sirlemonhead
e1dc15d165
Added switch case break and returns for Rex
2019-12-03 17:30:40 +01:00
nukeykt
099a995495
minor branching fix in FuncPlayer
2019-12-03 17:30:39 +01:00
nukeykt
426570729e
Use engine's MAXSECTORS value in MoveRaToEnemy
2019-12-03 17:30:37 +01:00
nukeykt
865ca92b33
Another fish ai fix
2019-12-03 17:30:36 +01:00
nukeykt
0a4129ff56
RandomWord should be unsigned
2019-12-03 17:30:35 +01:00
nukeykt
a0dac5e035
Fix bubbles
2019-12-03 17:30:34 +01:00
nukeykt
d5fd9ba8b4
Fix fish velocity calculation
2019-12-03 17:30:32 +01:00
nukeykt
c783ecbf22
Fix explode trigger seq counter randomization
2019-12-03 17:30:31 +01:00
nukeykt
51a24b3413
Fix demo playback speed
2019-12-03 17:30:30 +01:00
nukeykt
75789eee50
Fix reading demo file
...
# Conflicts:
# source/exhumed/src/exhumed.cpp
2019-12-02 21:19:25 +01:00
sirlemonhead
7a7a0e16e8
Fix /playback command line argument handling
2019-12-02 21:18:42 +01:00
sirlemonhead
a55a5ef038
Fix laptop static when using OpenGL
2019-12-02 21:18:40 +01:00
sirlemonhead
fae001df77
Even more silencing of compiler warnings
...
# Conflicts:
# source/exhumed/src/aistuff.cpp
# source/exhumed/src/config.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/status.cpp
2019-12-02 21:18:39 +01:00
sirlemonhead
2e28647e31
Silence some more compiler warnings
2019-12-02 21:17:05 +01:00
sirlemonhead
c4b9137ee1
Silence compiler warnings about intentional switch fallthrough
2019-12-02 21:17:03 +01:00
sirlemonhead
5b82f519ff
Add some timing code to the Laptop scene to control the playback speed. This speed isn't likely exact to the original - might need to verify this on one of my old machines.
...
# Conflicts:
# source/exhumed/src/menu.cpp
2019-12-02 21:17:02 +01:00
sirlemonhead
33eeb3956f
Amend previous spider and lion code slightly.
2019-12-02 21:16:13 +01:00
sirlemonhead
9e44478467
Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)
...
# Conflicts:
# source/exhumed/src/lion.cpp
# source/exhumed/src/spider.cpp
2019-12-02 21:16:03 +01:00
Christoph Oelckers
51083f6d51
Merge branch 'master' into powerslave
2019-12-02 21:14:08 +01:00
sirlemonhead
81dce2d2fe
Amend previous spider and lion code slightly.
2019-12-01 00:02:56 +01:00
sirlemonhead
eecb503207
Tidy anims.cpp somewhat
2019-12-01 00:02:53 +01:00
sirlemonhead
a7e09febe4
Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)
2019-12-01 00:02:51 +01:00
sirlemonhead
66e3a53991
Fix another potential index of sprite array by -1
2019-12-01 00:02:49 +01:00
sirlemonhead
ceccc0c2ee
Fix an issue where the game attempts to index sprite array with -1. This occurs when runlist_DamageEnemy() is called when no source sprite for the damage is specified (an enemy burning in lava??). The game passes -1 for the 2nd parameter to this function call, and then attempts to index sprite array. Added check. Hopefully fixes crashing on the final level?
2019-12-01 00:02:46 +01:00
hendricks266
68668058c9
SW: Fix cheats only granting one Uzi instead of two
...
git-svn-id: https://svn.eduke32.com/eduke32@8343 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:28:11 +01:00
hendricks266
769b359928
SW: Add Alt Weapon Mode gamefunc and bind it to MOUSE3 by default
...
git-svn-id: https://svn.eduke32.com/eduke32@8342 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/_functio.h
# source/sw/src/function.h
2019-11-30 09:28:10 +01:00
hendricks266
361a964067
SW: Fix NUMGAMEFUNCTIONS and mouse button select menu
...
git-svn-id: https://svn.eduke32.com/eduke32@8340 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/function.h
# source/sw/src/menus.cpp
2019-11-30 09:26:50 +01:00
hendricks266
15b8bc959f
SW: Add Equip Pickups weapon auto-switching toggle
...
git-svn-id: https://svn.eduke32.com/eduke32@8339 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/swconfig.cpp
2019-11-30 09:26:02 +01:00
hendricks266
8d2159ab70
SW: Implement Darts option, including bloody frames
...
git-svn-id: https://svn.eduke32.com/eduke32@8338 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/menus.cpp
# source/sw/src/panel.cpp
# source/sw/src/sprite.cpp
# source/sw/src/swconfig.cpp
2019-11-30 09:24:32 +01:00
hendricks266
69c01587c7
SW: Make quick save and load actually quick
...
git-svn-id: https://svn.eduke32.com/eduke32@8337 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/game.h
# source/sw/src/menus.cpp
2019-11-30 09:23:47 +01:00
hendricks266
8b78440f76
SW: Upgrade SoundAngle() from the original 5-bit precision to EDuke32's 7-bit
...
git-svn-id: https://svn.eduke32.com/eduke32@8336 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:21:40 +01:00
hendricks266
1cac2c76c6
SW: Add debug_break() to _Assert()
...
git-svn-id: https://svn.eduke32.com/eduke32@8335 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:21:39 +01:00
Christoph Oelckers
d474478800
Merge branch 'master' into powerslave
...
# Conflicts:
# wadsrc/static/demolition/demolition.grpinfo
2019-11-30 01:12:20 +01:00
sirlemonhead
7b60bfdb95
Fix infinite loop in DimLights(). Should fix game locking up when finishing the final level.
2019-11-30 01:09:58 +01:00
Christoph Oelckers
8df8fc436a
- fixed GRPINFO.
2019-11-30 01:07:47 +01:00
Christoph Oelckers
07ac12110f
- removed some piece of obsolete code merged from upstream.
2019-11-30 01:07:46 +01:00
hendricks266
1616ee0c6a
- added more SW GRP detection data (from latest VoidSW)
...
- added SWCustom.txt from SWP, mainly as reference. What's really needed is one for Wanton Destruction, though.
2019-11-29 19:51:28 +01:00
hendricks266
f19c9eb840
SW: Clean up startup messages
...
git-svn-id: https://svn.eduke32.com/eduke32@8328 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/grpscan.cpp
2019-11-29 17:29:11 +01:00
hendricks266
0dbf0a36a1
SW: Rename the poorly named "Cool Stuff" menu entry to "Credits" and clean it up
...
git-svn-id: https://svn.eduke32.com/eduke32@8326 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-29 00:48:17 +01:00
hendricks266
d4eb10d10d
SW: Fix saves
...
Dynamically-allocated structs strike again.
git-svn-id: https://svn.eduke32.com/eduke32@8325 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/saveable.h
2019-11-29 00:48:16 +01:00
sirlemonhead
cdf44030d7
Silence nPlayerSprite check in DoKenTest() as this can fail in valid situations, such as in RestartPlayer() while the player is still being set up.
2019-11-29 00:39:24 +01:00
sirlemonhead
de5aa31674
Fix issue causing voodoo doll of player appearing when selecting No to starting Training when already in a level. Fixes issue #20
2019-11-29 00:39:23 +01:00
sirlemonhead
1928f3fbc1
Change cheat screen messages to not display player number - are cheats usable outside of single player?!. Also removed a redundant message in FillWeapons() which got overwritten immediately anyway
2019-11-29 00:39:22 +01:00
sirlemonhead
e115058cd3
Rewrote music playback to be more sensible. Hopefully this will get rid of the crashes that the handful of people reported. Needs to be fully tested.
...
Also, not sure what to do re: map screen. OG seems to keep playing the currently playing track, which seems slightly janky? should we just play track 19?
# Conflicts:
# source/exhumed/src/cd.cpp
# source/exhumed/src/cd.h
2019-11-29 00:39:20 +01:00
Christoph Oelckers
115675417a
Merge branch 'master' into powerslave
2019-11-28 17:07:11 +01:00
nukeykt
acc8f01269
Shifting is not needed here
2019-11-28 17:06:55 +01:00
nukeykt
6f4a6daaa2
Scale status text
2019-11-28 17:06:54 +01:00
sirlemonhead
ca80125aba
Set bShowTowers back to it's default value
...
# Conflicts:
# source/exhumed/src/map.cpp
2019-11-28 17:06:53 +01:00
sirlemonhead
c7e3aa4b46
Changed the order of some variable assignment in ThrowGrenade() to match disassembly. Don't think it really makes a difference?
2019-11-28 17:06:20 +01:00
sirlemonhead
2dddf19ce7
Add shade flash highlight for currently selected Load Game name
2019-11-28 17:06:18 +01:00