Commit Graph

1113 Commits

Author SHA1 Message Date
terminx 48f9edf743 New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior
git-svn-id: https://svn.eduke32.com/eduke32@7914 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:47 +02:00
terminx 789be3cf35 Add S_SetProperties() function to handle repetitious setting of a few sound structure members
git-svn-id: https://svn.eduke32.com/eduke32@7913 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:45 +02:00
terminx 40e54fdbbb Tweak how the semaphore used to detect multiple running copies of the game is utilized
git-svn-id: https://svn.eduke32.com/eduke32@7912 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:43 +02:00
terminx 4e0325e0d4 Add FURY checks for some EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@7911 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:41 +02:00
terminx aec48c73c1 'If' out a couple of instances of g_soundlocks[] manipulation I somehow missed during my first pass
git-svn-id: https://svn.eduke32.com/eduke32@7906 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:30 +02:00
terminx 9021b885d6 Eliminate pos_as_vec2 from anything that had it
git-svn-id: https://svn.eduke32.com/eduke32@7905 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/polymost.cpp
2019-09-20 15:46:28 +02:00
hendricks266 2e325b0f5b Tweak map start message printed to the log
git-svn-id: https://svn.eduke32.com/eduke32@7902 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:19 +02:00
hendricks266 4523515a33 ext updates
git-svn-id: https://svn.eduke32.com/eduke32@7901 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:17 +02:00
pogokeen 091a2961ab game.cpp: move check for quitevent during start-up so that if start-up is cancelled during definitions parsing, the game won't continue to play in a half-loaded state.
git-svn-id: https://svn.eduke32.com/eduke32@7900 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:15 +02:00
hendricks266 90568878a5 Allow MOUSEINACTIVECONDITIONAL when out of menu. Fixes left clicking screens.
git-svn-id: https://svn.eduke32.com/eduke32@7899 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:13 +02:00
hendricks266 7d96aba66d Add CONTROL_ClearAllButtons
git-svn-id: https://svn.eduke32.com/eduke32@7898 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:12 +02:00
hendricks266 640b1c4461 Remove RTS names from standalone builds
git-svn-id: https://svn.eduke32.com/eduke32@7897 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:10 +02:00
hendricks266 dcdabd30d3 definecheatdescription
git-svn-id: https://svn.eduke32.com/eduke32@7896 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:07 +02:00
hendricks266 ba91dd0120 Move cheat descriptions from menus.cpp to cheats.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7895 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:06 +02:00
hendricks266 29d4a7e634 Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.
git-svn-id: https://svn.eduke32.com/eduke32@7894 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:03 +02:00
pogokeen c80b01cfda gameexec.cpp: allow G_ShowView() to execute regardless of the state of g_screenCapture.
This fixes skyboxes not rendering in TILE_SAVESHOT.

git-svn-id: https://svn.eduke32.com/eduke32@7893 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:00 +02:00
pogokeen 67522909c5 sector.cpp: ensure that if scripts have told us not to render normally to the tile, that we still handle restoring our target & setting up the tile appropriately for what the script may have rendered
git-svn-id: https://svn.eduke32.com/eduke32@7891 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:43:56 +02:00
terminx 2126d215ed Fix crashes when passing invalid variable names to a couple of debugging commands in the console
git-svn-id: https://svn.eduke32.com/eduke32@7883 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:26 +02:00
terminx 3c28f6cfc6 Don't attempt to draw TILE_LOADSHOT unless it's already in memory
This works around a flaw in the .ext loading logic that I don't have time to debug right now.

git-svn-id: https://svn.eduke32.com/eduke32@7882 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:23 +02:00
terminx c5dbbe892c Fix automapping not working when looking at the textured map mode
git-svn-id: https://svn.eduke32.com/eduke32@7881 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:21 +02:00
terminx e9e9067251 Fix warning
git-svn-id: https://svn.eduke32.com/eduke32@7879 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:16 +02:00
terminx db85a55dfd Use I_AdvanceTrigger() instead of I_CheckAllInput() for the skip condition in Anim_Play()
git-svn-id: https://svn.eduke32.com/eduke32@7877 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:11 +02:00
terminx 9f9a158946 Replace runtime pow2 calculations with pow2char LUT usage
I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.

git-svn-id: https://svn.eduke32.com/eduke32@7876 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/polymost.cpp
2019-09-20 15:34:08 +02:00
terminx 9c5db5aac0 Sanitize walock[] usage
git-svn-id: https://svn.eduke32.com/eduke32@7875 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:33:07 +02:00
terminx 2a3c80f95d Fix issue with sounds being expired from cache
git-svn-id: https://svn.eduke32.com/eduke32@7874 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:33:05 +02:00
terminx 1a0c56f0f1 This adds back in the engine's old automapping feature
This was removed a long time ago because Duke3D and Shadow Warrior don't use it.

git-svn-id: https://svn.eduke32.com/eduke32@7873 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
2019-09-20 15:32:13 +02:00
terminx 6ad445d47b Make most things in screens.cpp use I_AdvanceTrigger() instead of I_CheckAllInput()
git-svn-id: https://svn.eduke32.com/eduke32@7872 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:40 +02:00
terminx c7e403619b Don't blow away wall cstat bit 14 for use as a temp flag in the editor
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@7870 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-20 15:29:35 +02:00
terminx 752cf77887 Untabify a couple of headers
git-svn-id: https://svn.eduke32.com/eduke32@7862 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:05 +02:00
terminx 24a53db8f5 I'm not aware of any particular issues this change fixes, but I definitely don't intend this hack to ever affect anything while the player is on the ground
git-svn-id: https://svn.eduke32.com/eduke32@7861 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:02 +02:00
terminx ed40842bad Apply "reset object trackers on savegame load" patch
git-svn-id: https://svn.eduke32.com/eduke32@7860 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:01 +02:00
terminx 762c3ebbf6 Add sc_Space to I_AdvanceTrigger() and I_AdvanceTriggerClear()
git-svn-id: https://svn.eduke32.com/eduke32@7856 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:50 +02:00
terminx e65fb8ab2a Switch fadepal() and fadepaltile() over to using I_CheckAllInput()/I_ClearAllInput() instead of checking for the spacebar exclusively
git-svn-id: https://svn.eduke32.com/eduke32@7855 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:47 +02:00
pogokeen 5377b128a9 Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,
and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

git-svn-id: https://svn.eduke32.com/eduke32@7852 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:41 +02:00
hendricks266 fdaee03dfb ext loading
git-svn-id: https://svn.eduke32.com/eduke32@7850 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:26:44 +02:00
terminx ae36202ac7 Fix for emerging from TROR water
git-svn-id: https://svn.eduke32.com/eduke32@7848 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:26:24 +02:00
terminx 56604e5e25 Make it easier to jump into vents
git-svn-id: https://svn.eduke32.com/eduke32@7841 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:55 +02:00
terminx 7c88548074 Remember to delete .esv.ext file when deleting .esv file itself
git-svn-id: https://svn.eduke32.com/eduke32@7840 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:52 +02:00
terminx 28c778c8a3 Automatic source file dependency generation for GNUmakefile
This automatically saves the dependencies used for a given object file during the first compilation, then uses the generated data for each subsequent compile to determine if the object needs to be rebuilt. Why? Because if I see one more warning about the C++ One Definition Rule, I'm going to fucking snap.

git-svn-id: https://svn.eduke32.com/eduke32@7839 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:50 +02:00
terminx 686a906c78 Move RCtrl keybind for gamefunc_Fire to slot 1 instead of 2
git-svn-id: https://svn.eduke32.com/eduke32@7837 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:45 +02:00
terminx bf573ff2c9 Fix issue with the autorun key when resetting controls to defaults, and give gamefunc_Last_Used_Weapon a default key binding of X
git-svn-id: https://svn.eduke32.com/eduke32@7836 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:43 +02:00
terminx 6d2ca41b9c Fix clipping issue with jumping
git-svn-id: https://svn.eduke32.com/eduke32@7833 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:36 +02:00
terminx 2bb93967e1 Fix an issue where looping sound effects would play at full volume for a tic after playback began, regardless of distance to the sound
git-svn-id: https://svn.eduke32.com/eduke32@7821 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:05 +02:00
hendricks266 dc87150f2a update esv exts
git-svn-id: https://svn.eduke32.com/eduke32@7817 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:18:01 +02:00
hendricks266 3a1e4a445f new special purpose gamevar flag
git-svn-id: https://svn.eduke32.com/eduke32@7816 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:57 +02:00
hendricks266 66032defbb Don't lock out cheats in skill 4 if FURY
git-svn-id: https://svn.eduke32.com/eduke32@7815 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:53 +02:00
hendricks266 36bde42d8c This may be my worst commit ever.
git-svn-id: https://svn.eduke32.com/eduke32@7814 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:49 +02:00
terminx 165b320f64 Amend r7805
'Murica.

git-svn-id: https://svn.eduke32.com/eduke32@7811 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:40 +02:00
terminx 763b4b8d7f Throw a warning when attempting to use CON_DEFINESOUND with a sound index that has already been defined
git-svn-id: https://svn.eduke32.com/eduke32@7810 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:37 +02:00
terminx 48f602ae68 Rename IONMAIDEN -> FURY
git-svn-id: https://svn.eduke32.com/eduke32@7808 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:31 +02:00
terminx 97390c1ff4 Fix another bunch of improperly sized bitmap arrays
git-svn-id: https://svn.eduke32.com/eduke32@7806 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-20 15:17:25 +02:00
pogokeen 3d63d1b720 Add updatesectorneighbour() and updatesectorneighbourz() and make them accessible to CON to allow searching for nearby neighbouring sectors from a known sector.
These updatesector counterparts are more performant for tasks that require determining whether nearby sectors exist at a point as they will not exhaustively search the map.
This also leads to more correct behaviour when sectors are disjoint, as queries will breadth-first search neighbouring sectors rather than risk accidentally stumbling first across accomodating disjoint sectors.

git-svn-id: https://svn.eduke32.com/eduke32@7805 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/build.h
2019-09-20 15:16:47 +02:00
hendricks266 844ec0bd63 Expose the current episode and skill selection in ud.m_volume_number and ud.m_player_skill while in their respective menus
git-svn-id: https://svn.eduke32.com/eduke32@7804 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:33 +02:00
pogokeen 1ec5547a9c Fix edge case where mirrors & TROR could interact and render over skyboxes in the classic software renderer
git-svn-id: https://svn.eduke32.com/eduke32@7803 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:31 +02:00
hendricks266 83e1a6902d Implement "usermap" music definition slot
git-svn-id: https://svn.eduke32.com/eduke32@7802 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:29 +02:00
hendricks266 ba7c266f89 CON_MUSIC: Accept "." as meaning "do nothing to this slot"
git-svn-id: https://svn.eduke32.com/eduke32@7801 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:27 +02:00
hendricks266 d1b43acc06 Use std::numeric_limits instead of float.h
git-svn-id: https://svn.eduke32.com/eduke32@7799 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:23 +02:00
hendricks266 6b4d64bde5 Tweak previous commit so clipmove takes precedence over getzrange
git-svn-id: https://svn.eduke32.com/eduke32@7795 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:11:01 +02:00
hendricks266 df609ccfbc Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit
git-svn-id: https://svn.eduke32.com/eduke32@7794 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:59 +02:00
terminx 2313e3d374 Rename "autosaves" to "checkpoints" in menu
git-svn-id: https://svn.eduke32.com/eduke32@7790 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:18 +02:00
terminx b4d3a76793 Fix stupid bug with sprite shadows in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7789 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:16 +02:00
pogokeen 07df3ffc42 osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state
git-svn-id: https://svn.eduke32.com/eduke32@7784 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:05 +02:00
terminx c233d58cf8 QOL change: print save filename to console for manual savegames, too, not just ones generated through the script
git-svn-id: https://svn.eduke32.com/eduke32@7779 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:40:15 +02:00
terminx c96ec9d440 This is just syntax and formatting
No functional changes.

git-svn-id: https://svn.eduke32.com/eduke32@7776 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:09 +02:00
terminx fa5ff547c8 Rename stupid structure member I probably named when I was high
git-svn-id: https://svn.eduke32.com/eduke32@7775 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:06 +02:00
terminx 19e54dc1ad Stop trying to make CTRL-ALT-DEL happen
It's not going to happen.

git-svn-id: https://svn.eduke32.com/eduke32@7774 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:03 +02:00
terminx cf7ac8f16e Untie EVENT_ALTFIRE from the conditions required to trigger EVENT_FIRE
git-svn-id: https://svn.eduke32.com/eduke32@7772 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:54 +02:00
terminx 4c290ab4ec Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in
git-svn-id: https://svn.eduke32.com/eduke32@7771 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:50 +02:00
terminx bf94922b27 Even more minor fix to previous commit
git-svn-id: https://svn.eduke32.com/eduke32@7769 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:45 +02:00
terminx 8e8a1334e9 Minor fix to last commit
git-svn-id: https://svn.eduke32.com/eduke32@7768 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:42 +02:00
terminx 7e7f19b5fd Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle
git-svn-id: https://svn.eduke32.com/eduke32@7767 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:40 +02:00
terminx 31f66f7de4 Fix audio position updating in automap mode
git-svn-id: https://svn.eduke32.com/eduke32@7766 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:38 +02:00
terminx 465403a199 Prevent addlogvar from accepting constants, which causes a crash
git-svn-id: https://svn.eduke32.com/eduke32@7765 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:36 +02:00
terminx 5cfcb96768 Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire
Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed.

git-svn-id: https://svn.eduke32.com/eduke32@7762 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:30 +02:00
terminx 4e81b4e2f0 Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
git-svn-id: https://svn.eduke32.com/eduke32@7761 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:28 +02:00
terminx 130649b017 Move cacheAllSounds() out of G_CacheMapData() and into G_Startup()
git-svn-id: https://svn.eduke32.com/eduke32@7758 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:21 +02:00
pogokeen 13615565fd game.cpp: temporarily limit A_Spawn() owner changes from r7738 to locators
git-svn-id: https://svn.eduke32.com/eduke32@7751 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:17:57 +02:00
terminx c1d261965f Clarify incompatible savegame log message
git-svn-id: https://svn.eduke32.com/eduke32@7745 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:15:03 +02:00
pogokeen 458124a237 actors.cpp: Change demo camera path following behaviour to search for locators based on a hitag channel to avoid locator lotag contention.
Now, destination and subject locators should be assigned one hitag channel.  Destination locators will be visited starting from lotag 0 and counting upward.
Subject locators can have any lotag within the same hitag channel, and may also be a destination if the lotag is not separated from the destination locator ids.
Destination locators must now specify their subject locator in their owner field by lotag.

git-svn-id: https://svn.eduke32.com/eduke32@7739 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:04:38 +02:00
pogokeen cfa0ea2a65 game.cpp: When A_Spawn() is spawning from an already existing sprite, do not reset the owner field if it has been overridden from the default.
git-svn-id: https://svn.eduke32.com/eduke32@7738 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:04:36 +02:00
pogokeen 8cbdf3a0c4 Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.
Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.

git-svn-id: https://svn.eduke32.com/eduke32@7736 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/build.h
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/kenbuild/src/game.cpp
2019-09-20 14:04:29 +02:00
pogokeen c2340dd409 Add EVENT_RESETGOTPICS which gives scripts the chance to reset gotpics (and similar effects trackers) for effects that run in EVENT_DISPLAYROOMS.
EVENT_RESETGOTPICS is called after the last call to EVENT_DISPLAYROOMS in a frame, but before any engine-side calls to renderDrawRoomsQ16()

git-svn-id: https://svn.eduke32.com/eduke32@7734 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:20 +02:00
pogokeen cdd83905ca Fix TROR & skyboxes to work with mirrors in Software & Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7733 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:17 +02:00
pogokeen 2c85a0a53c game.cpp: fix issue where tilt angle was not being reset to 0 at times when it should have been disabled
git-svn-id: https://svn.eduke32.com/eduke32@7732 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:14 +02:00
pogokeen b014ae4d54 game.cpp: improve G_FPSLimit() to be more stable with regard to floating point precision.
Additionally, prefer rendering early and compensating with a late frame due to clock precision rather than the other way around so that we are more consistently within a target vblank period.

git-svn-id: https://svn.eduke32.com/eduke32@7731 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:29 +02:00
pogokeen 19c2c690d3 Fix latency issue introduced by G_FPSLimit() handling of videoNextPage() that was causing frames to be delayed presentation until after the next frame is prepared.
videoNextPage() is now called immediately after preparing the frame for drawing, outside of G_FPSLimit() but on the condition that its return value is true.

git-svn-id: https://svn.eduke32.com/eduke32@7730 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:27 +02:00
pogokeen 281ee3358b Add benchmarkmode cvar which allows putting demo cameras in the map which can be used for automatic benchmarking of performance & correctness testing
git-svn-id: https://svn.eduke32.com/eduke32@7729 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:24 +02:00
pogokeen 87d3af7204 game.cpp: change camera sprite yvel limits to clamp to min/max angle when beyond the min/max rather than when beyond 0 and 199
git-svn-id: https://svn.eduke32.com/eduke32@7728 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:21 +02:00
pogokeen 0cc6ff2e48 actors.cpp: Add additional demo camera behaviours.
Allow the demo camera to be used while not playing back a recorded demo.
Add the ability for the camera to follow paths specified by locators.

git-svn-id: https://svn.eduke32.com/eduke32@7727 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:14 +02:00
terminx 876627136a Player duct walking sound fix
git-svn-id: https://svn.eduke32.com/eduke32@7726 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:12 +02:00
terminx 7a4a80552c Call S_PauseSounds(false) from Menu_Close()
git-svn-id: https://svn.eduke32.com/eduke32@7724 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:17:31 +02:00
terminx a7d4df8072 Use default argument values of -1 for the sprite and player indexes passed to VM_OnEvent()
git-svn-id: https://svn.eduke32.com/eduke32@7721 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:08:36 +02:00
terminx 00222e05f6 Use remove_pointer_t instead of regular std::remove_pointer and add a definition for it for CXX11 builds
git-svn-id: https://svn.eduke32.com/eduke32@7719 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:46 +02:00
terminx db7a2bd0db Update libdivide from git
git-svn-id: https://svn.eduke32.com/eduke32@7715 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:36 +02:00
terminx 2114abcedd Don't force APLAYER to have the default action when shown through a viewscreen in EDUKE32_STANDALONE builds
git-svn-id: https://svn.eduke32.com/eduke32@7710 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:24 +02:00
terminx cf915a142c Cosmetic change
git-svn-id: https://svn.eduke32.com/eduke32@7709 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:22 +02:00
terminx ccdba037b5 Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
This was necessary because everything is already allocated with the Xmalloc() functions, but a future commit will make blocks allocated with those functions no longer compatible with the system implementation of free(), which Bfree() wraps.

git-svn-id: https://svn.eduke32.com/eduke32@7705 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/mdsprite.cpp
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/build/src/texcache.cpp
#	source/build/src/voxmodel.cpp
2019-09-20 12:07:10 +02:00
terminx 87b136eb79 Fix bug with sprite heights and autoaim targeting
git-svn-id: https://svn.eduke32.com/eduke32@7702 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:38 +02:00
terminx 126088f035 Remove ifdef'd out Gv_DivVar() generation with VM_GAMEVAR_OPERATOR macro because LIBDIVIDE_ALWAYS is going away
git-svn-id: https://svn.eduke32.com/eduke32@7699 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:31 +02:00
terminx 02ef02872a Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
git-svn-id: https://svn.eduke32.com/eduke32@7697 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/polymost.cpp
2019-09-20 12:02:26 +02:00