Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.
(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)
git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
* Centralize optimization strategies in Makefile.common. This required moving detection of $(PLATFORM), which makes sense if we work on the paradigm that Makefile.common is for generic compiler setup and Makefile.shared works with libraries and things closer to the engine and game code itself.
* New Makefile variables OPTOPT (Optimization Options) and CUSTOMOPT (Custom Optimizations). OPTOPT by default contains -march, -mtune, etc. Setting this variable from Make invocation will blank these. CUSTOMOPT (Custom Optimizations) works the same but in an additive fashion, overwriting nothing. Technically CUSTOMOPT could stand for (Custom Options) and include any additional parameters sent to both linker and compiler.
* Factor out literal names of the main executables.
* The build process now prints assembler (if NOASM=0) and linker settings in addition to compiler settings.
git-svn-id: https://svn.eduke32.com/eduke32@3096 1a8010ca-5511-0410-912e-c29ae57300e0
-Wwrite-strings is useful to detect code where string literals and e.g. alloc'd
strings are used side-by-side, potentially creating dangerous situations, or to
find uses of old, non-constified APIs. However, enabling it would still flood
the log with too many warnings. Also, GCC wrongly warns for initializations of
char arrays.
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Doesn't work: indexed-color modes, gamma (at least for X11), mouse wheel,
special keys like ENTER or BACKSPACE in the OSD, probably more...
In build/Makefile.shared, we now have logic to autodetect an SDL2 installed
in /usr/local, however OS X and Wii builds follow other Makefile code paths,
it seems. Note that the matching SDL2_mixer must be used then, too.
In source/jaudiolib/src/driver_sdl.c, change the #includes from <SDL/SDL_xxx.h>
to "SDL_xxx.h". SDL wiki says this is the most portable way, hopefully this
doesn't break builds for anyone.
git-svn-id: https://svn.eduke32.com/eduke32@2777 1a8010ca-5511-0410-912e-c29ae57300e0
EVENT_SOUND: triggered upon playback of any sound, this allows the "hard coded" sounds to be altered in a context-aware fashion instead of having to resort to clunky hacks like replacing them with a blank sound effect. RETURN var
iable is set to the sound effect # of the sound to be played, or -1 to cancel playback.
EVENT_CHECKTOUCHDAMAGE: triggered in P_CheckTouchDamage() whenever the player collides with anything. Value of RET
URN is set to the result provided by clipmove() and so can be decoded in the same way. Value of RETURN when the event is over can also be manipulated to control some of the hard coded damage effects.
EVENT_CHECKFLOORDAMAGE: triggered in P_CheckFloorDamage(), RETURN is simply the picnum of the floor of the sector t
he player is in. Can be used to cancel hard coded floor damage effects or to make other tiles exhibit the same eff
ects
Other misc fixes and cleanups, including a possible workaround for Duke Plus SECTOREFFECTOR light issues wherein all SE49 and SE50 that have a statnum of STAT_EFFECTOR are simply changed to STAT_LIGHT during the STAT_EFFECTOR loop
now.
git-svn-id: https://svn.eduke32.com/eduke32@2652 1a8010ca-5511-0410-912e-c29ae57300e0
- in actors.c, make a static array const (the original patch removed the
staticness)
- remove one comment and change some compiled-out code
- remove commented out pre-Makefile.common stuff
Some changes were not adopted from tueidj's patch:
- whitespace cleanup
- ud.config.UseJoystick = 1 in config.c
- Makefile.common, as mentioned before
- proper read-in of g_numRealPalettes, because it was done with r2503
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This part is a mixture of the original patch and my changes. It seems like
tueidj had some trouble
1) getting OGG to work, which is why it's conditionally compiled out
2) struggling with endianness with the mixing routines? This may be also
due to him missing to define two others BIGENDIAN macros (our code is
in need of cleanup there). Note the change in jaudiolib/src/mix.c!
Because I added my share to this part, I might have actually broken sound
mixing on big-endian platforms.
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I didn't add Makefile.common, because it needs to be made conditional.
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- Properly handle the architecture definition when BUILD32_ON_64=1
- Add proper $(*LDFLAGS) to which LTO and ARCH are correctly passed.
- Cleanup of compiler flag variables.
This should fix to some degree building of the Build tools on OS X, and it may possibly fix the crashing of the OS X x86 32-bit build.
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- JFBuild ports: arttool, givedepth, and mkpalette
- All viable tools are now built when 'make utils' is invoked, not just some
- Revert "initprintf" hack of previous commit and replace it with "compat_tools.c"
- Move Bstrtolower from baselayer.c to compat.c
- Makefiles: Add start and finish messages for the tools
- Makefiles: To prevent "-Wimplicit" from being passed to the C++ compiler, create $(*CONLYFLAGS)
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I'm not getting this warning (synthesis is) but I think it's justified because
the VOC block parsing code isn't terribly validating...
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- Maintain a position relative to the start of the data. VOC doesn't
mandate an EOF marker (blocktype 0). If we go over the end, fake
that marker, so as to restart a looping sound or stop a one-shot one.
This fixes an uninitialized mem access with the corrupt SNAKRM.VOC.
- When encountering the EOF marker, don't read the 3 bytes of block size,
since they may not be there.
- Read blocksize by ORing and shifting the 3 bytes, not with *(int32_t *)...
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playback functions. Without these, there would be an uninitialized access
in line 444 of multivoc.c (if the memory in question was allocated with malloc,
but still...)
git-svn-id: https://svn.eduke32.com/eduke32@2101 1a8010ca-5511-0410-912e-c29ae57300e0
and some VoiceNode struct members with a const, commit forgotten vorbis.c
changes.
git-svn-id: https://svn.eduke32.com/eduke32@2100 1a8010ca-5511-0410-912e-c29ae57300e0
This fixes a crash when loading a map afterwards.
Tweak a few debugging messages and some whitespace.
git-svn-id: https://svn.eduke32.com/eduke32@2068 1a8010ca-5511-0410-912e-c29ae57300e0
No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.
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2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).
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