Commit graph

629 commits

Author SHA1 Message Date
hendricks266
ef28cac919 CON: Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.
From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled.

git-svn-id: https://svn.eduke32.com/eduke32@5046 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:06 +00:00
hendricks266
35bee70ee6 CON: Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them.
git-svn-id: https://svn.eduke32.com/eduke32@5045 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:47 +00:00
hendricks266
b61908cbf3 CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load".
git-svn-id: https://svn.eduke32.com/eduke32@5039 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-04 02:15:15 +00:00
helixhorned
97c944a505 LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5036 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-01 14:15:40 +00:00
hendricks266
697e7d0936 CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
enum
{
    EF_HIDEFROMSP = 1<<0,
    EF_HIDEFROMMP = 1<<1,
};

git-svn-id: https://svn.eduke32.com/eduke32@5033 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:15:20 +00:00
hendricks266
31c9d21b06 CON: Rename "cutscene" command to "startcutscene".
git-svn-id: https://svn.eduke32.com/eduke32@5031 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:14:39 +00:00
helixhorned
f5254f2114 Lunatic: update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@5029 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:17 +00:00
helixhorned
a9b965498f Lunatic: update files from LuaJIT. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5027 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:14 +00:00
helixhorned
11f81070f2 Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5026 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:11 +00:00
helixhorned
702f80cc17 gamedef.c: tweak g_keywdate[] entries.
git-svn-id: https://svn.eduke32.com/eduke32@5022 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-20 22:10:28 +00:00
helixhorned
326ba366e9 Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.
Also, note a place that is the real cause for "what makes the player slide off
enemies", as far as I can see.

git-svn-id: https://svn.eduke32.com/eduke32@5016 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 20:46:54 +00:00
helixhorned
ba84b3c4b6 LunaCON: add 'cutscene' and 'ifcutscene' as NYI commands. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5008 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-17 16:23:01 +00:00
hendricks266
d88a938320 Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR.
git-svn-id: https://svn.eduke32.com/eduke32@5003 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 07:08:27 +00:00
hendricks266
929b04d473 CON: Add undefinevolume, undefineskill, and undefinelevel.
git-svn-id: https://svn.eduke32.com/eduke32@4977 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:33 +00:00
helixhorned
70dc2f7376 CON: Amend retrieval of STR_*TIME for qgetsysstr, fixing LunaCON and possible oob.
- Add declarations of C functions to defs.ilua, names to dynsymlist,
  fix typo in con_lang.lua, ffi.string() calls in control.lua
- Assert that G_LastMapInfoIndex() is always called with ud.last_level >= 1.
  (A stricter requirement than necessary to prevent follow-up oob accesses, but
  logically the most meaningful.)
- In G_PrintParTime() and G_PrintDesignerTime(), return "<invalid>" if the above
  does not hold. This can happen from EVENT_NEWGAME, for example. Add a test to
  lunatic/test/qgetsysstr.con.  DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4972 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:28 +00:00
hendricks266
e8f842ac28 CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member.
git-svn-id: https://svn.eduke32.com/eduke32@4970 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:04:09 +00:00
hendricks266
b355d75ab3 CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.
git-svn-id: https://svn.eduke32.com/eduke32@4969 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:50 +00:00
hendricks266
d7f846d0b6 Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.
git-svn-id: https://svn.eduke32.com/eduke32@4968 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:30 +00:00
helixhorned
de2a14290f LunaCON: make -fbad-getactorvar-use-pli enabled by default. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4962 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:12 +00:00
helixhorned
952a723229 Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.
This fixes the out-of-bounds read of former g_player[] in VM_EventCommon_().

git-svn-id: https://svn.eduke32.com/eduke32@4961 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:11 +00:00
helixhorned
0190983067 Lunatic: fix typos in control.lua (get/setmusicposition).
git-svn-id: https://svn.eduke32.com/eduke32@4957 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:15 +00:00
helixhorned
57079dfee1 Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
By default, the following enemies have this flag set: OCTABRAIN, COMMANDER, DRONE.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4956 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:14 +00:00
hendricks266
b6d625b202 Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
git-svn-id: https://svn.eduke32.com/eduke32@4948 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:59 +00:00
hendricks266
93a3ff34e8 Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate.

before:

onevent EVENT_DISPLAYMENUREST
    ifvare current_menu 0 // main menu
    {
        setvar x 1
        setvar y 1
        rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
    }
endevent

after:

state DisplayMenuCommon
    ifvare RETURN 0 // main menu
    {
        getuserdef[THISACTOR].m_origin_x x
        getuserdef[THISACTOR].m_origin_y y
        addvar x 65536
        addvar y 65536
        rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
    }
ends

onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent
onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent

git-svn-id: https://svn.eduke32.com/eduke32@4945 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:58 +00:00
helixhorned
038a9f8eb6 Lunatic: fix build and linking. DONT_BUILD.
- t{sector,wall}type are simply typedef'd to the non-t versions
- make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are
  multiple definitions of these functions)
- update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just
  downloaded


git-svn-id: https://svn.eduke32.com/eduke32@4937 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-19 00:11:25 +00:00
hendricks266
011fd40dda CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.
// Example: Switch between tracks like radio stations.
 getmusicposition temp
 starttrackvar next_music_track
 setmusicposition temp

Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.

git-svn-id: https://svn.eduke32.com/eduke32@4928 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:28:49 +00:00
helixhorned
b5bb86b8e2 Mapster32: make sprite duplication examples in m32script_ex.map work again.
- Work around a sequencing issue (assignment of searchstat) in
  M32_DrawRoomsAndMasks()
- When having sprites highlighted and changing shade, since r1943 change
  every highlighted sprite's shade if one of them is aimed at. With this
  revision, if SHIFT is pressed while doing that, only change the aimed at
  sprite's shade
- a.m32: Use 'break' from a state instead of 'return'. The former may be
  "sticky" in a way that is not intended. Needs to be debugged later.
- Update instructions in m32script_ex.map

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4880 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-06 19:56:41 +00:00
helixhorned
8f1df579e1 Lunatic: in control/lua, sync ALLOWED_VIEWTYPE with change from r4814 (allow 2).
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4878 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-05 21:54:28 +00:00
helixhorned
b0c48eec25 CON: always return non-negative values from 'clipmove' and related.
Previously, the C function clipmove() returned negative values when hit a
wall (32768+wallnum) or sprite (49152+spritenum) because internally,
these values were encoded into a *signed* 16-bit integer. This made no
difference to C code using it, since it always proceeded by bit checks,
but was inconsistent with documentation on CON 'clipmove' on the wiki.

The following commands are affected too, since they use the value returned
by clipmove(): 'clipmovenoslide', 'movesprite'. Also, the value of
actor[].movflag ('htmovflag' from CON).

Also, fix 'clipmove*' in LunaCON and add lunatic/test/checknearwall.con
as an example of how to implement a being-close-to-a-wall checker as
requested in
http://forums.duke4.net/topic/7869-determining-closeness-to-a-wall/

git-svn-id: https://svn.eduke32.com/eduke32@4874 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:44:58 +00:00
helixhorned
c320dba4d0 Lunatic translator: add stand-alone option -fnames, generating names.h file.
git-svn-id: https://svn.eduke32.com/eduke32@4860 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 15:40:04 +00:00
helixhorned
a1091233d2 CON: allow passing more than one flag to the 'spriteflags' directive.
These will be bitwise-OR'd.

git-svn-id: https://svn.eduke32.com/eduke32@4841 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:58 +00:00
helixhorned
b716534104 Lunatic: sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4829 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-20 13:08:27 +00:00
hendricks266
eca33954db Fix the MAXJOYBUTTONS discrepancy between _control.h and gamedefs.h.
git-svn-id: https://svn.eduke32.com/eduke32@4826 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:15:51 +00:00
helixhorned
01fa7eeabc Makefile.common: in non-release builds, explicitly pass -fno-omit-frame-pointer.
So that stack traces can be gotten with optimized DEBUGANYWAY builds, e.g. for
Linux's 'perf' --> flame graphs. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4817 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-15 19:50:52 +00:00
helixhorned
3db594912f Lunatic: for '(display)rand*', use math.floor(); correct create_additive_trans() help.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4816 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-14 20:48:05 +00:00
helixhorned
52b58dde26 Lunatic: show on-screen errors even in passive menu; fix '(display)rand*' for large values.
Also, some minor style cleanup in game.c. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4815 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-14 14:31:34 +00:00
helixhorned
ca7a5acce7 LunaCON: expose more members, properly handle setting ud.screen_size.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4814 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:07 +00:00
helixhorned
442a9bbfef voxmodel.c: fix Polymost rendering of voxels.
This reverts/corrects two semantic changes of r4639 as far as what is now
voxmodel.c (formerly part of mdsprite.c) is concerned. One correction ends
up having no effect (m->bscale is always 1.f for voxel models, as far as I
can see), but is the proper rewrite.

Also, in osdcmds.c:registerosdcommands(), tweak two help strings.

git-svn-id: https://svn.eduke32.com/eduke32@4800 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 21:05:36 +00:00
helixhorned
5e35448560 m32script: fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.
git-svn-id: https://svn.eduke32.com/eduke32@4799 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 19:09:53 +00:00
helixhorned
badd7ca115 Lunatic: fix actor[] and player[] indexing after LuaJIT bugfix 66515a054c0826ce.
git-svn-id: https://svn.eduke32.com/eduke32@4796 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:35 +00:00
helixhorned
973d4950bb LunaCON: implement 'qstrncat' command.
git-svn-id: https://svn.eduke32.com/eduke32@4795 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:33 +00:00
hendricks266
9268b9f0b6 Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4766 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-26 04:39:23 +00:00
helixhorned
e5923955ef Fix C++ build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4737 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:14 +00:00
helixhorned
0cc9f05b8b LunaCON: player[].loogcnt, userdef[].color, minor fixes.
git-svn-id: https://svn.eduke32.com/eduke32@4732 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:10 +00:00
helixhorned
76d60511bc LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
git-svn-id: https://svn.eduke32.com/eduke32@4731 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:07 +00:00
helixhorned
142b5e2d2f Lunatic: some minor doc tweaks. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4729 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-06 23:58:33 +00:00
helixhorned
96541f3521 Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
- Needed to rip out enum GameEvent_t into own header file to prevent what
  would be a circular #include otherwise
- Added some forgotten #ifdef LUNATIC
- updated structure and function declarations on the Lua FFI side

git-svn-id: https://svn.eduke32.com/eduke32@4710 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-30 21:44:22 +00:00
helixhorned
8605285f7f compat.h: pedantic whitespace formatting. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4708 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-30 04:59:23 +00:00
helixhorned
40c2fc7d07 Lunatic: add actor.move() static function and documentation stub.
git-svn-id: https://svn.eduke32.com/eduke32@4590 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:16 +00:00
helixhorned
2713bc3d75 Get rid of EnvMusicFilename[] and use MapInfo[].musicfn for that.
The additional space was there all the time, so it's not understandable why
another array was necessary.
CON: for 'music', error if volume number is outside [0 .. MAXVOLUMES+1], and
in LunaCON, additionally warn if it's MAXVOLUMES+1 (0 is preferred for that).

git-svn-id: https://svn.eduke32.com/eduke32@4588 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:14 +00:00
helixhorned
3493302e6c LunaCON: implement 'qsubstr' command. Add source/lunatic/test/qsubstr.con.
In C-CON's qsubstr, error if <start> is not in [0 .. MAXQUOTELEN-1]
or <length> is negative.

git-svn-id: https://svn.eduke32.com/eduke32@4583 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:22 +00:00
helixhorned
fea848c486 LunaCON: ignore internal flag in gamevar redef check; allow "Pals" member.
git-svn-id: https://svn.eduke32.com/eduke32@4581 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:20 +00:00
helixhorned
757dbe9d6b LunaCON: properly initialize values of session (NODEFAULT) gamevars.
git-svn-id: https://svn.eduke32.com/eduke32@4570 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:55 +00:00
helixhorned
1486a2937b A couple of Lunatic updates. DONT_BUILD.
- LunaCON: support for setting userdef[].m_volume_number, getting .last_level
- bump con_lang.MAXEVENTS
- fix compilation of astub.c

git-svn-id: https://svn.eduke32.com/eduke32@4567 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-02 17:24:39 +00:00
hendricks266
af28013f39 Lunatic fixes:
1 compiler error.
2 compiler warnings.
1 runtime warning.

Note that at this time, CPLUSPLUS=1 LUNATIC=1 fails to build due to C++ function mangling, and Win64 Lunatic crashes.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4540 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-10 09:01:48 +00:00
hendricks266
0352b4ad11 Windows: Update libraries.
- libpng to 1.6.12
- LuaJIT to Git HEAD >= 2.0.3
- instructions.txt

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4539 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-10 09:01:15 +00:00
hendricks266
fd78e9f954 By request, implement EVENT_ACTIVATECHEAT.
git-svn-id: https://svn.eduke32.com/eduke32@4515 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:16:55 +00:00
helixhorned
4780912b40 lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.
That is, the reverse of what is returned with the first outarg. Use that in
lunatic/util/foreachmap.lua. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4499 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-01 20:50:14 +00:00
helixhorned
0900f4066c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
... and cull code that is dead with the X*alloc() versions since they never
return NULL on requesting memory.

Use something like
 git grep '[^Xx]\(m\|c\|re\)alloc *('
and
 git grep '[^Xx]strdup *('
to see places where I left the B*alloc() calls intact.

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4491 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:19 +00:00
helixhorned
1fab90da10 lunatic/util/mapypan.lua: omit MIRROR, don't print maps w/o problematic tiles.
git-svn-id: https://svn.eduke32.com/eduke32@4483 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:12 +00:00
helixhorned
123906a9d7 shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4480 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-22 11:17:52 +00:00
helixhorned
b9b0b3f79b lunatic/test/shadexfog.lua: add function create_brightpass_trans().
Also hook it up in the [;]+[F] menu.

git-svn-id: https://svn.eduke32.com/eduke32@4479 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-22 11:17:51 +00:00
helixhorned
e810071cfc LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
git-svn-id: https://svn.eduke32.com/eduke32@4475 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-18 09:55:42 +00:00
helixhorned
4b3bfc6424 LunaCON: allow '.' as non-first identifer character.
git-svn-id: https://svn.eduke32.com/eduke32@4473 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-18 09:55:39 +00:00
hendricks266
a755e95c2c Replace some constants with preprocessor macros.
git-svn-id: https://svn.eduke32.com/eduke32@4472 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-17 12:36:40 +00:00
helixhorned
fc77a8aa3d engine.c: after creating gray fog palookup, make its greatest shade map to same color.
Concretely, for all 1 <= i <= 255, make graypalookup[31][i] := graypalookup[31][0].
Also document 'fogpal' in the Lunatic doc.

git-svn-id: https://svn.eduke32.com/eduke32@4456 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-29 19:34:25 +00:00
helixhorned
fb05cf5b7e CON: add getactor[]/sprite[] member 'movflags'.
This is exactly the same as the actor[].movflags member in the Lunatic build:
http://lunatic.eduke32.com/lunatic.html#actor

git-svn-id: https://svn.eduke32.com/eduke32@4448 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:18 +00:00
helixhorned
e9f7b5d09a shadexfog.lua: in "Save lookups DAT file" entry, allow to save additional lookups.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4438 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 14:26:18 +00:00
helixhorned
9de8ec9ed8 Lunatic: (better) document sector[].visibility, sprite[].clipdist, player[].weapon.
git-svn-id: https://svn.eduke32.com/eduke32@4437 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-13 14:26:16 +00:00
helixhorned
a7cc0741ae Fix minor help text formatting issues in shadexfog.lua.
Also, fix saving PALETTE.DAT tables without lognumalphatabs byte. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4429 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-10 18:44:31 +00:00
helixhorned
63fee16ca5 CON: in rotatespritea and screentext, if alpha < 0, make -alpha denote blend.
For convenience, orientation gets bit 1 (translucency) set automatically.
Again, test/screentext.con is updated to show off this functionality (the
code there assumes that additive blending tables are loaded at blend
numbers 101 -- 132).

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4428 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:35 +00:00
helixhorned
2aa608af27 LunaCON: fix 'screentext' command.
git-svn-id: https://svn.eduke32.com/eduke32@4427 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:33 +00:00
helixhorned
e1845c8d05 In ext. PALETTE.DAT, store log2 of last alpha table index. Handle alpha in classic.
The extended PALETTE.DAT format can now carry a trailing byte, called
'lognumalphatables'. If it is present, the engine assumes that alpha blending
tables are loaded at blend indices 1 to 1<<lognumalphatables and handles
rotatesprite's alpha and spriteext[].alpha accordingly.
The ability to save this new byte is added to engine.lua:savePaletteDat()
and the corresponding convenience functions in shadexfog.lua.

Examples test/screentext.con and test/sprite_access.con are updated for
demonstration purposes.

git-svn-id: https://svn.eduke32.com/eduke32@4426 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-09 18:51:31 +00:00
helixhorned
966fa90f7a Mapster32/Lunatic: add descriptions to [;]+[F] menu entries shown in upper left.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4423 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:20 +00:00
helixhorned
5fd9d1d7a9 Mapster32/Lunatic: hook up shadexfog.save() and saveLookupDat() to [;]+[F] menu.
git-svn-id: https://svn.eduke32.com/eduke32@4420 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:17 +00:00
helixhorned
494c00713b Mapster32/Lunatic: add functionality to connect Lua funcs to s.bar menu [;]+[F].
Hook up those from test/shadexfog.lua and some debugging ones from engine.lua.

git-svn-id: https://svn.eduke32.com/eduke32@4419 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-06 22:24:14 +00:00
helixhorned
7603f432df Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
The overall situation is thus as follows:
 - in C and from Lua, that member is called 'fogpal'
 - In CON (both C-CON and LunaCON), it's 'fogpal' with 'alignto' being an alias;
   'filler' wasn't available before, either.
 - In m32script, it's 'fogpal' or 'alignto' ('filler' is not available any more)

git-svn-id: https://svn.eduke32.com/eduke32@4416 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:10 +00:00
helixhorned
6458c0ba34 a.m32: add state 'for_sprites_near_picnum'.
The state quries the user for four values: ref. picnum, target picnum, max.
ldist and a lotag.  Then, for all sprites i (of ref. picnum), for all sprites j
(of target picnum), if ldist(i,j)<=maxldist, sprite j's lotag is changed to the
provided one.

Also add lunatic/test/maputil.lua, containing a similar function but allowing
to customize the selection predicates of the ref. and target sprites, as well
as the action to carry out.

git-svn-id: https://svn.eduke32.com/eduke32@4414 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:08 +00:00
helixhorned
0ae00ba860 Lunatic: add some shade/vis debugging functions.
engine.lua: linearizeBasePal(), mapster32 only
test/shadexfog.lua: create_depth_shtab(), create_vismarker_shtab()

git-svn-id: https://svn.eduke32.com/eduke32@4404 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:05 +00:00
helixhorned
d656171777 LunaCON: provide access to wall[].blend.
git-svn-id: https://svn.eduke32.com/eduke32@4396 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-25 21:04:37 +00:00
helixhorned
2d35d93f38 LunaCON: patch up off-by-one line numbering problem. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4381 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 15:06:20 +00:00
helixhorned
c797298b6a C-CON: add safety checks for qgetsysstr/STR_{,MAP,PLAYER,VOLUME}NAME.
Add test/qgetsysstr.con. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4380 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:54 +00:00
helixhorned
5be1c322b2 LunaCON: qgetsysstr/STR_MAP*NAME: add informative err. msg. for void vol/lev.
git-svn-id: https://svn.eduke32.com/eduke32@4379 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:53 +00:00
helixhorned
10a0e82736 Fix the "fix for flying/jumping monsters getting stuck in water".
In C and Lunatic, split 'jumptoplayer' of enum amoveflags_t / action.MOVFLAGS
into 'jumptoplayer_bits' and 'jumptoplayer_only' (see updated Lunatic doc).

git-svn-id: https://svn.eduke32.com/eduke32@4378 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-16 14:37:52 +00:00
helixhorned
6e891eabd1 Lunatic: fix 'spawn' OSD command when running with -Lopts=strict.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4376 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:51 +00:00
helixhorned
246d589f46 Lunatic: fix DBG_.testmembread after r4290.
git-svn-id: https://svn.eduke32.com/eduke32@4375 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:50 +00:00
helixhorned
86d985620c Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
That is, always bitwise-OR the per-tile actor flags with the existing ones.

git-svn-id: https://svn.eduke32.com/eduke32@4374 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:50 +00:00
helixhorned
c3ff173553 LunaCON: warn if a 'spriteflags' is issued after its actor definition...
... or another 'spriteflags' or 'sprite*' directive.

git-svn-id: https://svn.eduke32.com/eduke32@4373 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:49 +00:00
helixhorned
6908ce6be7 LunaCON: warn if using reserved bits in 'spriteflags'.
Reserved bits are those that have no predefined SFLAG_* label in CON.

git-svn-id: https://svn.eduke32.com/eduke32@4372 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:48 +00:00
helixhorned
5cb6e20c63 Add new actor flag and predefined CON label SFLAG_NODAMAGEPUSH.
This flag is set from C for some enemies that should not be pushed back when
damaged, such as TANK. Both the tile flag and the per-sprite flag are used
(i.e. the ultimate flag value is the XOR of the two).
Add currently non-functional example to test.lua that attempts to set this bit
for NEWBEAST.

git-svn-id: https://svn.eduke32.com/eduke32@4371 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:47 +00:00
helixhorned
55d6b9c5c7 Lunatic: implement passing string label to 'spawn' OSD command.
Unlike in C-CON, it only tries an exact match with the given and uppercased
label, not "full" case-insensitive search.

git-svn-id: https://svn.eduke32.com/eduke32@4370 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:45 +00:00
helixhorned
802650048d Lunatic: extend map-VX walltype by 'blend' member. BUILD_LUNATIC.
Make Mapster32 save as map-text if there is a wall with non-zero 'blend'.

git-svn-id: https://svn.eduke32.com/eduke32@4368 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-10 20:08:27 +00:00
helixhorned
acc4d12f4b LunaCON: fix 'getincangle'.
git-svn-id: https://svn.eduke32.com/eduke32@4362 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:57 +00:00
helixhorned
689a8aef1d Propagate 'blend' to rotatesprite_(), but don't hook it up to scripting yet.
git-svn-id: https://svn.eduke32.com/eduke32@4360 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-05 21:12:54 +00:00
helixhorned
ea8c081084 LunaCON: add and document option -ferror-negative-tag-write.
git-svn-id: https://svn.eduke32.com/eduke32@4356 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-28 20:33:46 +00:00
helixhorned
b02aa43036 Lunatic: generalize shadexfog.create_trans() further.
It now accepts a number of tables to create as 3rd arg. The function that
create_trans() takes as the 2nd argument is now being passed
(r,g,b, R,G,B, tablei, numtables).
Rewrite create_additive_trans() in terms of it.
Rename create_128_trans() -> create_alpha_trans().

git-svn-id: https://svn.eduke32.com/eduke32@4347 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:48 +00:00
helixhorned
caed55e9a4 Lunatic: engine.setupDebugBasePal(), auto-detect 2nd+ shadexfog.translate().
engine.setupDebugBasePal() set up the water base palette such each of the first
15 "ramps" of 16 consecutive colors has a single, "representative" color. For
example, color indices 0-15 and black, 16-31 are dark gray.
In shadexfog.lua, list remappings from LOOKUP.DAT that are expressible as
remappings of 16-tuples.

git-svn-id: https://svn.eduke32.com/eduke32@4337 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-19 19:47:25 +00:00
helixhorned
b79fa42903 Lunatic: add engine.saveLookupDat() and document, related tweaks.
- Mapster32: before loading LOOKUP.DAT, set palookup[0][239]=239 to
  make an identity map of the base shade table's shade 0
- Rewrite color index remapping case of makepalookup() for clarity

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4336 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:06 +00:00
helixhorned
37ffae149e Lunatic: rewrite shadexfog.create_128_trans to allow creating fewer tables.
It must be a power of two in [2 .. 128]. Rewrite test/sprite_access.con's
liztroop example to account for that.
Also, add function shadexfog.create_trans() which aceepts a function
(r,g,b,R,G,B) -> blended (r,g,b) and rewrite shadexfog.create_additive_trans()
in terms of it.

git-svn-id: https://svn.eduke32.com/eduke32@4333 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:01 +00:00
helixhorned
e68d5a14b3 Lunatic: in shade table 'remap16' method, allow sparse table, document it.
Add shadexfog.createremap() convenience function.

git-svn-id: https://svn.eduke32.com/eduke32@4332 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:15:59 +00:00