raze-gles/polymer/eduke32/source/lunatic
2014-12-28 15:40:04 +00:00
..
doc Lunatic translator: add stand-alone option -fnames, generating names.h file. 2014-12-28 15:40:04 +00:00
m32
test Lunatic: sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD. 2014-12-20 13:08:27 +00:00
util lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping. 2014-06-01 20:50:14 +00:00
bcarray.lua Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one. 2014-01-05 14:06:14 +00:00
bcheck.lua Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua. 2013-12-31 11:51:55 +00:00
bitar.lua
con_lang.lua LunaCON: expose more members, properly handle setting ud.screen_size. 2014-12-13 22:33:07 +00:00
control.lua Lunatic: for '(display)rand*', use math.floor(); correct create_additive_trans() help. 2014-12-14 20:48:05 +00:00
defs.ilua Lunatic: sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD. 2014-12-20 13:08:27 +00:00
defs_common.lua LunaCON: fix tilesizx[] and tilesizy[] system gamearrays. 2014-11-07 22:07:07 +00:00
defs_m32.ilua Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
dis_x64.lua
dis_x86.lua
dump.lua
dynsymlist LunaCON: expose more members, properly handle setting ud.screen_size. 2014-12-13 22:33:07 +00:00
dynsymlist_m32 LunaCON: fix tilesizx[] and tilesizy[] system gamearrays. 2014-11-07 22:07:07 +00:00
engine.lua lunatic/test/shadexfog.lua: add function create_brightpass_trans(). 2014-05-22 11:17:51 +00:00
engine_maptext.lua Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
fs.lua Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function. 2013-12-01 18:28:02 +00:00
listglobals.sh
lunacon.lua Lunatic translator: add stand-alone option -fnames, generating names.h file. 2014-12-28 15:40:04 +00:00
lunatic_game.c Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
lunatic_game.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
lunatic_m32.c
lunatic_m32.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
profdemo.lua
randgen.lua Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD. 2014-10-30 21:44:22 +00:00
savegame.lua
stat.lua
strict.lua
test.lua Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default. 2014-03-15 14:10:50 +00:00
v.lua
xmath.lua