Christoph Oelckers
0168b9ddf2
- fix RedNukem input.
2019-09-19 01:10:07 +02:00
Christoph Oelckers
412f3a0b32
- proper npot checks for RedNukem's sky calculations.
2019-09-19 00:37:12 +02:00
Christoph Oelckers
588fbc26f9
- added RedNukem project.
2019-09-19 00:27:46 +02:00
Christoph Oelckers
51dc82b6a6
- merged in the changes RedNukem made to the Build code.
2019-09-19 00:19:02 +02:00
Christoph Oelckers
3a90d21661
- consolidated the redundant texture coordinates.
...
They were all the same, so no point recalculating them, the copies weren't even correct.
2019-09-19 00:06:12 +02:00
Christoph Oelckers
30dac6be74
- deleted the tilepacker.
2019-09-18 22:16:56 +02:00
Christoph Oelckers
e0f823a492
- refactored texture setup to use an intermediate layer.
2019-09-18 22:16:15 +02:00
Christoph Oelckers
155f093bd5
- stuff
2019-09-17 20:57:45 +02:00
Christoph Oelckers
13832eebc2
- removed assembly files.
2019-09-17 20:22:12 +02:00
Christoph Oelckers
1ad3b39e70
- removed the editor code.
2019-09-17 20:19:11 +02:00
Christoph Oelckers
d63cf04e06
- removed the compressed texture cache.
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This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
Christoph Oelckers
b1763a8f4a
- hooked up the texture management.
...
Not in active use yet!
2019-09-17 19:03:42 +02:00
Christoph Oelckers
2b439ae181
- work on backend
2019-09-16 23:28:26 +02:00
Christoph Oelckers
9edf6be10d
- texture sampler class added, not used yet.
2019-09-16 22:56:48 +02:00
Christoph Oelckers
cb2e2cc222
- count correctly.
2019-09-16 22:14:44 +02:00
Christoph Oelckers
0359602159
- some missed parts.
2019-09-16 21:27:07 +02:00
Christoph Oelckers
6536d910b3
- all drawing is being routed through the interface layer, all vertex buffers are gone.
...
No big loss here, none of them made much sense performance wise.
2019-09-16 21:08:42 +02:00
Christoph Oelckers
318009fd69
- added a centralized drawer and converted the main geometry drawer to use it.
2019-09-16 19:35:04 +02:00
Christoph Oelckers
2a20eb9287
- deleted vertex buffer drawing and used immediate mode instead.
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This served no benefit and made cleanup harder than necessary.
2019-09-16 18:12:16 +02:00
Christoph Oelckers
20ab1289fd
- deletion of unused code.
2019-09-16 18:10:28 +02:00
Christoph Oelckers
d2e34ef18e
- this time the texture upload is working.
2019-09-16 18:00:19 +02:00
Christoph Oelckers
b7816e2dfb
- use full GL 4.6 API.
2019-09-16 17:52:14 +02:00
Christoph Oelckers
a85f9f4848
- this is good enough.
2019-09-13 22:27:20 +02:00
Christoph Oelckers
524f6cf5e5
- crap
2019-09-13 22:18:37 +02:00
Christoph Oelckers
aecdd9b4c5
- this is the state I want to build.
2019-09-13 21:43:05 +02:00
terminx
21217585c9
Fix crash when starting E2L1
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git-svn-id: https://svn.eduke32.com/eduke32@7440 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
d869e612e4
Fix stupid typo in hardcoded Duke3D actor
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git-svn-id: https://svn.eduke32.com/eduke32@7426 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
120332c562
Fix hang when setting r_maxfps to 0 while r_maxfpsoffset is a negative value
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git-svn-id: https://svn.eduke32.com/eduke32@7425 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
4506b8490f
Minor cleanup of some Polymost shader program support functions
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git-svn-id: https://svn.eduke32.com/eduke32@7419 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:09:06 +00:00
terminx
ff8e54432b
"This adds masked texture rendering support for slopes in classic renderer"
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git-svn-id: https://svn.eduke32.com/eduke32@7418 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:09:03 +00:00
terminx
7ccbd22013
Move some clipping related stuff out of engine.cpp and into clip.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7417 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:59 +00:00
terminx
95fa4e04f9
Allow lowering fov to 60 from the console
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git-svn-id: https://svn.eduke32.com/eduke32@7416 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:54 +00:00
terminx
483fbe4cd6
Polymost sky Z buffer hack from Nuke.YKT
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git-svn-id: https://svn.eduke32.com/eduke32@7415 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:51 +00:00
terminx
4522a8902b
Limit Polymost tile sheet size to 8192 when building with MSVC
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git-svn-id: https://svn.eduke32.com/eduke32@7414 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:47 +00:00
terminx
5e97fc5f51
Polymost NPOT texture patch from Nuke.YKT
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git-svn-id: https://svn.eduke32.com/eduke32@7413 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:43 +00:00
terminx
25cd73d99a
Patch from Nuke.YKT to use the shade tables for distance shading in Polymost
...
This makes the shading in Polymost more or less 1:1 with classic mode.
git-svn-id: https://svn.eduke32.com/eduke32@7412 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:39 +00:00
terminx
1a0ee0f4c3
Polymost relative texture alignment patch from Nuke
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This "fixes" relative texture alignment for floors and ceilings in Polymost to match classic mode. "Fix" is in quotes because this actually means the alignment is less correct in terms of proper scaling than before, but more correct in terms of accuracy to classic mode.
git-svn-id: https://svn.eduke32.com/eduke32@7411 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:35 +00:00
terminx
b819b298ee
ifdef EDUKE32_STANDALONE something for hardcoded Duke projectiles
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git-svn-id: https://svn.eduke32.com/eduke32@7410 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:31 +00:00
terminx
da6b01bf8e
Improve collision for projectiles
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This does a few things:
-projectiles now use clipmovex() instead of clipmove() (this is like CON_CLIPMOVENOSLIDE)
-the z distances passed to clipmove() are now calculated from the sprite's size instead of being hard-coded
-projectiles now move as if they had SFLAG_NOCLIP applied for the first tic after spawning
git-svn-id: https://svn.eduke32.com/eduke32@7409 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:27 +00:00
terminx
b61027086c
Fix Polymost HOM
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git-svn-id: https://svn.eduke32.com/eduke32@7408 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:23 +00:00
terminx
2ec041b10e
Use correct type in range-based loop
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git-svn-id: https://svn.eduke32.com/eduke32@7407 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:19 +00:00
terminx
c7f003a1a9
Remove a couple of blocks in A_MoveSpriteClipdist() from standalone builds and call setsprite() unconditionally before doing any movement
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git-svn-id: https://svn.eduke32.com/eduke32@7406 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:16 +00:00
terminx
798eaeb980
Allow passing a null pointer to spriteheightofsptr() for the height return value
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git-svn-id: https://svn.eduke32.com/eduke32@7405 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:12 +00:00
terminx
76863607e3
This fixes a bug in clipmove() where clipping against sprites above you was wrong
...
Because this is a check for sprites above the sprite being moved and not a check for sprites below, the height of the sprite should not be taken into account at all here and the base of the sprite should be used instead.
git-svn-id: https://svn.eduke32.com/eduke32@7404 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:08 +00:00
terminx
770b255bff
Calculate texture coordinates as double since we're storing them that way anyway
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This isn't really intended to fix any specific issue, but to shut up Visual Studio whining about arithmetic overflows.
git-svn-id: https://svn.eduke32.com/eduke32@7403 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:05 +00:00
terminx
729f83761a
Rename "player speech" menu option in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@7402 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:00 +00:00
terminx
c8b161704b
Patch from Nuke.YKT to work around a Polymost glitch with slopes
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git-svn-id: https://svn.eduke32.com/eduke32@7401 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:57 +00:00
terminx
f1ea04e7da
Another Polymost TROR patch from Nuke.YKT
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This one should bring Polymost TROR into parity with classic mode.
git-svn-id: https://svn.eduke32.com/eduke32@7400 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:53 +00:00
terminx
92c52d7e60
Formatting
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git-svn-id: https://svn.eduke32.com/eduke32@7399 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:48 +00:00
terminx
6190fbb4f2
clipmove() improvements
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This fixes an issue with clipmove() caused by sectors behind walls which were candidates for clipping not being added to the list of sectors that definitely clip the player, forcing the function to fall back to a slow, sector-by-sector brute force approach. This brute force approach has also been removed in favor of something more efficient.
git-svn-id: https://svn.eduke32.com/eduke32@7398 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:45 +00:00
terminx
00cac93851
Bump MAXCLIPNUM to 2048
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git-svn-id: https://svn.eduke32.com/eduke32@7397 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:41 +00:00
terminx
0e01b45227
Revert r7388 because it just wasn't working out
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git-svn-id: https://svn.eduke32.com/eduke32@7396 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:37 +00:00
hendricks266
5258e10271
Fix some GL ES compilation issues in polymost.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7395 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-11 06:06:51 +00:00
hendricks266
6ba0b64de6
Add buildvfs_fopen_write_text
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Long-term we will need to replace all uses of "\n" in string literals printed to disk.
git-svn-id: https://svn.eduke32.com/eduke32@7394 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-11 06:06:47 +00:00
hendricks266
381517ffa0
Add CLEAR and KP_CLEAR to the SDL key translation table as synonyms for KP_5
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git-svn-id: https://svn.eduke32.com/eduke32@7393 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-11 06:06:43 +00:00
terminx
f54f35a067
Polymost TROR patch from Nuke.YKT--nice!
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git-svn-id: https://svn.eduke32.com/eduke32@7392 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:49:11 +00:00
terminx
c6261b9f45
It looks like this is OK to remove now!
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git-svn-id: https://svn.eduke32.com/eduke32@7391 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:49:07 +00:00
terminx
0e6dd28573
Patch from Nuke.YKT to clip Polymost spans to screen borders
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git-svn-id: https://svn.eduke32.com/eduke32@7390 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:49:03 +00:00
terminx
e33fed3bf8
Add Nuke.YKT to thanks section in credits and move pogokeen to active developers
...
This also cleans up the code for MENU_CREDITS4 so that it's significantly easier to alter in the future if needed.
git-svn-id: https://svn.eduke32.com/eduke32@7389 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:48:59 +00:00
terminx
a206a83020
This seems to help with some polygon drawing issues in Polymost for now
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git-svn-id: https://svn.eduke32.com/eduke32@7388 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:48:55 +00:00
terminx
b72dec2940
Fix compilation with winlayer
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There are still a bunch of warnings, but fixing warnings in deprecated code that only one guy uses anymore isn't an efficient use of time.
git-svn-id: https://svn.eduke32.com/eduke32@7387 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:48:50 +00:00
terminx
ea66c0a682
Well, that didn't take long :D
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git-svn-id: https://svn.eduke32.com/eduke32@7386 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:20 +00:00
terminx
ac87b8c945
I forgot to remove this comment in r7376
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git-svn-id: https://svn.eduke32.com/eduke32@7384 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:12 +00:00
terminx
2b3be31fa2
As if you couldn't already tell from Ion Maiden, I like shitty one liners
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git-svn-id: https://svn.eduke32.com/eduke32@7383 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:08 +00:00
terminx
3c0a38d47a
Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs
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However, it's remaining disabled because even with the new dispatch method it still doesn't improve performance any.
git-svn-id: https://svn.eduke32.com/eduke32@7382 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:01 +00:00
terminx
35b208eeab
Fix saving to %APPDATA% on Windows...
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git-svn-id: https://svn.eduke32.com/eduke32@7381 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:52:50 +00:00
terminx
33a3e9fbca
Fix compilation error in texcache
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git-svn-id: https://svn.eduke32.com/eduke32@7380 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:35:43 +00:00
terminx
a050281006
A curious Polymost optimization from Nuke.YKT
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This bails out of drawing any domost spans that seem to be entirely outside of the range of the screen coordinates. Since this seems so obvious, I have to wonder if Polymost is supposed to be doing this elsewhere already...
git-svn-id: https://svn.eduke32.com/eduke32@7379 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:12 +00:00
terminx
e61831ad5d
Fix CON issues introduced in r7357 and r7358
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git-svn-id: https://svn.eduke32.com/eduke32@7378 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:08 +00:00
terminx
dbcd3968ee
Am I missing something here?
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git-svn-id: https://svn.eduke32.com/eduke32@7377 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:04 +00:00
terminx
8b7d099cbd
Remove reference pointing to vm.pPlayer because it seems incompatible with the new dispatch method
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git-svn-id: https://svn.eduke32.com/eduke32@7376 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:00 +00:00
terminx
23e53c17fc
This might not be needed anymore after the previous commit
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git-svn-id: https://svn.eduke32.com/eduke32@7375 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:56 +00:00
terminx
0e107acd39
Work around floating point precision issues in Polymost causing problems when rendering certain geometry from particular angles
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git-svn-id: https://svn.eduke32.com/eduke32@7374 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:52 +00:00
terminx
61b89491c6
Lower MAXWALLSB
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git-svn-id: https://svn.eduke32.com/eduke32@7373 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:48 +00:00
terminx
6a251fca16
Free inthash tables used by the CON compiler using the contents of inttables[] instead of listing them explicitly in C_Compile()
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git-svn-id: https://svn.eduke32.com/eduke32@7371 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:41 +00:00
terminx
e84d62416d
Patch from Striker to allow selective tile redefinition in .def files based on the crc of the original tile
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This only works for "tilefromtexture" for now.
git-svn-id: https://svn.eduke32.com/eduke32@7370 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:37 +00:00
terminx
f31f31a17e
Rework previous commit to use a little less floating point math
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git-svn-id: https://svn.eduke32.com/eduke32@7369 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:32 +00:00
terminx
17fa3ea5ff
Patch from Nuke.YKT to fix voxel rotation in Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@7368 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:29 +00:00
terminx
6d9ecbcfb7
Marginally less sucky version of a function that completely sucks
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git-svn-id: https://svn.eduke32.com/eduke32@7367 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:25 +00:00
terminx
db51740d3d
Clean up a few uses of the hash table functions to account for hash_findcase() working properly now
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git-svn-id: https://svn.eduke32.com/eduke32@7366 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:21 +00:00
terminx
3775bce3d7
Fix a crash when trying to access cvars through typing the name into the console with the wrong case
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git-svn-id: https://svn.eduke32.com/eduke32@7365 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:16 +00:00
terminx
f7d4209084
Use lowercase when computing hashes in hash_getcode()
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It turns out hash_findcase() has never worked properly because the correct bucket would never have been searched.
git-svn-id: https://svn.eduke32.com/eduke32@7364 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:13 +00:00
terminx
0de543ca2b
This was slightly faster here
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git-svn-id: https://svn.eduke32.com/eduke32@7363 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:09 +00:00
terminx
e9d53fce0a
Optimize nonpow2_mhline and nonpow2_thline by replacing divide operation by cheaper multiplication
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@7362 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:05 +00:00
terminx
425c183c67
Clean up DirectSound driver in audiolib
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This includes a small patch from Nuke.YKT as well.
git-svn-id: https://svn.eduke32.com/eduke32@7361 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:01 +00:00
terminx
c757725e65
Remove a "cheap fix" from multivoc that is no longer needed and should never have been needed in the first place
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git-svn-id: https://svn.eduke32.com/eduke32@7360 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:20:56 +00:00
hendricks266
7414f29348
Add buildvfs, abstraction layer for file I/O.
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Currently it passes calls through to the system libraries as before.
Also adds an incomplete implementation on PhysFS.
git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
hendricks266
5c9b921285
CON: Implement a new VM dispatch method using an explicit jump table
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Most of this patch is by pogokeen.
git-svn-id: https://svn.eduke32.com/eduke32@7358 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:49 +00:00
hendricks266
12bfbd5a06
CON: Macro-ize CON keyword tokens in gamedef.h and gameexec.cpp
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Most of this patch is by pogokeen.
git-svn-id: https://svn.eduke32.com/eduke32@7357 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:43 +00:00
hendricks266
b7e9cd0791
CON: Move five missed opcodeless keywords down in gamedef.h
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git-svn-id: https://svn.eduke32.com/eduke32@7356 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:40 +00:00
hendricks266
328e771636
CON: #ifdef out deactivated stuff that should not be half-in, half-out
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git-svn-id: https://svn.eduke32.com/eduke32@7355 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:37 +00:00
hendricks266
f84cbd9a1a
Clean up unused warnings
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git-svn-id: https://svn.eduke32.com/eduke32@7354 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:33 +00:00
hendricks266
94504ee0c3
Fix net.cpp compilation failure under clang
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git-svn-id: https://svn.eduke32.com/eduke32@7353 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:30 +00:00
terminx
b7e524d5d1
Fix autoaim bug introduced in r6942
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git-svn-id: https://svn.eduke32.com/eduke32@7352 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-23 05:10:59 +00:00
terminx
766fb93191
Fix a crash when accessing SECTOR_WALLPTR with CON_SETSECTOR
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git-svn-id: https://svn.eduke32.com/eduke32@7351 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 20:26:38 +00:00
terminx
4b1d268908
Use existing viewingrange and yxaspect for showview so it matches that of the main view
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This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.
git-svn-id: https://svn.eduke32.com/eduke32@7350 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:37 +00:00
terminx
e0b5e32be2
Clean up a little bit of yxaspect and viewingrange variable cruft in G_DrawRooms()
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git-svn-id: https://svn.eduke32.com/eduke32@7349 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:33 +00:00
terminx
934f1e9ec6
Display value next to FOV slider and allow dropping FOV to 70
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git-svn-id: https://svn.eduke32.com/eduke32@7348 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:28 +00:00
hendricks266
789d9bd8e6
Rename "textures" to "texturecache" and "textures.cache" to "texturecache.index"
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This avoids conflicts with folders named "textures", such as in World Tour. Thanks to enderandrew for the observation.
git-svn-id: https://svn.eduke32.com/eduke32@7347 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 03:40:49 +00:00
terminx
e253f2e0a8
Fixes an issue with the automap
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git-svn-id: https://svn.eduke32.com/eduke32@7346 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-21 19:36:47 +00:00