2006-04-13 20:47:06 +00:00
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//-------------------------------------------------------------------------
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/*
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2010-05-25 10:56:00 +00:00
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Copyright (C) 2010 EDuke32 developers and contributors
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2006-04-13 20:47:06 +00:00
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2010-05-25 10:56:00 +00:00
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This file is part of EDuke32.
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2006-04-13 20:47:06 +00:00
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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2014-07-20 08:55:56 +00:00
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2006-04-13 20:47:06 +00:00
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*/
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//-------------------------------------------------------------------------
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2014-11-22 12:32:56 +00:00
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#ifndef gamedef_h_
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#define gamedef_h_
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2008-12-19 00:53:54 +00:00
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2012-11-10 20:59:00 +00:00
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#include "build.h" // hashtable_t
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2012-03-26 22:05:23 +00:00
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#include "common.h" // tokenlist
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2015-04-18 21:59:21 +00:00
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#include "player.h" // projectile_t
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2012-03-26 22:05:23 +00:00
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2014-11-26 04:39:23 +00:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2006-04-13 20:47:06 +00:00
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#define MAXGAMEEVENTS 128
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#define LABEL_HASPARM2 1
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#define LABEL_ISSTRING 2
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Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
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#define MAXCHEATLEN 20
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2014-03-22 09:25:15 +00:00
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#define NUMCHEATCODES (int32_t)ARRAY_SIZE(CheatStrings)
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Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
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2015-02-11 05:22:11 +00:00
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extern intptr_t const * insptr;
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2013-01-20 21:17:06 +00:00
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extern hashtable_t h_gamefuncs;
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#if !defined LUNATIC
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2010-08-02 08:13:51 +00:00
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extern hashtable_t h_gamevars;
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extern hashtable_t h_arrays;
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extern hashtable_t h_labels;
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2009-01-09 09:29:17 +00:00
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extern int32_t g_iReturnVarID; // var ID of "RETURN"
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extern int32_t g_iWeaponVarID; // var ID of "WEAPON"
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extern int32_t g_iWorksLikeVarID; // var ID of "WORKSLIKE"
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extern int32_t g_iZRangeVarID; // var ID of "ZRANGE"
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extern int32_t g_iAngRangeVarID; // var ID of "ANGRANGE"
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extern int32_t g_iAimAngleVarID; // var ID of "AUTOAIMANGLE"
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extern int32_t g_iLoTagID; // var ID of "LOTAG"
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extern int32_t g_iHiTagID; // var ID of "HITAG"
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extern int32_t g_iTextureID; // var ID of "TEXTURE"
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extern int32_t g_iThisActorID; // var ID of "THISACTOR"
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2015-03-25 06:27:42 +00:00
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// KEEPINSYNC gamevars.c: "special vars for struct access"
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enum QuickStructureAccess_t {
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STRUCT_SPRITE,
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STRUCT_SECTOR,
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STRUCT_WALL,
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STRUCT_PLAYER,
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STRUCT_ACTORVAR,
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2015-03-25 06:27:57 +00:00
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STRUCT_PLAYERVAR,
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STRUCT_TSPR,
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STRUCT_PROJECTILE,
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STRUCT_THISPROJECTILE,
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STRUCT_USERDEF,
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STRUCT_INPUT,
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2015-03-30 05:56:37 +00:00
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STRUCT_TILEDATA,
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STRUCT_PALDATA,
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2015-03-25 06:27:42 +00:00
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NUMQUICKSTRUCTS,
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};
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extern int32_t g_iStructVarIDs;
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2006-04-13 20:47:06 +00:00
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2008-04-24 09:53:16 +00:00
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extern intptr_t *apScriptGameEvent[MAXGAMEEVENTS];
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2015-03-25 21:31:11 +00:00
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extern intptr_t *apScriptGameEventEnd[MAXGAMEEVENTS];
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2013-01-20 21:17:06 +00:00
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#endif
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2006-04-13 20:47:06 +00:00
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2009-01-09 09:29:17 +00:00
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extern int32_t otherp;
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2008-11-20 14:06:36 +00:00
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extern char CheatStrings[][MAXCHEATLEN];
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2015-03-24 10:49:03 +00:00
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extern const uint32_t CheatFunctionFlags[];
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extern const uint8_t CheatFunctionIDs[];
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2008-11-20 14:06:36 +00:00
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extern char g_szScriptFileName[BMAX_PATH];
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2009-01-09 09:29:17 +00:00
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extern int32_t g_totalLines,g_lineNumber;
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2010-08-02 08:13:51 +00:00
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extern int32_t g_numCompilerErrors,g_numCompilerWarnings,g_numQuoteRedefinitions;
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extern int32_t g_scriptVersion;
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2010-09-27 21:52:04 +00:00
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extern uint32_t g_scriptDateVersion; // YYYYMMDD
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2010-08-02 08:13:51 +00:00
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extern char g_szBuf[1024];
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2008-09-03 04:20:46 +00:00
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2013-01-20 21:17:06 +00:00
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extern const char *EventNames[]; // MAXEVENTS
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#if !defined LUNATIC
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2008-11-25 13:06:36 +00:00
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extern intptr_t *g_scriptPtr;
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2008-02-14 08:35:30 +00:00
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typedef struct
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2007-08-27 23:11:49 +00:00
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{
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2012-07-01 22:11:33 +00:00
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const char *name;
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2014-11-22 12:29:25 +00:00
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int lId, flags, maxParm2;
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2008-02-14 08:35:30 +00:00
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} memberlabel_t;
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2006-04-13 20:47:06 +00:00
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2008-11-20 14:06:36 +00:00
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extern const memberlabel_t SectorLabels[];
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extern const memberlabel_t WallLabels[];
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extern const memberlabel_t ActorLabels[];
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extern const memberlabel_t PlayerLabels[];
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extern const memberlabel_t ProjectileLabels[];
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2015-03-30 05:56:37 +00:00
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extern const memberlabel_t UserdefsLabels[];
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2008-11-20 14:06:36 +00:00
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extern const memberlabel_t InputLabels[];
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extern const memberlabel_t TsprLabels[];
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2015-03-30 05:56:37 +00:00
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extern const memberlabel_t TileDataLabels[];
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extern const memberlabel_t PalDataLabels[];
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2013-01-20 21:17:06 +00:00
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#endif
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2007-08-27 23:11:49 +00:00
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2015-04-18 21:59:21 +00:00
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typedef projectile_t defaultprojectile_t;
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2015-03-24 00:40:55 +00:00
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extern defaultprojectile_t DefaultProjectile;
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2013-01-01 15:24:25 +00:00
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int32_t C_AllocQuote(int32_t qnum);
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2015-05-16 11:56:49 +00:00
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void C_AllocProjectile(int32_t j);
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void C_FreeProjectile(int32_t j);
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2013-01-01 15:24:25 +00:00
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void C_InitQuotes(void);
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2013-02-07 21:00:48 +00:00
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void C_InitProjectiles(void);
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2013-01-01 15:24:25 +00:00
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2015-03-24 00:40:55 +00:00
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extern int32_t g_numProjectiles;
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2009-01-07 14:05:13 +00:00
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typedef struct {
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2014-11-22 12:29:25 +00:00
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int g_i, g_p, g_x;
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2011-12-21 18:40:47 +00:00
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int32_t *g_t;
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2009-01-07 14:05:13 +00:00
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spritetype *g_sp;
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2015-01-11 04:56:10 +00:00
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DukePlayer_t *g_pp;
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2014-11-22 12:29:25 +00:00
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int g_flags;
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2009-01-07 14:05:13 +00:00
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} vmstate_t;
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extern vmstate_t vm;
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2014-11-26 04:39:23 +00:00
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void G_DoGameStartup(const int32_t *params);
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void C_DefineMusic(int32_t vol, int32_t lev, const char *fn);
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2015-02-22 22:15:20 +00:00
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void C_DefineVolumeFlags(int32_t vol, int32_t flags);
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2015-02-22 22:14:54 +00:00
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void C_UndefineVolume(int32_t vol);
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void C_UndefineSkill(int32_t skill);
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void C_UndefineLevel(int32_t vol, int32_t lev);
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2014-11-26 04:39:23 +00:00
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#if defined LUNATIC
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void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]);
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void C_DefineQuote(int32_t qnum, const char *qstr);
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void C_DefineVolumeName(int32_t vol, const char *name);
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void C_DefineSkillName(int32_t skill, const char *name);
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void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
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int32_t partime, int32_t designertime,
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const char *levelname);
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void C_DefineGameFuncName(int32_t idx, const char *name);
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void C_DefineGameType(int32_t idx, int32_t flags, const char *name);
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int32_t C_SetDefName(const char *name);
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void C_DefineProjectile(int32_t j, int32_t what, int32_t val);
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void C_SetCfgName(const char *cfgname);
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#else
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2013-01-20 21:17:06 +00:00
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void C_ReportError(int32_t iError);
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void C_Compile(const char *filenam);
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2009-01-09 09:29:17 +00:00
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extern int32_t g_errorLineNum;
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extern int32_t g_tw;
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2008-09-03 04:20:46 +00:00
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extern const char *keyw[];
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2012-06-17 19:45:33 +00:00
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// KEEPINSYNC lunatic/con_lang.lua
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2009-01-13 04:40:56 +00:00
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enum SystemString_t {
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STR_MAPNAME,
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STR_MAPFILENAME,
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STR_PLAYERNAME,
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STR_VERSION,
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STR_GAMETYPE,
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2015-02-08 08:03:50 +00:00
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STR_VOLUMENAME,
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STR_YOURTIME,
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STR_PARTIME,
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STR_DESIGNERTIME,
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STR_BESTTIME,
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2009-01-13 04:40:56 +00:00
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};
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2008-11-20 14:06:36 +00:00
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enum ScriptError_t
|
2006-12-10 06:49:01 +00:00
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{
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ERROR_CLOSEBRACKET,
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ERROR_EVENTONLY,
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ERROR_EXCEEDSMAXTILES,
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ERROR_EXPECTEDKEYWORD,
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ERROR_FOUNDWITHIN,
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ERROR_ISAKEYWORD,
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ERROR_NOENDSWITCH,
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ERROR_NOTAGAMEDEF,
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ERROR_NOTAGAMEVAR,
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2008-04-01 02:50:44 +00:00
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ERROR_NOTAGAMEARRAY,
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ERROR_GAMEARRAYBNC,
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ERROR_GAMEARRAYBNO,
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ERROR_INVALIDARRAYWRITE,
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2006-12-10 06:49:01 +00:00
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ERROR_OPENBRACKET,
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ERROR_PARAMUNDEFINED,
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ERROR_SYMBOLNOTRECOGNIZED,
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ERROR_SYNTAXERROR,
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ERROR_VARREADONLY,
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2012-12-13 02:33:53 +00:00
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ERROR_ARRAYREADONLY,
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2006-12-10 06:49:01 +00:00
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ERROR_VARTYPEMISMATCH,
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2008-08-23 23:37:01 +00:00
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WARNING_BADGAMEVAR,
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WARNING_DUPLICATECASE,
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2006-12-10 06:49:01 +00:00
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WARNING_DUPLICATEDEFINITION,
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WARNING_EVENTSYNC,
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WARNING_LABELSONLY,
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Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
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WARNING_NAMEMATCHESVAR
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2006-12-10 06:49:01 +00:00
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};
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2008-11-20 14:06:36 +00:00
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enum PlayerLabel_t
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2007-08-27 23:11:49 +00:00
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{
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2006-04-13 20:47:06 +00:00
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PLAYER_ZOOM,
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PLAYER_EXITX,
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PLAYER_EXITY,
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PLAYER_LOOGIEX,
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PLAYER_LOOGIEY,
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PLAYER_NUMLOOGS,
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PLAYER_LOOGCNT,
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PLAYER_POSX,
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PLAYER_POSY,
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PLAYER_POSZ,
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PLAYER_HORIZ,
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PLAYER_OHORIZ,
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PLAYER_OHORIZOFF,
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PLAYER_INVDISPTIME,
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PLAYER_BOBPOSX,
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PLAYER_BOBPOSY,
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PLAYER_OPOSX,
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PLAYER_OPOSY,
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PLAYER_OPOSZ,
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PLAYER_PYOFF,
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PLAYER_OPYOFF,
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PLAYER_POSXV,
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PLAYER_POSYV,
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PLAYER_POSZV,
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PLAYER_LAST_PISSED_TIME,
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PLAYER_TRUEFZ,
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PLAYER_TRUECZ,
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PLAYER_PLAYER_PAR,
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PLAYER_VISIBILITY,
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PLAYER_BOBCOUNTER,
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PLAYER_WEAPON_SWAY,
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PLAYER_PALS_TIME,
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PLAYER_RANDOMFLAMEX,
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PLAYER_CRACK_TIME,
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PLAYER_AIM_MODE,
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PLAYER_ANG,
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PLAYER_OANG,
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PLAYER_ANGVEL,
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PLAYER_CURSECTNUM,
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PLAYER_LOOK_ANG,
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PLAYER_LAST_EXTRA,
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PLAYER_SUBWEAPON,
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PLAYER_AMMO_AMOUNT,
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PLAYER_WACKEDBYACTOR,
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PLAYER_FRAG,
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PLAYER_FRAGGEDSELF,
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PLAYER_CURR_WEAPON,
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PLAYER_LAST_WEAPON,
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PLAYER_TIPINCS,
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PLAYER_HORIZOFF,
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PLAYER_WANTWEAPONFIRE,
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PLAYER_HOLODUKE_AMOUNT,
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PLAYER_NEWOWNER,
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|
|
PLAYER_HURT_DELAY,
|
|
|
|
PLAYER_HBOMB_HOLD_DELAY,
|
|
|
|
PLAYER_JUMPING_COUNTER,
|
|
|
|
PLAYER_AIRLEFT,
|
|
|
|
PLAYER_KNEE_INCS,
|
|
|
|
PLAYER_ACCESS_INCS,
|
|
|
|
PLAYER_FTA,
|
|
|
|
PLAYER_FTQ,
|
|
|
|
PLAYER_ACCESS_WALLNUM,
|
|
|
|
PLAYER_ACCESS_SPRITENUM,
|
|
|
|
PLAYER_KICKBACK_PIC,
|
|
|
|
PLAYER_GOT_ACCESS,
|
|
|
|
PLAYER_WEAPON_ANG,
|
|
|
|
PLAYER_FIRSTAID_AMOUNT,
|
|
|
|
PLAYER_SOMETHINGONPLAYER,
|
|
|
|
PLAYER_ON_CRANE,
|
|
|
|
PLAYER_I,
|
|
|
|
PLAYER_ONE_PARALLAX_SECTNUM,
|
|
|
|
PLAYER_OVER_SHOULDER_ON,
|
|
|
|
PLAYER_RANDOM_CLUB_FRAME,
|
|
|
|
PLAYER_FIST_INCS,
|
|
|
|
PLAYER_ONE_EIGHTY_COUNT,
|
|
|
|
PLAYER_CHEAT_PHASE,
|
|
|
|
PLAYER_DUMMYPLAYERSPRITE,
|
|
|
|
PLAYER_EXTRA_EXTRA8,
|
|
|
|
PLAYER_QUICK_KICK,
|
|
|
|
PLAYER_HEAT_AMOUNT,
|
|
|
|
PLAYER_ACTORSQU,
|
|
|
|
PLAYER_TIMEBEFOREEXIT,
|
|
|
|
PLAYER_CUSTOMEXITSOUND,
|
|
|
|
PLAYER_WEAPRECS,
|
|
|
|
PLAYER_WEAPRECCNT,
|
|
|
|
PLAYER_INTERFACE_TOGGLE_FLAG,
|
|
|
|
PLAYER_ROTSCRNANG,
|
|
|
|
PLAYER_DEAD_FLAG,
|
|
|
|
PLAYER_SHOW_EMPTY_WEAPON,
|
|
|
|
PLAYER_SCUBA_AMOUNT,
|
|
|
|
PLAYER_JETPACK_AMOUNT,
|
|
|
|
PLAYER_STEROIDS_AMOUNT,
|
|
|
|
PLAYER_SHIELD_AMOUNT,
|
|
|
|
PLAYER_HOLODUKE_ON,
|
|
|
|
PLAYER_PYCOUNT,
|
|
|
|
PLAYER_WEAPON_POS,
|
|
|
|
PLAYER_FRAG_PS,
|
|
|
|
PLAYER_TRANSPORTER_HOLD,
|
|
|
|
PLAYER_LAST_FULL_WEAPON,
|
|
|
|
PLAYER_FOOTPRINTSHADE,
|
|
|
|
PLAYER_BOOT_AMOUNT,
|
|
|
|
PLAYER_SCREAM_VOICE,
|
|
|
|
PLAYER_GM,
|
|
|
|
PLAYER_ON_WARPING_SECTOR,
|
|
|
|
PLAYER_FOOTPRINTCOUNT,
|
|
|
|
PLAYER_HBOMB_ON,
|
|
|
|
PLAYER_JUMPING_TOGGLE,
|
|
|
|
PLAYER_RAPID_FIRE_HOLD,
|
|
|
|
PLAYER_ON_GROUND,
|
|
|
|
PLAYER_NAME,
|
|
|
|
PLAYER_INVEN_ICON,
|
|
|
|
PLAYER_BUTTONPALETTE,
|
|
|
|
PLAYER_JETPACK_ON,
|
|
|
|
PLAYER_SPRITEBRIDGE,
|
|
|
|
PLAYER_LASTRANDOMSPOT,
|
|
|
|
PLAYER_SCUBA_ON,
|
|
|
|
PLAYER_FOOTPRINTPAL,
|
|
|
|
PLAYER_HEAT_ON,
|
|
|
|
PLAYER_HOLSTER_WEAPON,
|
|
|
|
PLAYER_FALLING_COUNTER,
|
|
|
|
PLAYER_GOTWEAPON,
|
|
|
|
PLAYER_REFRESH_INVENTORY,
|
|
|
|
PLAYER_PALETTE,
|
|
|
|
PLAYER_TOGGLE_KEY_FLAG,
|
|
|
|
PLAYER_KNUCKLE_INCS,
|
|
|
|
PLAYER_WALKING_SND_TOGGLE,
|
|
|
|
PLAYER_PALOOKUP,
|
|
|
|
PLAYER_HARD_LANDING,
|
|
|
|
PLAYER_MAX_SECRET_ROOMS,
|
|
|
|
PLAYER_SECRET_ROOMS,
|
|
|
|
PLAYER_PALS,
|
|
|
|
PLAYER_MAX_ACTORS_KILLED,
|
|
|
|
PLAYER_ACTORS_KILLED,
|
|
|
|
PLAYER_RETURN_TO_CENTER,
|
|
|
|
PLAYER_RUNSPEED,
|
|
|
|
PLAYER_SBS,
|
|
|
|
PLAYER_RELOADING,
|
|
|
|
PLAYER_AUTO_AIM,
|
|
|
|
PLAYER_MOVEMENT_LOCK,
|
|
|
|
PLAYER_SOUND_PITCH,
|
2006-08-18 23:52:26 +00:00
|
|
|
PLAYER_WEAPONSWITCH,
|
2007-08-27 23:11:49 +00:00
|
|
|
PLAYER_TEAM,
|
|
|
|
PLAYER_MAX_PLAYER_HEALTH,
|
|
|
|
PLAYER_MAX_SHIELD_AMOUNT,
|
2008-08-25 02:12:02 +00:00
|
|
|
PLAYER_MAX_AMMO_AMOUNT,
|
2008-09-11 09:24:45 +00:00
|
|
|
PLAYER_LAST_QUICK_KICK,
|
2012-10-29 04:29:17 +00:00
|
|
|
PLAYER_AUTOSTEP,
|
|
|
|
PLAYER_AUTOSTEP_SBW,
|
2015-03-27 12:29:24 +00:00
|
|
|
PLAYER_HUDPAL,
|
2015-04-26 00:07:57 +00:00
|
|
|
PLAYER_INDEX,
|
2008-08-25 02:12:02 +00:00
|
|
|
PLAYER_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum UserdefsLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
USERDEFS_GOD,
|
|
|
|
USERDEFS_WARP_ON,
|
|
|
|
USERDEFS_CASHMAN,
|
|
|
|
USERDEFS_EOG,
|
|
|
|
USERDEFS_SHOWALLMAP,
|
|
|
|
USERDEFS_SHOW_HELP,
|
|
|
|
USERDEFS_SCROLLMODE,
|
|
|
|
USERDEFS_CLIPPING,
|
|
|
|
USERDEFS_USER_NAME,
|
|
|
|
USERDEFS_RIDECULE,
|
|
|
|
USERDEFS_SAVEGAME,
|
|
|
|
USERDEFS_PWLOCKOUT,
|
|
|
|
USERDEFS_RTSNAME,
|
|
|
|
USERDEFS_OVERHEAD_ON,
|
|
|
|
USERDEFS_LAST_OVERHEAD,
|
|
|
|
USERDEFS_SHOWWEAPONS,
|
|
|
|
USERDEFS_PAUSE_ON,
|
|
|
|
USERDEFS_FROM_BONUS,
|
|
|
|
USERDEFS_CAMERASPRITE,
|
|
|
|
USERDEFS_LAST_CAMSPRITE,
|
|
|
|
USERDEFS_LAST_LEVEL,
|
|
|
|
USERDEFS_SECRETLEVEL,
|
|
|
|
USERDEFS_CONST_VISIBILITY,
|
|
|
|
USERDEFS_UW_FRAMERATE,
|
|
|
|
USERDEFS_CAMERA_TIME,
|
|
|
|
USERDEFS_FOLFVEL,
|
|
|
|
USERDEFS_FOLAVEL,
|
|
|
|
USERDEFS_FOLX,
|
|
|
|
USERDEFS_FOLY,
|
|
|
|
USERDEFS_FOLA,
|
|
|
|
USERDEFS_RECCNT,
|
|
|
|
USERDEFS_ENTERED_NAME,
|
|
|
|
USERDEFS_SCREEN_TILTING,
|
|
|
|
USERDEFS_SHADOWS,
|
|
|
|
USERDEFS_FTA_ON,
|
|
|
|
USERDEFS_EXECUTIONS,
|
|
|
|
USERDEFS_AUTO_RUN,
|
|
|
|
USERDEFS_COORDS,
|
|
|
|
USERDEFS_TICKRATE,
|
|
|
|
USERDEFS_M_COOP,
|
|
|
|
USERDEFS_COOP,
|
|
|
|
USERDEFS_SCREEN_SIZE,
|
|
|
|
USERDEFS_LOCKOUT,
|
|
|
|
USERDEFS_CROSSHAIR,
|
|
|
|
USERDEFS_WCHOICE,
|
|
|
|
USERDEFS_PLAYERAI,
|
|
|
|
USERDEFS_RESPAWN_MONSTERS,
|
|
|
|
USERDEFS_RESPAWN_ITEMS,
|
|
|
|
USERDEFS_RESPAWN_INVENTORY,
|
|
|
|
USERDEFS_RECSTAT,
|
|
|
|
USERDEFS_MONSTERS_OFF,
|
|
|
|
USERDEFS_BRIGHTNESS,
|
|
|
|
USERDEFS_M_RESPAWN_ITEMS,
|
|
|
|
USERDEFS_M_RESPAWN_MONSTERS,
|
|
|
|
USERDEFS_M_RESPAWN_INVENTORY,
|
|
|
|
USERDEFS_M_RECSTAT,
|
|
|
|
USERDEFS_M_MONSTERS_OFF,
|
|
|
|
USERDEFS_DETAIL,
|
|
|
|
USERDEFS_M_FFIRE,
|
|
|
|
USERDEFS_FFIRE,
|
|
|
|
USERDEFS_M_PLAYER_SKILL,
|
|
|
|
USERDEFS_M_LEVEL_NUMBER,
|
|
|
|
USERDEFS_M_VOLUME_NUMBER,
|
|
|
|
USERDEFS_MULTIMODE,
|
|
|
|
USERDEFS_PLAYER_SKILL,
|
|
|
|
USERDEFS_LEVEL_NUMBER,
|
|
|
|
USERDEFS_VOLUME_NUMBER,
|
|
|
|
USERDEFS_M_MARKER,
|
|
|
|
USERDEFS_MARKER,
|
|
|
|
USERDEFS_MOUSEFLIP,
|
|
|
|
USERDEFS_STATUSBARSCALE,
|
|
|
|
USERDEFS_DRAWWEAPON,
|
2006-05-07 03:27:41 +00:00
|
|
|
USERDEFS_MOUSEAIMING,
|
|
|
|
USERDEFS_WEAPONSWITCH,
|
2006-04-18 06:01:16 +00:00
|
|
|
USERDEFS_DEMOCAMS,
|
2006-04-22 07:00:31 +00:00
|
|
|
USERDEFS_COLOR,
|
2006-04-30 01:39:58 +00:00
|
|
|
USERDEFS_MSGDISPTIME,
|
2006-05-04 03:14:49 +00:00
|
|
|
USERDEFS_STATUSBARMODE,
|
|
|
|
USERDEFS_M_NOEXITS,
|
2006-05-04 04:18:55 +00:00
|
|
|
USERDEFS_NOEXITS,
|
2006-05-05 01:20:19 +00:00
|
|
|
USERDEFS_AUTOVOTE,
|
2006-05-05 22:39:34 +00:00
|
|
|
USERDEFS_AUTOMSG,
|
2006-08-18 23:52:26 +00:00
|
|
|
USERDEFS_IDPLAYERS,
|
2007-02-25 21:11:59 +00:00
|
|
|
USERDEFS_TEAM,
|
|
|
|
USERDEFS_VIEWBOB,
|
2007-03-24 23:17:56 +00:00
|
|
|
USERDEFS_WEAPONSWAY,
|
|
|
|
USERDEFS_ANGLEINTERPOLATION,
|
2008-07-31 10:35:23 +00:00
|
|
|
USERDEFS_OBITUARIES,
|
2008-07-21 09:05:53 +00:00
|
|
|
USERDEFS_LEVELSTATS,
|
2008-08-07 07:52:36 +00:00
|
|
|
USERDEFS_CROSSHAIRSCALE,
|
2008-08-19 11:05:21 +00:00
|
|
|
USERDEFS_ALTHUD,
|
2008-08-25 02:12:02 +00:00
|
|
|
USERDEFS_DISPLAY_BONUS_SCREEN,
|
2008-09-29 02:12:53 +00:00
|
|
|
USERDEFS_SHOW_LEVEL_TEXT,
|
2008-10-05 11:51:59 +00:00
|
|
|
USERDEFS_WEAPONSCALE,
|
2008-10-11 09:20:04 +00:00
|
|
|
USERDEFS_TEXTSCALE,
|
2012-10-14 18:18:30 +00:00
|
|
|
USERDEFS_RUNKEY_MODE,
|
2015-01-25 12:16:58 +00:00
|
|
|
USERDEFS_M_ORIGIN_X,
|
|
|
|
USERDEFS_M_ORIGIN_Y,
|
2015-02-08 08:03:30 +00:00
|
|
|
USERDEFS_PLAYERBEST,
|
2015-02-08 08:04:09 +00:00
|
|
|
USERDEFS_MUSICTOGGLE,
|
2015-03-08 07:57:13 +00:00
|
|
|
USERDEFS_USEVOXELS,
|
|
|
|
USERDEFS_USEHIGHTILE,
|
|
|
|
USERDEFS_USEMODELS,
|
2015-03-08 07:57:28 +00:00
|
|
|
USERDEFS_GAMETYPEFLAGS,
|
|
|
|
USERDEFS_M_GAMETYPEFLAGS,
|
2008-08-25 02:12:02 +00:00
|
|
|
USERDEFS_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum SectorLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
SECTOR_WALLPTR,
|
|
|
|
SECTOR_WALLNUM,
|
|
|
|
SECTOR_CEILINGZ,
|
|
|
|
SECTOR_FLOORZ,
|
|
|
|
SECTOR_CEILINGSTAT,
|
|
|
|
SECTOR_FLOORSTAT,
|
|
|
|
SECTOR_CEILINGPICNUM,
|
|
|
|
SECTOR_CEILINGSLOPE,
|
|
|
|
SECTOR_CEILINGSHADE,
|
|
|
|
SECTOR_CEILINGPAL,
|
|
|
|
SECTOR_CEILINGXPANNING,
|
|
|
|
SECTOR_CEILINGYPANNING,
|
|
|
|
SECTOR_FLOORPICNUM,
|
|
|
|
SECTOR_FLOORSLOPE,
|
|
|
|
SECTOR_FLOORSHADE,
|
|
|
|
SECTOR_FLOORPAL,
|
|
|
|
SECTOR_FLOORXPANNING,
|
|
|
|
SECTOR_FLOORYPANNING,
|
|
|
|
SECTOR_VISIBILITY,
|
2014-04-05 11:28:10 +00:00
|
|
|
SECTOR_FOGPAL,
|
2006-04-13 20:47:06 +00:00
|
|
|
SECTOR_LOTAG,
|
|
|
|
SECTOR_HITAG,
|
2008-08-25 02:12:02 +00:00
|
|
|
SECTOR_EXTRA,
|
2011-07-10 15:39:21 +00:00
|
|
|
SECTOR_CEILINGBUNCH,
|
|
|
|
SECTOR_FLOORBUNCH,
|
2012-11-16 00:54:04 +00:00
|
|
|
SECTOR_ULOTAG,
|
|
|
|
SECTOR_UHITAG,
|
2008-08-25 02:12:02 +00:00
|
|
|
SECTOR_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum WallLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
WALL_X,
|
|
|
|
WALL_Y,
|
|
|
|
WALL_POINT2,
|
|
|
|
WALL_NEXTWALL,
|
|
|
|
WALL_NEXTSECTOR,
|
|
|
|
WALL_CSTAT,
|
|
|
|
WALL_PICNUM,
|
|
|
|
WALL_OVERPICNUM,
|
|
|
|
WALL_SHADE,
|
|
|
|
WALL_PAL,
|
|
|
|
WALL_XREPEAT,
|
|
|
|
WALL_YREPEAT,
|
|
|
|
WALL_XPANNING,
|
|
|
|
WALL_YPANNING,
|
|
|
|
WALL_LOTAG,
|
|
|
|
WALL_HITAG,
|
2008-08-25 02:12:02 +00:00
|
|
|
WALL_EXTRA,
|
2012-11-16 00:54:04 +00:00
|
|
|
WALL_ULOTAG,
|
|
|
|
WALL_UHITAG,
|
2008-08-25 02:12:02 +00:00
|
|
|
WALL_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum ActorLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
ACTOR_X,
|
|
|
|
ACTOR_Y,
|
|
|
|
ACTOR_Z,
|
|
|
|
ACTOR_CSTAT,
|
|
|
|
ACTOR_PICNUM,
|
|
|
|
ACTOR_SHADE,
|
|
|
|
ACTOR_PAL,
|
|
|
|
ACTOR_CLIPDIST,
|
|
|
|
ACTOR_DETAIL,
|
|
|
|
ACTOR_XREPEAT,
|
|
|
|
ACTOR_YREPEAT,
|
|
|
|
ACTOR_XOFFSET,
|
|
|
|
ACTOR_YOFFSET,
|
|
|
|
ACTOR_SECTNUM,
|
|
|
|
ACTOR_STATNUM,
|
|
|
|
ACTOR_ANG,
|
|
|
|
ACTOR_OWNER,
|
|
|
|
ACTOR_XVEL,
|
|
|
|
ACTOR_YVEL,
|
|
|
|
ACTOR_ZVEL,
|
|
|
|
ACTOR_LOTAG,
|
|
|
|
ACTOR_HITAG,
|
|
|
|
ACTOR_EXTRA,
|
|
|
|
ACTOR_HTCGG,
|
|
|
|
ACTOR_HTPICNUM,
|
|
|
|
ACTOR_HTANG,
|
|
|
|
ACTOR_HTEXTRA,
|
|
|
|
ACTOR_HTOWNER,
|
|
|
|
ACTOR_HTMOVFLAG,
|
|
|
|
ACTOR_HTTEMPANG,
|
|
|
|
ACTOR_HTACTORSTAYPUT,
|
|
|
|
ACTOR_HTDISPICNUM,
|
|
|
|
ACTOR_HTTIMETOSLEEP,
|
|
|
|
ACTOR_HTFLOORZ,
|
|
|
|
ACTOR_HTCEILINGZ,
|
|
|
|
ACTOR_HTLASTVX,
|
|
|
|
ACTOR_HTLASTVY,
|
|
|
|
ACTOR_HTBPOSX,
|
|
|
|
ACTOR_HTBPOSY,
|
|
|
|
ACTOR_HTBPOSZ,
|
|
|
|
ACTOR_HTG_T,
|
|
|
|
ACTOR_ANGOFF,
|
|
|
|
ACTOR_PITCH,
|
|
|
|
ACTOR_ROLL,
|
|
|
|
ACTOR_MDXOFF,
|
|
|
|
ACTOR_MDYOFF,
|
2007-08-19 00:15:30 +00:00
|
|
|
ACTOR_MDZOFF,
|
2008-01-03 21:54:58 +00:00
|
|
|
ACTOR_MDFLAGS,
|
|
|
|
ACTOR_XPANNING,
|
2008-07-12 10:57:52 +00:00
|
|
|
ACTOR_YPANNING,
|
2008-08-07 23:32:18 +00:00
|
|
|
ACTOR_HTFLAGS,
|
2009-04-24 02:53:50 +00:00
|
|
|
ACTOR_ALPHA,
|
2012-11-16 00:54:04 +00:00
|
|
|
ACTOR_ULOTAG,
|
|
|
|
ACTOR_UHITAG,
|
2013-11-11 16:48:17 +00:00
|
|
|
ACTOR_ISVALID,
|
2008-08-25 02:12:02 +00:00
|
|
|
ACTOR_END
|
2008-07-13 07:10:47 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum InputLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
INPUT_AVEL,
|
|
|
|
INPUT_HORZ,
|
|
|
|
INPUT_FVEL,
|
|
|
|
INPUT_SVEL,
|
|
|
|
INPUT_BITS,
|
2008-08-25 02:12:02 +00:00
|
|
|
INPUT_EXTBITS,
|
|
|
|
INPUT_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2015-03-30 05:56:37 +00:00
|
|
|
enum TileDataLabel_t
|
|
|
|
{
|
|
|
|
TILEDATA_XSIZE,
|
|
|
|
TILEDATA_YSIZE,
|
|
|
|
TILEDATA_ANIMFRAMES,
|
|
|
|
TILEDATA_XOFFSET,
|
|
|
|
TILEDATA_YOFFSET,
|
|
|
|
TILEDATA_ANIMSPEED,
|
|
|
|
TILEDATA_ANIMTYPE,
|
|
|
|
TILEDATA_GAMEFLAGS,
|
|
|
|
TILEDATA_END
|
|
|
|
};
|
|
|
|
|
|
|
|
enum PalDataLabel_t
|
|
|
|
{
|
|
|
|
PALDATA_NOFLOORPAL,
|
|
|
|
PALDATA_DUMMY, // so the hash table is size 1. remove when another member is added.
|
|
|
|
PALDATA_END
|
|
|
|
};
|
|
|
|
|
2013-02-07 21:01:03 +00:00
|
|
|
#endif
|
2012-06-17 19:45:33 +00:00
|
|
|
// KEEPINSYNC lunatic/con_lang.lua
|
2008-11-20 14:06:36 +00:00
|
|
|
enum ProjectileLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_WORKSLIKE, // 0
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_SPAWNS,
|
|
|
|
PROJ_SXREPEAT,
|
|
|
|
PROJ_SYREPEAT,
|
|
|
|
PROJ_SOUND,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_ISOUND, // 5
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_VEL,
|
|
|
|
PROJ_EXTRA,
|
|
|
|
PROJ_DECAL,
|
|
|
|
PROJ_TRAIL,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_TXREPEAT, // 10
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_TYREPEAT,
|
|
|
|
PROJ_TOFFSET,
|
|
|
|
PROJ_TNUM,
|
|
|
|
PROJ_DROP,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_CSTAT, // 15
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_CLIPDIST,
|
|
|
|
PROJ_SHADE,
|
|
|
|
PROJ_XREPEAT,
|
|
|
|
PROJ_YREPEAT,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_PAL, // 20
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_EXTRA_RAND,
|
|
|
|
PROJ_HITRADIUS,
|
2012-10-05 20:48:10 +00:00
|
|
|
PROJ_MOVECNT,
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_OFFSET,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_BOUNCES, // 25
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_BSOUND,
|
2009-04-13 06:01:50 +00:00
|
|
|
PROJ_RANGE,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_FLASH_COLOR,
|
2013-06-09 16:37:18 +00:00
|
|
|
PROJ_USERDATA,
|
2008-08-25 02:12:02 +00:00
|
|
|
PROJ_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
2013-02-07 21:01:03 +00:00
|
|
|
#if !defined LUNATIC
|
2006-04-13 20:47:06 +00:00
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum ScriptKeywords_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
CON_DEFINELEVELNAME, // 0
|
|
|
|
CON_ACTOR, // 1
|
|
|
|
CON_ADDAMMO, // 2
|
|
|
|
CON_IFRND, // 3
|
|
|
|
CON_ENDA, // 4
|
|
|
|
CON_IFCANSEE, // 5
|
|
|
|
CON_IFHITWEAPON, // 6
|
|
|
|
CON_ACTION, // 7
|
|
|
|
CON_IFPDISTL, // 8
|
|
|
|
CON_IFPDISTG, // 9
|
|
|
|
CON_ELSE, // 10
|
|
|
|
CON_STRENGTH, // 11
|
|
|
|
CON_BREAK, // 12
|
|
|
|
CON_SHOOT, // 13
|
|
|
|
CON_PALFROM, // 14
|
|
|
|
CON_SOUND, // 15
|
|
|
|
CON_FALL, // 16
|
|
|
|
CON_STATE, // 17
|
|
|
|
CON_ENDS, // 18
|
|
|
|
CON_DEFINE, // 19
|
2009-01-06 06:59:18 +00:00
|
|
|
CON_RETURN, // 20
|
2006-04-13 20:47:06 +00:00
|
|
|
CON_IFAI, // 21
|
|
|
|
CON_KILLIT, // 22
|
|
|
|
CON_ADDWEAPON, // 23
|
|
|
|
CON_AI, // 24
|
|
|
|
CON_ADDPHEALTH, // 25
|
|
|
|
CON_IFDEAD, // 26
|
|
|
|
CON_IFSQUISHED, // 27
|
|
|
|
CON_SIZETO, // 28
|
|
|
|
CON_LEFTBRACE, // 29
|
|
|
|
CON_RIGHTBRACE, // 30
|
|
|
|
CON_SPAWN, // 31
|
|
|
|
CON_MOVE, // 32
|
|
|
|
CON_IFWASWEAPON, // 33
|
|
|
|
CON_IFACTION, // 34
|
|
|
|
CON_IFACTIONCOUNT, // 35
|
|
|
|
CON_RESETACTIONCOUNT, // 36
|
|
|
|
CON_DEBRIS, // 37
|
|
|
|
CON_PSTOMP, // 38
|
|
|
|
CON_BLOCKCOMMENT, // 39 deprecated
|
|
|
|
CON_CSTAT, // 40
|
|
|
|
CON_IFMOVE, // 41
|
|
|
|
CON_RESETPLAYER, // 42
|
|
|
|
CON_IFONWATER, // 43
|
|
|
|
CON_IFINWATER, // 44
|
|
|
|
CON_IFCANSHOOTTARGET, // 45
|
|
|
|
CON_IFCOUNT, // 46
|
|
|
|
CON_RESETCOUNT, // 47
|
|
|
|
CON_ADDINVENTORY, // 48
|
|
|
|
CON_IFACTORNOTSTAYPUT, // 49
|
|
|
|
CON_HITRADIUS, // 50
|
|
|
|
CON_IFP, // 51
|
|
|
|
CON_COUNT, // 52
|
|
|
|
CON_IFACTOR, // 53
|
|
|
|
CON_MUSIC, // 54
|
|
|
|
CON_INCLUDE, // 55
|
|
|
|
CON_IFSTRENGTH, // 56
|
|
|
|
CON_DEFINESOUND, // 57
|
|
|
|
CON_GUTS, // 58
|
|
|
|
CON_IFSPAWNEDBY, // 59
|
|
|
|
CON_GAMESTARTUP, // 60
|
|
|
|
CON_WACKPLAYER, // 61
|
|
|
|
CON_IFGAPZL, // 62
|
|
|
|
CON_IFHITSPACE, // 63
|
|
|
|
CON_IFOUTSIDE, // 64
|
|
|
|
CON_IFMULTIPLAYER, // 65
|
|
|
|
CON_OPERATE, // 66
|
|
|
|
CON_IFINSPACE, // 67
|
|
|
|
CON_DEBUG, // 68
|
|
|
|
CON_ENDOFGAME, // 69
|
|
|
|
CON_IFBULLETNEAR, // 70
|
|
|
|
CON_IFRESPAWN, // 71
|
|
|
|
CON_IFFLOORDISTL, // 72
|
|
|
|
CON_IFCEILINGDISTL, // 73
|
|
|
|
CON_SPRITEPAL, // 74
|
|
|
|
CON_IFPINVENTORY, // 75
|
|
|
|
CON_BETANAME, // 76
|
|
|
|
CON_CACTOR, // 77
|
|
|
|
CON_IFPHEALTHL, // 78
|
|
|
|
CON_DEFINEQUOTE, // 79
|
|
|
|
CON_QUOTE, // 80
|
|
|
|
CON_IFINOUTERSPACE, // 81
|
|
|
|
CON_IFNOTMOVING, // 82
|
|
|
|
CON_RESPAWNHITAG, // 83
|
|
|
|
CON_TIP, // 84
|
|
|
|
CON_IFSPRITEPAL, // 85
|
|
|
|
CON_MONEY, // 86
|
|
|
|
CON_SOUNDONCE, // 87
|
|
|
|
CON_ADDKILLS, // 88
|
|
|
|
CON_STOPSOUND, // 89
|
|
|
|
CON_IFAWAYFROMWALL, // 90
|
|
|
|
CON_IFCANSEETARGET, // 91
|
|
|
|
CON_GLOBALSOUND, // 92
|
|
|
|
CON_LOTSOFGLASS, // 93
|
|
|
|
CON_IFGOTWEAPONCE, // 94
|
|
|
|
CON_GETLASTPAL, // 95
|
|
|
|
CON_PKICK, // 96
|
|
|
|
CON_MIKESND, // 97
|
|
|
|
CON_USERACTOR, // 98
|
|
|
|
CON_SIZEAT, // 99
|
|
|
|
CON_ADDSTRENGTH, // 100
|
|
|
|
CON_CSTATOR, // 101
|
|
|
|
CON_MAIL, // 102
|
|
|
|
CON_PAPER, // 103
|
|
|
|
CON_TOSSWEAPON, // 104
|
|
|
|
CON_SLEEPTIME, // 105
|
|
|
|
CON_NULLOP, // 106
|
|
|
|
CON_DEFINEVOLUMENAME, // 107
|
|
|
|
CON_DEFINESKILLNAME, // 108
|
|
|
|
CON_IFNOSOUNDS, // 109
|
|
|
|
CON_CLIPDIST, // 110
|
|
|
|
CON_IFANGDIFFL, // 111
|
|
|
|
CON_GAMEVAR, // 112
|
|
|
|
CON_IFVARL, // 113
|
|
|
|
CON_IFVARG, // 114
|
|
|
|
CON_SETVARVAR, // 115
|
|
|
|
CON_SETVAR, // 116
|
|
|
|
CON_ADDVARVAR, // 117
|
|
|
|
CON_ADDVAR, // 118
|
|
|
|
CON_IFVARVARL, // 119
|
|
|
|
CON_IFVARVARG, // 120
|
|
|
|
CON_ADDLOGVAR, // 121
|
|
|
|
CON_ADDLOG, // 122
|
|
|
|
CON_ONEVENT, // 123
|
|
|
|
CON_ENDEVENT, // 124
|
|
|
|
CON_IFVARE, // 125
|
|
|
|
CON_IFVARVARE, // 126
|
|
|
|
CON_SPGETLOTAG, // 127
|
|
|
|
CON_SPGETHITAG, // 128
|
|
|
|
CON_SECTGETLOTAG, // 129
|
|
|
|
CON_SECTGETHITAG, // 130
|
|
|
|
CON_IFSOUND, // 131
|
|
|
|
CON_GETTEXTUREFLOOR, // 132
|
|
|
|
CON_GETTEXTURECEILING, // 133
|
|
|
|
CON_INITTIMER, // 134
|
|
|
|
CON_STARTTRACK, // 135
|
|
|
|
CON_RANDVAR, // 136
|
|
|
|
CON_ENHANCED, // 137
|
|
|
|
CON_GETANGLETOTARGET, // 138
|
|
|
|
CON_GETACTORANGLE, // 139
|
|
|
|
CON_SETACTORANGLE, // 140
|
|
|
|
CON_MULVAR, // 141
|
|
|
|
CON_MULVARVAR, // 142
|
|
|
|
CON_DIVVAR, // 143
|
|
|
|
CON_DIVVARVAR, // 144
|
|
|
|
CON_MODVAR, // 145
|
|
|
|
CON_MODVARVAR, // 146
|
|
|
|
CON_ANDVAR, // 147
|
|
|
|
CON_ANDVARVAR, // 148
|
|
|
|
CON_ORVAR, // 149
|
|
|
|
CON_ORVARVAR, // 150
|
|
|
|
CON_GETPLAYERANGLE, // 151
|
|
|
|
CON_SETPLAYERANGLE, // 152
|
|
|
|
CON_LOCKPLAYER, // 153
|
|
|
|
CON_SETSECTOR, // 154
|
|
|
|
CON_GETSECTOR, // 155
|
|
|
|
CON_SETACTOR, // 156
|
|
|
|
CON_GETACTOR, // 157
|
|
|
|
CON_SETWALL, // 158
|
|
|
|
CON_GETWALL, // 159
|
|
|
|
CON_FINDNEARACTOR, // 160
|
|
|
|
CON_FINDNEARACTORVAR, // 161
|
|
|
|
CON_SETACTORVAR, // 162
|
|
|
|
CON_GETACTORVAR, // 163
|
|
|
|
CON_ESPAWN, // 164
|
|
|
|
CON_GETPLAYER, // 165
|
|
|
|
CON_SETPLAYER, // 166
|
|
|
|
CON_SQRT, // 167
|
|
|
|
CON_EVENTLOADACTOR, // 168
|
|
|
|
CON_ESPAWNVAR, // 169
|
|
|
|
CON_GETUSERDEF, // 170
|
|
|
|
CON_SETUSERDEF, // 171
|
|
|
|
CON_SUBVARVAR, // 172
|
|
|
|
CON_SUBVAR, // 173
|
|
|
|
CON_IFVARN, // 174
|
|
|
|
CON_IFVARVARN, // 175
|
|
|
|
CON_IFVARAND, // 176
|
|
|
|
CON_IFVARVARAND, // 177
|
|
|
|
CON_MYOS, // 178
|
|
|
|
CON_MYOSPAL, // 179
|
|
|
|
CON_DISPLAYRAND, // 180
|
|
|
|
CON_SIN, // 181
|
|
|
|
CON_XORVARVAR, // 182
|
|
|
|
CON_XORVAR, // 183
|
|
|
|
CON_RANDVARVAR, // 184
|
|
|
|
CON_MYOSX, // 185
|
|
|
|
CON_MYOSPALX, // 186
|
|
|
|
CON_GMAXAMMO, // 187
|
|
|
|
CON_SMAXAMMO, // 188
|
|
|
|
CON_STARTLEVEL, // 189
|
|
|
|
CON_ESHOOT, // 190
|
|
|
|
CON_QSPAWN, // 191
|
|
|
|
CON_ROTATESPRITE, // 192
|
|
|
|
CON_DEFINEPROJECTILE, // 193
|
|
|
|
CON_SPRITESHADOW, // 194
|
|
|
|
CON_COS, // 195
|
|
|
|
CON_ESHOOTVAR, // 196
|
|
|
|
CON_FINDNEARACTOR3D, // 197
|
|
|
|
CON_FINDNEARACTOR3DVAR, // 198
|
|
|
|
CON_FLASH, // 199
|
|
|
|
CON_QSPAWNVAR, // 200
|
|
|
|
CON_EQSPAWN, // 201
|
|
|
|
CON_EQSPAWNVAR, // 202
|
|
|
|
CON_MINITEXT, // 203
|
|
|
|
CON_GAMETEXT, // 204
|
|
|
|
CON_DIGITALNUMBER, // 205
|
|
|
|
CON_ADDWEAPONVAR, // 206
|
|
|
|
CON_SETPROJECTILE, // 207
|
|
|
|
CON_ANGOFF, // 208
|
|
|
|
CON_UPDATESECTOR, // 209
|
|
|
|
CON_INSERTSPRITEQ, // 210
|
|
|
|
CON_ANGOFFVAR, // 211
|
|
|
|
CON_WHILEVARN, // 212
|
|
|
|
CON_SWITCH, // 213
|
|
|
|
CON_CASE, // 214
|
|
|
|
CON_DEFAULT, // 215
|
|
|
|
CON_ENDSWITCH, // 216
|
|
|
|
CON_SHOOTVAR, // 217
|
|
|
|
CON_SOUNDVAR, // 218
|
|
|
|
CON_FINDPLAYER, // 219
|
|
|
|
CON_FINDOTHERPLAYER, // 220
|
|
|
|
CON_ACTIVATEBYSECTOR, // 221
|
|
|
|
CON_OPERATESECTORS, // 222
|
|
|
|
CON_OPERATERESPAWNS, // 223
|
|
|
|
CON_OPERATEACTIVATORS, // 224
|
|
|
|
CON_OPERATEMASTERSWITCHES, // 225
|
|
|
|
CON_CHECKACTIVATORMOTION, // 226
|
|
|
|
CON_ZSHOOT, // 227
|
|
|
|
CON_DIST, // 228
|
|
|
|
CON_LDIST, // 229
|
|
|
|
CON_SHIFTVARL, // 230
|
|
|
|
CON_SHIFTVARR, // 231
|
|
|
|
CON_SPRITENVG, // 232
|
|
|
|
CON_GETANGLE, // 233
|
|
|
|
CON_WHILEVARVARN, // 234
|
|
|
|
CON_HITSCAN, // 235
|
|
|
|
CON_TIME, // 236
|
|
|
|
CON_GETPLAYERVAR, // 237
|
|
|
|
CON_SETPLAYERVAR, // 238
|
|
|
|
CON_MULSCALE, // 239
|
|
|
|
CON_SETASPECT, // 240
|
2006-07-29 00:17:46 +00:00
|
|
|
CON_EZSHOOT, // 241
|
2006-04-13 20:47:06 +00:00
|
|
|
CON_SPRITENOSHADE, // 242
|
|
|
|
CON_MOVESPRITE, // 243
|
|
|
|
CON_CHECKAVAILWEAPON, // 244
|
|
|
|
CON_SOUNDONCEVAR, // 245
|
|
|
|
CON_UPDATESECTORZ, // 246
|
|
|
|
CON_STOPALLSOUNDS, // 247
|
|
|
|
CON_SSP, // 248
|
|
|
|
CON_STOPSOUNDVAR, // 249
|
|
|
|
CON_DISPLAYRANDVAR, // 250
|
|
|
|
CON_DISPLAYRANDVARVAR, // 251
|
|
|
|
CON_CHECKAVAILINVEN, // 252
|
|
|
|
CON_GLOBALSOUNDVAR, // 253
|
|
|
|
CON_GUNIQHUDID, // 254
|
|
|
|
CON_GETPROJECTILE, // 255
|
|
|
|
CON_GETTHISPROJECTILE, // 256
|
|
|
|
CON_SETTHISPROJECTILE, // 257
|
|
|
|
CON_DEFINECHEAT, // 258
|
|
|
|
CON_CHEATKEYS, // 259
|
|
|
|
CON_USERQUOTE, // 260
|
|
|
|
CON_PRECACHE, // 261
|
2006-04-28 04:14:45 +00:00
|
|
|
CON_DEFINEGAMEFUNCNAME, // 262
|
2006-04-13 20:47:06 +00:00
|
|
|
CON_REDEFINEQUOTE, // 263
|
2006-09-06 04:18:28 +00:00
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CON_QSPRINTF, // 264
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2006-04-13 20:47:06 +00:00
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CON_GETPNAME, // 265
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CON_QSTRCAT, // 266
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CON_QSTRCPY, // 267
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CON_SETSPRITE, // 268
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CON_ROTATEPOINT, // 269
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CON_DRAGPOINT, // 270
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CON_GETZRANGE, // 271
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CON_CHANGESPRITESTAT, // 272
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CON_GETCEILZOFSLOPE, // 273
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CON_GETFLORZOFSLOPE, // 274
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CON_NEARTAG, // 275
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CON_DEFINEGAMETYPE, // 276
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CON_CHANGESPRITESECT, // 277
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CON_SPRITEFLAGS, // 278
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CON_SAVEGAMEVAR, // 279
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CON_READGAMEVAR, // 280
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CON_FINDNEARSPRITE, // 281
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CON_FINDNEARSPRITEVAR, // 282
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CON_FINDNEARSPRITE3D, // 283
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CON_FINDNEARSPRITE3DVAR,// 284
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CON_DYNAMICREMAP, // 285
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CON_SETINPUT, // 286
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CON_GETINPUT, // 287
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2008-08-09 19:59:41 +00:00
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CON_SAVE, // 288
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2006-04-23 06:00:08 +00:00
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CON_CANSEE, // 289
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2006-04-24 05:42:29 +00:00
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CON_CANSEESPR, // 290
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2006-05-16 01:48:33 +00:00
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CON_FINDNEARACTORZ, // 291
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CON_FINDNEARACTORZVAR, // 292
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CON_FINDNEARSPRITEZ, // 293
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CON_FINDNEARSPRITEZVAR, // 294
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2008-08-09 19:59:41 +00:00
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CON_ZSHOOTVAR, // 295
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CON_EZSHOOTVAR, // 296
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CON_GETCURRADDRESS, // 297
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CON_JUMP, // 298
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CON_QSTRLEN, // 299
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2006-11-06 22:14:27 +00:00
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CON_GETINCANGLE, // 300
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2007-01-05 22:30:35 +00:00
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CON_QUAKE, // 301
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2007-02-08 04:19:39 +00:00
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CON_SHOWVIEW, // 302
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2007-08-19 00:15:30 +00:00
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CON_HEADSPRITESTAT, // 303
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CON_PREVSPRITESTAT, // 304
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CON_NEXTSPRITESTAT, // 305
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CON_HEADSPRITESECT, // 306
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CON_PREVSPRITESECT, // 307
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CON_NEXTSPRITESECT, // 308
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2007-12-20 19:14:38 +00:00
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CON_GETKEYNAME, // 309
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CON_QSUBSTR, // 310
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CON_GAMETEXTZ, // 311
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CON_DIGITALNUMBERZ, // 312
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CON_SPRITENOPAL, // 313
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2008-02-16 22:18:48 +00:00
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CON_HITRADIUSVAR, // 314
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2008-03-14 21:04:28 +00:00
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CON_ROTATESPRITE16, // 315
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2008-04-01 02:50:44 +00:00
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CON_GAMEARRAY, // 316
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CON_SETARRAY, // 317
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2008-04-05 04:18:48 +00:00
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CON_RESIZEARRAY, // 318
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CON_WRITEARRAYTOFILE, // 319
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CON_READARRAYFROMFILE, // 320
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2008-08-09 19:59:41 +00:00
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CON_STARTTRACKVAR, // 321
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CON_QGETSYSSTR, // 322
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CON_GETTICKS, // 323
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2008-07-13 07:10:47 +00:00
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CON_GETTSPR, // 324
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CON_SETTSPR, // 325
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2008-07-16 09:27:08 +00:00
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CON_SAVEMAPSTATE, // 326
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CON_LOADMAPSTATE, // 327
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CON_CLEARMAPSTATE, // 328
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2008-07-20 03:29:00 +00:00
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CON_SCRIPTSIZE, // 329
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2008-08-17 11:07:28 +00:00
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CON_SETGAMENAME, // 330
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2008-07-25 18:10:33 +00:00
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CON_CMENU, // 331
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2008-08-10 08:58:34 +00:00
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CON_GETTIMEDATE, // 332
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2008-08-10 16:28:25 +00:00
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CON_ACTIVATECHEAT, // 333
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2008-08-16 11:20:08 +00:00
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CON_SETGAMEPALETTE, // 334
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2008-08-17 09:01:31 +00:00
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CON_SETDEFNAME, // 335
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2008-08-17 09:57:36 +00:00
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CON_SETCFGNAME, // 336
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2008-09-07 12:36:20 +00:00
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CON_IFVAROR, // 337
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CON_IFVARVAROR, // 338
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CON_IFVARXOR, // 339
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CON_IFVARVARXOR, // 340
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CON_IFVAREITHER, // 341
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CON_IFVARVAREITHER, // 342
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2008-09-15 02:47:02 +00:00
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CON_GETARRAYSIZE, // 343
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CON_SAVENN, // 344
|
2009-02-19 09:39:19 +00:00
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CON_COPY, // 345
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2009-06-19 01:10:10 +00:00
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CON_INV, // 346
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2009-07-12 01:55:34 +00:00
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CON_SECTOROFWALL, // 347
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CON_QSTRNCAT, // 348
|
2009-07-15 01:26:38 +00:00
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CON_IFACTORSOUND, // 349
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CON_STOPACTORSOUND, // 350
|
2010-07-22 20:29:09 +00:00
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CON_IFCLIENT, // 351
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CON_IFSERVER, // 352
|
2010-09-27 21:52:04 +00:00
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CON_SECTSETINTERPOLATION, // 353
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CON_SECTCLEARINTERPOLATION, // 354
|
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
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|
|
CON_CLIPMOVE, // 355
|
|
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CON_LINEINTERSECT, // 356
|
|
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CON_RAYINTERSECT, // 357
|
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|
CON_CALCHYPOTENUSE, // 358
|
|
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|
CON_CLIPMOVENOSLIDE, // 359
|
|
|
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CON_INCLUDEDEFAULT, // 360
|
2012-03-05 07:24:04 +00:00
|
|
|
CON_SETACTORSOUNDPITCH, // 361
|
|
|
|
CON_ECHO, // 362
|
2012-03-31 11:22:00 +00:00
|
|
|
CON_SHOWVIEWUNBIASED, // 363
|
2013-03-25 04:33:03 +00:00
|
|
|
CON_ROTATESPRITEA, // 364
|
2013-05-23 18:28:04 +00:00
|
|
|
CON_SHADETO, // 365
|
|
|
|
CON_ENDOFLEVEL, // 366
|
|
|
|
CON_IFPLAYERSL, // 367
|
|
|
|
CON_ACTIVATE, // 368
|
2013-06-01 06:55:00 +00:00
|
|
|
CON_QSTRDIM, // 369
|
|
|
|
CON_SCREENTEXT, // 370
|
2013-06-01 06:55:30 +00:00
|
|
|
CON_DYNAMICSOUNDREMAP, // 371
|
2013-06-28 14:07:46 +00:00
|
|
|
CON_SCREENSOUND, // 372
|
2015-01-17 00:28:49 +00:00
|
|
|
CON_GETMUSICPOSITION, // 373
|
|
|
|
CON_SETMUSICPOSITION, // 374
|
2015-02-09 05:50:33 +00:00
|
|
|
CON_UNDEFINEVOLUME, // 375
|
|
|
|
CON_UNDEFINESKILL, // 376
|
|
|
|
CON_UNDEFINELEVEL, // 377
|
2015-02-22 22:14:39 +00:00
|
|
|
CON_STARTCUTSCENE, // 378
|
2015-02-11 05:22:07 +00:00
|
|
|
CON_IFCUTSCENE, // 379
|
2015-02-22 22:15:20 +00:00
|
|
|
CON_DEFINEVOLUMEFLAGS, // 380
|
2015-03-04 02:15:15 +00:00
|
|
|
CON_RESETPLAYERFLAGS, // 381
|
2015-03-25 21:31:11 +00:00
|
|
|
CON_APPENDEVENT, // 382
|
2008-08-25 02:12:02 +00:00
|
|
|
CON_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
2013-07-13 21:04:43 +00:00
|
|
|
// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
|
2008-12-19 00:53:54 +00:00
|
|
|
#endif
|
2014-11-26 04:39:23 +00:00
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2014-11-22 12:32:56 +00:00
|
|
|
#endif // gamedef_h_
|