Commit graph

3689 commits

Author SHA1 Message Date
terminx
e1124f9d12 Make the bitptr stuff in the CON compiler more readable.
git-svn-id: https://svn.eduke32.com/eduke32@5533 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:05 +00:00
hendricks266
d4dc72bac4 C-CON: Add getpv and setpv as short forms for get/setplayervar, and #include as an alternate for include.
git-svn-id: https://svn.eduke32.com/eduke32@5531 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:43 +00:00
hendricks266
f403d6234c C-CON: Add ifvarge, ifvarle, and ifvarboth in line with ifvarvarge, ifvarvarle, and ifvarvarboth.
git-svn-id: https://svn.eduke32.com/eduke32@5530 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:39 +00:00
hendricks266
3a8d53573c Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled.
git-svn-id: https://svn.eduke32.com/eduke32@5529 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:35 +00:00
hendricks266
e00115c043 Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
This replaces the previous hack where we kept the dynamic pointers null and simply never tried calling any of them by a conspiracy of default runtime settings and disabled menu options.

Code affected: VBO support for models, VPX GLSL decoding, texture compression (texture cache), and multitexturing (glow/detail maps).

This commit also replaces EDUKE32_GLES conditionals with USE_GLEXT where appropriate.

I didn't touch polymer.c because it depends too heavily on extensions for conditionally compiling them to make sense.

git-svn-id: https://svn.eduke32.com/eduke32@5526 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:20 +00:00
hendricks266
8cd708cef4 C-CON: Fix the return command within events, broken since r5097.
git-svn-id: https://svn.eduke32.com/eduke32@5522 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:05 +00:00
hendricks266
5d9b8a2bb1 C-CON: Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097.
git-svn-id: https://svn.eduke32.com/eduke32@5521 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:01 +00:00
hendricks266
1807aec2a7 C-CON: Fix VM_ScriptInfo so that it never reads before the beginning of the bytecode.
git-svn-id: https://svn.eduke32.com/eduke32@5520 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:57 +00:00
hendricks266
d3f9244d66 Remove -CONversion command line parameter, because it has been supplanted by r5499's automatic identifier masking.
git-svn-id: https://svn.eduke32.com/eduke32@5519 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:53 +00:00
hendricks266
aafb01ab33 Move loading of settings.cfg to before video init so that it can respect r_togglecomposition.
git-svn-id: https://svn.eduke32.com/eduke32@5518 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:50 +00:00
hendricks266
c2b5ae8256 Menus: Move "Cheats" from Options to Game Setup.
git-svn-id: https://svn.eduke32.com/eduke32@5517 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:47 +00:00
hendricks266
d5b22a714f Fix POLYMER=0 warnings introduced in r5496.
git-svn-id: https://svn.eduke32.com/eduke32@5516 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:44 +00:00
hendricks266
855e9117ff Fix USE_OPENGL=0 compiler errors introduced in r5475.
git-svn-id: https://svn.eduke32.com/eduke32@5515 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:41 +00:00
terminx
748d9ac22f Alter VM_ScriptInfo() to take a ptr to the script to disassemble, and dump disassembly to the log at startup when an internal compiler error occurs.
git-svn-id: https://svn.eduke32.com/eduke32@5513 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-07 03:30:07 +00:00
terminx
085333a5fb Minor change to some gamevar warnings. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5512 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-07 03:30:02 +00:00
terminx
f372d8184a Fix CON compiler errors. Me no smart.
git-svn-id: https://svn.eduke32.com/eduke32@5511 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-07 03:29:59 +00:00
terminx
149df3663f Remove unused and utterly useless GAMEVAR_SECRET flag.
git-svn-id: https://svn.eduke32.com/eduke32@5510 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-07 03:29:56 +00:00
terminx
8848ffcbd9 Fix warnings. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5509 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-07 03:29:52 +00:00
terminx
e122da5de9 Get constified
git-svn-id: https://svn.eduke32.com/eduke32@5508 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-07 03:29:49 +00:00
terminx
96ab0aba08 Fix a major bug where "enda" could be used to terminate an event, resulting in all kinds of issues.
git-svn-id: https://svn.eduke32.com/eduke32@5507 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-07 03:29:44 +00:00
terminx
1cc28df380 Get rid of a bunch of useless comments.
git-svn-id: https://svn.eduke32.com/eduke32@5506 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-03 20:07:27 +00:00
terminx
7bbd2c8ffd Misc cleanup, add shorthand versions of getplayer, getactor, etc.
git-svn-id: https://svn.eduke32.com/eduke32@5505 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-03 20:07:24 +00:00
terminx
08ea5c4242 Fix MSVC warning. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5504 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-03 20:07:20 +00:00
terminx
174c556e2d No longer link to GOG.com when no game data is found. :(
git-svn-id: https://svn.eduke32.com/eduke32@5503 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-03 20:07:17 +00:00
terminx
1d57de831a Treat "[]" as "[THISACTOR]" when accessing structure members through CON.
git-svn-id: https://svn.eduke32.com/eduke32@5502 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-03 20:07:11 +00:00
terminx
14938ea5fd Add "klabs" keyword to CON, to take a gamevar and set it to its absolute value. The internal "inv" function to invert a gamevar's value has also been exposed externally.
git-svn-id: https://svn.eduke32.com/eduke32@5501 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-02 01:56:29 +00:00
terminx
01ebee280e Add commands added in previous commit to g_keywdate[], clean up a few CON compilation warning messages
git-svn-id: https://svn.eduke32.com/eduke32@5500 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-02 01:56:25 +00:00
terminx
7c976018be Adds the following keywords from M32script into CON: shiftvarvarl, shiftvarvarr, ifvarvarle, ifvarvarge, ifvarvarboth, whilevarl, and whilevarvarl.
This also adds the shorthand versions of some commands, like "set" for "setvarvar", "add" for "addvarvar", "ife" for "ifvarvare", etc. There are about 30 of these. Because some of these names may already be used in some projects as variable names, this revision also includes a somewhat large change in variable naming rules: gamevars may now have the same names as CON keywords, with the caveat that the masked keyword is no longer accessible. This results in a warning at compile time but should ensure nobody's project ever stops compiling due to the introduction of new keywords.

git-svn-id: https://svn.eduke32.com/eduke32@5499 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-02 01:56:20 +00:00
terminx
0871e56b92 Projectile changes:
-palette is now set at spawn time, instead of during movement (oops!)
-projectiles can no longer hit their owner during their first tic of movement

git-svn-id: https://svn.eduke32.com/eduke32@5498 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:41 +00:00
terminx
935e9fa197 Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.
git-svn-id: https://svn.eduke32.com/eduke32@5497 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:36 +00:00
terminx
1d17d2c6f6 Polymer lighting tweaks, mostly internal.
git-svn-id: https://svn.eduke32.com/eduke32@5496 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:29 +00:00
hendricks266
0075e746ba Mapster: Don't restrict setgamepalette to the range [0, 3].
git-svn-id: https://svn.eduke32.com/eduke32@5495 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:42:13 +00:00
hendricks266
aac1900472 Add new spriteflag SFLAG_GREENSLIMEFOOD = 8388608, which controls whether GREENSLIME will eat a given actor.
The flag is automatically set on LIZTROOP, LIZMAN, PIGCOP, and NEWBEAST, in a similar fashion as SFLAG_NOWATERDIP (r4956) and SFLAG_NODAMAGEPUSH (r4371).

git-svn-id: https://svn.eduke32.com/eduke32@5492 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:41:59 +00:00
terminx
f64a397b34 Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.
git-svn-id: https://svn.eduke32.com/eduke32@5490 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:24 +00:00
terminx
97c4b40ca2 Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.
git-svn-id: https://svn.eduke32.com/eduke32@5489 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:20 +00:00
terminx
b0cb97acb6 Draw frame at level start after EVENT_LOADPLAYER instead of before.
git-svn-id: https://svn.eduke32.com/eduke32@5487 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:13 +00:00
terminx
49dd9ca9b7 Change references to eduke32.sourceforge.net to www.eduke32.com
git-svn-id: https://svn.eduke32.com/eduke32@5486 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:09 +00:00
terminx
c00f933a37 Update LZ4
git-svn-id: https://svn.eduke32.com/eduke32@5485 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:05 +00:00
terminx
febd50cc18 Add "restartmap" console command
git-svn-id: https://svn.eduke32.com/eduke32@5483 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:55 +00:00
terminx
242b6bf870 Appease clang
git-svn-id: https://svn.eduke32.com/eduke32@5478 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:35 +00:00
terminx
760ea6c313 Polymer light tweaks
git-svn-id: https://svn.eduke32.com/eduke32@5477 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:31 +00:00
terminx
48254ccb3d Fix FIRELASER spawning multiple Polymer lights
git-svn-id: https://svn.eduke32.com/eduke32@5476 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:27 +00:00
terminx
3b47e9d652 Move vsync option to video setup
git-svn-id: https://svn.eduke32.com/eduke32@5475 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:21 +00:00
hendricks266
971d5b6fac Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748.
git-svn-id: https://svn.eduke32.com/eduke32@5474 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:11 +00:00
hendricks266
334c98c054 Remove the __STATIC macros of dynamic sounds pruned in r4748.
git-svn-id: https://svn.eduke32.com/eduke32@5473 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:08 +00:00
hendricks266
70d51ddf02 Remove three unused-in-the-source dynamic sound variables partially forgotten in r4748.
git-svn-id: https://svn.eduke32.com/eduke32@5472 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:05 +00:00
hendricks266
3473580f5f Menus: When RETURN is set to INT32_MIN in EVENT_CHANGEMENU, cancel any animations in addition to not changing the current menu.
git-svn-id: https://svn.eduke32.com/eduke32@5471 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:02 +00:00
hendricks266
1ea0796b43 Name map best time entries in the cfg by MD4 checksum instead of filename.
Existing filename-demarcated personal bests are still read as a fallback if an MD4 is not found, but only MD4 entries are written.

Fans of both Lunar Apocalypse and Nuclear Winter should sort out the MapTimes section of their cfg file manually.

git-svn-id: https://svn.eduke32.com/eduke32@5470 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:59 +00:00
hendricks266
a5367ed600 Fix two bugs in SCRIPT_GetNumber that cause it to issue an incorrect return value.
git-svn-id: https://svn.eduke32.com/eduke32@5469 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:56 +00:00
hendricks266
00bc250811 Duke3D: Add globalgameflag 4, DUKE3D_NO_PALETTE_CHANGES. This disallows the game from performing its usual modification to palette data after loading it, mainly the transparent color.
If you use this flag, make sure your transparent color it set exactly as you would like it to be used in cases like those presented in the previous commit.

git-svn-id: https://svn.eduke32.com/eduke32@5468 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:53 +00:00