Christoph Oelckers
|
2ddec37098
|
- added a texture format for single frame ANMs so that they can be handled like normal images.
The intermission code is doing weird things with them that isn't really portable.
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2020-06-28 14:41:44 +02:00 |
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Christoph Oelckers
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924816ac8d
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- Inlined most of libsmackerdec's FileStream.
This should probably be removed altogether and use FileReader directly.
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2020-06-28 10:59:11 +02:00 |
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Christoph Oelckers
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9aaf6b416d
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- RR intro movies.
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2020-06-28 10:14:42 +02:00 |
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Christoph Oelckers
|
6be1a9a9e4
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- copyright
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2020-06-28 09:03:31 +02:00 |
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Christoph Oelckers
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67fa7f8275
|
- work on Duke intro sequence.
Now without any Build drawing code, it goes directly to DrawTexture now. :)
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2020-06-28 00:32:28 +02:00 |
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Christoph Oelckers
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4f6ab45e35
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- screenjob start.
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2020-06-27 11:48:55 +02:00 |
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Christoph Oelckers
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8a06a09d05
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anm adjustment
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2020-06-27 11:48:44 +02:00 |
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Christoph Oelckers
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60cb8281cd
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- more 2D screen adjustment
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2020-06-27 11:48:32 +02:00 |
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Christoph Oelckers
|
e0ad1aa0cd
|
- cleanup of animlib.
* operate on a parameter-specified data structure instead of a global one
* moved error checks into the library code.
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2020-06-27 11:47:31 +02:00 |
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Christoph Oelckers
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34c3838e62
|
- logo.
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2020-06-26 22:49:56 +02:00 |
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Christoph Oelckers
|
7490d6cd18
|
- 2d stuff
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2020-06-25 21:51:44 +02:00 |
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Christoph Oelckers
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2bd4173716
|
- renamed a few headers.
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2020-06-24 21:21:02 +02:00 |
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Christoph Oelckers
|
28b2bcb444
|
- removed unused header.
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2020-06-24 01:02:11 +02:00 |
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Christoph Oelckers
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e146e73345
|
- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
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2020-06-24 00:40:22 +02:00 |
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Christoph Oelckers
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4b743b4063
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- use the original palette loader from RR.
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2020-06-23 22:51:37 +02:00 |
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Christoph Oelckers
|
22e4141395
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- removed duplicate header.
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2020-06-23 22:01:58 +02:00 |
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Christoph Oelckers
|
18b272412a
|
- command line stuff can be traced back to JFDuke.
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2020-06-23 21:56:42 +02:00 |
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Christoph Oelckers
|
99067f3bd6
|
- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
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Christoph Oelckers
|
73e436730d
|
- fixed interpolation and sprite setup.
Both caused quite noticable glitches on the first WW2GI map.
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2020-06-22 21:07:20 +02:00 |
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Christoph Oelckers
|
1993642ce8
|
- fixed precacher.
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2020-06-22 01:07:19 +02:00 |
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Christoph Oelckers
|
e113851a39
|
OnMotorcycle etc.
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2020-06-22 00:40:16 +02:00 |
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Christoph Oelckers
|
d6f1c76c9d
|
cleanup
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2020-06-22 00:40:15 +02:00 |
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Christoph Oelckers
|
92c5d73407
|
- removed sooundsdyn - this isn't needed because no sounds get remapped.
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2020-06-22 00:40:05 +02:00 |
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Christoph Oelckers
|
6a0e7c14ee
|
- fixed compile.
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2020-06-22 00:37:32 +02:00 |
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Christoph Oelckers
|
72e7bde578
|
- deleted old version.
# Conflicts:
# source/games/duke/src/zz_game.cpp
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2020-06-22 00:27:12 +02:00 |
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Christoph Oelckers
|
a343ceb5bc
|
animatesprites
|
2020-06-22 00:27:12 +02:00 |
|
Christoph Oelckers
|
17a548fc00
|
- cleanup
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2020-06-22 00:27:11 +02:00 |
|
Christoph Oelckers
|
56834dee6b
|
- 2D animation fix.
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2020-06-22 00:27:11 +02:00 |
|
Christoph Oelckers
|
98fad20dd2
|
- removed old code.
|
2020-06-22 00:27:11 +02:00 |
|
Christoph Oelckers
|
9e08d81a6b
|
- prelevel
|
2020-06-22 00:27:11 +02:00 |
|
Christoph Oelckers
|
adaaea2951
|
- displayflamethrower
|
2020-06-22 00:16:22 +02:00 |
|
Christoph Oelckers
|
19b6064129
|
-resetpspritevars
|
2020-06-22 00:16:22 +02:00 |
|
Christoph Oelckers
|
913253bb0c
|
next...
|
2020-06-22 00:07:26 +02:00 |
|
Christoph Oelckers
|
42bbc1e6ce
|
resetprestat
|
2020-06-22 00:07:26 +02:00 |
|
Christoph Oelckers
|
4af227fec6
|
- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
|
fe49d0d2d9
|
- resetinventory.
|
2020-06-22 00:07:25 +02:00 |
|
Christoph Oelckers
|
4c00e4cf7c
|
- got rid of the old precaching code.
# Conflicts:
# source/games/duke/src/zz_premap.cpp
|
2020-06-22 00:07:25 +02:00 |
|
Christoph Oelckers
|
4664d9f970
|
- deleted old version.
|
2020-06-22 00:06:52 +02:00 |
|
Christoph Oelckers
|
16bad04da8
|
- premap stuff.
# Conflicts:
# source/glbackend/glbackend.cpp
|
2020-06-22 00:06:51 +02:00 |
|
Christoph Oelckers
|
ed9b418db7
|
- deleted a bit more unused code.
# Conflicts:
# source/games/duke/src/zz_config.cpp
|
2020-06-22 00:06:34 +02:00 |
|
Christoph Oelckers
|
10976e3865
|
- removed unused code.
|
2020-06-22 00:06:28 +02:00 |
|
Christoph Oelckers
|
f437015350
|
- removed network code because whatever gets done here, this code won't be it.
|
2020-06-22 00:06:28 +02:00 |
|
Christoph Oelckers
|
603afdde87
|
- weapon draw code tested and old version removed.
# Conflicts:
# source/games/duke/src/zz_player.cpp
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2020-06-22 00:06:27 +02:00 |
|
Christoph Oelckers
|
e827e7a59b
|
- be gone
|
2020-06-22 00:05:08 +02:00 |
|
Christoph Oelckers
|
e3153f143d
|
hudweapon
# Conflicts:
# source/build/src/engine.cpp
|
2020-06-22 00:05:07 +02:00 |
|
Christoph Oelckers
|
4dee181405
|
- still needed
|
2020-06-22 00:00:57 +02:00 |
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Christoph Oelckers
|
df545d34eb
|
haskeys
|
2020-06-21 23:46:30 +02:00 |
|
Christoph Oelckers
|
7ec3232a3a
|
- removed old process input code.
|
2020-06-21 23:46:30 +02:00 |
|
Christoph Oelckers
|
a966e34caa
|
- broken palette checks fixed - the new input routine mostly works.
|
2020-06-21 23:46:29 +02:00 |
|
Christoph Oelckers
|
ed81022d71
|
- RRRA weapons work again.
|
2020-06-21 23:46:29 +02:00 |
|