raze-gles/source/core
Christoph Oelckers 266364fc2e - properly implement texture offsets 2020-05-24 13:26:45 +02:00
..
2d - properly implement texture offsets 2020-05-24 13:26:45 +02:00
console - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
fonts - properly implement texture offsets 2020-05-24 13:26:45 +02:00
input - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
menu - split up textures.h. 2020-05-24 07:58:56 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
rendering - more trivial adjustments. 2020-05-24 00:38:10 +02:00
textures - properly implement texture offsets 2020-05-24 13:26:45 +02:00
utility - m_png.cpp is common. 2020-04-12 08:30:42 +02:00
animlib.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
animlib.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gameconfigfile.cpp - added missing game specific autoload handler. 2020-05-22 01:24:40 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
gamecontrol.h - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
gamecvars.cpp - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
gamecvars.h SW: Allow sector object interpolations to be disabled for debugging. 2020-05-22 16:43:34 +02:00
gamestate.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
i_specialpaths.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
initfs.cpp - made some tweaks to the anti-z-fighting code in Polymost. 2020-05-22 16:27:45 +02:00
inputstate.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
inputstate.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
mapinfo.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ns.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotemgr.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotes.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
raze_music.cpp - fixed compilation of Linux target 2020-05-23 17:17:55 +03:00
raze_music.h - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
raze_sound.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
raze_sound.h - added a first bunch of ZScript code. 2020-05-23 22:43:01 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - properly implement texture offsets 2020-05-24 13:26:45 +02:00
savegamehelp.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
screenshot.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
searchpaths.cpp - fix loading of CRC cache if file does not exist. 2020-04-16 00:01:13 +02:00
secrets.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
st_start.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statistics.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
texturemanager.h - fixed compilation. 2020-05-23 22:43:04 +02:00
version.h - bump save versions for SW following the massive amount of changes. 2020-05-20 14:43:03 +02:00