0x1337
git-svn-id: https://svn.eduke32.com/eduke32@4068 1a8010ca-5511-0410-912e-c29ae57300e0
- Currently: only tvlineasm1 and tvlineasm2, but incomplete (no reverse
translucency, nonpow2 textures will crash)
- For System V AMD64 calling conventions; requires YASM
git-svn-id: https://svn.eduke32.com/eduke32@4066 1a8010ca-5511-0410-912e-c29ae57300e0
This reverts commit c7e51147f1869d42fc8365f748bb8f6bd4c6fc2f. [r3835]
Conflicts:
eduke32/build/src/defs.c
[Dunno what caused this, but I cleaned this out. Also, the change from
build.c was not reverted.]
git-svn-id: https://svn.eduke32.com/eduke32@4061 1a8010ca-5511-0410-912e-c29ae57300e0
This reduces the proportion of time the trig calculations take of the whole
preprocessing from 50% to about 13%.
git-svn-id: https://svn.eduke32.com/eduke32@4060 1a8010ca-5511-0410-912e-c29ae57300e0
Also, add hitscan test to test.lua -- a crosshair-like sprite is spawned
and continuously updated to the position of where the player aims at.
git-svn-id: https://svn.eduke32.com/eduke32@4059 1a8010ca-5511-0410-912e-c29ae57300e0
The offsets (that will translate the axes for .pitch/.roll rotation) were
calculated improperly with screen sizes other than 1280 x 1024 and were
dependent on other related variables. The fix proceeded empirically, i.e. mostly
trial, error, and some educated guesswork. (It's telling that the magic constant
1280 is needed.) A test for Lunatic is added to test.lua that will rotate
SEENINES.
Bug pointed out by Mblackwell.
git-svn-id: https://svn.eduke32.com/eduke32@4058 1a8010ca-5511-0410-912e-c29ae57300e0
- Need to open some files in binary mode.
- MinGW's "find" doesn't provide -L option, detect that.
git-svn-id: https://svn.eduke32.com/eduke32@4051 1a8010ca-5511-0410-912e-c29ae57300e0
Specifically, for the tables returned with require"DEFS" etc. This allows to
check if maybe parts of a bundle of files is missing (because comparisons like
"spr.picnum == D.NONEXISTENT_NAME" do not yield errors normally).
git-svn-id: https://svn.eduke32.com/eduke32@4050 1a8010ca-5511-0410-912e-c29ae57300e0
Permitting to enable various debugging options. See "eduke32 -debughelp"
for which ones those are: they were previously settable from defs_common.lua,
and a new option 'strict' has been added that makes accesses to void sprites
error. (That is, already "sprite[i]", not "sprite[i].some_member".)
git-svn-id: https://svn.eduke32.com/eduke32@4049 1a8010ca-5511-0410-912e-c29ae57300e0
- engine.c: comment out some unused decls with RELEASE=0 DEBUGANYWAY=1
- Lunatic: update dump.lua and v.lua
- Lunatic: test/test_geom.lua: note a perf regression (wrt older LuaJIT,
or I mis-configured / built something wrong)
git-svn-id: https://svn.eduke32.com/eduke32@4048 1a8010ca-5511-0410-912e-c29ae57300e0
(Auto-insertion of an inner sector from a loop happens either because the loop
is created in an extended sector, or because it has been punched through a
ceiling/floor into the upper/lower neighbor sector.)
git-svn-id: https://svn.eduke32.com/eduke32@4033 1a8010ca-5511-0410-912e-c29ae57300e0
- add gv.GET, gv.WEAPON, gv.RETURN
- specify that sprite[].x/y/z and wall[].x/y are 32-bit ints
- add an example for con.longjmp()
- add an appendix listing the RETURN usage of various events
git-svn-id: https://svn.eduke32.com/eduke32@4032 1a8010ca-5511-0410-912e-c29ae57300e0
On the C side, keep the name g_RETURN. I'm still superstitious about
dropping the "g_".
git-svn-id: https://svn.eduke32.com/eduke32@4031 1a8010ca-5511-0410-912e-c29ae57300e0
Note: the wall line will not light up periodically, but point insertion will
be possible nontheless. A bit inconsistent, but I didn't want to do a full
analysis of which side effects allowing a sprite highlight and a line highlight
to coexist at the same time would have.
git-svn-id: https://svn.eduke32.com/eduke32@4026 1a8010ca-5511-0410-912e-c29ae57300e0
This makes CLANG=1 RELEASE=0 DEBUGANYWAY=2 OPTLEVEL=1 builds definitely pretty
playable (only Polymost tested) while having a decent amount of sanitization.
git-svn-id: https://svn.eduke32.com/eduke32@4020 1a8010ca-5511-0410-912e-c29ae57300e0
Redundant for the same reason as the preceding one: the pointer has already
been dereferenced at the point the check is made. Also, all 5 calls of that
function pass a valid pointer (provided the pointers from which the expressions
are derived are valid). Reported by Stack, too.
git-svn-id: https://svn.eduke32.com/eduke32@4017 1a8010ca-5511-0410-912e-c29ae57300e0
The check is dead because it is made after the fact (oob access), but the
cheat string matching logic below actually assures that
cheatbuflen < sizeof(cheatbuf) at all times.
Exposed using the Stack tool from http://css.csail.mit.edu/stack/ .
Also, in gamedef.c's definecheat handling, print the string length (19), not
the buffer length (20) if the cheat was truncated.
git-svn-id: https://svn.eduke32.com/eduke32@4016 1a8010ca-5511-0410-912e-c29ae57300e0
Clang's UBSan reports this as undefined behavior. I think that the reason
is as follows: C99 6.5.3.2#1 (Constraints) says:
The operand of the unary & operator shall be either a function designator, the
result of a [] or unary * operator, or an lvalue that designates an object that
is not a bit-field and is not declared with the register storage-class specifier.
But in case of an expression like "&array[-1]", the operand ("array[-1]") does
not designate a valid object.
Moral: check first -- assure that an expression is valid for a particular
operation before carrying it out. Keep in mind that otherwise, the compiler
is absolutely free to optimize out the *check*.
git-svn-id: https://svn.eduke32.com/eduke32@4014 1a8010ca-5511-0410-912e-c29ae57300e0
Again, in case a bunch is discarded. The tags would appear as really tagging
the walls instead of being "hidden".
git-svn-id: https://svn.eduke32.com/eduke32@4012 1a8010ca-5511-0410-912e-c29ae57300e0
That is, if a bunch is discarded when copying a sector to the clipboard.
(This happens if not all sectors that are part of the bunch are copied.)
git-svn-id: https://svn.eduke32.com/eduke32@4011 1a8010ca-5511-0410-912e-c29ae57300e0
Don't touch TerminX's r_usetileshades==1 or it being the default.
git-svn-id: https://svn.eduke32.com/eduke32@4010 1a8010ca-5511-0410-912e-c29ae57300e0
- For setting 1, don't draw them for red walls whose sector floors have equal
height.
- Make setting 1 the default, because I consider drawing them for such walls
(and white walls) noise (as opposed to information). The "verbose" setting 2
is still available.
git-svn-id: https://svn.eduke32.com/eduke32@4007 1a8010ca-5511-0410-912e-c29ae57300e0
DONT_BUILD, because there have been no significant changes of the non-Lua build.
git-svn-id: https://svn.eduke32.com/eduke32@4006 1a8010ca-5511-0410-912e-c29ae57300e0