Commit graph

532 commits

Author SHA1 Message Date
hendricks266
d31ae817f1 Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.
This fixes the absent sound issues in WWII GI.

git-svn-id: https://svn.eduke32.com/eduke32@6874 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:36 +00:00
hendricks266
6688860ef7 WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!
git-svn-id: https://svn.eduke32.com/eduke32@6873 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:33 +00:00
hendricks266
58f5b34143 Fix some printf warnings.
git-svn-id: https://svn.eduke32.com/eduke32@6872 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:04 +00:00
hendricks266
b3bd2e686c WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.
git-svn-id: https://svn.eduke32.com/eduke32@6871 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:01 +00:00
hendricks266
e9aa30ceee WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.
git-svn-id: https://svn.eduke32.com/eduke32@6870 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:58 +00:00
hendricks266
1d75fa13a4 WWII GI: Fix mistakes in our version of the weapon display code.
git-svn-id: https://svn.eduke32.com/eduke32@6869 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:55 +00:00
hendricks266
aba749c3bd WWII GI: Update the default values of the weapon gamevars to correctly match the original game.
git-svn-id: https://svn.eduke32.com/eduke32@6868 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:52 +00:00
hendricks266
2ae24e56f2 Fix some inaccuracies to the released versions of NAM and WWII GI.
*Both: Reload frame display for weapon 1
*WW2GI: Some effect bits for changes in ammo amount of weapon 11 in the status bar

Thanks to NY00123 for detailed comparisons of the released source code to the original binaries!

git-svn-id: https://svn.eduke32.com/eduke32@6867 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:49 +00:00
hendricks266
e36607fd88 NAM: Fix the M16's autoaim.
Reported by Little Tijn.

git-svn-id: https://svn.eduke32.com/eduke32@6866 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:42 +00:00
terminx
5b20947da6 Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit
git-svn-id: https://svn.eduke32.com/eduke32@6864 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-29 17:20:07 +00:00
terminx
2b80de8a8c Mapster32: in tile selector, make backspace set palette to 0
git-svn-id: https://svn.eduke32.com/eduke32@6862 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:51:12 +00:00
terminx
a075f8e22b Mapster32: use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =
git-svn-id: https://svn.eduke32.com/eduke32@6861 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:32 +00:00
terminx
a407661354 Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]
git-svn-id: https://svn.eduke32.com/eduke32@6860 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:27 +00:00
terminx
b932485a1d macOS build fix
git-svn-id: https://svn.eduke32.com/eduke32@6855 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:14 +00:00
terminx
e682986e69 Readability improvements for gamestructures.cpp
git-svn-id: https://svn.eduke32.com/eduke32@6854 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:08 +00:00
terminx
21c9f6dd7e Use references in some gamevar stuff
git-svn-id: https://svn.eduke32.com/eduke32@6853 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:02 +00:00
terminx
30e1659214 Oops, I made a fuck
git-svn-id: https://svn.eduke32.com/eduke32@6843 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:55 +00:00
terminx
70b03fd608 This is probably faster
git-svn-id: https://svn.eduke32.com/eduke32@6841 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:43 +00:00
terminx
4551b276a1 MSVC warning fix
git-svn-id: https://svn.eduke32.com/eduke32@6840 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:33 +00:00
terminx
daa033d56a Replace sound callback mutex with atomic operation
git-svn-id: https://svn.eduke32.com/eduke32@6839 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:56 +00:00
terminx
f952a77c9e Sound code tweaks
git-svn-id: https://svn.eduke32.com/eduke32@6836 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:39 +00:00
terminx
461561d2d0 Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.
git-svn-id: https://svn.eduke32.com/eduke32@6834 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:12 +00:00
terminx
87d19d5cde More function name shit
git-svn-id: https://svn.eduke32.com/eduke32@6832 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:00 +00:00
terminx
19c43b84b3 Function names
git-svn-id: https://svn.eduke32.com/eduke32@6831 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:47 +00:00
terminx
e5bcc1cf81 More function name cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6830 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:30 +00:00
terminx
1fd209444f Continuing the quest for clearer function names
git-svn-id: https://svn.eduke32.com/eduke32@6829 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:12 +00:00
terminx
0340e3cc0f Engine function name cleanup round 2
git-svn-id: https://svn.eduke32.com/eduke32@6828 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:51 +00:00
terminx
ee63d2c070 Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
git-svn-id: https://svn.eduke32.com/eduke32@6827 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:31 +00:00
hendricks266
6eeb14a12f CON: Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6824 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:59 +00:00
hendricks266
d41f233045 CON: Add resetplayerflag 8, which mandates reload and not savegame load in single player.
git-svn-id: https://svn.eduke32.com/eduke32@6823 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:54 +00:00
pogokeen
c11adbb0d4 Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.
git-svn-id: https://svn.eduke32.com/eduke32@6822 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-08 19:41:09 +00:00
terminx
4dabba7bb6 Oh hey I fucked something up... again... :D
git-svn-id: https://svn.eduke32.com/eduke32@6821 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:27 +00:00
terminx
7d0249b9ee I don't know if this is actually better or not but it feels like it should be
git-svn-id: https://svn.eduke32.com/eduke32@6819 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:17 +00:00
terminx
260fb278d9 EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY
git-svn-id: https://svn.eduke32.com/eduke32@6818 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:12 +00:00
terminx
bcd5e48c8c EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior
git-svn-id: https://svn.eduke32.com/eduke32@6817 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:08 +00:00
terminx
ad75d09d57 Use FindDistance3D() instead of sepdist() directly because we don't need/want it inlined here
git-svn-id: https://svn.eduke32.com/eduke32@6816 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:03 +00:00
terminx
55a436651a Remove a couple of unnecessary calls to S_ClearSoundLocks()
git-svn-id: https://svn.eduke32.com/eduke32@6815 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:58 +00:00
terminx
6cd5baf5c7 Replace a couple checks for qsetmode==200 with in3dmode(), because it's literally a macro that does that
git-svn-id: https://svn.eduke32.com/eduke32@6814 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:53 +00:00
terminx
6acd592ae2 Fix up some dynamic tile remapping cruft in A_Spawn() for less branching
git-svn-id: https://svn.eduke32.com/eduke32@6810 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:33 +00:00
terminx
34525aa853 Standalone build warning fix
git-svn-id: https://svn.eduke32.com/eduke32@6806 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-05 04:39:23 +00:00
terminx
23471fdf0a Build fixes, oops
git-svn-id: https://svn.eduke32.com/eduke32@6805 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 21:06:07 +00:00
terminx
316db0ee5e Guards
git-svn-id: https://svn.eduke32.com/eduke32@6804 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:15 +00:00
terminx
5214bc68dc More EDUKE32_STANDALONE guards
git-svn-id: https://svn.eduke32.com/eduke32@6802 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:05 +00:00
terminx
61215ef0ba Re-arrange some of the hard-coded stuff in A_Spawn(). Just re-organizations, no changes to the blocks that moved.
git-svn-id: https://svn.eduke32.com/eduke32@6800 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:47:55 +00:00
terminx
d10dcd971c More EDUKE32_STANDALONE guarding. Next commit will merge some of the guarded blocks together for simplicity.
git-svn-id: https://svn.eduke32.com/eduke32@6799 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:47:48 +00:00
terminx
d9b24b8f5c #ifndef EDUKE32_STANDALONE guard a bunch of hardcoded behavior
git-svn-id: https://svn.eduke32.com/eduke32@6798 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:44 +00:00
terminx
f978ba0d07 Optimize A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@6796 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:33 +00:00
terminx
3f47f2fccb Redundant return
git-svn-id: https://svn.eduke32.com/eduke32@6795 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:28 +00:00
terminx
aba97eb6a9 Fix hitradius performance when affecting tons of walls
git-svn-id: https://svn.eduke32.com/eduke32@6793 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:17 +00:00
terminx
bb8ceefa95 Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.
git-svn-id: https://svn.eduke32.com/eduke32@6792 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:11 +00:00