raze-gles/polymer
helixhorned 48e73c65df player.c: factor out large A_ShootWithZvel() block into A_ShootHardcoded()
The block is taken over verbatim; 'vec3_t srcvect' is passed by value.

The primary purpose of this is that it's easier to compare custom projectile
behavior in A_ShootCustom() with the hardcoded one by reading the code
of these two functions. For example, this may be of use to modders wishing
to emulate a hardcoded projectile.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5435 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-21 12:42:47 +00:00
..
eduke32 player.c: factor out large A_ShootWithZvel() block into A_ShootHardcoded() 2015-11-21 12:42:47 +00:00
synthesis.sh synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too. 2015-02-22 19:35:01 +00:00