Commit graph

10128 commits

Author SHA1 Message Date
ny00123
896de8aa1c SW: Remove a ton of unused vars
git-svn-id: https://svn.eduke32.com/eduke32@8685 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/anim.cpp
#	source/sw/src/border.cpp
#	source/sw/src/brooms.cpp
#	source/sw/src/config.cpp
#	source/sw/src/console.cpp
#	source/sw/src/coolie.cpp
#	source/sw/src/draw.cpp
#	source/sw/src/game.cpp
#	source/sw/src/hornet.cpp
#	source/sw/src/jbhlp.cpp
#	source/sw/src/jnstub.cpp
#	source/sw/src/jsector.cpp
#	source/sw/src/menus.cpp
#	source/sw/src/miscactr.cpp
#	source/sw/src/network.cpp
#	source/sw/src/ninja.cpp
#	source/sw/src/player.cpp
#	source/sw/src/save.cpp
#	source/sw/src/serp.cpp
#	source/sw/src/setup.cpp
#	source/sw/src/sounds.cpp
#	source/sw/src/sprite.cpp
#	source/sw/src/swconfig.cpp
#	source/sw/src/weapon.cpp
2020-03-07 19:30:17 +01:00
Christoph Oelckers
5a6096c740 - no Lunatic 2020-03-07 19:30:17 +01:00
alexey.lysiuk
53cda00747 - added detection of Redneck Deer Huntin' installed from Steam 2020-03-07 11:31:46 +02:00
Christoph Oelckers
2c203fbf80 - more consolidation between RR and Duke. 2020-03-06 19:29:13 +01:00
Christoph Oelckers
cb322a1a1b Merge branch 'master' of https://github.com/coelckers/Raze 2020-03-06 17:44:53 +01:00
Christoph Oelckers
6095808503 - consolidation of dynamic sound remapping 2020-03-06 17:23:30 +01:00
Christoph Oelckers
a5c2152530 - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
alexey.lysiuk
12a655b58f - fixed build with GCC and Clang
source/duke3d/src/gameexec.h:109:35: error: expected primary-expression before ‘)’ token
source/duke3d/src/gameexec.h:115:35: error: expected primary-expression before ‘)’ token
2020-03-06 13:26:32 +02:00
NoOneBlood
aa5b7033de - Condition type update (WIP)
- IncDec type update (can iterate multiple data fields)
- Fix compile warning (?)
2020-03-05 22:11:22 +01:00
Christoph Oelckers
86278fc79c - fixed bad annotation. 2020-03-05 21:14:45 +01:00
Christoph Oelckers
a519861571 - I think this is needed... 2020-03-05 21:14:34 +01:00
Christoph Oelckers
b3c1d5001e - used double frame buffering for VPX playback.
With a single buffer this tends to run into situations where an unrendered texture gets deleted before it is drawn.
2020-03-05 20:56:41 +01:00
Christoph Oelckers
e2fab16fd4 - fixed crashes with VM asserts.
No idea what went wrong here - formatting the string in two stages works fine, though.
2020-03-05 20:28:37 +01:00
Christoph Oelckers
4a76674f4b - deleted a few unused files 2020-03-05 01:20:58 +01:00
Christoph Oelckers
4788dc42fb - cleanup of the screentext consolidation
Since SetIfGreater is only used by the text code, the redundant copies could be removed.
2020-03-05 01:17:31 +01:00
Christoph Oelckers
822079abe0 fixed some compiler warnings listed by XCode 2020-03-05 01:01:05 +01:00
Christoph Oelckers
2c50554c6f - Hmmm... Clang... 2020-03-05 01:01:05 +01:00
Christoph Oelckers
a00bb4cbea - started consolidation of EDuke/RedNukem code by moving the identical parts of actor.h to a shared namespace. 2020-03-05 01:01:05 +01:00
Christoph Oelckers
a203e37aeb - removed buggy diagnostics print. 2020-03-05 01:01:04 +01:00
Christoph Oelckers
f59bfa1224 - consolidation of screentext code 2020-03-05 00:58:38 +01:00
nukeykt
b88eeea9a2 Exhumed: Correctly set player action id for mummified state 2020-03-04 17:57:16 +01:00
nukeykt
2bf65c9108 Exhumed: Use old ksqrt implementation 2020-03-04 17:57:15 +01:00
NoOneBlood
bdca9420f5 - Event redirection support for modern types
- New modern type "Condition" (WIP)
- Fix damage scale for custom dude
- Extend Impact and Vector flags so they can be used with dudes
- Impact condition can be triggered with missiles and explosions
- Updates for Teleport Target type (gModernMap)
- Updates for Effect Gen type
- Updates for Wind Gen type

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/aiunicult.h
2020-03-02 23:53:33 +01:00
Christoph Oelckers
8eef69b1a6 - compile fixes. 2020-03-02 23:05:07 +01:00
sirlemonhead
df34d8ca85 PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
# Conflicts:
#	source/exhumed/src/anubis.cpp
#	source/exhumed/src/bubbles.cpp
#	source/exhumed/src/bubbles.h
#	source/exhumed/src/bullet.cpp
#	source/exhumed/src/bullet.h
#	source/exhumed/src/fish.cpp
#	source/exhumed/src/fish.h
#	source/exhumed/src/grenade.cpp
#	source/exhumed/src/grenade.h
#	source/exhumed/src/lavadude.cpp
#	source/exhumed/src/lavadude.h
#	source/exhumed/src/lion.cpp
#	source/exhumed/src/lion.h
#	source/exhumed/src/mummy.cpp
#	source/exhumed/src/mummy.h
#	source/exhumed/src/queen.cpp
#	source/exhumed/src/queen.h
#	source/exhumed/src/ra.cpp
#	source/exhumed/src/ra.h
#	source/exhumed/src/rat.cpp
#	source/exhumed/src/rat.h
#	source/exhumed/src/rex.cpp
#	source/exhumed/src/roach.cpp
#	source/exhumed/src/roach.h
#	source/exhumed/src/runlist.cpp
#	source/exhumed/src/scorp.cpp
#	source/exhumed/src/set.cpp
#	source/exhumed/src/set.h
#	source/exhumed/src/snake.cpp
#	source/exhumed/src/snake.h
#	source/exhumed/src/spider.cpp
#	source/exhumed/src/spider.h
#	source/exhumed/src/wasp.cpp
#	source/exhumed/src/wasp.h
2020-03-02 23:01:55 +01:00
Christoph Oelckers
6656547908 - fixed some warnings in Deer Huntin' code 2020-03-02 15:41:30 +01:00
Christoph Oelckers
348325c879 - removed some editor-only code from engine.cpp 2020-03-01 19:12:18 +01:00
Christoph Oelckers
375bf639de - that was stupid. 2020-03-01 18:40:49 +01:00
Christoph Oelckers
951d28f15d - Exhumed movie fix. 2020-03-01 18:32:43 +01:00
Christoph Oelckers
cf662de165 - commented out diagnostic messages. 2020-03-01 17:22:31 +01:00
Christoph Oelckers
edf513a789 - Clang complained again. :( 2020-03-01 16:43:34 +01:00
Christoph Oelckers
f89915ac8f - fixed game start check for Exhumed's ingame menu. 2020-03-01 16:40:19 +01:00
Christoph Oelckers
ee191f0681 - SW: map cheat partially reimplemented. 2020-03-01 16:33:06 +01:00
Christoph Oelckers
12af524dcc - fixed Exhumed's ingame menu.
The bad setup here didn't let the menu's exit action pass to the game code, it still needed ugly workarounds.
2020-03-01 16:32:41 +01:00
Christoph Oelckers
2e8ace603b - fixed SW sound crash. 2020-03-01 13:10:07 +01:00
Christoph Oelckers
f1e2c0c226 - use the proper way to register an empty song on Blood maps without music. 2020-03-01 12:57:23 +01:00
Christoph Oelckers
3596be48bf - Clang did not like this. 2020-03-01 11:33:46 +01:00
Christoph Oelckers
fde633041b - SW: fixed ownership of non-following sounds. 2020-03-01 10:59:53 +01:00
Christoph Oelckers
b06c84ad8c - fix case sensitive path composition. 2020-03-01 10:17:26 +01:00
Christoph Oelckers
809d2fc555 - fixed SW: DoPlayerFall should only stop the scream sound, but nothing else. 2020-03-01 09:59:52 +01:00
Christoph Oelckers
d6b17c0406 - fixed bad vector comparison in SW's sound code. 2020-03-01 09:18:23 +01:00
Christoph Oelckers
cd5ff69c98 - Duke: Do not let the max kill counter underflow.
The entire thing looks broken anyway but this at least prevents the broken values from showing up in the statistics.
2020-03-01 08:35:05 +01:00
Christoph Oelckers
70f684d137 - check both upper and lower case versions of file names on non-Windows platforms when looking for addons. 2020-03-01 07:40:13 +01:00
Christoph Oelckers
83d56f56d5 - fixed uninitialized 'isInitialized' variable in FGameConfigFile. 2020-03-01 07:28:40 +01:00
Christoph Oelckers
61fbbc56c0 - fixed intermittent ambient sounds in SW. 2020-02-29 17:55:31 +01:00
Christoph Oelckers
4bc0531bf7 - disabled help screen in Exhumed and save menus in Deer Huntin'. 2020-02-29 12:55:12 +01:00
Christoph Oelckers
69e018d0c4 - added serialization of playing sounds.
For ambient sounds that can be cleanly restarted a new 'transient' flag was added so that these do not get written out.
Tested on SW so far, other games yet to do.
2020-02-29 12:33:35 +01:00
hendricks266
da6c7ddab5 Add mhkreset maphack command
Thanks to LeoD.

git-svn-id: https://svn.eduke32.com/eduke32@8644 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-29 10:05:47 +01:00
hendricks266
dc2d6a098e Fix mdpivxoff and mdpivyoff commands
Thanks to LeoD.

git-svn-id: https://svn.eduke32.com/eduke32@8643 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-29 10:05:23 +01:00
Christoph Oelckers
64a34f8af7 - disable the tenth weapon slot for Ion Fury. 2020-02-29 09:58:15 +01:00