Commit graph

503 commits

Author SHA1 Message Date
hnt_ts
f75fd4cb31 http://forums.3drealms.com/vb/showpost.php?p=746876&postcount=26
Since EDuke32 can't display properly Chinese and Russian fonts, it will try to use English key names when possible.

git-svn-id: https://svn.eduke32.com/eduke32@1009 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 18:59:49 +00:00
hnt_ts
0e3ee1289d 1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
2. Saving mod_dir to CFG is a bad idea IMHO so I commented it out. When I tried to load the standard game, EDuke32 would use the last used mod_dir.
3. Fixed tsprites.
4. EDSuke32 doesn't throw errors after 4096-th error. Resets the counter in ResetGameVars.
5. Restored 999 revision. Member names are changed. Extra members can be commented out.
6. Added an option(-sloppycmd) to allow execting of bad commands. This option should be renamed to something else.


git-svn-id: https://svn.eduke32.com/eduke32@1007 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 15:37:30 +00:00
terminx
d229632433 git-svn-id: https://svn.eduke32.com/eduke32@1005 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-23 09:38:07 +00:00
terminx
6829e5f403 Mapster32 user_profiles_enabled fix
git-svn-id: https://svn.eduke32.com/eduke32@1003 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 03:12:23 +00:00
terminx
37767e0caf Fix sound system restart crash with high res music pack
git-svn-id: https://svn.eduke32.com/eduke32@1000 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 23:10:54 +00:00
terminx
4e50e2e24d Mac fixes
git-svn-id: https://svn.eduke32.com/eduke32@998 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 05:39:13 +00:00
terminx
d2889ffb2c Patch from Marcus Herbert to add OSX support
git-svn-id: https://svn.eduke32.com/eduke32@996 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 22:58:09 +00:00
terminx
cbba90b7c2 git-svn-id: https://svn.eduke32.com/eduke32@993 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-20 09:17:23 +00:00
terminx
28fedd72e8 Ignore r_downsize for textures with nocompress and some other minor crap
git-svn-id: https://svn.eduke32.com/eduke32@990 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-19 11:05:21 +00:00
terminx
1a39458bb5 minor changes
git-svn-id: https://svn.eduke32.com/eduke32@989 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-18 07:20:36 +00:00
terminx
042915f221 ignore texcache dir in startup window mod list
git-svn-id: https://svn.eduke32.com/eduke32@988 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 11:40:27 +00:00
terminx
da6b206673 Rename definegamename to setgamename and alter the "map" console command to show a listing of all available maps if no map name is given
git-svn-id: https://svn.eduke32.com/eduke32@987 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 11:07:28 +00:00
terminx
132db81381 Beginnings of support for selecting mods in the startup window... win32 only for now
git-svn-id: https://svn.eduke32.com/eduke32@984 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 09:01:31 +00:00
terminx
c9b1da3653 git-svn-id: https://svn.eduke32.com/eduke32@973 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-12 22:38:50 +00:00
plagman
68e7e307ae This hopefully corrects the bug where animation smoothing sometimes substitutes models with bags of shit.
git-svn-id: https://svn.eduke32.com/eduke32@971 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-12 06:13:10 +00:00
terminx
e97bb94719 git-svn-id: https://svn.eduke32.com/eduke32@969 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-11 23:22:29 +00:00
terminx
c366d0e9a5 git-svn-id: https://svn.eduke32.com/eduke32@947 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 06:08:24 +00:00
terminx
4755e2594d git-svn-id: https://svn.eduke32.com/eduke32@945 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 05:13:13 +00:00
terminx
bdd43da5c0 git-svn-id: https://svn.eduke32.com/eduke32@944 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-08 23:04:05 +00:00
terminx
2a090515e2 Apply crosshair RGB values to 8-bit crosshair tile instead of nearest color in the palette if we're using Polymost
git-svn-id: https://svn.eduke32.com/eduke32@943 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-08 05:56:20 +00:00
terminx
0caeecaf9a git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-06 11:50:34 +00:00
terminx
524db3d755 fixes for a couple of issues
git-svn-id: https://svn.eduke32.com/eduke32@932 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-04 03:48:46 +00:00
terminx
9e647243fa git-svn-id: https://svn.eduke32.com/eduke32@931 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-03 12:49:25 +00:00
terminx
900195a093 git-svn-id: https://svn.eduke32.com/eduke32@929 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-03 11:45:15 +00:00
hnt_ts
2dc6f66dca Added a DEF command: animtilerange <tile1> <tile2> <speed> <type>.
Note: it must be used with dummytiles.


git-svn-id: https://svn.eduke32.com/eduke32@928 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-02 13:00:41 +00:00
terminx
95297e60e9 git-svn-id: https://svn.eduke32.com/eduke32@927 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-01 12:34:18 +00:00
terminx
b1a5b6be67 useless shit changes that aren't even worth looking at
git-svn-id: https://svn.eduke32.com/eduke32@926 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-31 10:35:23 +00:00
terminx
9465dcfa02 I think this speeds up software occlusion checking a bit
git-svn-id: https://svn.eduke32.com/eduke32@925 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-30 11:01:39 +00:00
terminx
9acb742ab7 git-svn-id: https://svn.eduke32.com/eduke32@922 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-30 05:41:03 +00:00
terminx
534d1f4c89 git-svn-id: https://svn.eduke32.com/eduke32@921 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-30 02:51:32 +00:00
terminx
e344cf477e git-svn-id: https://svn.eduke32.com/eduke32@920 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-30 01:00:40 +00:00
terminx
92d52d8071 Fix a bunch of noclip memory errors
git-svn-id: https://svn.eduke32.com/eduke32@918 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-29 07:14:54 +00:00
terminx
a9a1379278 git-svn-id: https://svn.eduke32.com/eduke32@917 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-29 06:34:29 +00:00
terminx
0faa6b0010 Texture quality slider in video setup
git-svn-id: https://svn.eduke32.com/eduke32@916 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-29 05:43:47 +00:00
terminx
9ebad22ac8 git-svn-id: https://svn.eduke32.com/eduke32@909 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-27 01:22:17 +00:00
terminx
8b9116d1a4 r_cullobstructedmodels 2: only cull if model texture has alpha
git-svn-id: https://svn.eduke32.com/eduke32@908 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-26 07:20:57 +00:00
terminx
b4a353988d Disallow setting rendmode 2... software polymost is so broken that there's not even a point to allowing it anymore
git-svn-id: https://svn.eduke32.com/eduke32@907 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-26 04:16:19 +00:00
terminx
d1df28e457 git-svn-id: https://svn.eduke32.com/eduke32@904 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-25 23:39:41 +00:00
terminx
7e4d003302 This fixes the cocksucker palette corruption bug that happened when switching video modes back and forth between software and polymost in fullscreen
This has been pissing me off for about 4 years.


git-svn-id: https://svn.eduke32.com/eduke32@902 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 13:42:37 +00:00
terminx
30c9c774eb Fix building with USE_OPENGL=0 and POLYMOST=0 and replace all instances in the game code in which the bpp or rendmode vars are checked directly with calls to getrendermode()
git-svn-id: https://svn.eduke32.com/eduke32@895 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 11:16:20 +00:00
terminx
b55d4f5d50 Color adjustment bugfixes
git-svn-id: https://svn.eduke32.com/eduke32@893 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 02:07:22 +00:00
terminx
d1c4c8d7e2 git-svn-id: https://svn.eduke32.com/eduke32@891 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-23 03:56:50 +00:00
terminx
8838d469c1 git-svn-id: https://svn.eduke32.com/eduke32@890 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-22 21:56:28 +00:00
terminx
d8ae04d773 Support for turning vsync on and off
git-svn-id: https://svn.eduke32.com/eduke32@889 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 21:03:09 +00:00
terminx
0f607b70dd git-svn-id: https://svn.eduke32.com/eduke32@888 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-22 12:17:05 +00:00
terminx
53bd9bc6a4 Compact spacing for gametext() when used in menus... this lets me fit a few more characters into the option names
git-svn-id: https://svn.eduke32.com/eduke32@887 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 10:56:22 +00:00
terminx
11fc1203fa Game name in window title and some other shit
git-svn-id: https://svn.eduke32.com/eduke32@886 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 09:05:34 +00:00
terminx
de25cb4392 git-svn-id: https://svn.eduke32.com/eduke32@885 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-22 05:13:20 +00:00
terminx
2e447a3c1d git-svn-id: https://svn.eduke32.com/eduke32@884 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-21 13:59:10 +00:00
terminx
eb43ca8921 git-svn-id: https://svn.eduke32.com/eduke32@883 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-21 13:39:23 +00:00