helixhorned
c25ee18b98
new mapster mouse aiming: now handles masked walls, fixed searchwall determination when aiming at ceiling/floor
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git-svn-id: https://svn.eduke32.com/eduke32@1462 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-17 21:47:04 +00:00
terminx
f0f56a6738
Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32)
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git-svn-id: https://svn.eduke32.com/eduke32@1461 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-15 01:26:38 +00:00
plagman
e3a2e0a066
Untested code to propagate more SE changes to polymer lights at DTs request. Priority isn't propagated yet.
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git-svn-id: https://svn.eduke32.com/eduke32@1460 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-13 22:30:13 +00:00
terminx
20a251d155
git-svn-id: https://svn.eduke32.com/eduke32@1459 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-13 06:55:00 +00:00
terminx
3504c0bf97
Misc minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1458 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 23:41:16 +00:00
terminx
1538f39289
fix building with MSVC after Helixhorned's commit
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fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER
git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 01:55:34 +00:00
terminx
402221cad3
Replace LibLZF with FastLZ ( http://www.fastlz.org/lzf.htm )
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git-svn-id: https://svn.eduke32.com/eduke32@1455 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-09 03:54:18 +00:00
terminx
3aaab4b63d
Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
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git-svn-id: https://svn.eduke32.com/eduke32@1454 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-09 02:29:48 +00:00
terminx
623ea7b303
Fixes APLAYER alignment with fake sprite on ROR water
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git-svn-id: https://svn.eduke32.com/eduke32@1453 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-07 03:00:23 +00:00
terminx
ad0179da42
Fixes a couple of gameplay bugs introduced with ROR, fixes a MSVC compile issue with the newer version of kplib.c and updates nedmalloc with changes from the latest version in their svn
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git-svn-id: https://svn.eduke32.com/eduke32@1452 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-07 00:42:06 +00:00
terminx
9190ee2139
Fixes a crash when loading a savegame w/ saved map states in it after restarting EDuke32
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git-svn-id: https://svn.eduke32.com/eduke32@1451 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-05 03:15:35 +00:00
terminx
8d930bf35d
ROR support... mostly working but obviously not finished yet
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git-svn-id: https://svn.eduke32.com/eduke32@1450 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-04 09:28:21 +00:00
terminx
f2aa52ac07
Formatting
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git-svn-id: https://svn.eduke32.com/eduke32@1448 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-29 19:07:32 +00:00
terminx
ad3b34c49b
More undo fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1447 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-28 23:47:38 +00:00
terminx
f061313bef
Mapster undo fixes and some other relatively minor stuff... SPRITE_NOLIGHT flag to kill built in lights from CONs
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git-svn-id: https://svn.eduke32.com/eduke32@1444 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-28 20:23:12 +00:00
terminx
6f6f0900c8
Fix multiplayer switches casting light in single player
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git-svn-id: https://svn.eduke32.com/eduke32@1443 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-27 08:20:09 +00:00
terminx
3d0c34863d
Generic non-descript commit message
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git-svn-id: https://svn.eduke32.com/eduke32@1440 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-24 08:20:10 +00:00
terminx
a1c1f36994
Disable -unstable command line parameter, because I never liked it anyway. :p
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git-svn-id: https://svn.eduke32.com/eduke32@1437 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-19 06:28:11 +00:00
terminx
64f4c975c2
CON stuff
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git-svn-id: https://svn.eduke32.com/eduke32@1436 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-19 01:10:10 +00:00
terminx
cc58eafd29
Fix for stupid con programmers making stupid con errors and a couple of other extremely minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1435 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-18 05:57:10 +00:00
terminx
dea9f18232
Mostly just Mapster fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1434 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-16 22:11:13 +00:00
terminx
aee30d9a58
I hate accidentally committing test code
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git-svn-id: https://svn.eduke32.com/eduke32@1431 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-13 21:09:09 +00:00
terminx
47a9332a16
More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1430 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-13 21:06:45 +00:00
terminx
2f86c2a20f
Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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git-svn-id: https://svn.eduke32.com/eduke32@1425 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 06:19:58 +00:00
terminx
9973478a9d
Fix rendmode != 4 SE light crashes
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git-svn-id: https://svn.eduke32.com/eduke32@1423 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-08 00:31:53 +00:00
plagman
1bf169aefe
Don't try to add polymer lights if not running polymer. This prevents polymost/classic from crashing.
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git-svn-id: https://svn.eduke32.com/eduke32@1414 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 12:57:46 +00:00
terminx
92372d50d6
Misc minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1411 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 06:23:33 +00:00
terminx
6c3ed1ec9c
More light crap
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git-svn-id: https://svn.eduke32.com/eduke32@1410 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 03:13:55 +00:00
terminx
0744452216
More light stuff... most gameland lights should be working again now
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git-svn-id: https://svn.eduke32.com/eduke32@1409 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 22:30:53 +00:00
plagman
721177ce18
Fix the build on Linux.
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git-svn-id: https://svn.eduke32.com/eduke32@1403 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 11:17:10 +00:00
terminx
d4bca26bd9
Light stuff
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git-svn-id: https://svn.eduke32.com/eduke32@1402 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 10:20:00 +00:00
terminx
af5128bcdd
MSVC fixes + clean out tree
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git-svn-id: https://svn.eduke32.com/eduke32@1399 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-05 20:09:13 +00:00
helixhorned
52aff6e8d9
minor stuff
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git-svn-id: https://svn.eduke32.com/eduke32@1396 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-31 22:06:18 +00:00
terminx
4e5bde3a79
git-svn-id: https://svn.eduke32.com/eduke32@1393 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-28 02:55:46 +00:00
helixhorned
d897eca725
fancy gradient at a few more places; minor corrections
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git-svn-id: https://svn.eduke32.com/eduke32@1392 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-25 21:47:08 +00:00
helixhorned
d4641adc03
mapster32: fix when rotating sprite; fancy gradient in sprite search
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git-svn-id: https://svn.eduke32.com/eduke32@1391 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-24 22:18:40 +00:00
terminx
8474211c95
Misc small fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1390 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-22 23:49:25 +00:00
terminx
6285f8b2e2
Misc crap
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git-svn-id: https://svn.eduke32.com/eduke32@1384 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-16 04:07:09 +00:00
qbix79
c8fcae3be4
Improve saving on 64 bit linux. DukePlus seems to save/load for me now. No changes for HUBmaps though.
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git-svn-id: https://svn.eduke32.com/eduke32@1378 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-13 10:40:42 +00:00
terminx
87c2ab5cc6
bleh
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git-svn-id: https://svn.eduke32.com/eduke32@1370 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-08 18:26:10 +00:00
qbix79
f568146387
Fix memory addresses being either 32 or 64 bit
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git-svn-id: https://svn.eduke32.com/eduke32@1367 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-07 18:50:53 +00:00
plagman
02edf9a0e4
Fix the build with POLYMOST=0.
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git-svn-id: https://svn.eduke32.com/eduke32@1366 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-07 16:05:33 +00:00
plagman
d097ebc8e3
Fix the build with USE_OPENGL=0 and/or POLYMER=0.
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git-svn-id: https://svn.eduke32.com/eduke32@1365 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-07 16:00:49 +00:00
terminx
ec159726a0
Mapster fixes and a new 8x8 pixel font I've been playing around with
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git-svn-id: https://svn.eduke32.com/eduke32@1364 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-06 23:58:53 +00:00
terminx
e47b890189
undo improvements
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git-svn-id: https://svn.eduke32.com/eduke32@1363 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-05 21:25:06 +00:00
terminx
024edae792
Use LZF for undo/redo snapshots
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git-svn-id: https://svn.eduke32.com/eduke32@1362 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-05 20:01:23 +00:00
terminx
f3d93e8406
Undo/redo support for Mapster32 and some other minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1361 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-05 16:21:33 +00:00
terminx
c585380de6
Mapster fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1360 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-01 19:28:57 +00:00
terminx
0ee75ced2a
Widescreen-friendly Mapster32 2D mode
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git-svn-id: https://svn.eduke32.com/eduke32@1359 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-01 06:35:27 +00:00
terminx
f3fbf8d9a3
Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc
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git-svn-id: https://svn.eduke32.com/eduke32@1358 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-30 21:09:44 +00:00