raze-gles/source
Christoph Oelckers 4f6ab45e35 - screenjob start.
2020-06-27 11:48:55 +02:00
..
blood - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
build - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
common - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
core - screenjob start. 2020-06-27 11:48:55 +02:00
duke3d - cleanup of animlib. 2020-06-27 11:47:31 +02:00
exhumed - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
games/duke anm adjustment 2020-06-27 11:48:44 +02:00
glbackend - logo. 2020-06-26 22:49:56 +02:00
libsmackerdec - removed Build dependencies in libsmackerdec. 2020-06-20 12:24:11 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr - cleanup of animlib. 2020-06-27 11:47:31 +02:00
sw - cleanup of animlib. 2020-06-27 11:47:31 +02:00
thirdparty - removed all dirty headers from third party code. 2020-06-20 13:03:05 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00