Christoph Oelckers
bf4cc9c6af
- migrated SW to the common interpolation system.
...
So far only the existing pieces - animations and sector objects still to do.
2020-11-26 18:32:36 +01:00
Christoph Oelckers
b9477f147e
- migrated Duke's interpolations to the common system and added handling for texture scrollers.
2020-11-26 18:32:36 +01:00
Christoph Oelckers
2cd3927613
- use floats for wall panning offsets.
2020-11-26 18:32:35 +01:00
Christoph Oelckers
d545eb7aa9
- make sector panning variables floats and added some convenience wrappers.
2020-11-26 18:32:35 +01:00
Mitchell Richters
00ce61959c
- SW: Clean up some Q16.16 angle usage within DoPlayerTurnTurret()
.
2020-11-26 17:30:45 +11:00
Mitchell Richters
80ff918b17
- gameinput.h: For PlayerAngle struct methods settarget()
, properly set target as angle + delta between angle & target within method and not game-side.
2020-11-26 17:26:29 +11:00
Mitchell Richters
b9e1cbb5de
- gamecontrol.h: Move getHalfLookAng()
into PlayerAngle
struct as look_anghalf()
.
...
* Uses internal struct variables at full BAM precision.
2020-11-26 16:37:37 +11:00
Christoph Oelckers
aac4fcefa2
- fixed comment
2020-11-25 00:09:13 +01:00
Christoph Oelckers
6549f05127
- SW: silence an apparently misplaced ambient sound in level 9.
2020-11-24 22:39:50 +01:00
Mitchell Richters
73df144f65
- SW: Fix ladder angle issues.
...
* Fixes #197 .
2020-11-25 07:50:30 +11:00
Christoph Oelckers
169d708547
- removed all remaining uses of tilesiz.
2020-11-23 08:55:02 +01:00
Christoph Oelckers
d60bc8be9f
- replaced all remaining uses of tilesiz[].y
2020-11-23 08:39:49 +01:00
Christoph Oelckers
35f3de64f7
- partial cleanup of SW's game.h
...
inlined several macros, removed some unused ones, replaced a few with one or two uses and simplified some functions to remove 90's optimizations that these days have no positive effect aside from complicating the code.
2020-11-23 08:39:20 +01:00
Christoph Oelckers
3ad37631a6
- SW: fixed several keycards that were accidentally flagged one-sided.
2020-11-22 23:18:45 +01:00
Mitchell Richters
5ba2e7863d
- binaryangle.h: Add asbuildf()
method to all classes and use where appropriate.
2020-11-22 21:18:12 +01:00
Mitchell Richters
3b3e926fd3
- gameinput.h: For PlayerAngle
struct, add int settarget()
overload and change one true call with a float to bvectangf()
.
2020-11-22 21:18:11 +01:00
Mitchell Richters
ea4ad0548a
- All Games: Make use of new addadjustment()
overloads in PlayerAngle
struct created in 25207e4f1818a5ed38648ce87673329cd75e20e4.
2020-11-22 21:18:11 +01:00
Mitchell Richters
0190a98a10
- Remove calcSinTableValue()
inline function and clean up use of PI
/fPI
and BANG2RAD
#defines.
2020-11-22 21:18:10 +01:00
Mitchell Richters
a2ac8cccc1
- buildutils: Replace calcSinTableValue()
use within SW with bsinf()
/bcosf()
.
2020-11-22 21:18:10 +01:00
Mitchell Richters
feb6d023fa
- buildutils: Replace sintable[]
use within SW's weapon.cpp with bsin()
/bcos()
.
2020-11-22 21:18:10 +01:00
Mitchell Richters
a7a223c13d
- buildutils: Replace sintable[]
use within SW's wallmove.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
a5082d24d9
- buildutils: Replace sintable[]
use within SW's track.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
72f12e19f3
- buildutils: Replace sintable[]
use within SW's sprite.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
09a560cb6d
- buildutils: Replace sintable[]
use within SW's skull.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
3d7d31a5b7
- buildutils: Replace sintable[]
use within SW's sector.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
f57372237c
- buildutils: Replace sintable[]
use within SW's sbar.cpp with bsin()
/bcos()
.
2020-11-22 21:18:09 +01:00
Mitchell Richters
f1d9c3ea9b
- buildutils: Replace sintable[]
use within SW's rooms.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
d0a8f1fbda
- buildutils: Replace sintable[]
use within SW's ripper2.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
54d0b4c291
- buildutils: Replace sintable[]
use within SW's ripper.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
f8cd6d2a37
- buildutils: Replace sintable[]
use within SW's player.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
73355edd2b
- buildutils: Replace sintable[]
use within SW's ninja.cpp with bsin()
/bcos()
.
2020-11-22 21:18:08 +01:00
Mitchell Richters
32ea54aca3
- buildutils: Replace sintable[]
use within SW's morph.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
512bb29ed9
- buildutils: Replace sintable[]
use within SW's mclip.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
94bd45569c
- buildutils: Replace sintable[]
use within SW's input.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
2e4bced7f9
- buildutils: Replace sintable[]
use within SW's hornet.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
85841f5abd
- buildutils: Replace sintable[]
use within SW's girlninj.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
f0be96c385
- buildutils: Replace sintable[]
use within SW's game.h with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
ffd768ab71
- buildutils: Replace sintable[]
use within SW's eel.cpp with bsin()
/bcos()
.
2020-11-22 21:18:07 +01:00
Mitchell Richters
e60747a913
- buildutils: Replace sintable[]
use within SW's draw.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Mitchell Richters
c2c49bd0b9
- buildutils: Replace sintable[]
use within SW's coolg.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Mitchell Richters
4192416268
- buildutils: Replace sintable[]
use within SW's bunny.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Mitchell Richters
156709d6bf
- buildutils: Replace sintable[]
use within SW's ai.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Mitchell Richters
772635e351
- buildutils: Replace sintable[]
use within SW's actor.cpp with bsin()
/bcos()
.
2020-11-22 21:18:06 +01:00
Christoph Oelckers
2db60ae847
- SW-TD: added a hack to flip an inverted card reader in level 10.
...
For now this is just inserted into the level loader - it should use more sophisticated checks.
Fixes #173 .
2020-11-22 19:47:20 +01:00
Christoph Oelckers
dfc2cd8580
- make sure that all of SW's sound function check SoundEnabled().
...
Fixes #192
2020-11-22 18:16:08 +01:00
Christoph Oelckers
b97f12a2eb
- did some global search & replace to reduce the number of accesses to the tilesiz wrapper.
2020-11-20 08:18:26 +01:00
Mitchell Richters
735d89bfb6
- SW: Ensure save code backs up crouch_toggle
and player's current input.
...
* Fixes #166 .
2020-11-12 23:31:32 +11:00
sinisterseed
a7dd547dc1
- fixed some typos in SW's digi.h file.
2020-11-11 17:45:01 +02:00
sinisterseed
9e0e3c649c
- marked a missed Wang speech line.
...
Sneaky one no less, took a while to find... (this was still playing on WT's Skyline when Wang was jumping between rooftops).
2020-11-11 17:37:21 +02:00
Christoph Oelckers
a92b4943f9
- Duke: use original colors for inventory status display.
...
I took one liberty and still use green/yellow/red for the percentage, but this now uses palette translations so that it works better with hires replacements.
2020-11-11 11:49:05 +01:00