hendricks266
fcd7b2e0b1
Duke3D/Sound: Make kopen4loadfrommod a tail-call from S_UpgradeFormat, rename the function to S_OpenAudio, and replace 4x calls to one and then the other. No functional changes.
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git-svn-id: https://svn.eduke32.com/eduke32@5444 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:04 +00:00
hendricks266
af5f47797d
cache1d: Add kfileparent().
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git-svn-id: https://svn.eduke32.com/eduke32@5443 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:00 +00:00
hendricks266
9f2911e773
cache1d: Bikeshed some formatting in kopen_internal().
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git-svn-id: https://svn.eduke32.com/eduke32@5442 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:57 +00:00
hendricks266
4d9b61c085
cache1d: Save the filenames of GRP and SSI files that are opened.
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git-svn-id: https://svn.eduke32.com/eduke32@5441 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:54 +00:00
hendricks266
d723316bf5
Polymodes: Don't test (!usemodels || md_tilehasmodel(picnum, pal) < 0) in eligible_for_tileshades (called only from getshadefactor) because getshadefactor is only called when a model is *not* being drawn, and therefore results in incorrect shading when drawing a tile with a model defined and models enabled to the screen or as a skybox.
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git-svn-id: https://svn.eduke32.com/eduke32@5440 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:51 +00:00
hendricks266
34bf6443ce
Polymodes: Slight optimizations in getshadefactor.
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git-svn-id: https://svn.eduke32.com/eduke32@5439 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:47 +00:00
hendricks266
7d3cbf4f83
Polymost: Bookend the recursive call to polymost_drawpoly as part of the fullbright pass with bglDepthFunc(GL_EQUAL) and bglDepthFunc(GL_LEQUAL) to ensure that the fullbright overlay is always visible and never fights with the sprite itself.
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git-svn-id: https://svn.eduke32.com/eduke32@5438 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:44 +00:00
hendricks266
0646835719
Polymost: Remove "indrawroomsandmasks" variable and its only use in polymost_drawpoly as a condition for the fullbright pass.
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git-svn-id: https://svn.eduke32.com/eduke32@5437 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:41 +00:00
hendricks266
f05bd1377f
Polymost: Connect spriteext[].x/ypanning to model UVs (range 0-255).
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git-svn-id: https://svn.eduke32.com/eduke32@5436 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:36 +00:00
helixhorned
48e73c65df
player.c: factor out large A_ShootWithZvel() block into A_ShootHardcoded()
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The block is taken over verbatim; 'vec3_t srcvect' is passed by value.
The primary purpose of this is that it's easier to compare custom projectile
behavior in A_ShootCustom() with the hardcoded one by reading the code
of these two functions. For example, this may be of use to modders wishing
to emulate a hardcoded projectile.
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5435 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-21 12:42:47 +00:00
helixhorned
6e9203ea23
Mapster32: in drawspritelabel(), use fixed background color.
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Make it always one of the colors that the 2D color cycles to
(base color + offset in [0 .. 4]) instead of <base color>-3, as
that one might be in a different color ramp.
git-svn-id: https://svn.eduke32.com/eduke32@5434 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-20 20:26:52 +00:00
helixhorned
6123d0b904
Mapster32: add byte array editorcolors[256] to m32script variables.
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This makes it possible to set up editor colors at startup (from
m32_autoexec.cfg). For example:
script_expertmode 1
do for i range 256 ifge i 33 { set editorcolors[i] i }
script_expertmode 0
Use this method in the description of how to get old-style 2D colors
in tiles.cfg and suggest an alternative color index pair.
git-svn-id: https://svn.eduke32.com/eduke32@5433 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-20 20:26:51 +00:00
helixhorned
56672fd5e2
Mapster32: make 'script_expertmode' require an argument (0 or 1) to toggle.
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Without an argument, it prints the current state.
git-svn-id: https://svn.eduke32.com/eduke32@5432 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-20 20:26:49 +00:00
helixhorned
f98af5622a
In package/sdk/tiles.cfg, use the right word for "remove commenting".
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5431 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-15 15:14:51 +00:00
helixhorned
5aae37c4c5
Mapster32: changes to aid getting the old color scheme (by customizing).
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- bump MAX_TILE_GROUP_ENTRIES to MAXUSERTILES
- in loadtilegroups(), only assign a tile color if it wasn't already
assigned
- allow "hidden" tile groups by omitting the hotkey
- Tweak the description added to tiles.cfg
git-svn-id: https://svn.eduke32.com/eduke32@5430 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:41:00 +00:00
helixhorned
f8076f9207
Mapster32: honor "blocking color" declared with DEF 'spritecol' et al.
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Meaning tilegroup's 'colors' directive.
Also, to the packaged tiles.cfg, add a description of how to emulate the
earlier Mapster32 sprite coloring for one tile group.
git-svn-id: https://svn.eduke32.com/eduke32@5429 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:59 +00:00
helixhorned
ff87574df2
Mapster32: in a.m32, draw color info ("set showpal 1") more informatively.
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- draw ticks above the palette "ruler"
- draw all editor colors (colors in editorcolor[])
git-svn-id: https://svn.eduke32.com/eduke32@5428 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:58 +00:00
helixhorned
eb863ef1dc
Mapster32: introduce DEF command "2dcolidxrange <col> <idx> <idxend>".
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<col> is the editorcolor[] starting index
<idx> is the actual color index start
<idxend> is the actual color index end
So, editor colors from <col> onward will be mapped to
[<idx> .. min(<idxend>, 255)].
Takes precedence over '2dcol'.
git-svn-id: https://svn.eduke32.com/eduke32@5427 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:57 +00:00
helixhorned
5e61b28ebc
Mapster32: in drawscreen_drawsprite(), "sprite[j]." -> "spr->".
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Also a similar stylistic tweak in parsetilegroups().
git-svn-id: https://svn.eduke32.com/eduke32@5426 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:56 +00:00
helixhorned
185262be73
Mapster32: formatting changes around 2D sprite/wall color code.
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git-svn-id: https://svn.eduke32.com/eduke32@5425 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:54 +00:00
helixhorned
22724d7841
Fix POLYMER=0 build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5424 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 19:54:27 +00:00
helixhorned
29e16fb6c9
Mapster32: fix variable that is used uninitialized.
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git-svn-id: https://svn.eduke32.com/eduke32@5423 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:15 +00:00
helixhorned
d204b6df99
premap.c: on prelevel(), clear bits 16 and 32 of effector sprites.
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git-svn-id: https://svn.eduke32.com/eduke32@5422 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:14 +00:00
helixhorned
e272252664
Mapster32: remove "Ludicrous Zoom!" message when reaching max 2D zoom.
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The problem is that it stays a few seconds afterwards, obscuring
information on the status line.
git-svn-id: https://svn.eduke32.com/eduke32@5421 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:13 +00:00
helixhorned
51489e44d4
Mapster32: add var 'corruptcheck_game_duke3d' and enable by default.
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Currently, this checks for effector sprites that are not face-aligned.
See
https://forums.duke4.net/topic/8324-icestation-colossus-map-broken
git-svn-id: https://svn.eduke32.com/eduke32@5420 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:11 +00:00
hendricks266
72039e80ee
baselayer.c: Remove nested "#ifdef USE_OPENGL"s left over from the removal of the POLYMOST macro. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5419 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-02 17:07:54 +00:00
hendricks266
4ef39c8bb8
astub.c: Fix typos in console function definitions. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5418 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-02 17:07:50 +00:00
hendricks266
86d45478d4
Polymost: Clean up formatting of parallax sky code and comments, in part so that the floor and ceiling sections are line-for-line consistent. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5417 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:33 +00:00
hendricks266
a07e8cfc70
Build tools/arttool: Port commit f874a10ef136f4de3c9a9cccf3eacd886bae0d2d from JFBuild: improved with info dumping and tile export
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git-svn-id: https://svn.eduke32.com/eduke32@5416 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:30 +00:00
hendricks266
b98953cc7c
Build tools/arttool: long --> int
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git-svn-id: https://svn.eduke32.com/eduke32@5415 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:27 +00:00
hendricks266
13c7b771a3
Use the script parser for names files instead of custom parsing. This allows names files to define labels as other labels.
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git-svn-id: https://svn.eduke32.com/eduke32@5414 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:22 +00:00
helixhorned
3a7ed49c9a
Mapster32: various stylistic tweaks, no functional changes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5413 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 19:35:25 +00:00
helixhorned
8f5c6ab05a
Mapster32: in TROR-join sectors [Ctrl+J], print z difference hint.
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At the very least, this makes it easier to decide for one option
("Connect yellow ceiling w/ blue floor (1) or (v)ice versa?")
when one of the differences is zero, which might have occurred from
temporarily breaking TROR links.
git-svn-id: https://svn.eduke32.com/eduke32@5412 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 15:13:33 +00:00
helixhorned
d824ddf406
Mapster32: fix fillsector() calls before fade_editor_screen().
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The latter allows one to specify a color to keep, but with r5302 the
fillsector() highlights are drawn with transparency, thus making it ineffective.
Add an argument to toggle transparency to fillsector()
(now fillsector_maybetrans()) and two wrapper functions.
git-svn-id: https://svn.eduke32.com/eduke32@5411 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 15:13:32 +00:00
helixhorned
d9d8a56abf
Mapster32: don't offer to "Insert outer loop and make red walls" w/ RAlt+RCtrl.
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This feature only makes sense with the complete de-selection of a set of
sectors, i.e. when pressing RAlt to do this, not adding or removing sectors
to/from the set of already highlighted ones.
git-svn-id: https://svn.eduke32.com/eduke32@5410 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 15:13:29 +00:00
terminx
b9802a79df
Oops, forgot one. ;)
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git-svn-id: https://svn.eduke32.com/eduke32@5409 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-24 00:35:19 +00:00
terminx
f5346f4732
Menu options to control Polymer light and shadow counts
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git-svn-id: https://svn.eduke32.com/eduke32@5408 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-24 00:30:35 +00:00
terminx
ad8da7be99
Fix cstat 1024 with Polymer
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git-svn-id: https://svn.eduke32.com/eduke32@5407 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:25 +00:00
terminx
f22dbc6fdb
Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.
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This also adds a menu option to control r_pr_lighting.
git-svn-id: https://svn.eduke32.com/eduke32@5406 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:21 +00:00
terminx
3ae7f7ade3
Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner.
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git-svn-id: https://svn.eduke32.com/eduke32@5405 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:16 +00:00
terminx
e742b42ef9
Disable Polymer lights attached to hidden switches.
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git-svn-id: https://svn.eduke32.com/eduke32@5404 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:13 +00:00
terminx
5b24fc4f42
Improve depth fighting mitigation for floor aligned sprites.
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git-svn-id: https://svn.eduke32.com/eduke32@5403 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:10 +00:00
terminx
c57be0fbdd
Don't spawn BLOODPOOL 256 units above the ground.
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git-svn-id: https://svn.eduke32.com/eduke32@5402 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:06 +00:00
terminx
a2076027dd
Fix errant use of tsprite extra field to check an enemy's health.
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git-svn-id: https://svn.eduke32.com/eduke32@5401 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:02 +00:00
terminx
7eec6b36a5
Sprite sorting changes:
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-Sort by owner now occurs only when two sprites have matching x/y coordinates.
-Cstat 1024 now activates a special drawing mode that indicates a sprite should be drawn without depth after all other sprites have been drawn. The previous cstat 1024 functionality, an internal hack for shadows cast by models in Polymost, has been moved to bit 1 of a new graphical effects bitfield stored in a tsprite's .extra member.
git-svn-id: https://svn.eduke32.com/eduke32@5400 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:54:14 +00:00
terminx
aaa6f57e62
Add colmatch to Android Makefile. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5399 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:54:09 +00:00
terminx
b166a13d50
Tweak the amount that distance is factored in when mitigating depth fighting in Polymost.
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git-svn-id: https://svn.eduke32.com/eduke32@5398 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:54:06 +00:00
terminx
87c8e86d44
Improve the behavior of the BLOODSPLAT family of sprites. This improves the effect so that the blood doesn't stutter when it moves, and no longer occasionally appears to climb back up the wall for a fraction of a second.
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git-svn-id: https://svn.eduke32.com/eduke32@5397 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:54:02 +00:00
terminx
6bf2a897c6
Minor cleanup to previous commit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5396 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:53:57 +00:00
terminx
38080520ef
Additional depth fighting mitigation for face sprites
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git-svn-id: https://svn.eduke32.com/eduke32@5395 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:28 +00:00
terminx
0a59779460
Sort tsprites by owner as a replacement for the sort by statnum removed by Helixhorned a while back. Seems sensible enough...
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git-svn-id: https://svn.eduke32.com/eduke32@5394 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:25 +00:00
terminx
3975df6d2d
Fix SE17 warp elevator transition jumps.
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git-svn-id: https://svn.eduke32.com/eduke32@5393 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:21 +00:00
terminx
72cea8b6b8
Fix up bloodsplat and decal positioning a bit. Nasty hacks removed. Yay.
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git-svn-id: https://svn.eduke32.com/eduke32@5392 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:18 +00:00
terminx
45644d25e5
New attempt at fixing the depth fighting with wall and floor-aligned sprites.
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git-svn-id: https://svn.eduke32.com/eduke32@5391 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:15 +00:00
terminx
483e2d17f2
Add colmatch.c to VS project. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5390 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:12 +00:00
terminx
a94a292820
Fix pathsearchmode in Mapster32 when using a .def which loads a .grp.
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git-svn-id: https://svn.eduke32.com/eduke32@5389 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:08 +00:00
terminx
0f427b8ebd
Set hit data on spawned decals
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git-svn-id: https://svn.eduke32.com/eduke32@5388 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:05 +00:00
terminx
470449a963
Fix saving and loading crosshaircolor, and fix fps counter color when using a palette that doesn't correspond to Duke3D's color indexes.
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git-svn-id: https://svn.eduke32.com/eduke32@5387 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:01 +00:00
terminx
49bc51a56d
Add colmatch object to MSVC Makefile. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5386 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:14:56 +00:00
terminx
e30ab0068e
Mapster32: fix 2d3d mode input issue when sector is -1
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git-svn-id: https://svn.eduke32.com/eduke32@5385 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:14:52 +00:00
hendricks266
f2a99dec75
Fix a crash in the editor when the basepalette is loaded from def instead of PALETTE.DAT, caused by trying to getclosestcol() without having initialized the colormatching code. Exposed in r5359; previously resulted only in erroneous matching to an all-#000000 palette.
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git-svn-id: https://svn.eduke32.com/eduke32@5384 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:57 +00:00
hendricks266
d58bfb59dd
Since gcc 4.2 complains about it on OS X 10.7, use initputs instead of initprintf when printing a single argument, even if it is already char const *.
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git-svn-id: https://svn.eduke32.com/eduke32@5383 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:54 +00:00
hendricks266
d7f82d9898
Always compile with "-Wno-missing-braces", as the warnings it hides are useless. "-Wmissing-field-initializers" (part of "-Wextra") should cover us.
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git-svn-id: https://svn.eduke32.com/eduke32@5382 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:51 +00:00
hendricks266
6f51a571aa
Fix two unused function warnings in mdsprite.c when building with POLYMER=0.
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git-svn-id: https://svn.eduke32.com/eduke32@5381 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:49 +00:00
hendricks266
d6f06b9123
OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
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git-svn-id: https://svn.eduke32.com/eduke32@5380 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:46 +00:00
hendricks266
f149bb0fbc
OS X: Fix POLYMER=0 build.
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git-svn-id: https://svn.eduke32.com/eduke32@5379 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:41 +00:00
hendricks266
6f0b135140
Fix warning: explicitly assigning value of variable of type 'CACHE1D_FIND_REC *' (aka '_CACHE1D_FIND_REC *') to itself [-Wself-assign]
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git-svn-id: https://svn.eduke32.com/eduke32@5378 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:38 +00:00
hendricks266
b6ba1fc36a
Fix some critical mistakes in my new def code (r5351 and r5367) caused by gaps in my attention.
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git-svn-id: https://svn.eduke32.com/eduke32@5377 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:36 +00:00
hendricks266
a0018555ee
Split the colormatching portion of getclosestcol_lim into getclosestcol_nocache_lim in case speed is desired when processing an image with mostly unique colors.
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git-svn-id: https://svn.eduke32.com/eduke32@5376 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:32 +00:00
hendricks266
07a2ccd79b
Duke: Add globalgameflag DUKE3D_NO_HARDCODED_FOGPALS, which prevents the game from automatically defining white, red, green, and blue fogpals in the first four adjacent empty palookup slots it finds.
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git-svn-id: https://svn.eduke32.com/eduke32@5375 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:19 +00:00
hendricks266
9f1d12eb2c
Add globalgameflags to Duke-Mapster32's game-side def parsing.
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git-svn-id: https://svn.eduke32.com/eduke32@5374 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:16 +00:00
hendricks266
f232b2fa51
Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.
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git-svn-id: https://svn.eduke32.com/eduke32@5373 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:13 +00:00
hendricks266
ac6cd00f7c
Makefile: Automatically disable ASM when "arm" is found in uname -m
on Linux.
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git-svn-id: https://svn.eduke32.com/eduke32@5372 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:08 +00:00
hendricks266
38fa1454d8
Reverse the iteration direction of the getclosetcol fallback loop, preferring the tiebreaking color to be the first one numerically in the palette, not the last.
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git-svn-id: https://svn.eduke32.com/eduke32@5371 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:05 +00:00
hendricks266
9991201f04
Fix a typo in loadpalette that broke reading of the lognumalphatabs byte.
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git-svn-id: https://svn.eduke32.com/eduke32@5370 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:02 +00:00
hendricks266
5c09daf294
Add forgotten newlines to error messages in loadpalette().
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git-svn-id: https://svn.eduke32.com/eduke32@5369 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:52:59 +00:00
hendricks266
8437d22bf2
Before aliasing empty palookups to #0 , check existing ones if they are identical to #0 , and if so, also alias them. This saves memory in Polymost with tileshades enabled.
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git-svn-id: https://svn.eduke32.com/eduke32@5368 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:52:56 +00:00
hendricks266
cac05f8305
Defs: Add "undef" subtokens to and undef-range versions of basepalette, palookup, and blendtable.
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git-svn-id: https://svn.eduke32.com/eduke32@5367 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:52:51 +00:00
hendricks266
3a8cd4ccb0
Defs: Add "numalphatables" token, which serves the same purpose as the lognumalphatabs byte in PALETTE.DAT.
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git-svn-id: https://svn.eduke32.com/eduke32@5366 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:24 +00:00
hendricks266
8f3ee25ae0
Fix error in r5346 that broke the MoreBlendTab section of PALETTE.DAT.
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git-svn-id: https://svn.eduke32.com/eduke32@5365 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:21 +00:00
hendricks266
b0bde3ace5
Fix RENDERTYPE=WIN build by changing a const char* to a char*, which had been cast to (void *) before passing to free() (which is bad practice) prior to r5352.
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git-svn-id: https://svn.eduke32.com/eduke32@5364 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:19 +00:00
hendricks266
a43cd066fb
Build tools: Clean up transpal and link it to colmatch.c instead of including a separate copy of the (old!) getclosestcol code.
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git-svn-id: https://svn.eduke32.com/eduke32@5363 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:16 +00:00
hendricks266
ff416551ce
Split the initialization of the pragma.h's libdivide tables into its own function.
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git-svn-id: https://svn.eduke32.com/eduke32@5362 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:12 +00:00
hendricks266
ed734ccd98
Build tools/OS X: Fix build by satisfying compat.c's dependence on osxbits.m.
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git-svn-id: https://svn.eduke32.com/eduke32@5361 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:09 +00:00
hendricks266
3ef5586af7
Build tools/Windows: Fix text outout by compiling without -mwindows.
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git-svn-id: https://svn.eduke32.com/eduke32@5360 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:06 +00:00
hendricks266
5f2b662c77
Split the getclosestcol functions into a new object, colmatch.
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git-svn-id: https://svn.eduke32.com/eduke32@5359 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:17:59 +00:00
hendricks266
b7b37f882a
Update Xcode project to reflect recent filename changes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5358 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-26 00:21:22 +00:00
hendricks266
c754c3a95d
Defs: Clean up the animtilerange token so that it is possible to specify backward animations in the logical tile1 > tile2 way.
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git-svn-id: https://svn.eduke32.com/eduke32@5357 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:32:01 +00:00
hendricks266
59a4f0e8ba
Defs: Fix a bug with the tilefromtexture { texture } subtoken, where alphacut was interpreted in an inverse fashion, generally causing hightile textures defined this way to appear completely transparent.
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git-svn-id: https://svn.eduke32.com/eduke32@5356 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:31:58 +00:00
hendricks266
1e40b689b2
C-CON: Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.
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git-svn-id: https://svn.eduke32.com/eduke32@5355 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:31:55 +00:00
hendricks266
efe58c71f9
C-CON: Fix a harmless "Internal compiler error" warning when using quick structure access on userdef.
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git-svn-id: https://svn.eduke32.com/eduke32@5354 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:31:52 +00:00
hendricks266
f69f1e73df
CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.
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git-svn-id: https://svn.eduke32.com/eduke32@5353 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:31:44 +00:00
hendricks266
a557eedf7e
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
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git-svn-id: https://svn.eduke32.com/eduke32@5352 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:31 +00:00
hendricks266
1ca367960f
Defs: Add basepalette, palookup, and blendtable tokens.
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git-svn-id: https://svn.eduke32.com/eduke32@5351 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:19 +00:00
hendricks266
18a3d07ef1
Defs: Prevent tilefromtexture from ever assigning index #255 (the transparent color) to the processed image.
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git-svn-id: https://svn.eduke32.com/eduke32@5350 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:15 +00:00
hendricks266
064461a06f
Internally, work with 24-bit palettes instead of 18-bit.
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git-svn-id: https://svn.eduke32.com/eduke32@5349 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:11 +00:00
hendricks266
c0e7dba4c1
Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.
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git-svn-id: https://svn.eduke32.com/eduke32@5348 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:02 +00:00
hendricks266
2a237a3d72
Don't error out when lookup.dat can't be read.
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git-svn-id: https://svn.eduke32.com/eduke32@5347 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:55 +00:00
hendricks266
ce7a20d4f2
Restructure loadpalette() so that read errors are not immediately fatal and enforce that the necessary parts have been loaded in E_PostInit (after loaddefinitionsfile()).
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git-svn-id: https://svn.eduke32.com/eduke32@5346 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:50 +00:00
hendricks266
43459780af
Engine: Add E_PostInit, called from the game after loaddefinitionsfile().
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git-svn-id: https://svn.eduke32.com/eduke32@5345 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:42 +00:00