mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- swapped the image source implementations with GZDoom's.
This commit is contained in:
parent
ab6e87b5f8
commit
d0cbf21dbe
12 changed files with 584 additions and 192 deletions
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@ -41,7 +41,7 @@
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#include "build.h"
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#if 0
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//==========================================================================
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//
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// an AET texture
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@ -172,3 +172,4 @@ int FArtTexture::CopyPixels(FBitmap *bmp, int conversion)
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return 0;
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}
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#endif
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@ -163,9 +163,9 @@ class FDDSTexture : public FImageSource
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PIX_ARGB = 2
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};
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public:
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FDDSTexture (FileReader &lump, void *surfdesc);
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FDDSTexture (FileReader &lump, int lumpnum, void *surfdesc);
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void CreatePalettedPixels(uint8_t *destbuffer) override;
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TArray<uint8_t> CreatePalettedPixels(int conversion) override;
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protected:
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uint32_t Format;
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@ -219,7 +219,7 @@ static bool CheckDDS (FileReader &file)
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//
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//==========================================================================
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FImageSource *DDSImage_TryCreate (FileReader &data)
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FImageSource *DDSImage_TryCreate (FileReader &data, int lumpnum)
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{
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union
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{
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@ -274,7 +274,7 @@ FImageSource *DDSImage_TryCreate (FileReader &data)
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{
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return NULL;
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}
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return new FDDSTexture (data, &surfdesc);
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return new FDDSTexture (data, lumpnum, &surfdesc);
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}
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//==========================================================================
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@ -283,7 +283,8 @@ FImageSource *DDSImage_TryCreate (FileReader &data)
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//
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//==========================================================================
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FDDSTexture::FDDSTexture (FileReader &lump, void *vsurfdesc)
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FDDSTexture::FDDSTexture (FileReader &lump, int lumpnum, void *vsurfdesc)
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: FImageSource(lumpnum)
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{
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DDSURFACEDESC2 *surf = (DDSURFACEDESC2 *)vsurfdesc;
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@ -372,30 +373,32 @@ void FDDSTexture::CalcBitShift (uint32_t mask, uint8_t *lshiftp, uint8_t *rshift
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//
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//==========================================================================
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void FDDSTexture::CreatePalettedPixels(uint8_t *buffer)
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TArray<uint8_t> FDDSTexture::CreatePalettedPixels(int conversion)
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{
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auto lump = fileSystem.OpenFileReader(Name);
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if (!lump.isOpen()) return; // Just leave the texture blank.
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auto lump = fileSystem.OpenFileReader (SourceLump);
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TArray<uint8_t> Pixels(Width*Height, true);
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lump.Seek (sizeof(DDSURFACEDESC2) + 4, FileReader::SeekSet);
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int pmode = PIX_Palette;
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int pmode = conversion == luminance ? PIX_Alphatex : PIX_Palette;
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if (Format >= 1 && Format <= 4) // RGB: Format is # of bytes per pixel
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{
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ReadRGB (lump, buffer, pmode);
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ReadRGB (lump, Pixels.Data(), pmode);
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}
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else if (Format == ID_DXT1)
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{
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DecompressDXT1 (lump, buffer, pmode);
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DecompressDXT1 (lump, Pixels.Data(), pmode);
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}
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else if (Format == ID_DXT3 || Format == ID_DXT2)
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{
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DecompressDXT3 (lump, Format == ID_DXT2, buffer, pmode);
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DecompressDXT3 (lump, Format == ID_DXT2, Pixels.Data(), pmode);
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}
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else if (Format == ID_DXT5 || Format == ID_DXT4)
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{
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DecompressDXT5 (lump, Format == ID_DXT4, buffer, pmode);
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DecompressDXT5 (lump, Format == ID_DXT4, Pixels.Data(), pmode);
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}
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return Pixels;
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}
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//==========================================================================
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@ -442,7 +445,7 @@ void FDDSTexture::ReadRGB (FileReader &lump, uint8_t *buffer, int pixelmode)
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uint32_t g = (c & GMask) << GShiftL; g |= g >> GShiftR;
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uint32_t b = (c & BMask) << BShiftL; b |= b >> BShiftR;
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uint32_t a = (c & AMask) << AShiftL; a |= a >> AShiftR;
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*pixelp = ImageHelpers::RGBToPalette(false, r >> 24, g >> 24, b >> 24, a >> 24);
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*pixelp = ImageHelpers::RGBToPalette(pixelmode == PIX_Alphatex, r >> 24, g >> 24, b >> 24, a >> 24);
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}
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else
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{
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@ -781,8 +784,7 @@ void FDDSTexture::DecompressDXT5 (FileReader &lump, bool premultiplied, uint8_t
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int FDDSTexture::CopyPixels(FBitmap *bmp, int conversion)
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{
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auto lump = fileSystem.OpenFileReader(Name);
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if (!lump.isOpen()) return -1; // Just leave the texture blank.
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auto lump = fileSystem.OpenFileReader (SourceLump);
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uint8_t *TexBuffer = bmp->GetPixels();
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@ -35,20 +35,18 @@
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*/
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#include <stdio.h>
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#include "files.h"
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#include "printf.h"
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#include "bitmap.h"
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#include "image.h"
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#include "filesystem.h"
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#include "imagehelpers.h"
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#include "v_text.h"
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extern "C"
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{
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#include <jpeglib.h>
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}
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#include "files.h"
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#include "filesystem.h"
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#include "printf.h"
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#include "bitmap.h"
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#include "imagehelpers.h"
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#include "image.h"
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struct FLumpSourceMgr : public jpeg_source_mgr
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{
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@ -184,10 +182,10 @@ void JPEG_OutputMessage (j_common_ptr cinfo)
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class FJPEGTexture : public FImageSource
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{
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public:
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FJPEGTexture (int width, int height);
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FJPEGTexture (int lumpnum, int width, int height);
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void CreatePalettedPixels(uint8_t* destbuffer) override;
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int CopyPixels(FBitmap *bmp, int conversion) override;
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TArray<uint8_t> CreatePalettedPixels(int conversion) override;
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};
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//==========================================================================
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@ -196,7 +194,7 @@ public:
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//
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//==========================================================================
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FImageSource *JPEGImage_TryCreate(FileReader & data)
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FImageSource *JPEGImage_TryCreate(FileReader & data, int lumpnum)
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{
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union
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{
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@ -237,7 +235,7 @@ FImageSource *JPEGImage_TryCreate(FileReader & data)
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{
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return NULL;
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}
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return new FJPEGTexture (BigShort(first4bytes.w[1]), BigShort(first4bytes.w[0]));
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return new FJPEGTexture (lumpnum, BigShort(first4bytes.w[1]), BigShort(first4bytes.w[0]));
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}
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//==========================================================================
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@ -246,7 +244,8 @@ FImageSource *JPEGImage_TryCreate(FileReader & data)
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//
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//==========================================================================
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FJPEGTexture::FJPEGTexture (int width, int height)
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FJPEGTexture::FJPEGTexture (int lumpnum, int width, int height)
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: FImageSource(lumpnum)
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{
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bMasked = false;
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@ -260,10 +259,9 @@ FJPEGTexture::FJPEGTexture (int width, int height)
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//
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//==========================================================================
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void FJPEGTexture::CreatePalettedPixels(uint8_t *buffer)
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TArray<uint8_t> FJPEGTexture::CreatePalettedPixels(int conversion)
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{
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auto lump = fileSystem.OpenFileReader(Name);
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if (!lump.isOpen()) return; // Just leave the texture blank.
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auto lump = fileSystem.OpenFileReader (SourceLump);
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JSAMPLE *buff = NULL;
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jpeg_decompress_struct cinfo;
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@ -280,13 +278,14 @@ void FJPEGTexture::CreatePalettedPixels(uint8_t *buffer)
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FLumpSourceMgr sourcemgr(&lump, &cinfo);
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try
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{
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bool doalpha = conversion == luminance;
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jpeg_read_header(&cinfo, TRUE);
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if (!((cinfo.out_color_space == JCS_RGB && cinfo.num_components == 3) ||
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(cinfo.out_color_space == JCS_CMYK && cinfo.num_components == 4) ||
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(cinfo.out_color_space == JCS_YCbCr && cinfo.num_components == 3) ||
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(cinfo.out_color_space == JCS_GRAYSCALE && cinfo.num_components == 1)))
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{
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Printf(TEXTCOLOR_ORANGE "Unsupported color format in %s\n", Name.GetChars());
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Printf(TEXTCOLOR_ORANGE "Unsupported color format in %s\n", fileSystem.GetFileFullPath(SourceLump).GetChars());
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}
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else
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{
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case JCS_RGB:
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for (int x = Width; x > 0; --x)
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{
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*out = ImageHelpers::RGBToPalette(false, in[0], in[1], in[2]);
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*out = ImageHelpers::RGBToPalette(doalpha, in[0], in[1], in[2]);
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out += Height;
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in += 3;
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}
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case JCS_GRAYSCALE:
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{
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auto remap = GPalette.GrayMap;
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auto remap = ImageHelpers::GetRemap(doalpha, true);
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for (int x = Width; x > 0; --x)
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{
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*out = remap[in[0]];
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@ -331,7 +330,7 @@ void FJPEGTexture::CreatePalettedPixels(uint8_t *buffer)
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int r = in[3] - (((256 - in[0])*in[3]) >> 8);
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int g = in[3] - (((256 - in[1])*in[3]) >> 8);
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int b = in[3] - (((256 - in[2])*in[3]) >> 8);
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*out = ImageHelpers::RGBToPalette(false, r, g, b);
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*out = ImageHelpers::RGBToPalette(doalpha, r, g, b);
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out += Height;
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in += 4;
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}
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int r = clamp((int)(Y + 1.40200 * (Cr - 0x80)), 0, 255);
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int g = clamp((int)(Y - 0.34414 * (Cb - 0x80) - 0.71414 * (Cr - 0x80)), 0, 255);
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int b = clamp((int)(Y + 1.77200 * (Cb - 0x80)), 0, 255);
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*out = ImageHelpers::RGBToPalette(false, r, g, b);
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*out = ImageHelpers::RGBToPalette(doalpha, r, g, b);
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out += Height;
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in += 4;
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}
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}
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catch (int)
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{
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Printf(TEXTCOLOR_ORANGE "JPEG error in %s\n", Name.GetChars());
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Printf(TEXTCOLOR_ORANGE "JPEG error in %s\n", fileSystem.GetFileFullPath(SourceLump).GetChars());
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}
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jpeg_destroy_decompress(&cinfo);
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if (buff != NULL)
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{
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delete[] buff;
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}
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return Pixels;
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}
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@ -385,8 +385,7 @@ int FJPEGTexture::CopyPixels(FBitmap *bmp, int conversion)
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{
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PalEntry pe[256];
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auto lump = fileSystem.OpenFileReader(Name);
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if (!lump.isOpen()) return -1; // Just leave the texture blank.
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auto lump = fileSystem.OpenFileReader (SourceLump);
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jpeg_decompress_struct cinfo;
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jpeg_error_mgr jerr;
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@ -406,7 +405,7 @@ int FJPEGTexture::CopyPixels(FBitmap *bmp, int conversion)
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(cinfo.out_color_space == JCS_YCbCr && cinfo.num_components == 3) ||
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(cinfo.out_color_space == JCS_GRAYSCALE && cinfo.num_components == 1)))
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{
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Printf(TEXTCOLOR_ORANGE "Unsupported color format in %s\n", Name.GetChars());
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Printf(TEXTCOLOR_ORANGE "Unsupported color format in %s\n", fileSystem.GetFileFullPath(SourceLump).GetChars());
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}
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else
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{
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@ -454,7 +453,7 @@ int FJPEGTexture::CopyPixels(FBitmap *bmp, int conversion)
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}
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catch (int)
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{
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Printf(TEXTCOLOR_ORANGE "JPEG error in %s\n", Name.GetChars());
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Printf(TEXTCOLOR_ORANGE "JPEG error in %s\n", fileSystem.GetFileFullPath(SourceLump).GetChars());
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}
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jpeg_destroy_decompress(&cinfo);
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return 0;
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@ -34,12 +34,11 @@
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**
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*/
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#include "basics.h"
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#include "files.h"
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#include "filesystem.h"
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#include "bitmap.h"
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#include "imagehelpers.h"
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#include "image.h"
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#include "filesystem.h"
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//==========================================================================
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//
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@ -82,7 +81,7 @@ struct PCXHeader
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class FPCXTexture : public FImageSource
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{
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public:
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FPCXTexture (PCXHeader &);
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FPCXTexture (int lumpnum, PCXHeader &);
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int CopyPixels(FBitmap *bmp, int conversion) override;
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@ -92,7 +91,7 @@ protected:
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void ReadPCX8bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr);
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void ReadPCX24bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr, int planes);
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void CreatePalettedPixels(uint8_t *destbuffer) override;
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TArray<uint8_t> CreatePalettedPixels(int conversion) override;
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};
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@ -102,7 +101,7 @@ protected:
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//
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//==========================================================================
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FImageSource * PCXImage_TryCreate(FileReader & file)
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FImageSource * PCXImage_TryCreate(FileReader & file, int lumpnum)
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{
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PCXHeader hdr;
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file.Seek(0, FileReader::SeekSet);
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file.Read(&hdr, sizeof(hdr));
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return new FPCXTexture(hdr);
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return new FPCXTexture(lumpnum, hdr);
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}
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//==========================================================================
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@ -140,7 +139,8 @@ FImageSource * PCXImage_TryCreate(FileReader & file)
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//
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//==========================================================================
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FPCXTexture::FPCXTexture(PCXHeader & hdr)
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FPCXTexture::FPCXTexture(int lumpnum, PCXHeader & hdr)
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: FImageSource(lumpnum)
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{
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bMasked = false;
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Width = LittleShort(hdr.xmax) - LittleShort(hdr.xmin) + 1;
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@ -344,19 +344,20 @@ void FPCXTexture::ReadPCX24bits (uint8_t *dst, FileReader & lump, PCXHeader *hdr
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//
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//==========================================================================
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void FPCXTexture::CreatePalettedPixels(uint8_t *buffer)
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TArray<uint8_t> FPCXTexture::CreatePalettedPixels(int conversion)
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{
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uint8_t PaletteMap[256];
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PCXHeader header;
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int bitcount;
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auto lump = fileSystem.OpenFileReader(Name);
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if (!lump.isOpen()) return; // Just leave the texture blank.
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auto lump = fileSystem.OpenFileReader(SourceLump);
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lump.Read(&header, sizeof(header));
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bitcount = header.bitsPerPixel * header.numColorPlanes;
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TArray<uint8_t> Pixels(Width*Height, true);
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bool alphatex = conversion == luminance;
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if (bitcount < 24)
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{
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if (bitcount < 8)
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@ -365,17 +366,17 @@ void FPCXTexture::CreatePalettedPixels(uint8_t *buffer)
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{
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default:
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case 1:
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PaletteMap[0] = GPalette.GrayMap[0];
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PaletteMap[1] = GPalette.GrayMap[255];
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ReadPCX1bit (buffer, lump, &header);
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PaletteMap[0] = alphatex? 0 : GPalette.GrayMap[0];
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PaletteMap[1] = alphatex? 255 : GPalette.GrayMap[255];
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ReadPCX1bit (Pixels.Data(), lump, &header);
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break;
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case 4:
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for (int i = 0; i < 16; i++)
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{
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PaletteMap[i] = ImageHelpers::RGBToPalettePrecise(false, header.palette[i * 3], header.palette[i * 3 + 1], header.palette[i * 3 + 2]);
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PaletteMap[i] = ImageHelpers::RGBToPalettePrecise(alphatex, header.palette[i * 3], header.palette[i * 3 + 1], header.palette[i * 3 + 2]);
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}
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ReadPCX4bits (buffer, lump, &header);
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ReadPCX4bits (Pixels.Data(), lump, &header);
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break;
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}
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}
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@ -390,19 +391,20 @@ void FPCXTexture::CreatePalettedPixels(uint8_t *buffer)
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uint8_t r = lump.ReadUInt8();
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uint8_t g = lump.ReadUInt8();
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uint8_t b = lump.ReadUInt8();
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PaletteMap[i] = ImageHelpers::RGBToPalettePrecise(false, r, g, b);
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PaletteMap[i] = ImageHelpers::RGBToPalettePrecise(alphatex, r, g, b);
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}
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lump.Seek(sizeof(header), FileReader::SeekSet);
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ReadPCX8bits (buffer, lump, &header);
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ReadPCX8bits (Pixels.Data(), lump, &header);
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}
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if (Width == Height)
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{
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ImageHelpers::FlipSquareBlockRemap(buffer, Width, PaletteMap);
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ImageHelpers::FlipSquareBlockRemap(Pixels.Data(), Width, PaletteMap);
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}
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else
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{
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TArray<uint8_t> newpix(Width*Height, true);
|
||||
ImageHelpers::FlipNonSquareBlockRemap (newpix.Data(), buffer, Width, Height, Width, PaletteMap);
|
||||
ImageHelpers::FlipNonSquareBlockRemap (newpix.Data(), Pixels.Data(), Width, Height, Width, PaletteMap);
|
||||
return newpix;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -414,11 +416,12 @@ void FPCXTexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
{
|
||||
for(int x=0; x < Width; x++)
|
||||
{
|
||||
buffer[y + Height * x] = ImageHelpers::RGBToPalette(false, row[0], row[1], row[2]);
|
||||
Pixels[y + Height * x] = ImageHelpers::RGBToPalette(alphatex, row[0], row[1], row[2]);
|
||||
row+=3;
|
||||
}
|
||||
}
|
||||
}
|
||||
return Pixels;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -436,8 +439,7 @@ int FPCXTexture::CopyPixels(FBitmap *bmp, int conversion)
|
|||
int bitcount;
|
||||
TArray<uint8_t> Pixels;
|
||||
|
||||
auto lump = fileSystem.OpenFileReader(Name);
|
||||
if (!lump.isOpen()) return -1; // Just leave the texture blank.
|
||||
auto lump = fileSystem.OpenFileReader(SourceLump);
|
||||
|
||||
lump.Read(&header, sizeof(header));
|
||||
|
||||
|
|
|
@ -53,20 +53,22 @@
|
|||
class FPNGTexture : public FImageSource
|
||||
{
|
||||
public:
|
||||
FPNGTexture (FileReader &lump, int width, int height, uint8_t bitdepth, uint8_t colortype, uint8_t interlace);
|
||||
FPNGTexture (FileReader &lump, int lumpnum, int width, int height, uint8_t bitdepth, uint8_t colortype, uint8_t interlace);
|
||||
|
||||
void CreatePalettedPixels(uint8_t* buffer) override;
|
||||
int CopyPixels(FBitmap *bmp, int conversion) override;
|
||||
TArray<uint8_t> CreatePalettedPixels(int conversion) override;
|
||||
|
||||
protected:
|
||||
void ReadAlphaRemap(FileReader *lump, uint8_t *alpharemap);
|
||||
|
||||
uint8_t BitDepth;
|
||||
uint8_t ColorType;
|
||||
uint8_t Interlace;
|
||||
bool HaveTrans;
|
||||
uint16_t NonPaletteTrans[3];
|
||||
|
||||
uint8_t PaletteMap[256];
|
||||
uint32_t PaletteSize = 0;
|
||||
uint8_t *PaletteMap = nullptr;
|
||||
int PaletteSize = 0;
|
||||
uint32_t StartOfIDAT = 0;
|
||||
uint32_t StartOfPalette = 0;
|
||||
};
|
||||
|
@ -78,7 +80,7 @@ protected:
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FImageSource *PNGImage_TryCreate(FileReader & data)
|
||||
FImageSource *PNGImage_TryCreate(FileReader & data, int lumpnum)
|
||||
{
|
||||
union
|
||||
{
|
||||
|
@ -137,7 +139,7 @@ FImageSource *PNGImage_TryCreate(FileReader & data)
|
|||
}
|
||||
}
|
||||
|
||||
return new FPNGTexture (data, width, height, bitdepth, colortype, interlace);
|
||||
return new FPNGTexture (data, lumpnum, width, height, bitdepth, colortype, interlace);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -146,13 +148,14 @@ FImageSource *PNGImage_TryCreate(FileReader & data)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FPNGTexture::FPNGTexture (FileReader &lump, int width, int height,
|
||||
FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, int width, int height,
|
||||
uint8_t depth, uint8_t colortype, uint8_t interlace)
|
||||
: BitDepth(depth), ColorType(colortype), Interlace(interlace), HaveTrans(false)
|
||||
: FImageSource(lumpnum),
|
||||
BitDepth(depth), ColorType(colortype), Interlace(interlace), HaveTrans(false)
|
||||
{
|
||||
union
|
||||
{
|
||||
PalEntry palette[256];
|
||||
uint32_t palette[256];
|
||||
uint8_t pngpal[256][3];
|
||||
} p;
|
||||
uint8_t trans[256];
|
||||
|
@ -192,12 +195,12 @@ FPNGTexture::FPNGTexture (FileReader &lump, int width, int height,
|
|||
ihoty = BigLong((int)hoty);
|
||||
if (ihotx < -32768 || ihotx > 32767)
|
||||
{
|
||||
Printf ("X-Offset for PNG texture %s is bad: %d (0x%08x)\n", Name.GetChars(), ihotx, ihotx);
|
||||
Printf ("X-Offset for PNG texture %s is bad: %d (0x%08x)\n", fileSystem.GetFileFullName (lumpnum), ihotx, ihotx);
|
||||
ihotx = 0;
|
||||
}
|
||||
if (ihoty < -32768 || ihoty > 32767)
|
||||
{
|
||||
Printf ("Y-Offset for PNG texture %s is bad: %d (0x%08x)\n", Name.GetChars(), ihoty, ihoty);
|
||||
Printf ("Y-Offset for PNG texture %s is bad: %d (0x%08x)\n", fileSystem.GetFileFullName (lumpnum), ihoty, ihoty);
|
||||
ihoty = 0;
|
||||
}
|
||||
LeftOffset = ihotx;
|
||||
|
@ -206,7 +209,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int width, int height,
|
|||
break;
|
||||
|
||||
case MAKE_ID('P','L','T','E'):
|
||||
PaletteSize = std::min<int> (len / 3, 256);
|
||||
PaletteSize = MIN<int> (len / 3, 256);
|
||||
StartOfPalette = (uint32_t)lump.Tell();
|
||||
lump.Read (p.pngpal, PaletteSize * 3);
|
||||
if (PaletteSize * 3 != (int)len)
|
||||
|
@ -215,7 +218,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int width, int height,
|
|||
}
|
||||
for (i = PaletteSize - 1; i >= 0; --i)
|
||||
{
|
||||
p.palette[i] = PalEntry(p.pngpal[i][0], p.pngpal[i][1], p.pngpal[i][2]);
|
||||
p.palette[i] = MAKERGB(p.pngpal[i][0], p.pngpal[i][1], p.pngpal[i][2]);
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -246,27 +249,25 @@ FPNGTexture::FPNGTexture (FileReader &lump, int width, int height,
|
|||
{
|
||||
bMasked = true;
|
||||
PaletteSize = 256;
|
||||
memcpy (PaletteMap, GPalette.GrayMap+1, 256);
|
||||
PaletteMap[255] = 254; // cannot use 255.
|
||||
PaletteMap[NonPaletteTrans[0]] = 255;
|
||||
PaletteMap = (uint8_t*)ImageArena.Alloc(PaletteSize);
|
||||
memcpy (PaletteMap, GPalette.GrayMap, 256);
|
||||
PaletteMap[NonPaletteTrans[0]] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
memcpy(PaletteMap, GPalette.GrayMap, 256);
|
||||
PaletteMap = GPalette.GrayMap;
|
||||
}
|
||||
break;
|
||||
|
||||
case 3: // Paletted
|
||||
PaletteMap = (uint8_t*)ImageArena.Alloc(PaletteSize);
|
||||
MakeRemap ((uint32_t*)GPalette.BaseColors, p.palette, PaletteMap, trans, PaletteSize);
|
||||
for (i = 0; i < PaletteSize; ++i)
|
||||
{
|
||||
if (trans[i] == 0)
|
||||
{
|
||||
bMasked = true;
|
||||
PaletteMap[i] = 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
PaletteMap[i] = ColorMatcher.Pick(p.palette[i].r, p.palette[i].g, p.palette[i].b);
|
||||
PaletteMap[i] = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -287,13 +288,32 @@ FPNGTexture::FPNGTexture (FileReader &lump, int width, int height,
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FPNGTexture::CreatePalettedPixels(uint8_t *buffer)
|
||||
void FPNGTexture::ReadAlphaRemap(FileReader *lump, uint8_t *alpharemap)
|
||||
{
|
||||
auto p = lump->Tell();
|
||||
lump->Seek(StartOfPalette, FileReader::SeekSet);
|
||||
for (int i = 0; i < PaletteSize; i++)
|
||||
{
|
||||
uint8_t r = lump->ReadUInt8();
|
||||
uint8_t g = lump->ReadUInt8();
|
||||
uint8_t b = lump->ReadUInt8();
|
||||
alpharemap[i] = PaletteMap[i] == 0 ? 0 : Luminance(r, g, b);
|
||||
}
|
||||
lump->Seek(p, FileReader::SeekSet);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
TArray<uint8_t> FPNGTexture::CreatePalettedPixels(int conversion)
|
||||
{
|
||||
FileReader *lump;
|
||||
FileReader lfr;
|
||||
|
||||
lfr = fileSystem.OpenFileReader(Name);
|
||||
if (!lfr.isOpen()) return;
|
||||
lfr = fileSystem.OpenFileReader(SourceLump);
|
||||
lump = 𝔩
|
||||
|
||||
TArray<uint8_t> Pixels(Width*Height, true);
|
||||
|
@ -308,18 +328,46 @@ void FPNGTexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
lump->Read(&len, 4);
|
||||
lump->Read(&id, 4);
|
||||
|
||||
bool alphatex = conversion == luminance;
|
||||
if (ColorType == 0 || ColorType == 3) /* Grayscale and paletted */
|
||||
{
|
||||
M_ReadIDAT (*lump, Pixels.Data(), Width, Height, Width, BitDepth, ColorType, Interlace, BigLong((unsigned int)len));
|
||||
|
||||
if (Width == Height)
|
||||
{
|
||||
ImageHelpers::FlipSquareBlockRemap (Pixels.Data(), Width, PaletteMap);
|
||||
if (conversion != luminance)
|
||||
{
|
||||
ImageHelpers::FlipSquareBlockRemap (Pixels.Data(), Width, PaletteMap);
|
||||
}
|
||||
else if (ColorType == 0)
|
||||
{
|
||||
ImageHelpers::FlipSquareBlock (Pixels.Data(), Width);
|
||||
}
|
||||
else
|
||||
{
|
||||
uint8_t alpharemap[256];
|
||||
ReadAlphaRemap(lump, alpharemap);
|
||||
ImageHelpers::FlipSquareBlockRemap(Pixels.Data(), Width, alpharemap);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TArray<uint8_t> newpix(Width*Height, true);
|
||||
ImageHelpers::FlipNonSquareBlockRemap (newpix.Data(), Pixels.Data(), Width, Height, Width, PaletteMap);
|
||||
if (conversion != luminance)
|
||||
{
|
||||
ImageHelpers::FlipNonSquareBlockRemap (newpix.Data(), Pixels.Data(), Width, Height, Width, PaletteMap);
|
||||
}
|
||||
else if (ColorType == 0)
|
||||
{
|
||||
ImageHelpers::FlipNonSquareBlock (newpix.Data(), Pixels.Data(), Width, Height, Width);
|
||||
}
|
||||
else
|
||||
{
|
||||
uint8_t alpharemap[256];
|
||||
ReadAlphaRemap(lump, alpharemap);
|
||||
ImageHelpers::FlipNonSquareBlockRemap(newpix.Data(), Pixels.Data(), Width, Height, Width, alpharemap);
|
||||
}
|
||||
return newpix;
|
||||
}
|
||||
}
|
||||
else /* RGB and/or Alpha present */
|
||||
|
@ -346,11 +394,11 @@ void FPNGTexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
{
|
||||
if (HaveTrans && in[0] == NonPaletteTrans[0] && in[1] == NonPaletteTrans[1] && in[2] == NonPaletteTrans[2])
|
||||
{
|
||||
*out++ = 255;
|
||||
*out++ = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
*out++ = ImageHelpers::RGBToPalette(false, in[0], in[1], in[2]);
|
||||
*out++ = ImageHelpers::RGBToPalette(alphatex, in[0], in[1], in[2]);
|
||||
}
|
||||
in += pitch;
|
||||
}
|
||||
|
@ -365,7 +413,7 @@ void FPNGTexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
{
|
||||
for (y = Height; y > 0; --y)
|
||||
{
|
||||
*out++ = PaletteMap[in[0]];
|
||||
*out++ = alphatex? ((in[0] * in[1]) / 255) : in[1] < 128 ? 0 : PaletteMap[in[0]];
|
||||
in += pitch;
|
||||
}
|
||||
in -= backstep;
|
||||
|
@ -379,7 +427,7 @@ void FPNGTexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
{
|
||||
for (y = Height; y > 0; --y)
|
||||
{
|
||||
*out++ = ImageHelpers::RGBToPalette(false, in[0], in[1], in[2], in[3]);
|
||||
*out++ = ImageHelpers::RGBToPalette(alphatex, in[0], in[1], in[2], in[3]);
|
||||
in += pitch;
|
||||
}
|
||||
in -= backstep;
|
||||
|
@ -389,6 +437,7 @@ void FPNGTexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
delete[] tempix;
|
||||
}
|
||||
}
|
||||
return Pixels;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -409,9 +458,7 @@ int FPNGTexture::CopyPixels(FBitmap *bmp, int conversion)
|
|||
FileReader *lump;
|
||||
FileReader lfr;
|
||||
|
||||
lfr = fileSystem.OpenFileReader(Name);
|
||||
if (!lfr.isOpen()) return -1; // Just leave the texture blank.
|
||||
|
||||
lfr = fileSystem.OpenFileReader(SourceLump);
|
||||
lump = 𝔩
|
||||
|
||||
lump->Seek(33, FileReader::SeekSet);
|
||||
|
@ -487,8 +534,8 @@ int FPNGTexture::CopyPixels(FBitmap *bmp, int conversion)
|
|||
}
|
||||
else
|
||||
{
|
||||
bmp->CopyPixelDataRGB(0, 0, Pixels, Width, Height, 3, pixwidth, 0, CF_RGBT,
|
||||
nullptr, NonPaletteTrans[0], NonPaletteTrans[1], NonPaletteTrans[2]);
|
||||
bmp->CopyPixelDataRGB(0, 0, Pixels, Width, Height, 3, pixwidth, 0, CF_RGBT, nullptr,
|
||||
NonPaletteTrans[0], NonPaletteTrans[1], NonPaletteTrans[2]);
|
||||
transpal = true;
|
||||
}
|
||||
break;
|
||||
|
@ -512,6 +559,8 @@ int FPNGTexture::CopyPixels(FBitmap *bmp, int conversion)
|
|||
}
|
||||
|
||||
|
||||
#include "textures.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A savegame picture
|
||||
|
|
|
@ -46,10 +46,10 @@
|
|||
|
||||
|
||||
#include "files.h"
|
||||
#include "filesystem.h"
|
||||
#include "bitmap.h"
|
||||
#include "imagehelpers.h"
|
||||
#include "image.h"
|
||||
#include "filesystem.h"
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -66,8 +66,8 @@ class FStbTexture : public FImageSource
|
|||
{
|
||||
|
||||
public:
|
||||
FStbTexture (int w, int h);
|
||||
void CreatePalettedPixels(uint8_t *destbuffer) override;
|
||||
FStbTexture (int lumpnum, int w, int h);
|
||||
TArray<uint8_t> CreatePalettedPixels(int conversion) override;
|
||||
int CopyPixels(FBitmap *bmp, int conversion) override;
|
||||
};
|
||||
|
||||
|
@ -83,14 +83,14 @@ static stbi_io_callbacks callbacks = {
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FImageSource *StbImage_TryCreate(FileReader & file)
|
||||
FImageSource *StbImage_TryCreate(FileReader & file, int lumpnum)
|
||||
{
|
||||
int x, y, comp;
|
||||
file.Seek(0, FileReader::SeekSet);
|
||||
int result = stbi_info_from_callbacks(&callbacks, &file, &x, &y, &comp);
|
||||
if (result == 1)
|
||||
{
|
||||
return new FStbTexture(x, y);
|
||||
return new FStbTexture(lumpnum, x, y);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
@ -102,7 +102,8 @@ FImageSource *StbImage_TryCreate(FileReader & file)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FStbTexture::FStbTexture (int w, int h)
|
||||
FStbTexture::FStbTexture (int lumpnum, int w, int h)
|
||||
: FImageSource(lumpnum)
|
||||
{
|
||||
Width = w;
|
||||
Height = h;
|
||||
|
@ -116,19 +117,21 @@ FStbTexture::FStbTexture (int w, int h)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FStbTexture::CreatePalettedPixels(uint8_t *buffer)
|
||||
TArray<uint8_t> FStbTexture::CreatePalettedPixels(int conversion)
|
||||
{
|
||||
FBitmap bitmap;
|
||||
bitmap.Create(Width, Height);
|
||||
CopyPixels(&bitmap, 0);
|
||||
CopyPixels(&bitmap, conversion);
|
||||
const uint8_t *data = bitmap.GetPixels();
|
||||
|
||||
uint8_t *dest_p;
|
||||
int dest_adv = Height;
|
||||
int dest_rew = Width * Height - 1;
|
||||
|
||||
dest_p = buffer;
|
||||
TArray<uint8_t> Pixels(Width*Height, true);
|
||||
dest_p = Pixels.Data();
|
||||
|
||||
bool doalpha = conversion == luminance;
|
||||
// Convert the source image from row-major to column-major format and remap it
|
||||
for (int y = Height; y != 0; --y)
|
||||
{
|
||||
|
@ -139,11 +142,12 @@ void FStbTexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
int r = *data++;
|
||||
int a = *data++;
|
||||
if (a < 128) *dest_p = 0;
|
||||
else *dest_p = ImageHelpers::RGBToPalette(false, r, g, b);
|
||||
else *dest_p = ImageHelpers::RGBToPalette(doalpha, r, g, b);
|
||||
dest_p += dest_adv;
|
||||
}
|
||||
dest_p -= dest_rew;
|
||||
}
|
||||
return Pixels;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -154,8 +158,7 @@ void FStbTexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
|
||||
int FStbTexture::CopyPixels(FBitmap *bmp, int conversion)
|
||||
{
|
||||
auto lump = fileSystem.OpenFileReader(Name);
|
||||
if (!lump.isOpen()) return -1; // Just leave the texture blank.
|
||||
auto lump = fileSystem.OpenFileReader (SourceLump);
|
||||
int x, y, chan;
|
||||
auto image = stbi_load_from_callbacks(&callbacks, &lump, &x, &y, &chan, STBI_rgb_alpha);
|
||||
if (image)
|
||||
|
|
|
@ -34,11 +34,11 @@
|
|||
*/
|
||||
|
||||
#include "files.h"
|
||||
#include "filesystem.h"
|
||||
#include "templates.h"
|
||||
#include "bitmap.h"
|
||||
#include "image.h"
|
||||
#include "filesystem.h"
|
||||
#include "imagehelpers.h"
|
||||
#include "image.h"
|
||||
|
||||
|
||||
//==========================================================================
|
||||
|
@ -77,13 +77,13 @@ struct TGAHeader
|
|||
class FTGATexture : public FImageSource
|
||||
{
|
||||
public:
|
||||
FTGATexture (TGAHeader *);
|
||||
FTGATexture (int lumpnum, TGAHeader *);
|
||||
|
||||
int CopyPixels(FBitmap *bmp, int conversion) override;
|
||||
|
||||
protected:
|
||||
void ReadCompressed(FileReader &lump, uint8_t * buffer, int bytesperpixel);
|
||||
void CreatePalettedPixels(uint8_t *destbuffer) override;
|
||||
TArray<uint8_t> CreatePalettedPixels(int conversion) override;
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
|
@ -92,7 +92,7 @@ protected:
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FImageSource *TGAImage_TryCreate(FileReader & file)
|
||||
FImageSource *TGAImage_TryCreate(FileReader & file, int lumpnum)
|
||||
{
|
||||
TGAHeader hdr;
|
||||
|
||||
|
@ -117,7 +117,7 @@ FImageSource *TGAImage_TryCreate(FileReader & file)
|
|||
hdr.width = LittleShort(hdr.width);
|
||||
hdr.height = LittleShort(hdr.height);
|
||||
|
||||
return new FTGATexture(&hdr);
|
||||
return new FTGATexture(lumpnum, &hdr);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -126,7 +126,8 @@ FImageSource *TGAImage_TryCreate(FileReader & file)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FTGATexture::FTGATexture(TGAHeader * hdr)
|
||||
FTGATexture::FTGATexture (int lumpnum, TGAHeader * hdr)
|
||||
: FImageSource(lumpnum)
|
||||
{
|
||||
Width = hdr->width;
|
||||
Height = hdr->height;
|
||||
|
@ -152,7 +153,7 @@ void FTGATexture::ReadCompressed(FileReader &lump, uint8_t * buffer, int bytespe
|
|||
{
|
||||
b&=~128;
|
||||
lump.Read(data, bytesperpixel);
|
||||
for (int i=std::min<int>(Size, (b+1)); i>0; i--)
|
||||
for (int i=MIN<int>(Size, (b+1)); i>0; i--)
|
||||
{
|
||||
buffer[0] = data[0];
|
||||
if (bytesperpixel>=2) buffer[1] = data[1];
|
||||
|
@ -163,7 +164,7 @@ void FTGATexture::ReadCompressed(FileReader &lump, uint8_t * buffer, int bytespe
|
|||
}
|
||||
else
|
||||
{
|
||||
lump.Read(buffer, std::min<int>(Size, (b+1))*bytesperpixel);
|
||||
lump.Read(buffer, MIN<int>(Size, (b+1))*bytesperpixel);
|
||||
buffer += (b+1)*bytesperpixel;
|
||||
}
|
||||
Size -= b+1;
|
||||
|
@ -176,11 +177,10 @@ void FTGATexture::ReadCompressed(FileReader &lump, uint8_t * buffer, int bytespe
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTGATexture::CreatePalettedPixels(uint8_t *buffer)
|
||||
TArray<uint8_t> FTGATexture::CreatePalettedPixels(int conversion)
|
||||
{
|
||||
uint8_t PaletteMap[256];
|
||||
auto lump = fileSystem.OpenFileReader(Name);
|
||||
if (!lump.isOpen()) return;
|
||||
auto lump = fileSystem.OpenFileReader (SourceLump);
|
||||
TGAHeader hdr;
|
||||
uint16_t w;
|
||||
uint8_t r,g,b,a;
|
||||
|
@ -229,22 +229,23 @@ void FTGATexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
r=g=b=a=0;
|
||||
break;
|
||||
}
|
||||
PaletteMap[i] = ImageHelpers::RGBToPalettePrecise(false, r, g, b, a);
|
||||
PaletteMap[i] = ImageHelpers::RGBToPalettePrecise(conversion == luminance, r, g, b, a);
|
||||
}
|
||||
}
|
||||
|
||||
int Size = Width * Height * (hdr.bpp>>3);
|
||||
TArray<uint8_t> buffer(Size, true);
|
||||
|
||||
if (hdr.img_type < 4) // uncompressed
|
||||
{
|
||||
lump.Read(buffer, Size);
|
||||
lump.Read(buffer.Data(), Size);
|
||||
}
|
||||
else // compressed
|
||||
{
|
||||
ReadCompressed(lump, buffer, hdr.bpp>>3);
|
||||
ReadCompressed(lump, buffer.Data(), hdr.bpp>>3);
|
||||
}
|
||||
|
||||
uint8_t * ptr = buffer;
|
||||
uint8_t * ptr = buffer.Data();
|
||||
int step_x = (hdr.bpp>>3);
|
||||
int Pitch = Width * step_x;
|
||||
|
||||
|
@ -287,7 +288,7 @@ void FTGATexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
int v = LittleShort(*p);
|
||||
Pixels[x*Height + y] = ImageHelpers::RGBToPalette(false, ((v >> 10) & 0x1f) * 8, ((v >> 5) & 0x1f) * 8, (v & 0x1f) * 8);
|
||||
Pixels[x*Height + y] = ImageHelpers::RGBToPalette(conversion == luminance, ((v >> 10) & 0x1f) * 8, ((v >> 5) & 0x1f) * 8, (v & 0x1f) * 8);
|
||||
p+=step_x;
|
||||
}
|
||||
}
|
||||
|
@ -299,7 +300,7 @@ void FTGATexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
uint8_t * p = ptr + y * Pitch;
|
||||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
Pixels[x*Height + y] = ImageHelpers::RGBToPalette(false, p[2], p[1], p[0]);
|
||||
Pixels[x*Height + y] = ImageHelpers::RGBToPalette(conversion == luminance, p[2], p[1], p[0]);
|
||||
p+=step_x;
|
||||
}
|
||||
}
|
||||
|
@ -313,7 +314,7 @@ void FTGATexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
uint8_t * p = ptr + y * Pitch;
|
||||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
Pixels[x*Height + y] = ImageHelpers::RGBToPalette(false, p[2], p[1], p[0]);
|
||||
Pixels[x*Height + y] = ImageHelpers::RGBToPalette(conversion == luminance, p[2], p[1], p[0]);
|
||||
p+=step_x;
|
||||
}
|
||||
}
|
||||
|
@ -325,7 +326,7 @@ void FTGATexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
uint8_t * p = ptr + y * Pitch;
|
||||
for(int x=0;x<Width;x++)
|
||||
{
|
||||
Pixels[x*Height + y] = ImageHelpers::RGBToPalette(false, p[2], p[1], p[0], p[3]);
|
||||
Pixels[x*Height + y] = ImageHelpers::RGBToPalette(conversion == luminance, p[2], p[1], p[0], p[3]);
|
||||
p+=step_x;
|
||||
}
|
||||
}
|
||||
|
@ -339,7 +340,7 @@ void FTGATexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
|
||||
case 3: // Grayscale
|
||||
{
|
||||
auto remap = GPalette.GrayMap;
|
||||
auto remap = ImageHelpers::GetRemap(conversion == luminance, true);
|
||||
switch (hdr.bpp)
|
||||
{
|
||||
case 8:
|
||||
|
@ -374,6 +375,7 @@ void FTGATexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
default:
|
||||
break;
|
||||
}
|
||||
return Pixels;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -385,8 +387,7 @@ void FTGATexture::CreatePalettedPixels(uint8_t *buffer)
|
|||
int FTGATexture::CopyPixels(FBitmap *bmp, int conversion)
|
||||
{
|
||||
PalEntry pe[256];
|
||||
auto lump = fileSystem.OpenFileReader(Name);
|
||||
if (!lump.isOpen()) return -1;
|
||||
auto lump = fileSystem.OpenFileReader (SourceLump);
|
||||
TGAHeader hdr;
|
||||
uint16_t w;
|
||||
uint8_t r,g,b,a;
|
||||
|
@ -441,7 +442,7 @@ int FTGATexture::CopyPixels(FBitmap *bmp, int conversion)
|
|||
}
|
||||
|
||||
int Size = Width * Height * (hdr.bpp>>3);
|
||||
TArray<uint8_t> sbuffer(Size, true);
|
||||
TArray<uint8_t> sbuffer(Size);
|
||||
|
||||
if (hdr.img_type < 4) // uncompressed
|
||||
{
|
||||
|
|
|
@ -34,14 +34,160 @@
|
|||
**
|
||||
*/
|
||||
|
||||
#include "memarena.h"
|
||||
#include "bitmap.h"
|
||||
#include "image.h"
|
||||
#include "files.h"
|
||||
#include "filesystem.h"
|
||||
#include "imagehelpers.h"
|
||||
#include "files.h"
|
||||
#include "cmdlib.h"
|
||||
#include "palettecontainer.h"
|
||||
|
||||
FMemArena FImageSource::ImageArena(32768);
|
||||
TArray<FImageSource *>FImageSource::ImageForLump;
|
||||
int FImageSource::NextID;
|
||||
static PrecacheInfo precacheInfo;
|
||||
|
||||
struct PrecacheDataPaletted
|
||||
{
|
||||
TArray<uint8_t> Pixels;
|
||||
int RefCount;
|
||||
int ImageID;
|
||||
};
|
||||
|
||||
struct PrecacheDataRgba
|
||||
{
|
||||
FBitmap Pixels;
|
||||
int TransInfo;
|
||||
int RefCount;
|
||||
int ImageID;
|
||||
};
|
||||
|
||||
// TMap doesn't handle this kind of data well. std::map neither. The linear search is still faster, even for a few 100 entries because it doesn't have to access the heap as often..
|
||||
TArray<PrecacheDataPaletted> precacheDataPaletted;
|
||||
TArray<PrecacheDataRgba> precacheDataRgba;
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// the default just returns an empty texture.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
TArray<uint8_t> FImageSource::CreatePalettedPixels(int conversion)
|
||||
{
|
||||
TArray<uint8_t> Pixels(Width * Height, true);
|
||||
memset(Pixels.Data(), 0, Width * Height);
|
||||
return Pixels;
|
||||
}
|
||||
|
||||
PalettedPixels FImageSource::GetCachedPalettedPixels(int conversion)
|
||||
{
|
||||
PalettedPixels ret;
|
||||
|
||||
FString name;
|
||||
fileSystem.GetFileShortName(name, SourceLump);
|
||||
|
||||
std::pair<int, int> *info = nullptr;
|
||||
auto imageID = ImageID;
|
||||
|
||||
// Do we have this image in the cache?
|
||||
unsigned index = conversion != normal? UINT_MAX : precacheDataPaletted.FindEx([=](PrecacheDataPaletted &entry) { return entry.ImageID == imageID; });
|
||||
if (index < precacheDataPaletted.Size())
|
||||
{
|
||||
auto cache = &precacheDataPaletted[index];
|
||||
|
||||
if (cache->RefCount > 1)
|
||||
{
|
||||
//Printf("returning reference to %s, refcount = %d\n", name.GetChars(), cache->RefCount);
|
||||
ret.Pixels.Set(cache->Pixels.Data(), cache->Pixels.Size());
|
||||
cache->RefCount--;
|
||||
}
|
||||
else if (cache->Pixels.Size() > 0)
|
||||
{
|
||||
//Printf("returning contents of %s, refcount = %d\n", name.GetChars(), cache->RefCount);
|
||||
ret.PixelStore = std::move(cache->Pixels);
|
||||
ret.Pixels.Set(ret.PixelStore.Data(), ret.PixelStore.Size());
|
||||
precacheDataPaletted.Delete(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Printf("something bad happened for %s, refcount = %d\n", name.GetChars(), cache->RefCount);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// The image wasn't cached. Now there's two possibilities:
|
||||
auto info = precacheInfo.CheckKey(ImageID);
|
||||
if (!info || info->second <= 1 || conversion != normal)
|
||||
{
|
||||
// This is either the only copy needed or some access outside the caching block. In these cases create a new one and directly return it.
|
||||
//Printf("returning fresh copy of %s\n", name.GetChars());
|
||||
ret.PixelStore = CreatePalettedPixels(conversion);
|
||||
ret.Pixels.Set(ret.PixelStore.Data(), ret.PixelStore.Size());
|
||||
}
|
||||
else
|
||||
{
|
||||
//Printf("creating cached entry for %s, refcount = %d\n", name.GetChars(), info->second);
|
||||
// This is the first time it gets accessed and needs to be placed in the cache.
|
||||
PrecacheDataPaletted *pdp = &precacheDataPaletted[precacheDataPaletted.Reserve(1)];
|
||||
|
||||
pdp->ImageID = imageID;
|
||||
pdp->RefCount = info->second - 1;
|
||||
info->second = 0;
|
||||
pdp->Pixels = CreatePalettedPixels(normal);
|
||||
ret.Pixels.Set(pdp->Pixels.Data(), pdp->Pixels.Size());
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
TArray<uint8_t> FImageSource::GetPalettedPixels(int conversion)
|
||||
{
|
||||
auto pix = GetCachedPalettedPixels(conversion);
|
||||
if (pix.ownsPixels())
|
||||
{
|
||||
// return the pixel store of the returned data directly if this was the last reference.
|
||||
auto array = std::move(pix.PixelStore);
|
||||
return array;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If there are pending references, make a copy.
|
||||
TArray<uint8_t> array(pix.Pixels.Size(), true);
|
||||
memcpy(array.Data(), pix.Pixels.Data(), array.Size());
|
||||
return array;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// FImageSource::CopyPixels
|
||||
//
|
||||
// this is the generic case that can handle
|
||||
// any properly implemented texture for software rendering.
|
||||
// Its drawback is that it is limited to the base palette which is
|
||||
// why all classes that handle different palettes should subclass this
|
||||
// method
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
int FImageSource::CopyPixels(FBitmap *bmp, int conversion)
|
||||
{
|
||||
if (conversion == luminance) conversion = normal; // luminance images have no use as an RGB source.
|
||||
PalEntry *palette = GPalette.BaseColors;
|
||||
for(int i=1;i<256;i++) palette[i].a = 255; // set proper alpha values
|
||||
auto ppix = CreatePalettedPixels(conversion);
|
||||
bmp->CopyPixelData(0, 0, ppix.Data(), Width, Height, Height, 1, 0, palette, nullptr);
|
||||
for(int i=1;i<256;i++) palette[i].a = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int FImageSource::CopyTranslatedPixels(FBitmap *bmp, const PalEntry *remap)
|
||||
{
|
||||
auto ppix = CreatePalettedPixels(false);
|
||||
bmp->CopyPixelData(0, 0, ppix.Data(), Width, Height, Height, 1, 0, remap, nullptr);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -49,46 +195,184 @@ int FImageSource::NextID;
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
typedef FImageSource * (*CreateFunc)(FileReader & file);
|
||||
FBitmap FImageSource::GetCachedBitmap(const PalEntry *remap, int conversion, int *ptrans)
|
||||
{
|
||||
FBitmap ret;
|
||||
|
||||
FString name;
|
||||
int trans = -1;
|
||||
fileSystem.GetFileShortName(name, SourceLump);
|
||||
|
||||
std::pair<int, int> *info = nullptr;
|
||||
auto imageID = ImageID;
|
||||
|
||||
if (remap != nullptr)
|
||||
{
|
||||
// Remapped images are never run through the cache because they would complicate matters too much for very little gain.
|
||||
// Translated images are normally sprites which normally just consist of a single image and use no composition.
|
||||
// Additionally, since translation requires the base palette, the really time consuming stuff will never be subjected to it.
|
||||
ret.Create(Width, Height);
|
||||
trans = CopyTranslatedPixels(&ret, remap);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (conversion == luminance) conversion = normal; // luminance has no meaning for true color.
|
||||
// Do we have this image in the cache?
|
||||
unsigned index = conversion != normal? UINT_MAX : precacheDataRgba.FindEx([=](PrecacheDataRgba &entry) { return entry.ImageID == imageID; });
|
||||
if (index < precacheDataRgba.Size())
|
||||
{
|
||||
auto cache = &precacheDataRgba[index];
|
||||
|
||||
trans = cache->TransInfo;
|
||||
if (cache->RefCount > 1)
|
||||
{
|
||||
//Printf("returning reference to %s, refcount = %d\n", name.GetChars(), cache->RefCount);
|
||||
ret.Copy(cache->Pixels, false);
|
||||
cache->RefCount--;
|
||||
}
|
||||
else if (cache->Pixels.GetPixels())
|
||||
{
|
||||
//Printf("returning contents of %s, refcount = %d\n", name.GetChars(), cache->RefCount);
|
||||
ret = std::move(cache->Pixels);
|
||||
precacheDataRgba.Delete(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This should never happen if the function is implemented correctly
|
||||
//Printf("something bad happened for %s, refcount = %d\n", name.GetChars(), cache->RefCount);
|
||||
ret.Create(Width, Height);
|
||||
trans = CopyPixels(&ret, normal);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// The image wasn't cached. Now there's two possibilities:
|
||||
auto info = precacheInfo.CheckKey(ImageID);
|
||||
if (!info || info->first <= 1 || conversion != normal)
|
||||
{
|
||||
// This is either the only copy needed or some access outside the caching block. In these cases create a new one and directly return it.
|
||||
//Printf("returning fresh copy of %s\n", name.GetChars());
|
||||
ret.Create(Width, Height);
|
||||
trans = CopyPixels(&ret, conversion);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Printf("creating cached entry for %s, refcount = %d\n", name.GetChars(), info->first);
|
||||
// This is the first time it gets accessed and needs to be placed in the cache.
|
||||
PrecacheDataRgba *pdr = &precacheDataRgba[precacheDataRgba.Reserve(1)];
|
||||
|
||||
pdr->ImageID = imageID;
|
||||
pdr->RefCount = info->first - 1;
|
||||
info->first = 0;
|
||||
pdr->Pixels.Create(Width, Height);
|
||||
trans = pdr->TransInfo = CopyPixels(&pdr->Pixels, normal);
|
||||
ret.Copy(pdr->Pixels, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ptrans) *ptrans = trans;
|
||||
return ret;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FImageSource::CollectForPrecache(PrecacheInfo &info, bool requiretruecolor)
|
||||
{
|
||||
auto val = info.CheckKey(ImageID);
|
||||
bool tc = requiretruecolor;
|
||||
if (val)
|
||||
{
|
||||
val->first += tc;
|
||||
val->second += !tc;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto pair = std::make_pair(tc, !tc);
|
||||
info.Insert(ImageID, pair);
|
||||
}
|
||||
}
|
||||
|
||||
void FImageSource::BeginPrecaching()
|
||||
{
|
||||
precacheInfo.Clear();
|
||||
}
|
||||
|
||||
void FImageSource::EndPrecaching()
|
||||
{
|
||||
precacheDataPaletted.Clear();
|
||||
precacheDataRgba.Clear();
|
||||
}
|
||||
|
||||
void FImageSource::RegisterForPrecache(FImageSource *img, bool requiretruecolor)
|
||||
{
|
||||
img->CollectForPrecache(precacheInfo, requiretruecolor);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
typedef FImageSource * (*CreateFunc)(FileReader & file, int lumpnum);
|
||||
|
||||
struct TexCreateInfo
|
||||
{
|
||||
CreateFunc TryCreate;
|
||||
bool checkflat;
|
||||
};
|
||||
|
||||
FImageSource *PNGImage_TryCreate(FileReader &);
|
||||
FImageSource *JPEGImage_TryCreate(FileReader &);
|
||||
FImageSource *DDSImage_TryCreate(FileReader &);
|
||||
FImageSource *PCXImage_TryCreate(FileReader &);
|
||||
FImageSource *TGAImage_TryCreate(FileReader &);
|
||||
FImageSource *ArtImage_TryCreate(FileReader &);
|
||||
FImageSource *StbImage_TryCreate(FileReader &);
|
||||
FImageSource *PNGImage_TryCreate(FileReader &, int lumpnum);
|
||||
FImageSource *JPEGImage_TryCreate(FileReader &, int lumpnum);
|
||||
FImageSource *DDSImage_TryCreate(FileReader &, int lumpnum);
|
||||
FImageSource *PCXImage_TryCreate(FileReader &, int lumpnum);
|
||||
FImageSource *TGAImage_TryCreate(FileReader &, int lumpnum);
|
||||
FImageSource *StbImage_TryCreate(FileReader &, int lumpnum);
|
||||
|
||||
|
||||
// Examines the lump contents to decide what type of texture to create,
|
||||
// and creates the texture.
|
||||
FImageSource * FImageSource::GetImage(const char *name)
|
||||
FImageSource * FImageSource::GetImage(int lumpnum, bool isflat)
|
||||
{
|
||||
static TexCreateInfo CreateInfo[] = {
|
||||
{ PNGImage_TryCreate },
|
||||
{ JPEGImage_TryCreate },
|
||||
{ DDSImage_TryCreate },
|
||||
{ PCXImage_TryCreate },
|
||||
{ StbImage_TryCreate },
|
||||
{ ArtImage_TryCreate },
|
||||
{ nullptr }
|
||||
{ PNGImage_TryCreate, false },
|
||||
{ JPEGImage_TryCreate, false },
|
||||
{ DDSImage_TryCreate, false },
|
||||
{ PCXImage_TryCreate, false },
|
||||
{ StbImage_TryCreate, false },
|
||||
{ TGAImage_TryCreate, false },
|
||||
};
|
||||
|
||||
auto data = fileSystem.OpenFileReader(name);
|
||||
if (!data.isOpen()) return nullptr;
|
||||
if (lumpnum == -1) return nullptr;
|
||||
|
||||
for (size_t i = 0; CreateInfo[i].TryCreate; i++)
|
||||
unsigned size = ImageForLump.Size();
|
||||
if (size <= (unsigned)lumpnum)
|
||||
{
|
||||
auto image = CreateInfo[i].TryCreate(data);
|
||||
if (image != nullptr)
|
||||
// Hires textures can be added dynamically to the end of the lump array, so this must be checked each time.
|
||||
ImageForLump.Resize(lumpnum + 1);
|
||||
for (; size < ImageForLump.Size(); size++) ImageForLump[size] = nullptr;
|
||||
}
|
||||
// An image for this lump already exists. We do not need another one.
|
||||
if (ImageForLump[lumpnum] != nullptr) return ImageForLump[lumpnum];
|
||||
|
||||
auto data = fileSystem.OpenFileReader(lumpnum);
|
||||
if (!data.isOpen())
|
||||
return nullptr;
|
||||
|
||||
for (size_t i = 0; i < countof(CreateInfo); i++)
|
||||
{
|
||||
if (!CreateInfo[i].checkflat || isflat)
|
||||
{
|
||||
image->Name = name;
|
||||
return image;
|
||||
auto image = CreateInfo[i].TryCreate(data, lumpnum);
|
||||
if (image != nullptr)
|
||||
{
|
||||
ImageForLump[lumpnum] = image;
|
||||
return image;
|
||||
}
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
|
|
|
@ -10,6 +10,16 @@
|
|||
class FImageSource;
|
||||
using PrecacheInfo = TMap<int, std::pair<int, int>>;
|
||||
|
||||
// Doom patch format header
|
||||
struct patch_t
|
||||
{
|
||||
int16_t width; // bounding box size
|
||||
int16_t height;
|
||||
int16_t leftoffset; // pixels to the left of origin
|
||||
int16_t topoffset; // pixels below the origin
|
||||
uint32_t columnofs[1]; // only [width] used
|
||||
};
|
||||
|
||||
struct PalettedPixels
|
||||
{
|
||||
friend class FImageSource;
|
||||
|
@ -27,8 +37,11 @@ private:
|
|||
// All it can do is provide raw image data to its users.
|
||||
class FImageSource
|
||||
{
|
||||
friend class FBrightmapTexture;
|
||||
protected:
|
||||
|
||||
static FMemArena ImageArena;
|
||||
static TArray<FImageSource *>ImageForLump;
|
||||
static int NextID;
|
||||
|
||||
int SourceLump;
|
||||
|
@ -36,14 +49,17 @@ protected:
|
|||
int LeftOffset = 0, TopOffset = 0; // Offsets stored in the image.
|
||||
bool bUseGamePalette = false; // true if this is an image without its own color set.
|
||||
int ImageID = -1;
|
||||
FString Name;
|
||||
|
||||
// Internal image creation functions. All external access should go through the cache interface,
|
||||
// so that all code can benefit from future improvements to that.
|
||||
|
||||
virtual TArray<uint8_t> CreatePalettedPixels(int conversion);
|
||||
virtual int CopyPixels(FBitmap *bmp, int conversion); // This will always ignore 'luminance'.
|
||||
int CopyTranslatedPixels(FBitmap *bmp, const PalEntry *remap);
|
||||
|
||||
|
||||
public:
|
||||
|
||||
virtual ~FImageSource() = default;
|
||||
void CopySize(FImageSource &other)
|
||||
{
|
||||
Width = other.Width;
|
||||
|
@ -53,16 +69,30 @@ public:
|
|||
SourceLump = other.SourceLump;
|
||||
}
|
||||
|
||||
// Images are statically allocated and freed in bulk. None of the subclasses may hold any destructible data.
|
||||
void *operator new(size_t block) { return ImageArena.Alloc(block); }
|
||||
void operator delete(void *block) {}
|
||||
|
||||
bool bMasked = true; // Image (might) have holes (Assume true unless proven otherwise!)
|
||||
int8_t bTranslucent = -1; // Image has pixels with a non-0/1 value. (-1 means the user needs to do a real check)
|
||||
|
||||
int GetId() const { return ImageID; }
|
||||
|
||||
// 'noremap0' will only be looked at by FPatchTexture and forwarded by FMultipatchTexture.
|
||||
static FImageSource * GetImage(const char *name);
|
||||
|
||||
virtual void CreatePalettedPixels(uint8_t *destbuffer) = 0;
|
||||
virtual int CopyPixels(FBitmap* bmp, int conversion) = 0; // This will always ignore 'luminance'.
|
||||
// Either returns a reference to the cache, or a newly created item. The return of this has to be considered transient. If you need to store the result, use GetPalettedPixels
|
||||
PalettedPixels GetCachedPalettedPixels(int conversion);
|
||||
|
||||
// tries to get a buffer from the cache. If not available, create a new one. If further references are pending, create a copy.
|
||||
TArray<uint8_t> GetPalettedPixels(int conversion);
|
||||
|
||||
|
||||
// Unlile for paletted images there is no variant here that returns a persistent bitmap, because all users have to process the returned image into another format.
|
||||
FBitmap GetCachedBitmap(const PalEntry *remap, int conversion, int *trans = nullptr);
|
||||
|
||||
static void ClearImages() { ImageArena.FreeAll(); ImageForLump.Clear(); NextID = 0; }
|
||||
static FImageSource * GetImage(int lumpnum, bool checkflat);
|
||||
|
||||
|
||||
|
||||
// Conversion option
|
||||
|
@ -74,6 +104,7 @@ public:
|
|||
};
|
||||
|
||||
FImageSource(int sourcelump = -1) : SourceLump(sourcelump) { ImageID = ++NextID; }
|
||||
virtual ~FImageSource() {}
|
||||
|
||||
int GetWidth() const
|
||||
{
|
||||
|
@ -110,6 +141,11 @@ public:
|
|||
{
|
||||
return bUseGamePalette;
|
||||
}
|
||||
|
||||
virtual void CollectForPrecache(PrecacheInfo &info, bool requiretruecolor);
|
||||
static void BeginPrecaching();
|
||||
static void EndPrecaching();
|
||||
static void RegisterForPrecache(FImageSource *img, bool requiretruecolor);
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -39,24 +39,49 @@
|
|||
|
||||
#include <stdint.h>
|
||||
#include "tarray.h"
|
||||
#include "palentry.h"
|
||||
#include "colormatcher.h"
|
||||
#include "bitmap.h"
|
||||
#include "palutil.h"
|
||||
#include "palettecontainer.h"
|
||||
#include "v_colortables.h"
|
||||
|
||||
namespace ImageHelpers
|
||||
{
|
||||
extern int alphaThreshold;
|
||||
|
||||
// Helpers for creating paletted images.
|
||||
inline uint8_t *GetRemap(bool wantluminance, bool srcisgrayscale = false)
|
||||
{
|
||||
if (wantluminance)
|
||||
{
|
||||
return srcisgrayscale ? GPalette.GrayRamp.Remap : GPalette.GrayscaleMap.Remap;
|
||||
}
|
||||
else
|
||||
{
|
||||
return srcisgrayscale ? GPalette.GrayMap : GPalette.Remap;
|
||||
}
|
||||
}
|
||||
|
||||
inline uint8_t RGBToPalettePrecise(bool wantluminance, int r, int g, int b, int a = 255)
|
||||
{
|
||||
return BestColor((uint32_t*)GPalette.BaseColors, r, g, b);
|
||||
if (wantluminance)
|
||||
{
|
||||
return (uint8_t)Luminance(r, g, b) * a / 255;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ColorMatcher.Pick(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
inline uint8_t RGBToPalette(bool wantluminance, int r, int g, int b, int a = 255)
|
||||
{
|
||||
return a < alphaThreshold? 255 : RGB256k.RGB[r >> 2][g >> 2][b >> 2];
|
||||
if (wantluminance)
|
||||
{
|
||||
// This is the same formula the OpenGL renderer uses for grayscale textures with an alpha channel.
|
||||
return (uint8_t)(Luminance(r, g, b) * a / 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
return a < 128? 0 : RGB256k.RGB[r >> 2][g >> 2][b >> 2];
|
||||
}
|
||||
}
|
||||
|
||||
inline uint8_t RGBToPalette(bool wantluminance, PalEntry pe, bool hasalpha = true)
|
||||
|
|
|
@ -71,20 +71,7 @@ FImageTexture::FImageTexture(FImageSource *img, const char *name)
|
|||
|
||||
FBitmap FImageTexture::GetBgraBitmap(const PalEntry *p, int *trans)
|
||||
{
|
||||
FBitmap bmp;
|
||||
bmp.Create(Size.x, Size.y);
|
||||
if (p == nullptr)
|
||||
{
|
||||
mImage->CopyPixels(&bmp, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// For different base palettes the image needs to be downconverted.
|
||||
TArray<uint8_t> ppix(Size.x * Size.y, true);
|
||||
mImage->CreatePalettedPixels(ppix.Data());
|
||||
bmp.CopyPixelData(0, 0, ppix.Data(), Size.x, Size.y, Size.y, 1, 0, p);
|
||||
}
|
||||
return bmp;
|
||||
return mImage->GetCachedBitmap(p, FImageSource::normal, trans);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
@ -95,6 +82,7 @@ FBitmap FImageTexture::GetBgraBitmap(const PalEntry *p, int *trans)
|
|||
|
||||
void FImageTexture::Create8BitPixels(uint8_t* buffer)
|
||||
{
|
||||
ImageHelpers::alphaThreshold = alphaThreshold;
|
||||
return mImage->CreatePalettedPixels(buffer);
|
||||
//ImageHelpers::alphaThreshold = alphaThreshold;
|
||||
auto buf = mImage->GetPalettedPixels(FImageSource::normal);
|
||||
memcpy(buffer, buf.Data(), buf.Size());
|
||||
}
|
||||
|
|
|
@ -56,7 +56,9 @@ FTexture *CreateBrightmapTexture(FImageSource*);
|
|||
// and creates the texture.
|
||||
FTexture * FTexture::CreateTexture(const char *name)
|
||||
{
|
||||
auto image = FImageSource::GetImage(name);
|
||||
int lump = fileSystem.FindFile(name);
|
||||
if (lump < 0) return nullptr;
|
||||
auto image = FImageSource::GetImage(lump, false);
|
||||
if (image != nullptr)
|
||||
{
|
||||
FTexture *tex = new FImageTexture(image);
|
||||
|
|
Loading…
Reference in a new issue