.. |
doc
|
Lunatic: some minor doc tweaks. DONT_BUILD.
|
2014-11-06 23:58:33 +00:00 |
m32
|
Rename the external 'gethitickms()' to 'gethiticks()'.
|
2013-07-07 20:59:05 +00:00 |
test
|
LunaCON: player[].loogcnt, userdef[].color, minor fixes.
|
2014-11-07 22:07:10 +00:00 |
util
|
lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.
|
2014-06-01 20:50:14 +00:00 |
bcarray.lua
|
Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
|
2014-01-05 14:06:14 +00:00 |
bcheck.lua
|
Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
|
2013-12-31 11:51:55 +00:00 |
bitar.lua
|
Lunatic: prototypical gamevar serialization, currently very CON-centric.
|
2013-05-20 19:31:42 +00:00 |
con_lang.lua
|
LunaCON: player[].loogcnt, userdef[].color, minor fixes.
|
2014-11-07 22:07:10 +00:00 |
control.lua
|
LunaCON: player[].loogcnt, userdef[].color, minor fixes.
|
2014-11-07 22:07:10 +00:00 |
defs.ilua
|
LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
|
2014-11-07 22:07:07 +00:00 |
defs_common.lua
|
LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
|
2014-11-07 22:07:07 +00:00 |
defs_m32.ilua
|
Lunatic: add 'engine' module, currently allowing to create custom shade tables.
|
2013-12-31 11:52:00 +00:00 |
dis_x64.lua
|
Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
|
2013-03-24 18:54:14 +00:00 |
dis_x86.lua
|
Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
|
2013-03-24 18:54:14 +00:00 |
dump.lua
|
A couple of minor changes.
|
2013-09-05 17:37:44 +00:00 |
dynsymlist
|
LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
|
2014-11-07 22:07:07 +00:00 |
dynsymlist_m32
|
LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
|
2014-11-07 22:07:07 +00:00 |
engine.lua
|
lunatic/test/shadexfog.lua: add function create_brightpass_trans().
|
2014-05-22 11:17:51 +00:00 |
engine_maptext.lua
|
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
|
2014-04-05 11:28:10 +00:00 |
fs.lua
|
Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
|
2013-12-01 18:28:02 +00:00 |
listglobals.sh
|
Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
|
2013-09-05 17:37:36 +00:00 |
lunacon.lua
|
Get rid of EnvMusicFilename[] and use MapInfo[].musicfn for that.
|
2014-09-07 18:10:14 +00:00 |
lunatic_game.c
|
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
|
2014-05-30 00:02:19 +00:00 |
lunatic_game.h
|
Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
|
2014-10-30 21:44:22 +00:00 |
lunatic_m32.c
|
Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
|
2013-10-16 19:43:06 +00:00 |
lunatic_m32.h
|
Lunatic reorganization part 2: split into engine and editor/game parts.
|
2012-11-10 20:59:00 +00:00 |
profdemo.lua
|
Lunatic: a couple of small changes.
|
2013-01-06 18:56:45 +00:00 |
randgen.lua
|
Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
|
2014-10-30 21:44:22 +00:00 |
savegame.lua
|
LunaCON: implement NORESET flag for gamevars.
|
2013-11-08 18:08:37 +00:00 |
stat.lua
|
Lunatic: a couple of small changes.
|
2013-01-06 18:56:45 +00:00 |
strict.lua
|
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
|
2012-06-17 19:45:37 +00:00 |
test.lua
|
Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
|
2014-03-15 14:10:50 +00:00 |
v.lua
|
A couple of minor changes.
|
2013-09-05 17:37:44 +00:00 |
xmath.lua
|
Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
|
2013-09-13 20:23:54 +00:00 |