Commit Graph

2580 Commits

Author SHA1 Message Date
helixhorned 41921e728c Polymost: don't attempt to draw sprite with void tile, preventing div-by-0s later
git-svn-id: https://svn.eduke32.com/eduke32@2760 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:36 +00:00
helixhorned 84cb4fd6ca Mapster32: draw a wall blue if its squared length exceeds INT_MAX (not UINT_MAX)
git-svn-id: https://svn.eduke32.com/eduke32@2759 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:34 +00:00
helixhorned 4353170b47 Fix a div by zero in polymost_internal_nonparallaxed.
git-svn-id: https://svn.eduke32.com/eduke32@2758 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:31 +00:00
helixhorned 8d8196993b Mapster32: fix a div by zero when drawing tile info for void tile in 3D mode.
This was exposed by Clang with -ftrapv, which apparently also traps those.

git-svn-id: https://svn.eduke32.com/eduke32@2757 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:28 +00:00
helixhorned f2789ab90f Lunatic translator: fix dangling else and add a test file, tweak warnings
git-svn-id: https://svn.eduke32.com/eduke32@2756 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:26 +00:00
helixhorned ec56b8e2d9 build/Makefile: Always compile a-c.o with -O2 and without -fcatch-undefined-behavior
This is to not slow down the core drawing functions too much in debugging builds
and mimics the way things are on x86.

git-svn-id: https://svn.eduke32.com/eduke32@2755 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:23 +00:00
helixhorned ad908070a7 a.m32: new state "collect_ceilsky_sectors" collecting parallaxed ceilings.
git-svn-id: https://svn.eduke32.com/eduke32@2754 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:20 +00:00
helixhorned 88d7a77fdc Mapster32: disallow joining non-adjacent sectors when expert mode is disabled.
git-svn-id: https://svn.eduke32.com/eduke32@2753 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:15 +00:00
helixhorned d8721f743e Factor out r2726' kopen4load checks into testkopen, closing opened files.
git-svn-id: https://svn.eduke32.com/eduke32@2752 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-11 20:35:47 +00:00
helixhorned e57a8715fc CON: warn on out-of-range hex literals and ignored redefines with different values
git-svn-id: https://svn.eduke32.com/eduke32@2751 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:27 +00:00
helixhorned c3955f7462 CON parser/runtime: two bound tweaks, defer setting insptr in (load)actor.
git-svn-id: https://svn.eduke32.com/eduke32@2750 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:24 +00:00
helixhorned c2c8b00a78 Lunatic translator: define, include, fix "music" parsing, ...
git-svn-id: https://svn.eduke32.com/eduke32@2749 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:21 +00:00
helixhorned 5531888c8b Lunatic: take a stab at semantic actions; tweaks
git-svn-id: https://svn.eduke32.com/eduke32@2748 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:18 +00:00
helixhorned 59df76f0b6 Lunatic: actors
git-svn-id: https://svn.eduke32.com/eduke32@2747 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:15 +00:00
helixhorned 90b169d8c8 Lunatic: in event interface, pass actor, player, dist.
git-svn-id: https://svn.eduke32.com/eduke32@2746 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:10 +00:00
helixhorned 0ac242293b gameexec.c: factor out stuff, make code more readable overall.
git-svn-id: https://svn.eduke32.com/eduke32@2745 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-07 17:38:01 +00:00
helixhorned 2ddd6df14a Classic: don't attempt drawing sprites with (cstat&48) == 48 that aren't voxels.
Bang! One more invalid internals exposure squashed. Maybe one day we'll be able
to call EDuke32 "stable"...

Actually the offending sprite IS drawn as face sprite with shade 32 and xrepeat
and yrepeat 255 for the convenience of the CON coder who will have to debug it.

git-svn-id: https://svn.eduke32.com/eduke32@2744 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-07 17:37:57 +00:00
terminx 169587b5b4 Fix MSVC build error caused by the use of a C99 feature (that should have been added to the compiler about 13 years ago)
git-svn-id: https://svn.eduke32.com/eduke32@2743 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-07 02:59:24 +00:00
helixhorned f9077dc9cd Silence "number greater than INT32_MAX converted to a negative one" warning.
Literals written out as if they were unsigned and having the highest-order
bit set are all too ubiquitous, like hitscan masks for example.

git-svn-id: https://svn.eduke32.com/eduke32@2742 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-06 22:03:35 +00:00
helixhorned 9e5696a486 TROR/classic: same fix as r2739, intersecting case.
git-svn-id: https://svn.eduke32.com/eduke32@2741 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-06 22:03:32 +00:00
helixhorned cf429d0e76 engine.c: cleanup / readability tweaks
git-svn-id: https://svn.eduke32.com/eduke32@2740 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-05 22:21:26 +00:00
helixhorned 2fa7ccf9dd TROR/classic: fix a certain class of underdraw glitches.
Those were happening when wall drawing in an upper/lower layer "closed" too
much of the "curtain" (umost/dmost) for subsequent drawing in that portal.
Example: looking down the sewer manhole at the beginning of Retaliation will
now render without HOM.

git-svn-id: https://svn.eduke32.com/eduke32@2739 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-05 22:21:22 +00:00
terminx 9f40f84cbe This probably fixes the music breakage caused by r2727.
git-svn-id: https://svn.eduke32.com/eduke32@2738 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-04 22:01:45 +00:00
helixhorned 3fbf46ce3a net: do strtok on a duplicated string containing the address in Net_Connect().
Also,
 - don't strip const when passing the char ptr to it and a couple more
   instances in game.c
 - use g_netPort when -connect parameter doesn't have a port suffix (":XXXX"),
   so that e.g.
    eduke32 -port 1700 -connect localhost
   is the same as
    eduke32 -connect localhost:1700
   (-port must come before -connect, unfortunately.)

git-svn-id: https://svn.eduke32.com/eduke32@2737 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:41 +00:00
helixhorned 9b40534c8f net: second part of buffer overflow check correction.
This was supposed to go into the last commit, but I did
 git commit --amend
without adding the changes to the index. Now I'm too lazy to sort
things out.

git-svn-id: https://svn.eduke32.com/eduke32@2736 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:39 +00:00
helixhorned 18eba11657 net: correct packet buffer overflow checks.
The GAMESTATE one has to be carried out twice, first on the data from
xd3_encode_memory, and then with the compressed data (because it might have
increased in size, though this is very unlikely).  The MOVE check is
similar, though there, failure of the first check implies corrupt memory
(which is why we're Bassert'ing that condition).

Currently, the overflow on GAMESTATE sending happens when switching to a
different map.

git-svn-id: https://svn.eduke32.com/eduke32@2735 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:36 +00:00
helixhorned 8ffb35add0 net: remove (char *) casts where they amount to no-ops.
git-svn-id: https://svn.eduke32.com/eduke32@2734 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:34 +00:00
helixhorned 2df94e8bc7 Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
git-svn-id: https://svn.eduke32.com/eduke32@2733 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:32 +00:00
helixhorned 1404174584 Revert a change in xdelta3.c done in r2683.
git-svn-id: https://svn.eduke32.com/eduke32@2732 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:29 +00:00
helixhorned 56114a608d net: eliminate ptr->byte idx conversion of action/move/ai in t_data.
These are element indices for a while now.  Also eliminate some dead
code afterwards.

git-svn-id: https://svn.eduke32.com/eduke32@2731 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:26 +00:00
helixhorned 6fc99bcdf3 Bump BYTEVERSION, correct actor_t size on x64, add assert(sizeof(actor_t)==128).
r2727 made old savegames incompatible, as an array with MAXVOLUMES*MAXLEVELS
is saved in Gv_WriteSave().

git-svn-id: https://svn.eduke32.com/eduke32@2730 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:23 +00:00
hendricks266 3a3284e2a3 Prevent the reserved cheats from displaying a finished time and from clobbering personal map time records.
git-svn-id: https://svn.eduke32.com/eduke32@2729 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:12:44 +00:00
hendricks266 d3a3c74112 Massive menu input control revamp/cleanup/factor. (added: input.[ch])
New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard.

On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch])

Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel.

I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed.

In addition, "Press any key or button to continue" now truly means what it says.

As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change.

A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick.

git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
hendricks266 f9713011f4 Bump MAXLEVELS to 64, per user request.
git-svn-id: https://svn.eduke32.com/eduke32@2727 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:10:08 +00:00
hendricks266 67ed6945fd The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
NAM and Napalm can now share their con, def, and rts files if the one for their respective game is not present because the con and rts files are identical.

Also, decapitalize two string literals missed in r2540.

git-svn-id: https://svn.eduke32.com/eduke32@2726 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:09:33 +00:00
hendricks266 19d9d0a71e Incorporate some use of Bfflush(NULL) in hopes to alleviate Wii configuration saving concerns.
git-svn-id: https://svn.eduke32.com/eduke32@2725 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:08:27 +00:00
helixhorned 59fa419506 Lunatic: pack actor/move parameters into t_data, which is enlarged to 14 elements.
(LUNATIC build only.)
Also, a minor problem is identified.  sizeof(actor_t) is 124 on 64-bit platforms,
while the expected size is 128 bytes.  This needs to be corrected whenever the
next savegame version bump happens.

git-svn-id: https://svn.eduke32.com/eduke32@2724 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 15:46:08 +00:00
helixhorned 39261018b4 In G_GameExit, rename arg 't' to 'msg' for (slightly) easier grepping of t_data etc.
git-svn-id: https://svn.eduke32.com/eduke32@2723 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 15:46:05 +00:00
helixhorned b3a6b0a93b Lunatic: one const char * --> char *, since we alloc/free it.
git-svn-id: https://svn.eduke32.com/eduke32@2722 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 15:46:02 +00:00
helixhorned ae15643a73 Rename LUNATIC_ENABLE macro to just LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@2721 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 15:45:59 +00:00
terminx f3c009b146 Replace a couple uses of S_IREAD with our platform-aware BS_IREAD
git-svn-id: https://svn.eduke32.com/eduke32@2720 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-02 00:02:57 +00:00
terminx cbbaec7694 Replace a few "#ifdef GEKKO" statements added for the Wii port with "#ifdef HAVE_VORBIS" like they should have been in the first place. Allows jaudiolib to build without Ogg support on platforms other than the Wii if desired.
git-svn-id: https://svn.eduke32.com/eduke32@2719 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-02 00:01:36 +00:00
helixhorned b9c553624b For me (helixhorned), do SDL_WarpMouse even in debugging builds again.
This introduces a Makefile variable EDUKE32_MY_DEVELOPER_ID, which is
expected to come from the environment, so that minor disagreements/
preferences can be handled -- don't let it go overboard though! -- to keep
the working directory clean of stuff that one doesn't actually work on.

My ID is 805120924, i.e. "helix".

git-svn-id: https://svn.eduke32.com/eduke32@2718 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:27 +00:00
helixhorned 55bd1ecc34 M32 auto-aligner: calculate panning for non-firstwall-aligned ceilings/floors.
Also, print failure messages on some occasions.

git-svn-id: https://svn.eduke32.com/eduke32@2717 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:24 +00:00
helixhorned 520f84b569 Mapster32: keep the temp sector on some more occasions that don't delete them.
git-svn-id: https://svn.eduke32.com/eduke32@2716 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:22 +00:00
helixhorned df105128cb Mapster32: Part 1 of ceiling/floor auto-alignment functionality.
Usage is from 3D mode only.  When a sector (or wall) is committed to the
clipboard, it (or the wall's sector) is saved, and is subsequently used
when auto-aligning [;-ENTER] another sector's ceiling or floor against the
reference one's.  This temp. sector is reset on any structurally modifying
operation except setting first walls; also, aligning extended ceilings or
floors is impossible as they use .*xrepeat internally.

The auto-alignment does not change picnums (this can be accomplished with
the ['+ENTER] combination), but copies the orientation bits 2^{2..6} to the
alignee.  Afterwards, if the reference is relative-aligned, it tweaks them,
so that every case where the two firstwalls are either parallel or perpendi-
cular is handled correctly.

It does not yet calculate the panning values.

git-svn-id: https://svn.eduke32.com/eduke32@2715 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:19 +00:00
helixhorned d1f9cb230c Throw a commented #define DEBUG_TEXTURE_NAMES into glbuild.h.
This is so that people know where to enable it. One day, all these
debugging switches ought to go into the Makefiles in one form or
another.

git-svn-id: https://svn.eduke32.com/eduke32@2714 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:15 +00:00
helixhorned f5e884314e Mapster32: in textured 2D mode, make floor flipping [F] work.
git-svn-id: https://svn.eduke32.com/eduke32@2713 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:09 +00:00
helixhorned 85844f96dd Mapster32: In textured 2D mode, allow setting floor relativity [R].
Also factor out the code (2x) setting the alignment bits for sprites.

git-svn-id: https://svn.eduke32.com/eduke32@2712 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:00 +00:00
helixhorned 62727ebd9c Mapster32: more descriptive message when flipping stuff [F], reverse w/ SHIFT.
git-svn-id: https://svn.eduke32.com/eduke32@2711 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:08:57 +00:00
helixhorned fc23045675 Lunatic: fix one stack index, comment on a problem with ffi.C access.
git-svn-id: https://svn.eduke32.com/eduke32@2710 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:58 +00:00
helixhorned 35d989646e A couple of minor fixes and comments that got accumulated in my tree.
git-svn-id: https://svn.eduke32.com/eduke32@2709 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:55 +00:00
helixhorned 7cd44d6cdb Makefile.shared: don't link with libsupc++ on linux.
It works perfectly fine without it for me, and including it for no reason
is just an annoyance to other people building from source.

git-svn-id: https://svn.eduke32.com/eduke32@2708 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:50 +00:00
helixhorned 5b387f7a08 Introduce two convenient sprite iteration macros in build.h, add a few uses.
Defines SPRITES_OF(Statnum, Iter) and SPRITES_OF_SECT(Sectnum, Iter)
[The first is so that STAT_* can be substituted for Iter and it reads nicely.]

Usage should be self-explanatory, but one thing to keep in mind is that
the sprites that are iterated over MUST NOT be deleted.

git-svn-id: https://svn.eduke32.com/eduke32@2707 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:48 +00:00
helixhorned cea07d0125 In CON showview, if drawing off-screen, clear the view with pal 0 and bail out.
This fixes the glitches/corruption whereever showview is used from
EVENT_DISPLAYROOMS while the scene is actually rendered to a tile instead of the
frame buffer, for example because we have a tilted view or "pixel doubling"
enabled.  Fixing it for real (i.e. so that the showview actually completes)
will require more effort.

git-svn-id: https://svn.eduke32.com/eduke32@2706 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:44 +00:00
helixhorned 32c76d14b4 mdsprite.c: patch up bad array access in loadkvx, remove const from kopen4load arg.
vbit was being accessed with an int32 e.g. at address 3200 when only 3203 were
allocated.  We simply alloc +1 byte.

git-svn-id: https://svn.eduke32.com/eduke32@2705 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:40 +00:00
helixhorned efa0079474 On Windows, check file name case with 'sound' and 'music' CON commands.
This is done by kopen4loadfrommod'ing and immediately closing the file
(since the checker is still run from there when not ingame).
On my system, times were like 0.12 ms, 0.2 ms and 0.5 ms for each
openfrompath/findfrompath, openfrompath/Bopen and SHGetFileInfo
respectively, so it shouldn't have a too noticable impact on initial
loading times.

git-svn-id: https://svn.eduke32.com/eduke32@2704 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:26 +00:00
helixhorned c081f3ab2e In kopen4loadfrommod, don't try g_modDir if it's the default "/".
I experienced the following on Windows XP: a few openfrompath() -->
findfrompath() calls were taking enormously long (4.5 secs) to complete, having
been passed a file name like "//bla/qwe.asd".  My guess is that Windows then
tried to interpret these as a network FS path in access(), and the 4.5 secs
represents a timeout value.

git-svn-id: https://svn.eduke32.com/eduke32@2703 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:22 +00:00
helixhorned 0088ed0591 Only check file name case when not in-game; don't warn for ALLUPPER or alllower.
The first means that the expensive (~0.5 ms) SHGetFileInfo() calls won't inter-
fere with smooth gameplay, but files that are opened only at game-time like
sounds won't be checked.  The second means that there are now less false
positives, i.e. warnings about files that would be found due to the
check-all-{upper,lower} hack.

git-svn-id: https://svn.eduke32.com/eduke32@2702 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:19 +00:00
helixhorned 689e1b7167 engine.c: make horizlookup/horizlookup2 have int32_t elts instead of intptr_t.
git-svn-id: https://svn.eduke32.com/eduke32@2701 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:31 +00:00
helixhorned 2e635a8a30 In tilted-view setup code, allocate TILE_TILT storage more tightly.
git-svn-id: https://svn.eduke32.com/eduke32@2700 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:29 +00:00
helixhorned 5efab4d850 build.c: factor out two identical code instances into handle_sprite_in_clipboard
git-svn-id: https://svn.eduke32.com/eduke32@2699 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:26 +00:00
helixhorned eeb42f20bf Disallow high-quality (640x480) tilted screen if MAXYDIM is less than 640.
This fixes the crash on Wii when looking sidewards (e.g. when dying), but
makes the tilted view look more pixelated.
The problem was that an attempt was made to render onto a 640x640 tile for
the rotated view, but the base engine arrays were too small for that.

git-svn-id: https://svn.eduke32.com/eduke32@2698 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:24 +00:00
helixhorned 2fc6e2e6b0 Various cleanup and rewrites.
- make allocatepermanenttile() return intptr_t
- the usual

git-svn-id: https://svn.eduke32.com/eduke32@2697 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:21 +00:00
helixhorned a485ee8ca0 Fix harmless "cast to pointer from integer of different size" warning with x64.
git-svn-id: https://svn.eduke32.com/eduke32@2696 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:25 +00:00
helixhorned eebddcd559 Cleanup & minor rewrites, among other things in premap.c:G_EnterLevel().
git-svn-id: https://svn.eduke32.com/eduke32@2695 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:22 +00:00
helixhorned 5af2088c06 With engine compiled for V7 limits, refuse loading maps exceeding them.
Also, correct the loadboard() return value checks in premap.c to be
aware of a returned -2 ("wrong map version").

git-svn-id: https://svn.eduke32.com/eduke32@2694 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:19 +00:00
helixhorned 000cfffe32 On Windows, don't try to lowercase/uppercase filenames.
Most of the time, Windows file name lookup is case-insensitive. Reading the
docs (see MSDN's CreateFile help, for example), it seems like case-sensitivity
can be controlled on a per-file basis where applicable (NTFS), but people
should be concerned about matching case in the DEFs/on disk *especially* in
that case.

Also, note that this hack will not always help on systems with case-sensitive
lookup.

git-svn-id: https://svn.eduke32.com/eduke32@2693 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:58 +00:00
helixhorned 68c701fb4a On Windows, check for case-mismatched file names on successful kopen4load().
When a file from the local file system is opened, its real file name is gotten
with SHGetFileInfo() and compared against the one that was passed. In the case
they're not identical, a warning is issued.

This is one step towards eliminating mismatched file names in DEFs etc., which
cause trouble on systems that look them up case-sensitively.  However, it's not
perfect because the issue is trickier than it appears on first sight.
For one thing, this will only check the last (i.e. file) part in the path,
falsely accepting mismatched directory names.  However for these, it reports
them ruthlessly, even for those names where the try-other-case hack (try all
uppercase, all lowercase) would find the correctly-cased file.

git-svn-id: https://svn.eduke32.com/eduke32@2692 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:55 +00:00
helixhorned f69d9f241d Fix some *printf format-char/vararg mismatches on x86_64 in net.c.
git-svn-id: https://svn.eduke32.com/eduke32@2691 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:53 +00:00
helixhorned a72a2dbf20 Bump BYTEVERSION because of the preceding change.
git-svn-id: https://svn.eduke32.com/eduke32@2690 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:50 +00:00
helixhorned 05af53ac4b Fix gamearrays on 64-bit platforms.
They were broken by r2666, which made their elements intptr_t instead of
int32_t, but this change was not reflected in related allocation code.
WARNING: players on 64-bit platforms should not attempt to load games saved
with r2665 or earlier.

git-svn-id: https://svn.eduke32.com/eduke32@2689 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:48 +00:00
hendricks266 7f920c5541 Add EVENT_LOADGAME and EVENT_SAVEGAME, self-explanatory. Also make EVENT_NEWGAME use myconnectindex for player ID instead of screenpeek.
git-svn-id: https://svn.eduke32.com/eduke32@2688 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 05:14:19 +00:00
hendricks266 af511ed275 Setting RETURN in EVENT_DISPLAYCROSSHAIR will now change the crosshair's picnum while allowing the game to position it, etc. As usual, setting RETURN to -1 disables hardcoded drawing of the crosshair completely.
git-svn-id: https://svn.eduke32.com/eduke32@2687 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 05:13:41 +00:00
terminx 0330821c37 Bump build date from 20110312 to 20120522.
git-svn-id: https://svn.eduke32.com/eduke32@2686 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-22 15:28:51 +00:00
hendricks266 f303ac2f2a EDuke32 Wii: Ready for action!
git-svn-id: https://svn.eduke32.com/eduke32@2685 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:25:25 +00:00
hendricks266 d015c4acdc Mac OS X: Add correct default values for 'gameexecutable' cfg string so that the Mapster32 test feature works with .app bundles.
Note: You may encounter a crash if you try to test your map and Mapster32 is running fullscreen.

git-svn-id: https://svn.eduke32.com/eduke32@2684 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:24:28 +00:00
hendricks266 9df8c00bdc Fix warnings in net.c and xdelta3.
git-svn-id: https://svn.eduke32.com/eduke32@2683 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:23:56 +00:00
terminx 6db214c112 Correct an oversight and make handleevents() call our own window processing function instead of the default Windows one.
git-svn-id: https://svn.eduke32.com/eduke32@2681 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 05:36:32 +00:00
terminx 977a6bea65 Minor formatting fix
git-svn-id: https://svn.eduke32.com/eduke32@2680 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 22:47:47 +00:00
helixhorned 341f8e7432 net: less-trivial, but not non-trivial changes
git-svn-id: https://svn.eduke32.com/eduke32@2679 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:52 +00:00
helixhorned a59e5f40fe net: trivial changes
git-svn-id: https://svn.eduke32.com/eduke32@2678 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:38 +00:00
helixhorned 4f72e0b7f5 net: factor out common packet handling code
git-svn-id: https://svn.eduke32.com/eduke32@2677 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:22 +00:00
plagman c8b4894975 netcode: unblock stuff
git-svn-id: https://svn.eduke32.com/eduke32@2676 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 15:12:08 +00:00
terminx 5207f91978 Fix the previous/next weapon events
git-svn-id: https://svn.eduke32.com/eduke32@2675 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 14:39:29 +00:00
helixhorned 5e60b989ab net.c tweaks, just for the sake of pushing them to SVN.
- alloc_multimapstate() helper
- make g_netMapRevision a uint32 and store save->revision in sequence order
  (without &(NET_REVISIONS-1))
- one assert, one XXX comment, stylistic changes

git-svn-id: https://svn.eduke32.com/eduke32@2674 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:41:08 +00:00
helixhorned 94f9c03123 PNG screenshots: don't save custom gAMA.
This should be more correct, since previously, the saved PNGs were way too
contrasty when looked from within a browser.  Now, they'll always be
slightly darker than in-game (assuming one has a gamma greater than 1).

git-svn-id: https://svn.eduke32.com/eduke32@2673 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:40:54 +00:00
helixhorned 1c530d4b2f With Clang, compile in GNU89 mode and fix clang detection in the Makefiles.
The default C99 mode is giving us linking errors from xdelta3.

git-svn-id: https://svn.eduke32.com/eduke32@2672 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:40:38 +00:00
helixhorned 8a4519324e Fix one ptr size mismatch and one format letter/arg mismatch on x86_64.
git-svn-id: https://svn.eduke32.com/eduke32@2671 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:40:20 +00:00
helixhorned b40ec07d36 Fix cheats giving inventory items and their events.
git-svn-id: https://svn.eduke32.com/eduke32@2670 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:46:25 +00:00
helixhorned f5fb70250a Lunatic: actions prototype, not enabled even in the dev build.
For Lunatic, we'll want to get rid of the t_data --> script indirections, since
the latter will be no more.  Thus, all parameters are saved in t_data directly.

For the normal build, there are no changes, only stylistic tweaks.

git-svn-id: https://svn.eduke32.com/eduke32@2669 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:46:10 +00:00
helixhorned 165c569cbe Lunatic: v7 engine support, event updates
git-svn-id: https://svn.eduke32.com/eduke32@2668 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:52 +00:00
helixhorned 2963e2874d Fix A_CheckEnemyTile() returning 1 for "fixed" sprites (see r1913).
Those sprites are usually decorative, and certainly not enemies!

git-svn-id: https://svn.eduke32.com/eduke32@2667 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:29 +00:00
terminx 83aa5d2c18 Fix building xdelta3.o
git-svn-id: https://svn.eduke32.com/eduke32@2666 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 02:49:03 +00:00
terminx 893649a31f Add xdelta3 source and headers to VS2010 project
git-svn-id: https://svn.eduke32.com/eduke32@2665 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 00:07:40 +00:00
terminx 1c1da97378 WIP multiplayer changes, still completely broken.
git-svn-id: https://svn.eduke32.com/eduke32@2664 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 23:54:43 +00:00
terminx 5941bf013c Update ENet with changes from the newest version from CVS (yes, they still use CVS)
git-svn-id: https://svn.eduke32.com/eduke32@2663 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:42:53 +00:00
terminx ad2f6a6560 Update QuickLZ to 1.5.1 beta 7
git-svn-id: https://svn.eduke32.com/eduke32@2662 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:36:50 +00:00
terminx 265ff9dbfd Add xdelta3, required for some broken multiplayer updates I plan on committing later
git-svn-id: https://svn.eduke32.com/eduke32@2661 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:27:19 +00:00
terminx 282036a048 Fix EVENT_CHECKTOUCHDAMAGE (the change to how events handle RETURN broke it)
git-svn-id: https://svn.eduke32.com/eduke32@2660 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 20:47:56 +00:00