raze-gles/polymer/eduke32/source/lunatic
hendricks266 ef28cac919 CON: Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.
From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled.

git-svn-id: https://svn.eduke32.com/eduke32@5046 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:06 +00:00
..
doc CON: Rename "cutscene" command to "startcutscene". 2015-02-22 22:14:39 +00:00
m32 Rename the external 'gethitickms()' to 'gethiticks()'. 2013-07-07 20:59:05 +00:00
test Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'. 2015-02-18 20:46:54 +00:00
util lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping. 2014-06-01 20:50:14 +00:00
bcarray.lua Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one. 2014-01-05 14:06:14 +00:00
bcheck.lua Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD. 2015-02-22 19:31:11 +00:00
bitar.lua Lunatic: prototypical gamevar serialization, currently very CON-centric. 2013-05-20 19:31:42 +00:00
con_lang.lua CON: Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it. 2015-03-08 07:58:06 +00:00
control.lua CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load". 2015-03-04 02:15:15 +00:00
defs.ilua CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens. 2015-02-22 22:15:20 +00:00
defs_common.lua LunaCON: fix tilesizx[] and tilesizy[] system gamearrays. 2014-11-07 22:07:07 +00:00
defs_m32.ilua Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
dis_x64.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dis_x86.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dump.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dynsymlist CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens. 2015-02-22 22:15:20 +00:00
dynsymlist_m32 LunaCON: fix tilesizx[] and tilesizy[] system gamearrays. 2014-11-07 22:07:07 +00:00
engine.lua lunatic/test/shadexfog.lua: add function create_brightpass_trans(). 2014-05-22 11:17:51 +00:00
engine_maptext.lua Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD. 2015-02-22 19:31:11 +00:00
fs.lua Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function. 2013-12-01 18:28:02 +00:00
listglobals.sh Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc. 2013-09-05 17:37:36 +00:00
lunacon.lua CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load". 2015-03-04 02:15:15 +00:00
lunatic_game.c CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load". 2015-03-04 02:15:15 +00:00
lunatic_game.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
lunatic_m32.c Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there. 2013-10-16 19:43:06 +00:00
lunatic_m32.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD. 2014-10-30 21:44:22 +00:00
savegame.lua LunaCON: implement NORESET flag for gamevars. 2013-11-08 18:08:37 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.lua Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default. 2014-03-15 14:10:50 +00:00
v.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
xmath.lua Lunatic: make hitscan accept ray as vector, add xmath.kangvec. 2013-09-13 20:23:54 +00:00