raze-gles/polymer
2015-10-23 23:00:16 +00:00
..
eduke32 Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner. 2015-10-23 23:00:16 +00:00
synthesis.sh synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too. 2015-02-22 19:35:01 +00:00