Christoph Oelckers
7225dbd6a4
- disabled the 0<->255 color swap because no support code to handle this exists yet.
2020-05-24 23:08:45 +02:00
Christoph Oelckers
6bffdf80a1
- finally managed to merge in the original texture system commit.
...
Game compiles and runs but transparency doesn't work yet.
# Conflicts:
# source/CMakeLists.txt
# source/core/menu/menu.cpp
# source/core/textures/buildtiles.cpp
2020-05-24 22:53:14 +02:00
Christoph Oelckers
0179029ed1
- use image sources, not textures to manage Build tiles.
...
The font manager and texture compositor need this - they cannot work off non-image-backed textures.
2020-05-24 22:51:26 +02:00
Christoph Oelckers
53891004a0
- fixed compilation
2020-05-24 22:37:50 +02:00
Christoph Oelckers
bfd11f9cca
- give tiles a name
...
# Conflicts:
# source/core/textures/buildtiles.cpp
2020-05-24 22:33:52 +02:00
Christoph Oelckers
e500db97b1
- v_text updated and moved to 'common'.
...
# Conflicts:
# source/CMakeLists.txt
2020-05-24 22:32:05 +02:00
Christoph Oelckers
272d85663a
- moving files...
2020-05-24 20:39:40 +02:00
Christoph Oelckers
9bb1e43c9f
- picanmbackup must be initialized.
2020-05-24 20:30:02 +02:00
Christoph Oelckers
6007d5dc8f
- fixed typo in offset setter.
2020-05-24 20:11:17 +02:00
Christoph Oelckers
7a84887fc4
- transitioned FTexture.
...
Mostly working. Note: Brightmaps must be per-translation!
2020-05-24 19:12:22 +02:00
Christoph Oelckers
71ab8c0b10
- fixed compilation.
2020-05-24 16:56:16 +02:00
Christoph Oelckers
556eb44690
- moved gl_load to 'common'.
...
# Conflicts:
# source/CMakeLists.txt
# source/common/rendering/gl_load/gl_interface.cpp
2020-05-24 16:44:13 +02:00
Christoph Oelckers
6276001a7c
- cleanup
2020-05-24 16:42:36 +02:00
Christoph Oelckers
db21b3ec35
- cleanup
2020-05-24 16:38:16 +02:00
Christoph Oelckers
83e2a342d2
- let the fonts use image sources, not textures as their base class for glyphs.
2020-05-24 16:32:52 +02:00
Christoph Oelckers
be8813f962
- hooked up a few things and re-enabled some code depending on the texture manager.
2020-05-24 16:19:44 +02:00
Christoph Oelckers
e985db3d08
- added GZDoom's texture manager.
...
It doesn't do anything yet, but it can now be used to manage textures.
2020-05-24 16:11:10 +02:00
Christoph Oelckers
e6b94d35ff
- reorganized how BuildTiles stores its data.
...
Arrays of struct are better than struct of arrays.
2020-05-24 15:02:20 +02:00
Christoph Oelckers
2c5737795f
- animation fix.
2020-05-24 14:23:39 +02:00
Christoph Oelckers
d6786cf0eb
- final cleanup of picanm code.
2020-05-24 13:53:27 +02:00
Christoph Oelckers
266364fc2e
- properly implement texture offsets
2020-05-24 13:26:45 +02:00
Christoph Oelckers
db4850a028
- added a reverse tile map so that the tile manager can retrieve special info even when a tile texture is passed by object to the render code and not by index.
2020-05-24 10:30:09 +02:00
Christoph Oelckers
0c029750b6
- moved hightile replacements out of the texture class.
2020-05-24 08:47:45 +02:00
Christoph Oelckers
498b19873d
- split up textures.h.
2020-05-24 07:58:56 +02:00
Christoph Oelckers
da26d1cec4
- more trivial adjustments.
2020-05-24 00:38:10 +02:00
Christoph Oelckers
00e7b2fa25
- simple stuff from the texture manager inclusion commit.
...
To get this out of the way first...
2020-05-24 00:27:24 +02:00
Christoph Oelckers
50ab68b53b
- moved filesa to common
2020-05-23 23:53:38 +02:00
Christoph Oelckers
d0cbf21dbe
- swapped the image source implementations with GZDoom's.
2020-05-23 23:46:44 +02:00
Christoph Oelckers
f64bdccaca
- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
...
# Conflicts:
# source/CMakeLists.txt
# source/common/engine/serializer.h
2020-05-23 22:43:05 +02:00
Christoph Oelckers
ae6403a205
- added a level of abstraction to the lookup table code to ease later refactoring.
2020-05-23 22:43:05 +02:00
Christoph Oelckers
f929419a0a
- refactoring of the lookup tables.
2020-05-23 22:43:04 +02:00
Christoph Oelckers
daf77e55f7
- fixed compilation.
...
Much of this commit will have to be undone later, once the texture manager becomes available.
2020-05-23 22:43:04 +02:00
Christoph Oelckers
4d44682603
- integrated ZScript backend
2020-05-23 22:43:03 +02:00
Christoph Oelckers
091d90aba5
- update "common" subfolder.
...
# Conflicts:
# source/CMakeLists.txt
2020-05-23 22:43:02 +02:00
Christoph Oelckers
ada5ad5ec3
- missed adding a file...
2020-05-23 22:43:02 +02:00
Christoph Oelckers
c9b2399cd0
- added a first bunch of ZScript code.
...
# Conflicts:
# source/CMakeLists.txt
# source/common/utility/basics.h
# source/core/serializer.h
2020-05-23 22:43:01 +02:00
Christoph Oelckers
b971bc2717
- avoid using global palette settings when drawing 2D content with a custom palette.
...
Instead pass the palette info with the render call to avoid stale global state.
2020-05-23 22:43:01 +02:00
alexey.lysiuk
57efff200a
- fixed compilation of Linux target
...
source/core/raze_music.cpp:84:53: error: request for member ‘GetChars’ in ‘ext’, which is of non-class type ‘const char*’
2020-05-23 17:17:55 +03:00
Christoph Oelckers
f0f17fa34f
- moved sound code to "common".
2020-05-23 12:59:12 +02:00
Christoph Oelckers
8bd5f12b42
- matching sound backend code with GZDoom.
...
# Conflicts:
# source/core/sound/s_soundinternal.h
2020-05-23 12:59:11 +02:00
Christoph Oelckers
cfe02cebf1
- moved music code to "common"
2020-05-23 12:37:47 +02:00
Christoph Oelckers
6a8efb7520
- update of music code, in particular separating the engine-specific lookup from the backend.
...
# Conflicts:
# source/core/music/music.cpp
# Conflicts:
# source/build/src/palette.cpp
2020-05-23 12:37:47 +02:00
Christoph Oelckers
d0406e27b6
- all base palette data has been transitioned to GPalette.
2020-05-23 12:31:05 +02:00
Christoph Oelckers
6f9ee4b60f
- store palettes in the palette container.
2020-05-23 12:31:05 +02:00
Christoph Oelckers
f53b348782
- stop the railgun's active sound if another weapon is selected.
2020-05-22 23:02:25 +02:00
Christoph Oelckers
6a0785bbd4
- manual update of some missed content.
2020-05-22 18:28:03 +02:00
Mitchell Richters
d98813f00f
SW: Allow sector object interpolations to be disabled for debugging.
...
New code is causing some issues. Upstream allow it to be toggled, so let's do that also.
2020-05-22 16:43:34 +02:00
Christoph Oelckers
bad17f29e0
- made some tweaks to the anti-z-fighting code in Polymost.
...
It now picks the minimum of the current formula and the one from before June 2017 - the current one was causing problems with sprites in the distance so now the old one is used as an upper bound.
2020-05-22 16:27:45 +02:00
Christoph Oelckers
683672a1be
- added missing game specific autoload handler.
2020-05-22 01:24:40 +02:00
Mitchell Richters
559539bed2
- bump save versions for SW following the massive amount of changes.
2020-05-20 14:43:03 +02:00