terminx
|
abcce7e337
|
Camera control
git-svn-id: https://svn.eduke32.com/eduke32@487 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-12 07:58:03 +00:00 |
|
terminx
|
e96c05767e
|
This changes the pistol's autoaim back to how it was in the DOS version of Duke3D. I suspect this behavior was changed during NAM or WW2GI development and just never noticed until now.
git-svn-id: https://svn.eduke32.com/eduke32@485 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-11 00:49:03 +00:00 |
|
terminx
|
fd4dfeb6a5
|
Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@484 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-08 04:19:39 +00:00 |
|
terminx
|
90c4f271b2
|
git-svn-id: https://svn.eduke32.com/eduke32@482 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-02-05 01:33:08 +00:00 |
|
terminx
|
44e869c8d9
|
Misc minor things
git-svn-id: https://svn.eduke32.com/eduke32@463 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-20 03:10:32 +00:00 |
|
terminx
|
8e84d072c2
|
It looks like handleevents() returns true when the window loses focus, so the processor was maxing out again if Mapster was running but wasn't the active window. This fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@451 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-12 05:49:09 +00:00 |
|
terminx
|
fc4bc3ef70
|
CON command for earthquakes
git-svn-id: https://svn.eduke32.com/eduke32@444 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-05 22:30:35 +00:00 |
|
terminx
|
8d6eef5b0f
|
More tiny optimizations I guess
git-svn-id: https://svn.eduke32.com/eduke32@433 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-21 09:33:26 +00:00 |
|
terminx
|
bc4139356a
|
Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
git-svn-id: https://svn.eduke32.com/eduke32@432 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-20 03:27:25 +00:00 |
|
terminx
|
ccb93c19d8
|
Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
git-svn-id: https://svn.eduke32.com/eduke32@384 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 20:39:29 +00:00 |
|
terminx
|
57042cd9a7
|
This raises the max number of levels per episode to 32 and alters the game to use dynamically allocated memory for level and music names and filenames. No null pointer checks yet.
git-svn-id: https://svn.eduke32.com/eduke32@381 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 22:05:30 +00:00 |
|
terminx
|
8efa4670bb
|
Support for using a different cfg file via command line
git-svn-id: https://svn.eduke32.com/eduke32@360 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-24 04:25:13 +00:00 |
|
terminx
|
0207e4fb79
|
WW2GI "support"
git-svn-id: https://svn.eduke32.com/eduke32@341 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-16 23:06:16 +00:00 |
|
terminx
|
44d1866c5a
|
Fix http://forums.3drealms.com/vb/showpost.php?p=439437 and bump demo/savegame version number due to a change in the size of the spriteext struct
git-svn-id: https://svn.eduke32.com/eduke32@328 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-11-05 06:54:22 +00:00 |
|
terminx
|
eac09688bc
|
Nothing important
git-svn-id: https://svn.eduke32.com/eduke32@317 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-19 00:45:36 +00:00 |
|
Plagman
|
6b635120d4
|
Frustum clipping and cliplanes for map limits. Performance should be alright now.
git-svn-id: https://svn.eduke32.com/eduke32@311 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-10-15 18:51:41 +00:00 |
|
terminx
|
4f021f4736
|
New event/userdef CON extensions to allow fiddling with the movement interpolation in multiplayer.
git-svn-id: https://svn.eduke32.com/eduke32@296 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-09-19 23:02:33 +00:00 |
|
terminx
|
f369ba745c
|
The bits2 member of the input struct has been renamed to extbits, and a proper fix for the strange OOS issues has been implemented.
git-svn-id: https://svn.eduke32.com/eduke32@275 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-22 05:38:59 +00:00 |
|
terminx
|
20b89b70b3
|
More TDM stuff and a potential fix for a networking problem.
git-svn-id: https://svn.eduke32.com/eduke32@271 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-20 22:17:12 +00:00 |
|
terminx
|
a7bad3d852
|
Team DukeMatch support
git-svn-id: https://svn.eduke32.com/eduke32@268 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-18 23:52:26 +00:00 |
|
terminx
|
5b211422da
|
Added detection for stupid mistakes people make with the 'move' command and doubled the CACHE1D size when not using JFAud.
git-svn-id: https://svn.eduke32.com/eduke32@253 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-08-02 20:51:50 +00:00 |
|
terminx
|
d404dd8ead
|
Fixes from JonoF
git-svn-id: https://svn.eduke32.com/eduke32@241 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-07-22 05:20:25 +00:00 |
|
terminx
|
7cd91e3fc2
|
NAM support
git-svn-id: https://svn.eduke32.com/eduke32@234 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-07-22 00:53:20 +00:00 |
|
terminx
|
0d61f3bc55
|
Minor gamevar stuff
git-svn-id: https://svn.eduke32.com/eduke32@193 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-06-19 19:28:49 +00:00 |
|
terminx
|
c48a55b4f9
|
Build crash fix
git-svn-id: https://svn.eduke32.com/eduke32@189 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-06-10 23:47:27 +00:00 |
|
terminx
|
c173d310ff
|
Change ratio correction to always assume a ratio of 1.2. I like this better than how it worked before. Plagman, what say you?
git-svn-id: https://svn.eduke32.com/eduke32@172 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-05-20 14:31:24 +00:00 |
|
terminx
|
cc750739ca
|
Weapon system changes... added an extra flag to the weapons and reworked portions of the system in order to more correctly emulate Duke 1.5
git-svn-id: https://svn.eduke32.com/eduke32@166 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-05-14 09:16:25 +00:00 |
|
terminx
|
d42b0019e0
|
Remove the "brightskins" option because it kind of sucked.
git-svn-id: https://svn.eduke32.com/eduke32@154 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-05-07 03:27:41 +00:00 |
|
terminx
|
414d486de5
|
Add a display for the name of the player you're aiming at and make the death messages into quotes so they can be redefined in the CONs
git-svn-id: https://svn.eduke32.com/eduke32@152 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-05-05 22:39:34 +00:00 |
|
terminx
|
d6530ed294
|
Add support for color codes to gametext_() and in various places in supporting code and increase quote length to 128
git-svn-id: https://svn.eduke32.com/eduke32@151 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-05-05 07:10:36 +00:00 |
|
terminx
|
1409799e0e
|
Add an option to automatically send messages to all players instead of prompting; shift bypasses this behavior. I've also added a few more cvars and whatnot.
git-svn-id: https://svn.eduke32.com/eduke32@150 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-05-05 01:20:19 +00:00 |
|
terminx
|
d059a59772
|
Autovote option for the menu
git-svn-id: https://svn.eduke32.com/eduke32@148 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-05-04 04:18:55 +00:00 |
|
terminx
|
1230ad3914
|
Per-weapon player death messages, an option to disable the exit button in maps, and voting on map changes
git-svn-id: https://svn.eduke32.com/eduke32@147 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-05-04 03:14:49 +00:00 |
|
terminx
|
301a6eefd5
|
Mouse smoothing changes to winlayer that I forgot to commit earlier & a little optional status bar hack for 16 and 32 bit modes that someone requested
git-svn-id: https://svn.eduke32.com/eduke32@128 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-30 01:39:58 +00:00 |
|
terminx
|
fe5671e812
|
Fix a couple of tiny leaks and a couple of minor issues I noticed last night in multiplayer
git-svn-id: https://svn.eduke32.com/eduke32@108 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-24 18:52:29 +00:00 |
|
terminx
|
b6f86cc379
|
Save extra sprite flags, sprite cache settings, and all quotes to savegames
git-svn-id: https://svn.eduke32.com/eduke32@105 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-24 04:57:04 +00:00 |
|
terminx
|
ee521c4d58
|
Dynamically allocate gamevar label space & add null pointer checks for quotes and gamevar labels
git-svn-id: https://svn.eduke32.com/eduke32@102 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-24 00:49:44 +00:00 |
|
terminx
|
e51efc7b73
|
Changes from JonoF & dos2unix on all build src
git-svn-id: https://svn.eduke32.com/eduke32@99 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-23 06:44:19 +00:00 |
|
terminx
|
d99888e472
|
git-svn-id: https://svn.eduke32.com/eduke32@94 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-23 03:14:44 +00:00 |
|
terminx
|
62f08cabe9
|
Define a MAXQUOTELEN as 64 and use that instead of specific limits
git-svn-id: https://svn.eduke32.com/eduke32@93 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-23 02:30:33 +00:00 |
|
terminx
|
8d6f8eecda
|
Made fta_quotes dynamically allocated at compile time
git-svn-id: https://svn.eduke32.com/eduke32@92 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-23 02:20:42 +00:00 |
|
terminx
|
2455734c76
|
Cleanups
git-svn-id: https://svn.eduke32.com/eduke32@91 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-22 22:33:52 +00:00 |
|
terminx
|
428bff1b34
|
Extension to the get/setuserdef CON commands to support ud.msgdisptime, and support for setting the crosshair's size to either 25% or 50% of the regular size by setting the crosshair value to something greater than 1.
git-svn-id: https://svn.eduke32.com/eduke32@89 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-22 07:00:31 +00:00 |
|
terminx
|
0df6714942
|
More multiplayer text chat tweaks, a new cfg option to control the length of time (in tics) that the chat messages are displayed, a new macro configuration menu, and some cvar renaming
git-svn-id: https://svn.eduke32.com/eduke32@88 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-22 06:10:28 +00:00 |
|
terminx
|
75896562df
|
Improved the text input buffer changes; this works reasonably well now.
git-svn-id: https://svn.eduke32.com/eduke32@81 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-21 07:34:05 +00:00 |
|
terminx
|
c405c95774
|
Increased multiplayer text input buffer. This is a hack.
git-svn-id: https://svn.eduke32.com/eduke32@78 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-21 05:11:57 +00:00 |
|
terminx
|
93c14a6984
|
Player color customization & mid-game name/color updates for multi
git-svn-id: https://svn.eduke32.com/eduke32@53 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-18 06:01:16 +00:00 |
|
terminx
|
972e60b5f8
|
Increased BYTEVERSION, removed 1.3D demo versions from opendemoread() and added version 160 (Atomic Edition demos from the previous version of EDuke32) support
git-svn-id: https://svn.eduke32.com/eduke32@43 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-17 20:51:00 +00:00 |
|
terminx
|
658a33daf3
|
Added toggle for demo cameras
git-svn-id: https://svn.eduke32.com/eduke32@38 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-17 01:01:32 +00:00 |
|
terminx
|
e3d40c7b51
|
Brightskins support
git-svn-id: https://svn.eduke32.com/eduke32@28 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-16 00:39:49 +00:00 |
|
terminx
|
f296ec24e5
|
Misc changes
git-svn-id: https://svn.eduke32.com/eduke32@11 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-15 03:12:08 +00:00 |
|
Plagman
|
09f0c239b6
|
Importing source for great justice
git-svn-id: https://svn.eduke32.com/eduke32@5 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-13 20:47:06 +00:00 |
|
Plagman
|
c9e58ed4e5
|
Removed file/folder
git-svn-id: https://svn.eduke32.com/eduke32@3 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-13 20:43:19 +00:00 |
|
Plagman
|
d7c9b7db00
|
git-svn-id: https://svn.eduke32.com/eduke32@2 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-04-13 20:34:38 +00:00 |
|