raze-gles/polymer/eduke32
helixhorned e94fa7f70f Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
Also, add hitscan test to test.lua -- a crosshair-like sprite is spawned
and continuously updated to the position of where the player aims at.

git-svn-id: https://svn.eduke32.com/eduke32@4059 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:54 +00:00
..
build Polymost: make spriteext[].{x,y,z}off independent of xdimen/viewingrange/aspect. 2013-09-13 20:23:45 +00:00
jit Lunatic: add LuaJIT's jit/bcsave.lua and headers for synthesis build preparation. 2013-08-11 15:28:45 +00:00
package a.m32: add 'moveselsects', moving them so that each sector's 1st pt is at (0,0). 2013-09-05 17:37:31 +00:00
platform Lunatic: add LuaJIT's jit/bcsave.lua and headers for synthesis build preparation. 2013-08-11 15:28:45 +00:00
rsrc Update Windows application manifests to allow GetVersionEx() to return Windows 8.1 on systems running Windows 8.1. Microsoft is pretty stupid sometimes. :/ 2013-08-31 04:58:07 +00:00
source Lunatic: make hitscan accept ray as vector, add xmath.kangvec. 2013-09-13 20:23:54 +00:00
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcxproj Add Lunatic stuff to the Visual Studio project. This is just the file view in the IDE, not Lunatic compilation with MSVC! DONT_BUILD. 2013-08-24 22:55:23 +00:00
eduke32.vcxproj.filters Add Lunatic stuff to the Visual Studio project. This is just the file view in the IDE, not Lunatic compilation with MSVC! DONT_BUILD. 2013-08-24 22:55:23 +00:00
Makefile When building Lunatic from synthesis, tell LuaJIT to generate PE object files. 2013-08-18 21:14:37 +00:00
Makefile.common When building Lunatic from synthesis, tell LuaJIT to generate PE object files. 2013-08-18 21:14:37 +00:00
Makefile.deps Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
Makefile.msvc Dynamicsoundremap. 2013-06-01 06:55:30 +00:00