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doc
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Fix the "fix for flying/jumping monsters getting stuck in water".
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2014-03-16 14:37:52 +00:00 |
m32
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Rename the external 'gethitickms()' to 'gethiticks()'.
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2013-07-07 20:59:05 +00:00 |
test
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C-CON: add safety checks for qgetsysstr/STR_{,MAP,PLAYER,VOLUME}NAME.
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2014-03-16 14:37:54 +00:00 |
util
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Lunatic: rename sprite[].filler member to 'blend' on the Lua side.
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2014-02-08 14:37:51 +00:00 |
bcarray.lua
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Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
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2014-01-05 14:06:14 +00:00 |
bcheck.lua
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Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
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2013-12-31 11:51:55 +00:00 |
bitar.lua
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Lunatic: prototypical gamevar serialization, currently very CON-centric.
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2013-05-20 19:31:42 +00:00 |
con_lang.lua
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LunaCON: warn if using reserved bits in 'spriteflags'.
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2014-03-15 14:10:48 +00:00 |
control.lua
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LunaCON: qgetsysstr/STR_MAP*NAME: add informative err. msg. for void vol/lev.
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2014-03-16 14:37:53 +00:00 |
defs.ilua
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Fix the "fix for flying/jumping monsters getting stuck in water".
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2014-03-16 14:37:52 +00:00 |
defs_common.lua
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Lunatic: extend map-VX walltype by 'blend' member. BUILD_LUNATIC.
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2014-03-10 20:08:27 +00:00 |
defs_m32.ilua
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Lunatic: add 'engine' module, currently allowing to create custom shade tables.
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2013-12-31 11:52:00 +00:00 |
dis_x64.lua
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Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
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2013-03-24 18:54:14 +00:00 |
dis_x86.lua
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Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
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2013-03-24 18:54:14 +00:00 |
dump.lua
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A couple of minor changes.
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2013-09-05 17:37:44 +00:00 |
dynsymlist
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Lunatic: implement passing string label to 'spawn' OSD command.
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2014-03-15 14:10:45 +00:00 |
dynsymlist_m32
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Lunatic: add engine.saveLookupDat() and document, related tweaks.
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2014-02-16 19:16:06 +00:00 |
engine.lua
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Lunatic: engine.setupDebugBasePal(), auto-detect 2nd+ shadexfog.translate().
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2014-02-19 19:47:25 +00:00 |
engine_maptext.lua
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Lunatic: extend map-VX walltype by 'blend' member. BUILD_LUNATIC.
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2014-03-10 20:08:27 +00:00 |
fs.lua
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Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
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2013-12-01 18:28:02 +00:00 |
listglobals.sh
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Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
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2013-09-05 17:37:36 +00:00 |
lunacon.lua
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Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
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2014-03-15 14:10:50 +00:00 |
lunatic_game.c
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Lunatic: Fix compilation of C++ build, but not starting up yet.
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2014-01-31 21:13:03 +00:00 |
lunatic_game.h
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Lunatic: Fix compilation of C++ build, but not starting up yet.
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2014-01-31 21:13:03 +00:00 |
lunatic_m32.c
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Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
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2013-10-16 19:43:06 +00:00 |
lunatic_m32.h
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Lunatic reorganization part 2: split into engine and editor/game parts.
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2012-11-10 20:59:00 +00:00 |
profdemo.lua
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
randgen.lua
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Lunatic: a couple of trivial changes.
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2013-08-18 19:24:25 +00:00 |
savegame.lua
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LunaCON: implement NORESET flag for gamevars.
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2013-11-08 18:08:37 +00:00 |
stat.lua
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
strict.lua
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Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
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2012-06-17 19:45:37 +00:00 |
test.lua
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Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
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2014-03-15 14:10:50 +00:00 |
v.lua
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A couple of minor changes.
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2013-09-05 17:37:44 +00:00 |
xmath.lua
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Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
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2013-09-13 20:23:54 +00:00 |