raze-gles/polymer/eduke32/source
2015-12-23 04:06:24 +00:00
..
android Minor Android changes. Barf. DONT_BUILD. 2015-07-08 03:34:24 +00:00
enet
jaudiolib Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
jmact Fix two bugs in SCRIPT_GetNumber that cause it to issue an incorrect return value. 2015-12-20 05:18:56 +00:00
lunatic Add test cases for previous commit: transhacktest.map and .m32 2015-12-04 11:53:02 +00:00
misc Revert recent icon changes. 2015-05-27 08:46:44 +00:00
sw OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows. 2015-10-10 06:57:46 +00:00
testgame OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows. 2015-10-10 06:57:46 +00:00
util
_functio.h
_midi.h
_rts.h
actors.c Polymer light tweaks 2015-12-23 04:05:31 +00:00
actors.h Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled. 2015-10-23 23:00:21 +00:00
actors_inline.c
actors_inline.h
android.h More Android changes. DONT_BUILD. 2015-02-11 05:22:19 +00:00
anim.c Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable. 2015-09-23 17:55:02 +00:00
anim.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.c Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animvpx.c Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
animvpx.h Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
astub.c Duke3D: Add globalgameflag 4, DUKE3D_NO_PALETTE_CHANGES. This disallows the game from performing its usual modification to palette data after loading it, mainly the transparent color. 2015-12-20 05:18:53 +00:00
common.c Fix a compiler error on introduced in r5445. 2015-11-28 09:06:28 +00:00
common_game.h Duke3D/Startup: Autodetect the installation path of the World War II GI release on Steam. Windows and Linux only for now, as there appears to be no OS X support. 2015-11-25 12:08:37 +00:00
config.c Name map best time entries in the cfg by MD4 checksum instead of filename. 2015-12-20 05:18:59 +00:00
config.h Name map best time entries in the cfg by MD4 checksum instead of filename. 2015-12-20 05:18:59 +00:00
demo.c Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
demo.h
duke3d.h Game: fix displayed viewscreen when its x/yrepeat isn't evenly divisible by 4. 2015-07-25 17:23:22 +00:00
events_defs.h Add events for the remaining player-related HUD display functions: 2015-03-30 05:57:30 +00:00
function.h
game.c Change references to eduke32.sourceforge.net to www.eduke32.com 2015-12-23 04:06:09 +00:00
game.h Implement NAM and WWII GI's replacement cheats. 2015-11-25 12:08:28 +00:00
game_inline.c
game_inline.h
gamedef.c Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD. 2015-12-23 04:06:20 +00:00
gamedef.h Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD. 2015-12-23 04:06:20 +00:00
gamedefs.h
gameexec.c Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input. 2015-12-23 04:06:24 +00:00
gameexec.h A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
GameListSource.game.h
GameListSource.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
gamestructures.c Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD. 2015-12-23 04:06:20 +00:00
gamevars.c Polymer light tweaks 2015-12-23 04:05:31 +00:00
gamevars.h C-CON: Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag. 2015-03-25 21:30:25 +00:00
global.c CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens. 2015-02-22 22:15:20 +00:00
global.h Duke3D: Add globalgameflag 4, DUKE3D_NO_PALETTE_CHANGES. This disallows the game from performing its usual modification to palette data after loading it, mainly the transparent color. 2015-12-20 05:18:53 +00:00
gpl-2.0.txt
GrpFile.game.h Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
GrpFile.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
grpscan.c Don't implicitly define GAMEFLAG_NAM for WWII GI. Instead, implement a new macro NAM_WW2GI synonymous with (NAM || WW2GI). 2015-11-25 12:08:24 +00:00
grpscan.h Add more expansion GRPs to the detection list. 2015-05-13 08:57:27 +00:00
input.c Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
input.h
keys.h
m32common.c Update LZ4 2015-12-23 04:06:05 +00:00
m32def.c Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
m32def.h
m32exec.c Split the getclosestcol functions into a new object, colmatch. 2015-09-27 21:17:59 +00:00
m32structures.c
m32vars.c Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
macros.h Macro for handling ud.bgstretch. DONT_BUILD. 2015-02-11 05:21:46 +00:00
mapster32.h Mapster32: changes to aid getting the old color scheme (by customizing). 2015-11-14 23:41:00 +00:00
mdump.cpp
mdump.h
menus.c Appease clang 2015-12-23 04:05:35 +00:00
menus.h Menus: When RETURN is set to INT32_MIN in EVENT_CHANGEMENU, cancel any animations in addition to not changing the current menu. 2015-12-20 05:19:02 +00:00
midi.c Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
midi.h
mpu401.c
mpu401.h
music.c SW: Update the rest of the AudioLib API. 2015-05-19 22:06:04 +00:00
names.h
namesdyn.c Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
namesdyn.h Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
net.c Macro for handling ud.bgstretch. DONT_BUILD. 2015-02-11 05:21:46 +00:00
net.h
old.diff
osdcmds.c Add "restartmap" console command 2015-12-23 04:05:55 +00:00
osdcmds.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdfuncs.c A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
osdfuncs.h
player.c Factor out common handling of the end-of-level between sectors tagged 65535 and 65534, switches tagged 65535, and nukebuttons. 2015-12-04 11:52:51 +00:00
player.h Factor out common handling of the end-of-level between sectors tagged 65535 and 65534, switches tagged 65535, and nukebuttons. 2015-12-04 11:52:51 +00:00
premap.c Draw frame at level start after EVENT_LOADPLAYER instead of before. 2015-12-23 04:06:13 +00:00
premap.h Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData(). 2015-02-09 05:50:47 +00:00
quotes.h Get rid of the "press space to restart" message on mobile. DONT_BUILD. 2015-02-11 05:22:41 +00:00
rev.c
rts.c
rts.h
savegame.c C-CON: Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero. 2015-09-24 06:31:55 +00:00
savegame.h Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. 2015-03-24 00:40:12 +00:00
sdlmusic.c C-CON: fix 'resizearray' after r4735: copy over old values, zero-init new ones. 2015-05-25 18:58:31 +00:00
sector.c Factor out common handling of the end-of-level between sectors tagged 65535 and 65534, switches tagged 65535, and nukebuttons. 2015-12-04 11:52:51 +00:00
sector.h Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings). 2015-04-18 21:59:18 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Duke3D/Sound: Add a hack to the previous commit so that Megaton's grabbag.voc will still upgrade to music/grabbag_voc.ogg, but its subway.voc will no longer upgrade to music/subway.ogg. 2015-11-25 12:08:10 +00:00
sounds.h Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc. 2015-02-11 05:22:00 +00:00
sounds_common.h
sounds_mapster32.c Duke3D/Sound: Add a hack to the previous commit so that Megaton's grabbag.voc will still upgrade to music/grabbag_voc.ogg, but its subway.voc will no longer upgrade to music/subway.ogg. 2015-11-25 12:08:10 +00:00
sounds_mapster32.h
soundsdyn.c Remove three unused-in-the-source dynamic sound variables partially forgotten in r4748. 2015-12-20 05:19:05 +00:00
soundsdyn.h Remove the __STATIC macros of dynamic sounds pruned in r4748. 2015-12-20 05:19:08 +00:00
standard.h
startgtk.game.c Fix warning: explicitly assigning value of variable of type 'CACHE1D_FIND_REC *' (aka '_CACHE1D_FIND_REC *') to itself [-Wself-assign] 2015-10-10 06:57:38 +00:00
startosx.game.m OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows. 2015-10-10 06:57:46 +00:00
startwin.game.c Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
startwin.game.h
valgrind_errors.log
winbits.c Change references to eduke32.sourceforge.net to www.eduke32.com 2015-12-23 04:06:09 +00:00