mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- split up textures.h.
This commit is contained in:
parent
da26d1cec4
commit
498b19873d
10 changed files with 356 additions and 368 deletions
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@ -28,7 +28,7 @@ static_assert('\xff' == 255, "Char must be unsigned!");
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#include "pragmas.h"
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#include "textures.h"
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#include "buildtiles.h"
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#include "c_cvars.h"
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#include "cmdlib.h"
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@ -13,7 +13,7 @@
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#include "common.h"
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#include "mdsprite.h" // md3model_t
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#include "textures.h"
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#include "buildtiles.h"
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#include "bitmap.h"
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#include "m_argv.h"
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#include "gamecontrol.h"
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@ -11,7 +11,7 @@ Ken Silverman's official web site: http://www.advsys.net/ken
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#include "mdsprite.h"
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#include "polymost.h"
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#include "files.h"
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#include "textures.h"
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#include "buildtiles.h"
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#include "bitmap.h"
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#include "../../glbackend/glbackend.h"
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#include "c_cvars.h"
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@ -41,6 +41,7 @@
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#include "v_draw.h"
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#include "glbackend/glbackend.h"
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#include "palettecontainer.h"
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#include "buildtiles.h"
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#include "fontinternals.h"
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@ -116,8 +117,6 @@ FHexFontChar::FHexFontChar (uint8_t *sourcedata, int swidth, int width, int heig
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SourceWidth = swidth;
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Size.x = width;
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Size.y = height;
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PicAnim.xofs = 0;
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PicAnim.yofs = 0;
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}
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//==========================================================================
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@ -42,6 +42,7 @@
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#include "imagehelpers.h"
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#include "filesystem.h"
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#include "colormatcher.h"
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#include "buildtiles.h"
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#include "fontinternals.h"
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@ -48,6 +48,7 @@
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#include "optionmenuitems.h"
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#include "i_soundfont.h"
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#include "zstring.h"
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#include "buildtiles.h"
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#include <zmusic.h>
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// Menu-relevant content that gets filled in by scripts. This will get processed after the game has loaded.
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@ -35,7 +35,7 @@
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#include "files.h"
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#include "zstring.h"
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#include "textures.h"
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#include "buildtiles.h"
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#include "image.h"
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#include "baselayer.h"
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@ -43,6 +43,7 @@
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#include "m_crc32.h"
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#include "build.h"
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#include "gamecontrol.h"
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#include "palettecontainer.h"
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enum
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{
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@ -85,6 +86,7 @@ FBitmap FTileTexture::GetBgraBitmap(const PalEntry* remap, int* ptrans)
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TArray<uint8_t> buffer;
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bmp.Create(Size.x, Size.y);
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const uint8_t* ppix = Get8BitPixels();
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if (!remap) remap = GPalette.BaseColors; // no remap was passed but this code needs a color table, so use the base.
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if (!ppix)
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{
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// This is needed for tiles with a palette remap.
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346
source/core/textures/buildtiles.h
Normal file
346
source/core/textures/buildtiles.h
Normal file
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@ -0,0 +1,346 @@
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#pragma once
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#include "textures.h"
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class FTileTexture : public FTexture
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{
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public:
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FTileTexture()
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{
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useType = Art;
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}
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void SetName(const char* name) { Name = name; }
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FBitmap GetBgraBitmap(const PalEntry* remap, int* ptrans) override;
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void Create8BitPixels(uint8_t* buffer) override;
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};
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//==========================================================================
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//
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// A tile coming from an ART file.
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//
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//==========================================================================
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class FArtTile : public FTileTexture
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{
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const TArray<uint8_t>& RawPixels;
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const uint32_t Offset;
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public:
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FArtTile(const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int picanm)
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: RawPixels(backingstore), Offset(offset)
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{
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SetSize(width, height);
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PicAnim = tileConvertAnimFormat(picanm);
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}
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const uint8_t* Get8BitPixels() override
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{
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return RawPixels.Data() ? RawPixels.Data() + Offset : nullptr;
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}
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};
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//==========================================================================
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//
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// A tile with its own pixel buffer
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//
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//==========================================================================
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class FLooseTile : public FTileTexture
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{
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TArray<uint8_t> RawPixels;
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public:
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FLooseTile(TArray<uint8_t> &store, int width, int height)
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{
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useType = Art; // Whatever this was before - now it's a tile!
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RawPixels = std::move(store);
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SetSize(width, height);
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}
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const uint8_t* Get8BitPixels() override
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{
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return RawPixels.Data();
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}
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};
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//==========================================================================
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//
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// A non-existent tile
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//
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//==========================================================================
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class FDummyTile : public FTileTexture
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{
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public:
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FDummyTile(int width, int height)
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{
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useType = Art;
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SetSize(width, height);
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}
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const uint8_t* Get8BitPixels() override
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{
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return NULL;
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}
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};
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//==========================================================================
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//
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// A tile with a writable surface
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//
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//==========================================================================
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class FWritableTile : public FTileTexture
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{
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protected:
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TArray<uint8_t> buffer;
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public:
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FWritableTile()
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{
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useType = Writable;
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}
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const uint8_t* Get8BitPixels() override
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{
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return buffer.Data();
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}
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uint8_t* GetWritableBuffer() override
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{
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// Todo: Invalidate all hardware textures depending on this.
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return buffer.Data();
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}
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bool Resize(int w, int h)
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{
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if (w <= 0 || h <= 0)
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{
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buffer.Reset();
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return false;
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}
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else
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{
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SetSize(w, h);
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buffer.Resize(w * h);
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return true;
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}
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}
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};
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//==========================================================================
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//
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// A tile with a writable surface
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//
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//==========================================================================
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class FRestorableTile : public FWritableTile
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{
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FTexture* Base;
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public:
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FRestorableTile(FTexture* base)
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{
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useType = Restorable;
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Base = base;
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CopySize(base);
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Resize(GetWidth(), GetHeight());
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Reload();
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}
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void Reload() override
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{
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Base->Create8BitPixels(buffer.Data());
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}
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};
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//==========================================================================
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//
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// One ART file.
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//
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//==========================================================================
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struct BuildArtFile
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{
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FString filename;
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TArray<uint8_t> RawData;
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BuildArtFile() = default;
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BuildArtFile(const BuildArtFile&) = delete;
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BuildArtFile& operator=(const BuildArtFile&) = delete;
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BuildArtFile(const BuildArtFile&& other)
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{
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filename = std::move(other.filename);
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RawData = std::move(other.RawData);
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}
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BuildArtFile& operator=(const BuildArtFile&& other)
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{
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filename = std::move(other.filename);
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RawData = std::move(other.RawData);
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return *this;
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}
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};
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//==========================================================================
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//
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// THe tile container
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//
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//==========================================================================
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struct BuildTiles
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{
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FTexture* Placeholder;
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TDeletingArray<BuildArtFile*> ArtFiles;
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TDeletingArray<BuildArtFile*> PerMapArtFiles;
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TDeletingArray<FTexture*> AllTiles; // This is for deleting tiles when shutting down.
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TDeletingArray<FTexture*> AllMapTiles; // Same for map tiles;
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FTexture* tiles[MAXTILES];
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FTexture* tilesbak[MAXTILES];
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TMap<FString, FTexture*> textures;
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TArray<FString> addedArt;
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BuildTiles()
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{
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Placeholder = new FDummyTile(0, 0);
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for (auto& tile : tiles) tile = Placeholder;
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for (auto& tile : tilesbak) tile = Placeholder;
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}
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~BuildTiles()
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{
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CloseAll();
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}
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void CloseAll();
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FTexture* GetTexture(const char* path);
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void AddTile(int tilenum, FTexture* tex, bool permap = false);
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void AddTiles(int firsttile, TArray<uint8_t>& store, bool permap);
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void AddFile(BuildArtFile* bfd, bool permap)
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{
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if (!permap) ArtFiles.Push(bfd);
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else PerMapArtFiles.Push(bfd);
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}
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int FindFile(const FString& filename)
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{
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return ArtFiles.FindEx([filename](const BuildArtFile* element) { return filename.CompareNoCase(element->filename) == 0; });
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}
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int LoadArtFile(const char* file, bool mapart = false, int firsttile = -1);
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void CloseAllMapArt();
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void LoadArtSet(const char* filename);
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void AddArt(TArray<FString>& art)
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{
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addedArt = std::move(art);
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}
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FTexture* ValidateCustomTile(int tilenum, int type);
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int32_t artLoadFiles(const char* filename);
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uint8_t* tileMakeWritable(int num);
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uint8_t* tileCreate(int tilenum, int width, int height);
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void tileSetExternal(int tilenum, int width, int height, uint8_t* data);
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int findUnusedTile(void);
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int tileCreateRotated(int owner);
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void ClearTextureCache(bool artonly = false);
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void InvalidateTile(int num);
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void MakeCanvas(int tilenum, int width, int height);
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};
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int tileGetCRC32(int tileNum);
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int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istexture);
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void tileCopy(int tile, int tempsource, int temppal, int xoffset, int yoffset, int flags);
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void tileSetDummy(int tile, int width, int height);
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void tileDelete(int tile);
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void tileRemoveReplacement(int tile);
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bool tileLoad(int tileNum);
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void artClearMapArt(void);
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void artSetupMapArt(const char* filename);
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void tileSetAnim(int tile, const picanm_t& anm);
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int tileSetHightileReplacement(int picnum, int palnum, const char *filen, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags);
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int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags );
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int tileDeleteReplacement(int picnum, int palnum);
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void tileCopySection(int tilenum1, int sx1, int sy1, int xsiz, int ysiz, int tilenum2, int sx2, int sy2);
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extern BuildTiles TileFiles;
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inline bool tileCheck(int num)
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{
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auto tex = TileFiles.tiles[num];
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return tex->GetWidth() > 0 && tex->GetHeight() > 0;
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}
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inline const uint8_t* tilePtr(int num)
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{
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auto tex = TileFiles.tiles[num];
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auto p = tex->Get8BitPixels();
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if (p) return p;
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return tex->CachedPixels.Data();
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}
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inline uint8_t* tileData(int num)
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{
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auto tex = TileFiles.tiles[num];
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return tex->GetWritableBuffer();
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}
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// Some hacks to allow accessing the no longer existing arrays as if they still were arrays to avoid changing hundreds of lines of code.
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struct TileSiz
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{
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const vec2_16_t &operator[](size_t index)
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{
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assert(index < MAXTILES);
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return TileFiles.tiles[index]->GetSize();
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}
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};
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extern TileSiz tilesiz;
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struct PicAnm
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{
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picanm_t& operator[](size_t index)
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{
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assert(index < MAXTILES);
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return TileFiles.tiles[index]->GetAnim();
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}
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};
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extern PicAnm picanm;
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// Helpers to read the refactored tilesiz array.
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inline int tileWidth(int num)
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{
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return tilesiz[num].x;
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}
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inline int tileHeight(int num)
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{
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return tilesiz[num].y;
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}
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inline int widthBits(int num)
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{
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int w = tileWidth(num);
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int j = 15;
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while ((j > 1) && ((1 << j) > w))
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j--;
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return j;
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}
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inline int heightBits(int num)
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{
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int w = tileHeight(num);
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int j = 15;
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while ((j > 1) && ((1 << j) > w))
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j--;
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return j;
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}
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inline rottile_t& RotTile(int tile)
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{
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assert(tile < MAXTILES);
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return TileFiles.tiles[tile]->GetRotTile();
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}
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inline void tileInvalidate(int16_t tilenume, int32_t, int32_t)
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{
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TileFiles.InvalidateTile(tilenume);
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}
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@ -231,7 +231,6 @@ public:
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int GetDisplayWidth() const { return Size.x; }
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int GetDisplayHeight() const { return Size.y; }
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const vec2_16_t &GetSize() const { return Size; }
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const uint8_t& GetPicSize() const { return PicSize; }
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int GetLeftOffset() const { return PicAnim.xofs; }
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int GetTopOffset() const { return PicAnim.yofs; }
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picanm_t& GetAnim() { return PicAnim; } // This must be modifiable. There's quite a bit of code messing around with the flags in here.
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@ -273,30 +272,13 @@ protected:
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Size.y = BaseTexture->GetHeight();
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PicAnim.xofs = BaseTexture->PicAnim.xofs;
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PicAnim.yofs = BaseTexture->PicAnim.yofs;
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UpdatePicSize();
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}
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void SetSize(int w, int h)
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{
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Size = { int16_t(w), int16_t(h) };
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UpdatePicSize();
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}
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void UpdatePicSize()
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{
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int j = 15;
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while ((j > 1) && ((1 << j) > Size.x))
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j--;
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PicSize = j;
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j = 15;
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while ((j > 1) && ((1 << j) > Size.y))
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j--;
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PicSize |= j << 4;
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}
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FString Name;
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union
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{
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@ -307,7 +289,6 @@ protected:
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uint8_t bMasked = true; // Texture (might) have holes
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int8_t bTranslucent = -1; // Does this texture have an active alpha channel?
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bool skyColorDone = false;
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uint8_t PicSize = 0; // A special piece of Build weirdness.
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UseType useType = Image;
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PalEntry FloorSkyColor;
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PalEntry CeilingSkyColor;
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@ -347,348 +328,6 @@ public:
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friend struct FCanvasTextureInfo;
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};
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class FTileTexture : public FTexture
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{
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public:
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FTileTexture()
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{
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useType = Art;
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}
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void SetName(const char* name) { Name = name; }
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FBitmap GetBgraBitmap(const PalEntry* remap, int* ptrans) override;
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void Create8BitPixels(uint8_t* buffer) override;
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};
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//==========================================================================
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//
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// A tile coming from an ART file.
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//
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//==========================================================================
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|
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class FArtTile : public FTileTexture
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{
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const TArray<uint8_t>& RawPixels;
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const uint32_t Offset;
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public:
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FArtTile(const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int picanm)
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: RawPixels(backingstore), Offset(offset)
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{
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SetSize(width, height);
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PicAnim = tileConvertAnimFormat(picanm);
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}
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const uint8_t* Get8BitPixels() override
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{
|
||||
return RawPixels.Data() ? RawPixels.Data() + Offset : nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A tile with its own pixel buffer
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FLooseTile : public FTileTexture
|
||||
{
|
||||
TArray<uint8_t> RawPixels;
|
||||
public:
|
||||
FLooseTile(TArray<uint8_t> &store, int width, int height)
|
||||
{
|
||||
useType = Art; // Whatever this was before - now it's a tile!
|
||||
RawPixels = std::move(store);
|
||||
SetSize(width, height);
|
||||
}
|
||||
|
||||
const uint8_t* Get8BitPixels() override
|
||||
{
|
||||
return RawPixels.Data();
|
||||
}
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A non-existent tile
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FDummyTile : public FTileTexture
|
||||
{
|
||||
public:
|
||||
FDummyTile(int width, int height)
|
||||
{
|
||||
useType = Art;
|
||||
SetSize(width, height);
|
||||
}
|
||||
|
||||
const uint8_t* Get8BitPixels() override
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A tile with a writable surface
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FWritableTile : public FTileTexture
|
||||
{
|
||||
protected:
|
||||
TArray<uint8_t> buffer;
|
||||
|
||||
public:
|
||||
FWritableTile()
|
||||
{
|
||||
useType = Writable;
|
||||
}
|
||||
|
||||
const uint8_t* Get8BitPixels() override
|
||||
{
|
||||
return buffer.Data();
|
||||
}
|
||||
|
||||
uint8_t* GetWritableBuffer() override
|
||||
{
|
||||
// Todo: Invalidate all hardware textures depending on this.
|
||||
return buffer.Data();
|
||||
}
|
||||
|
||||
bool Resize(int w, int h)
|
||||
{
|
||||
if (w <= 0 || h <= 0)
|
||||
{
|
||||
buffer.Reset();
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetSize(w, h);
|
||||
buffer.Resize(w * h);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A tile with a writable surface
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FRestorableTile : public FWritableTile
|
||||
{
|
||||
FTexture* Base;
|
||||
|
||||
public:
|
||||
FRestorableTile(FTexture* base)
|
||||
{
|
||||
useType = Restorable;
|
||||
Base = base;
|
||||
CopySize(base);
|
||||
Resize(GetWidth(), GetHeight());
|
||||
Reload();
|
||||
}
|
||||
|
||||
void Reload() override
|
||||
{
|
||||
Base->Create8BitPixels(buffer.Data());
|
||||
}
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// One ART file.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
struct BuildArtFile
|
||||
{
|
||||
FString filename;
|
||||
TArray<uint8_t> RawData;
|
||||
|
||||
BuildArtFile() = default;
|
||||
BuildArtFile(const BuildArtFile&) = delete;
|
||||
BuildArtFile& operator=(const BuildArtFile&) = delete;
|
||||
BuildArtFile(const BuildArtFile&& other)
|
||||
{
|
||||
filename = std::move(other.filename);
|
||||
RawData = std::move(other.RawData);
|
||||
}
|
||||
|
||||
BuildArtFile& operator=(const BuildArtFile&& other)
|
||||
{
|
||||
filename = std::move(other.filename);
|
||||
RawData = std::move(other.RawData);
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// THe tile container
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
struct BuildTiles
|
||||
{
|
||||
FTexture* Placeholder;
|
||||
TDeletingArray<BuildArtFile*> ArtFiles;
|
||||
TDeletingArray<BuildArtFile*> PerMapArtFiles;
|
||||
TDeletingArray<FTexture*> AllTiles; // This is for deleting tiles when shutting down.
|
||||
TDeletingArray<FTexture*> AllMapTiles; // Same for map tiles;
|
||||
FTexture* tiles[MAXTILES];
|
||||
FTexture* tilesbak[MAXTILES];
|
||||
TMap<FString, FTexture*> textures;
|
||||
TArray<FString> addedArt;
|
||||
|
||||
BuildTiles()
|
||||
{
|
||||
Placeholder = new FDummyTile(0, 0);
|
||||
for (auto& tile : tiles) tile = Placeholder;
|
||||
for (auto& tile : tilesbak) tile = Placeholder;
|
||||
}
|
||||
~BuildTiles()
|
||||
{
|
||||
CloseAll();
|
||||
}
|
||||
|
||||
void CloseAll();
|
||||
FTexture* GetTexture(const char* path);
|
||||
|
||||
void AddTile(int tilenum, FTexture* tex, bool permap = false);
|
||||
|
||||
void AddTiles(int firsttile, TArray<uint8_t>& store, bool permap);
|
||||
|
||||
void AddFile(BuildArtFile* bfd, bool permap)
|
||||
{
|
||||
if (!permap) ArtFiles.Push(bfd);
|
||||
else PerMapArtFiles.Push(bfd);
|
||||
}
|
||||
int FindFile(const FString& filename)
|
||||
{
|
||||
return ArtFiles.FindEx([filename](const BuildArtFile* element) { return filename.CompareNoCase(element->filename) == 0; });
|
||||
}
|
||||
int LoadArtFile(const char* file, bool mapart = false, int firsttile = -1);
|
||||
void CloseAllMapArt();
|
||||
void LoadArtSet(const char* filename);
|
||||
void AddArt(TArray<FString>& art)
|
||||
{
|
||||
addedArt = std::move(art);
|
||||
}
|
||||
FTexture* ValidateCustomTile(int tilenum, int type);
|
||||
int32_t artLoadFiles(const char* filename);
|
||||
uint8_t* tileMakeWritable(int num);
|
||||
uint8_t* tileCreate(int tilenum, int width, int height);
|
||||
void tileSetExternal(int tilenum, int width, int height, uint8_t* data);
|
||||
int findUnusedTile(void);
|
||||
int tileCreateRotated(int owner);
|
||||
void ClearTextureCache(bool artonly = false);
|
||||
void InvalidateTile(int num);
|
||||
void MakeCanvas(int tilenum, int width, int height);
|
||||
};
|
||||
|
||||
int tileGetCRC32(int tileNum);
|
||||
int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istexture);
|
||||
void tileCopy(int tile, int tempsource, int temppal, int xoffset, int yoffset, int flags);
|
||||
void tileSetDummy(int tile, int width, int height);
|
||||
void tileDelete(int tile);
|
||||
void tileRemoveReplacement(int tile);
|
||||
bool tileLoad(int tileNum);
|
||||
void artClearMapArt(void);
|
||||
void artSetupMapArt(const char* filename);
|
||||
void tileSetAnim(int tile, const picanm_t& anm);
|
||||
int tileSetHightileReplacement(int picnum, int palnum, const char *filen, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags);
|
||||
int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags );
|
||||
int tileDeleteReplacement(int picnum, int palnum);
|
||||
void tileCopySection(int tilenum1, int sx1, int sy1, int xsiz, int ysiz, int tilenum2, int sx2, int sy2);
|
||||
|
||||
extern BuildTiles TileFiles;
|
||||
inline bool tileCheck(int num)
|
||||
{
|
||||
auto tex = TileFiles.tiles[num];
|
||||
return tex->GetWidth() > 0 && tex->GetHeight() > 0;
|
||||
}
|
||||
|
||||
inline const uint8_t* tilePtr(int num)
|
||||
{
|
||||
auto tex = TileFiles.tiles[num];
|
||||
auto p = tex->Get8BitPixels();
|
||||
if (p) return p;
|
||||
return tex->CachedPixels.Data();
|
||||
}
|
||||
|
||||
inline uint8_t* tileData(int num)
|
||||
{
|
||||
auto tex = TileFiles.tiles[num];
|
||||
return tex->GetWritableBuffer();
|
||||
}
|
||||
|
||||
// Some hacks to allow accessing the no longer existing arrays as if they still were arrays to avoid changing hundreds of lines of code.
|
||||
struct TileSiz
|
||||
{
|
||||
const vec2_16_t &operator[](size_t index)
|
||||
{
|
||||
assert(index < MAXTILES);
|
||||
return TileFiles.tiles[index]->GetSize();
|
||||
}
|
||||
};
|
||||
extern TileSiz tilesiz;
|
||||
|
||||
struct PicAnm
|
||||
{
|
||||
picanm_t& operator[](size_t index)
|
||||
{
|
||||
assert(index < MAXTILES);
|
||||
return TileFiles.tiles[index]->GetAnim();
|
||||
}
|
||||
};
|
||||
extern PicAnm picanm;
|
||||
|
||||
// Helpers to read the refactored tilesiz array.
|
||||
inline int tileWidth(int num)
|
||||
{
|
||||
return tilesiz[num].x;
|
||||
}
|
||||
|
||||
inline int tileHeight(int num)
|
||||
{
|
||||
return tilesiz[num].y;
|
||||
}
|
||||
|
||||
inline int widthBits(int num)
|
||||
{
|
||||
int w = tileWidth(num);
|
||||
int j = 15;
|
||||
|
||||
while ((j > 1) && ((1 << j) > w))
|
||||
j--;
|
||||
return j;
|
||||
}
|
||||
|
||||
inline int heightBits(int num)
|
||||
{
|
||||
int w = tileHeight(num);
|
||||
int j = 15;
|
||||
|
||||
while ((j > 1) && ((1 << j) > w))
|
||||
j--;
|
||||
return j;
|
||||
}
|
||||
|
||||
inline rottile_t& RotTile(int tile)
|
||||
{
|
||||
assert(tile < MAXTILES);
|
||||
return TileFiles.tiles[tile]->GetRotTile();
|
||||
}
|
||||
|
||||
|
||||
inline void tileInvalidate(int16_t tilenume, int32_t, int32_t)
|
||||
{
|
||||
TileFiles.InvalidateTile(tilenume);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "cd.h"
|
||||
#include "map.h"
|
||||
#include "sound.h"
|
||||
#include "textures.h"
|
||||
#include "buildtiles.h"
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
|
Loading…
Reference in a new issue