.. |
2d
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- draw the movie franes outside of the tile system to reduce the palette maintenance.
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2020-04-13 23:58:45 +02:00 |
console
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- match with GZDoom's console code, move to 'common'.
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2020-04-12 08:30:42 +02:00 |
fonts
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
input
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- match cmdlib.cpp/.h with GZDoom.
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2020-04-12 08:30:36 +02:00 |
menu
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- more file matching.
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2020-04-12 08:30:41 +02:00 |
music
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- fix Linux builds following reset of master branch. (#44)
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2020-05-05 10:45:21 +03:00 |
rendering
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- handle RRRA E1L2's fog in the shader instead of hacking the shade tables.
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2020-04-12 08:30:43 +02:00 |
sound
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- stop the railgun's active sound if another weapon is selected.
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2020-05-22 23:02:25 +02:00 |
textures
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- renamed global palookup variable.
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2020-04-13 23:58:46 +02:00 |
utility
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- m_png.cpp is common.
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2020-04-12 08:30:42 +02:00 |
animlib.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
animlib.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
compositesaveame.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gameconfigfile.cpp
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- added missing game specific autoload handler.
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2020-05-22 01:24:40 +02:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- store palettes in the palette container.
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2020-05-23 12:31:05 +02:00 |
gamecontrol.h
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- manual update of some missed content.
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2020-05-22 18:28:03 +02:00 |
gamecvars.cpp
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SW: Allow sector object interpolations to be disabled for debugging.
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2020-05-22 16:43:34 +02:00 |
gamecvars.h
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SW: Allow sector object interpolations to be disabled for debugging.
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2020-05-22 16:43:34 +02:00 |
gamestate.h
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
i_specialpaths.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
initfs.cpp
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- made some tweaks to the anti-z-fighting code in Polymost.
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2020-05-22 16:27:45 +02:00 |
inputstate.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
inputstate.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
mapinfo.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
ns.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
quotemgr.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
quotes.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
rts.cpp
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
savegamehelp.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
screenshot.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
searchpaths.cpp
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- fix loading of CRC cache if file does not exist.
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2020-04-16 00:01:13 +02:00 |
secrets.cpp
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
secrets.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
serializer.cpp
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
serializer.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
st_start.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
statistics.cpp
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
version.h
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- bump save versions for SW following the massive amount of changes.
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2020-05-20 14:43:03 +02:00 |