- SW: map cheat partially reimplemented.

This commit is contained in:
Christoph Oelckers 2020-03-01 16:33:06 +01:00
parent 12af524dcc
commit ee191f0681
2 changed files with 13 additions and 7 deletions

View File

@ -52,6 +52,7 @@ BEGIN_SW_NS
SWBOOL CheatInputMode = FALSE;
SWBOOL EveryCheat = FALSE;
SWBOOL ResCheat = FALSE;
SWBOOL mapcheat = false;
const char *CheatKeyType;
void KeysCheat(PLAYERp pp, const char *cheat_string);
@ -96,8 +97,9 @@ void PrevCheat(PLAYERp pp, const char *)
void MapCheat(PLAYERp pp, const char *)
{
mapcheat = !mapcheat;
// Need to do this differently. The code here was completely broken.
PutStringInfo(pp, GStrings(automapping ? "TXT_AMON" : "TXT_AMOFF"));
PutStringInfo(pp, GStrings(mapcheat ? "TXT_AMON" : "TXT_AMOFF"));
}
void LocCheat(PLAYERp pp, const char *)

View File

@ -111,6 +111,7 @@ signed char MNU_InputSmallString(char*, short);
signed char MNU_InputString(char*, short);
SWBOOL IsCommand(const char* str);
SWBOOL MNU_StartNetGame(void);
extern SWBOOL mapcheat;
extern SWBOOL MultiPlayQuitFlag;
@ -3558,10 +3559,13 @@ void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
if ((unsigned)k >= MAXWALLS)
continue;
if ((show2dwall[j >> 3] & (1 << (j & 7))) == 0)
continue;
if ((k > j) && ((show2dwall[k >> 3] & (1 << (k & 7))) > 0))
continue;
if (!mapcheat)
{
if ((show2dwall[j >> 3] & (1 << (j & 7))) == 0)
continue;
if ((k > j) && ((show2dwall[k >> 3] & (1 << (k & 7))) > 0))
continue;
}
if (sector[wal->nextsector].ceilingz == z1)
if (sector[wal->nextsector].floorz == z2)
@ -3616,7 +3620,7 @@ void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
goto SHOWSPRITE;
}
}
if ((show2dsprite[j >> 3] & (1 << (j & 7))) > 0)
if (mapcheat || (show2dsprite[j >> 3] & (1 << (j & 7))) > 0)
{
SHOWSPRITE:
spr = &sprite[j];
@ -3811,7 +3815,7 @@ SHOWSPRITE:
if ((uint16_t)wal->nextwall < MAXWALLS)
continue;
if ((show2dwall[j >> 3] & (1 << (j & 7))) == 0)
if (!mapcheat && (show2dwall[j >> 3] & (1 << (j & 7))) == 0)
continue;
if (tilesiz[wal->picnum].x == 0)