qzdoom/src
2016-07-03 13:39:58 +02:00
..
asm_ia32 Renderer floatification: Use floats for lighting values 2016-04-22 23:10:34 -05:00
asm_x86_64 Normalize line endings 2016-03-01 09:47:10 -06:00
fragglescript - fixed return value inversion of FS's ceilingheight and floorheight functions. 2016-06-29 12:46:20 +02:00
g_doom Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion 2016-06-17 18:36:57 +02:00
g_heretic Merge branch 'PSprites' 2016-06-16 16:16:16 +02:00
g_hexen Renamed the weapon action function caller check to ACTION_CALL_FROM_PSPRITE to avoid confusion 2016-06-17 18:36:57 +02:00
g_raven - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
g_shared Merge branch 'PSprites' 2016-06-16 16:16:16 +02:00
g_strife - Avoid issues with misused Strife actions. 2016-06-17 23:09:34 +02:00
gl Fixed splitting of complex walls in compatibility renderer 2016-06-29 12:34:35 +02:00
intermission - fixed: DIntermissionScreen::Init did not handle non-existent strings in the string table and crashed on a NULL pointer. 2016-05-25 01:45:55 +02:00
math - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
menu - added per-item colors for static text items in the menu. 2016-06-30 10:27:14 +02:00
oplsynth - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
posix Merge branch 'master' of https://github.com/rheit/zdoom 2016-06-01 11:45:57 +02:00
r_data Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-01 10:50:56 +02:00
resourcefiles - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
sfmt Normalize line endings 2016-03-01 09:47:10 -06:00
sound Added option to control dynamic loading of OpenAL 2016-05-29 14:25:04 +02:00
textures Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-04 14:38:57 +02:00
thingdef Fixed: GetDistance was missing the original Z check disabling introduced in commit bd16ccb. 2016-06-21 10:14:25 +02:00
timidity - added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h. 2016-04-10 13:03:44 +02:00
wildmidi Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
win32 Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-28 20:33:29 +02:00
xlat Merge branch 'master' into floatcvt 2016-03-21 01:28:50 +01:00
zscript - changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters. 2016-06-16 16:16:27 +02:00
__autostart.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actionspecials.h - some redesign of P_CheckSight to handle portals. 2016-03-07 21:59:32 +01:00
actor.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-06-18 10:01:44 +02:00
actorptrselect.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
actorptrselect.h Normalize line endings 2016-03-01 09:47:10 -06:00
am_map.cpp - fixed: automap markers were scaled too small 2016-05-18 21:25:58 +02:00
am_map.h Normalize line endings 2016-03-01 09:47:10 -06:00
announcer.h Normalize line endings 2016-03-01 09:47:10 -06:00
autosegs.h Normalize line endings 2016-03-01 09:47:10 -06:00
b_bot.cpp - floatification of bot code. 2016-03-26 00:34:56 +01:00
b_bot.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
b_func.cpp - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
b_game.cpp - fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively. 2016-03-03 11:11:25 +01:00
b_move.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
b_think.cpp - floatification of bot code. 2016-03-26 00:34:56 +01:00
basicinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
basictypes.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
bbannouncer.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
c_bind.cpp - changed the default key name string because '#' is used as a comment in the config files. 2016-05-22 12:20:46 +02:00
c_bind.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_cmds.cpp - Fixed GCC and Clang compilation errors. 2016-04-02 23:01:32 +02:00
c_console.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
c_console.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp Added GetCVar(string name) 2016-06-11 10:15:49 +02:00
c_cvars.h Added GetCVar(string name) 2016-06-11 10:15:49 +02:00
c_dispatch.cpp Add FBaseCVar::GetHumanString() 2016-04-23 22:30:08 -05:00
c_dispatch.h Normalize line endings 2016-03-01 09:47:10 -06:00
c_expr.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
CMakeLists.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-06-01 11:45:57 +02:00
cmdlib.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
cmdlib.h - Fix myoffsetof using misaligned pointer access. 2016-06-29 13:04:31 +02:00
colormatcher.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
colormatcher.h Normalize line endings 2016-03-01 09:47:10 -06:00
compatibility.cpp - be more thorough with Eternal Doom MAP03. The compatibility option does not seem to fully solve the problem, so let's just clear the tags in the bogus stair sectors. 2016-05-18 21:06:07 +02:00
compatibility.h Normalize line endings 2016-03-01 09:47:10 -06:00
configfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
configfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
ct_chat.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
d_dehacked.cpp - changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters. 2016-06-16 16:16:27 +02:00
d_dehacked.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_event.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_gui.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_iwad.cpp - second part of last commit. This file was accidentally unselected. 2016-03-08 14:35:36 +01:00
d_main.cpp - fixed: all non-ZDoom compatibility profiles need compat_maskedmidtex set. 2016-06-21 10:45:17 +02:00
d_main.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_net.cpp - Fixed second player lock after error in netgame. 2016-05-11 14:05:29 +02:00
d_net.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_netinf.h Normalize line endings 2016-03-01 09:47:10 -06:00
d_netinfo.cpp Add FBaseCVar::GetHumanString() 2016-04-23 22:30:08 -05:00
d_player.h Changed the default layer indices and renamed them 2016-05-28 01:19:41 +02:00
d_protocol.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
d_protocol.h - looks like the oldz parameter in UpdateWaterLevel is not needed at all... 2016-03-26 01:13:36 +01:00
d_ticcmd.h Normalize line endings 2016-03-01 09:47:10 -06:00
decallib.cpp - floatified the decal code. 2016-03-22 22:07:38 +01:00
decallib.h - floatified the decal code. 2016-03-22 22:07:38 +01:00
dobject.cpp - refactored sector portal data so that it does not rely on actors. 2016-04-20 19:20:11 +02:00
dobject.h - moved all scroller related code into its own file, including the DScroller class definition. 2016-03-28 17:27:55 +02:00
dobjgc.cpp - refactored sector portal data so that it does not rely on actors. 2016-04-20 19:20:11 +02:00
dobjtype.cpp - added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error. 2016-06-08 10:56:11 +02:00
dobjtype.h - removed some leftover fixed point handling from PType. 2016-04-27 15:35:01 +02:00
doomdata.h - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
doomdef.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
doomdef.h - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
doomerrors.h Normalize line endings 2016-03-01 09:47:10 -06:00
doomstat.cpp - separated pushers into their own file. 2016-03-28 21:57:22 +02:00
doomstat.h Remove halfviewwidth 2016-04-27 22:49:36 -05:00
doomtype.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
dscript.h Normalize line endings 2016-03-01 09:47:10 -06:00
dsectoreffect.cpp - fixed: DAnimatedDoor must not start an interpolation on the door sector's ceiling. 2016-06-13 13:58:39 +02:00
dsectoreffect.h - fixed: DAnimatedDoor must not start an interpolation on the door sector's ceiling. 2016-06-13 13:58:39 +02:00
dthinker.cpp - delete thinkers before starting to restore the savegame data to avoid interference of the old thinkers' Destroy() method with the newly loaded data. 2016-06-01 11:43:56 +02:00
dthinker.h - some reshuffling of save data so that the actors won't get restored before the sectors. 2016-04-20 19:42:00 +02:00
edata.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
edata.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
empty.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
errors.h
f_wipe.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
f_wipe.h Normalize line endings 2016-03-01 09:47:10 -06:00
farchive.cpp - fixed: Decals may not be serialized before thinkers. 2016-04-29 11:44:17 +02:00
farchive.h - fixed: Decals may not be serialized before thinkers. 2016-04-29 11:44:17 +02:00
files.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
files.h - floatification of G_CheckSpot and a few other things. 2016-03-26 09:28:00 +01:00
g_doomedmap.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
g_game.cpp Generalized the psprites implementation 2016-05-20 17:04:44 +02:00
g_game.h Normalize line endings 2016-03-01 09:47:10 -06:00
g_hub.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
g_hub.h Normalize line endings 2016-03-01 09:47:10 -06:00
g_level.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-06-17 16:18:24 +02:00
g_level.h - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
g_mapinfo.cpp - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
g_pch.h - add the precompiled header file for the previous commit. 2016-04-10 13:10:41 +02:00
g_pch2.h - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
g_skill.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00
gameconfigfile.cpp - remove windows header #include from gameconfigfile.cpp, because it isn't needed. 2016-04-10 12:33:35 +02:00
gameconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
gametype.h Normalize line endings 2016-03-01 09:47:10 -06:00
gccinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
gi.cpp - floatification of G_CheckSpot and a few other things. 2016-03-26 09:28:00 +01:00
gi.h - floatification of G_CheckSpot and a few other things. 2016-03-26 09:28:00 +01:00
gitinfo.cpp
gstrings.h Normalize line endings 2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
hu_stuff.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
i_cd.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_movie.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_net.cpp Don't spam Dropped packet messages for disconnected players 2015-04-22 22:35:38 -05:00
i_net.h Normalize line endings 2016-03-01 09:47:10 -06:00
i_video.h Normalize line endings 2016-03-01 09:47:10 -06:00
info.cpp - changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters. 2016-06-16 16:16:27 +02:00
info.h - changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters. 2016-06-16 16:16:27 +02:00
keysections.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lists.h Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
lumpconfigfile.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_alloc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_bbox.cpp - floatified FBoundingBox. 2016-03-31 10:38:54 +02:00
m_bbox.h - removed most of the deleted function declarations. 2016-03-31 21:20:45 +02:00
m_cheat.cpp Reimplemented P_SetPsprite. 2016-06-16 07:24:00 -05:00
m_cheat.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_crc32.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_fixed.h - floatified the global view variables. 2016-04-01 12:22:16 +02:00
m_joy.cpp - some rework of vectors.h, mostly to remove all those silenced double->float conversions. 2016-03-10 22:36:28 +01:00
m_joy.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_misc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_misc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_png.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_png.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_random.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
m_random.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_specialpaths.cpp - added a portable config file option, for now only on Windows: If the engine finds a file named [GAMENAME]_portable.ini, it will use that instead of creating a user specific version, so that portable installs can carry their INI along. 2016-04-27 13:04:37 +02:00
m_swap.h Normalize line endings 2016-03-01 09:47:10 -06:00
md5.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
md5.h Normalize line endings 2016-03-01 09:47:10 -06:00
memarena.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
memarena.h Normalize line endings 2016-03-01 09:47:10 -06:00
mscinlines.h Normalize line endings 2016-03-01 09:47:10 -06:00
mus2midi.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
mus2midi.h Normalize line endings 2016-03-01 09:47:10 -06:00
name.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
name.h Normalize line endings 2016-03-01 09:47:10 -06:00
namedef.h Add atan2, which was conspicuously absent, to the VM 2016-04-18 23:06:17 -05:00
nodebuild.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
nodebuild.h - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_classify_nosse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_classify_sse2.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
nodebuild_events.cpp - added custom math routines for reliability. 2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
nodebuild_gl.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp - fixed: The node builder's FindMapBounds function included all vertices generated by the node builder. 2016-05-27 09:38:33 +02:00
p_3dfloors.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-27 13:47:56 +02:00
p_3dfloors.h - fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit. 2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_3dmidtex.h - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
p_acs.cpp Localized the input checker into P_Thing_CheckInputNum now called by both ACS and DECORATE.. 2016-06-20 09:41:46 -05:00
p_acs.h - Add support for Skulltag ACS IsNetworkGame. 2016-06-20 09:34:41 +02:00
p_blockmap.h - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
p_buildmap.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_ceiling.cpp - Fixed a GCC/Clang compiler error and a warning. 2016-04-21 16:11:03 +02:00
p_checkposition.h - fixed: It was not possible to step through a ceiling portal into the upper sector. 2016-05-20 13:10:42 +02:00
p_conversation.cpp - Clean the code by using AActor::GiveInventory. 2016-04-21 16:02:43 +02:00
p_conversation.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_doors.cpp - fixed: DAnimatedDoor's main constructor did not disable ceiling interpolation. 2016-07-03 13:39:33 +02:00
p_effect.cpp - fixed inverse sign for rocket trail particle movement. 2016-06-12 00:05:23 +02:00
p_effect.h - Changed endsize to sizestep. Endsize affected more things than I thought it would. 2016-06-11 08:05:29 -05:00
p_enemy.cpp - fixed: The NoiseList array was not cleared before use. 2016-05-27 00:00:27 +02:00
p_enemy.h - made P_NoiseAlert non-recursive to avoid stack overflow problems in large open-area maps with a high sector count. 2016-05-25 11:30:11 +02:00
p_floor.cpp - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_glnodes.cpp Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
p_interaction.cpp - Fixed: Armor absorption did not take ALLOW/CAUSEPAIN flags into account. 2016-05-11 13:33:39 +02:00
p_lights.cpp - Fixed missing sector light clamp in DFlicker. 2016-05-05 21:00:08 +02:00
p_linkedsectors.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_lnspec.cpp - GZDoom still needs this. 2016-05-04 14:39:31 +02:00
p_lnspec.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_local.h Localized the input checker into P_Thing_CheckInputNum now called by both ACS and DECORATE.. 2016-06-20 09:41:46 -05:00
p_map.cpp - Added limit parameter to A_RailAttack and A_CustomRailgun. 2016-06-14 18:20:43 -05:00
p_maputl.cpp - fixed: When linking an actor into the blockmap multiple portal groups, AActor::LinkToWorld would delete the links to the previous nodes for each new group. This was causing random crashes when the affected actor was deleted by the garbage collector. 2016-05-15 23:24:30 +02:00
p_maputl.h - removed debug stuff. 2016-06-30 11:31:00 +02:00
p_mobj.cpp - changed action function interface so that callers can be identified directly, instead of guessing it from looking at the parameters. 2016-06-16 16:16:27 +02:00
p_pillar.cpp - made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover. 2016-04-08 14:18:46 +02:00
p_plats.cpp - made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover. 2016-04-08 14:18:46 +02:00
p_portals.cpp - empty gl_portals.cpp file. 2016-01-12 21:36:33 +01:00
p_pspr.cpp Fixed freeze with A_ClearOverlays. 2016-06-29 12:46:50 +02:00
p_pspr.h - adjustments for weapon rendering in GL. 2016-06-17 17:21:42 +02:00
p_pusher.cpp - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
p_saveg.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-06-17 16:18:24 +02:00
p_saveg.h - delete thinkers before starting to restore the savegame data to avoid interference of the old thinkers' Destroy() method with the newly loaded data. 2016-06-01 11:43:56 +02:00
p_scroll.cpp - renamed FTransform access functions. 2016-04-23 13:40:02 +02:00
p_sectors.cpp - fixed: P_AlignFlat had the 'dist' value negated. Also simplified the code a bit. 2016-05-11 11:36:53 +02:00
p_setup.cpp - fixed the center point calculation for triangular sectors. 2016-06-19 11:48:20 +02:00
p_setup.h - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
p_sight.cpp - wrap access to portal properties into sector_t:: member functions. 2016-04-19 11:35:28 +02:00
p_slopes.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_spec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-24 12:19:07 +02:00
p_spec.h - Converted rollIntensity from int to double. 2016-04-27 12:58:18 -05:00
p_states.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
p_switch.cpp - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
p_tags.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_tags.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_teleport.cpp - fixed some issues with teleport fog: 2016-06-06 10:48:40 +02:00
p_terrain.cpp - fixed: The friction calculations for terrain based friction had some fixed/float mixups. 2016-05-22 12:11:39 +02:00
p_terrain.h - floatified p_sight.cpp. 2016-03-28 16:22:21 +02:00
p_things.cpp Localized the input checker into P_Thing_CheckInputNum now called by both ACS and DECORATE.. 2016-06-20 09:41:46 -05:00
p_tick.cpp Merge branch 'PSprites' 2016-06-16 16:16:16 +02:00
p_tick.h Normalize line endings 2016-03-01 09:47:10 -06:00
p_trace.cpp - fixed: Trace should set CrossedWater only if a water surface actually is crossed, i.e. the start of the trace and the end of the trace are on different sides of the surface. 2016-06-13 21:30:58 +02:00
p_trace.h - added portal-awareness to the railgun trail. 2016-04-16 19:41:33 +02:00
p_udmf.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_udmf.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
p_usdf.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
p_user.cpp Reimplemented P_SetPsprite. 2016-06-16 07:24:00 -05:00
p_writemap.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
p_xlat.cpp - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
parsecontext.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
parsecontext.h Normalize line endings 2016-03-01 09:47:10 -06:00
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp - fixed: Polyobjects did not save their specialdata pointer. 2016-05-22 01:27:05 +02:00
po_man.h - fixed: Polyobjects did not save their specialdata pointer. 2016-05-22 01:27:05 +02:00
portal.cpp - fixed: incorrect flag masking for polyobjects disabled all line portals. 2016-06-29 12:46:20 +02:00
portal.h fixed: Polyobject-based line portals may not cache their angle as it may change at any time. 2016-06-19 12:32:45 +02:00
r_3dfloors.cpp Fix unneeded fixed_t height in R_3D_AddHeight() 2016-04-26 23:11:27 -05:00
r_3dfloors.h Commence renderer floatification 2016-04-22 23:09:13 -05:00
r_bsp.cpp - fixed 3D floor rendering with nearby slopes. 2016-05-22 12:15:14 +02:00
r_bsp.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_defs.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-01 10:50:56 +02:00
r_draw.cpp Remove halfviewwidth 2016-04-27 22:49:36 -05:00
r_draw.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_drawt.cpp Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
r_local.h - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table. 2016-04-28 15:59:37 +02:00
r_main.cpp - fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case. 2016-05-09 23:16:06 +02:00
r_main.h Renderer floatification: Use floats for lighting values 2016-04-22 23:10:34 -05:00
r_plane.cpp Fix incorrect texture mapping vectors for slopes 2016-04-29 20:35:55 -05:00
r_plane.h Keep values in floats longer for visplane drawing 2016-04-28 21:21:49 -05:00
r_renderer.h - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
r_segs.cpp - only return DWORD aligned addresses in openings because the 3D floor code stores floating point values in there which cannot be accessed on platforms with strict alignment rules. 2016-05-11 12:04:41 +02:00
r_segs.h Renderer floatification: Use floating point for wall scale and yrepeat 2016-04-22 23:12:53 -05:00
r_sky.cpp - make FieldOfView a real angle and remove all uses of finetangent. 2016-04-28 13:59:06 +02:00
r_sky.h Merge branch 'master' of c:\programming\doom-dev\zdoom 2016-04-23 09:43:21 +02:00
r_state.h - make FieldOfView a real angle and remove all uses of finetangent. 2016-04-28 13:59:06 +02:00
r_swrenderer.cpp - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
r_swrenderer.h - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
r_things.cpp - fixed weapon-based Psprite adjustment to always use the weapon this was called from and make non-weapon specific checks only exclude the targeter. 2016-06-17 14:14:35 +02:00
r_things.h Generalized the psprites implementation 2016-05-20 17:04:44 +02:00
r_utility.cpp - fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case. 2016-05-09 23:16:06 +02:00
r_utility.h - make FieldOfView a real angle and remove all uses of finetangent. 2016-04-28 13:59:06 +02:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp Load mono copies of multichannel sounds that are used in 3D 2016-05-01 21:44:03 +02:00
s_environment.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
s_playlist.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
s_playlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
s_sndseq.cpp - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
s_sndseq.h Normalize line endings 2016-03-01 09:47:10 -06:00
s_sound.cpp - fixed: portal-related sound calculations offset the sound in the wrong direction. 2016-06-01 11:14:25 +02:00
s_sound.h Merge remote-tracking branch 'zdoom/master' 2016-05-05 12:55:16 -07:00
sc_man.cpp - added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error. 2016-06-08 10:56:11 +02:00
sc_man.h - added 'strictdecorate' CVAR. If this is set to 'true', any DECORATE error that had to be demoted to a warning for backwards compatibility will be treated as an actual error. 2016-06-08 10:56:11 +02:00
sc_man_scanner.re - The fixed_t type for the VM also is not needed any longer and was removed. 2016-03-25 15:50:39 +01:00
sc_man_tokens.h - The fixed_t type for the VM also is not needed any longer and was removed. 2016-03-25 15:50:39 +01:00
skins.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
skins.h Normalize line endings 2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h Normalize line endings 2016-03-01 09:47:10 -06:00
st_stuff.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
st_stuff.h Normalize line endings 2016-03-01 09:47:10 -06:00
statistics.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
statnums.h Normalize line endings 2016-03-01 09:47:10 -06:00
stats.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
stats.h Merge remote-tracking branch 'remotes/zdoom/master' 2016-03-01 18:50:45 +01:00
stringtable.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
stringtable.h Normalize line endings 2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h Merge branch 'master' into floatcvt 2016-04-04 01:21:24 +02:00
teaminfo.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
teaminfo.h Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
tempfiles.h Normalize line endings 2016-03-01 09:47:10 -06:00
templates.h - Refactored SBarInfo flow control so negatable commands are handled statically. 2016-04-02 23:43:56 -04:00
tflags.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_blend.cpp - removed a few unnecessary #includes. 2016-03-28 22:20:25 +02:00
v_collection.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_collection.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_draw.cpp Fix rendering with SW 2D: modf usage was backwards 2016-04-23 21:29:40 -05:00
v_font.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_font.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_palette.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_palette.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_pfx.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
v_pfx.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_text.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
v_text.h Normalize line endings 2016-03-01 09:47:10 -06:00
v_video.cpp - allow specifying actor classes whose graphics to precache through MAPINFO. 2016-05-01 22:47:36 +02:00
v_video.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-01 23:46:05 +02:00
valgrind.inc
vectors.h - fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case. 2016-05-09 23:16:06 +02:00
version.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-22 09:31:48 +02:00
w_wad.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
w_wad.h Normalize line endings 2016-03-01 09:47:10 -06:00
w_zip.h - Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures. 2016-03-13 01:14:08 -05:00
weightedlist.h Normalize line endings 2016-03-01 09:47:10 -06:00
wi_stuff.cpp - removed a few leftover FRACUNITs. 2016-04-02 20:07:18 +02:00
wi_stuff.h Normalize line endings 2016-03-01 09:47:10 -06:00
x86.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
x86.h Normalize line endings 2016-03-01 09:47:10 -06:00
xs_Float.h Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
zstrformat.cpp - removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file. 2016-03-24 11:30:11 +01:00
zstring.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
zstring.h Normalize line endings 2016-03-01 09:47:10 -06:00
zzautozend.cpp Normalize line endings 2016-03-01 09:47:10 -06:00