mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 22:42:57 +00:00
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
- call MoveFloor and MoveCeiling directly in FS's floorheight and ceilingheight functions and remove the dummy thinkers it had to use before.
This commit is contained in:
parent
e505bfd7a3
commit
8535a973cf
9 changed files with 119 additions and 159 deletions
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@ -133,17 +133,17 @@ DMovingCeiling::DMovingCeiling (sector_t *sector)
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interpolation = sector->SetInterpolation(sector_t::CeilingMove, true);
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}
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bool DMover::MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed)
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bool sector_t::MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed)
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{
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if (!P_Scroll3dMidtex(m_Sector, crush, move, !!floorOrCeiling) && resetfailed)
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if (!P_Scroll3dMidtex(this, crush, move, !!floorOrCeiling) && resetfailed)
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{
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P_Scroll3dMidtex(m_Sector, crush, -move, !!floorOrCeiling);
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P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling);
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return false;
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}
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if (!P_MoveLinkedSectors(m_Sector, crush, move, !!floorOrCeiling) && resetfailed)
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if (!P_MoveLinkedSectors(this, crush, move, !!floorOrCeiling) && resetfailed)
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{
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P_MoveLinkedSectors(m_Sector, crush, -move, !!floorOrCeiling);
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P_Scroll3dMidtex(m_Sector, crush, -move, !!floorOrCeiling);
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P_MoveLinkedSectors(this, crush, -move, !!floorOrCeiling);
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P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling);
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return false;
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}
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return true;
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@ -155,7 +155,7 @@ bool DMover::MoveAttached(int crush, double move, int floorOrCeiling, bool reset
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// (Use -1 to prevent it from trying to crush)
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// dest is the desired d value for the plane
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//
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EMoveResult DMover::MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush)
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EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush)
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{
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bool flag;
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double lastpos;
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@ -163,30 +163,30 @@ EMoveResult DMover::MoveFloor(double speed, double dest, int crush, int directio
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double move;
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//double destheight; //jff 02/04/98 used to keep floors/ceilings
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// from moving thru each other
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lastpos = m_Sector->floorplane.fD();
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lastpos = floorplane.fD();
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switch (direction)
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{
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case -1:
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// DOWN
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movedest = m_Sector->floorplane.GetChangedHeight(-speed);
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movedest = floorplane.GetChangedHeight(-speed);
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if (movedest >= dest)
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{
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move = m_Sector->floorplane.HeightDiff(lastpos, dest);
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move = floorplane.HeightDiff(lastpos, dest);
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if (!MoveAttached(crush, move, 0, true)) return EMoveResult::crushed;
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m_Sector->floorplane.setD(dest);
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flag = P_ChangeSector(m_Sector, crush, move, 0, false);
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floorplane.setD(dest);
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flag = P_ChangeSector(this, crush, move, 0, false);
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if (flag)
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{
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector(m_Sector, crush, -move, 0, true);
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floorplane.setD(lastpos);
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P_ChangeSector(this, crush, -move, 0, true);
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MoveAttached(crush, -move, 0, false);
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::floor, move);
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m_Sector->AdjustFloorClip();
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ChangePlaneTexZ(sector_t::floor, move);
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AdjustFloorClip();
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}
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return EMoveResult::pastdest;
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}
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@ -194,20 +194,20 @@ EMoveResult DMover::MoveFloor(double speed, double dest, int crush, int directio
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{
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if (!MoveAttached(crush, -speed, 0, true)) return EMoveResult::crushed;
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m_Sector->floorplane.setD(movedest);
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floorplane.setD(movedest);
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flag = P_ChangeSector(m_Sector, crush, -speed, 0, false);
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flag = P_ChangeSector(this, crush, -speed, 0, false);
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if (flag)
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{
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector(m_Sector, crush, speed, 0, true);
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floorplane.setD(lastpos);
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P_ChangeSector(this, crush, speed, 0, true);
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MoveAttached(crush, speed, 0, false);
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return EMoveResult::crushed;
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff(lastpos));
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m_Sector->AdjustFloorClip();
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ChangePlaneTexZ(sector_t::floor, floorplane.HeightDiff(lastpos));
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AdjustFloorClip();
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}
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}
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break;
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@ -216,34 +216,34 @@ EMoveResult DMover::MoveFloor(double speed, double dest, int crush, int directio
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// UP
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// jff 02/04/98 keep floor from moving thru ceilings
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// [RH] not so easy with arbitrary planes
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//destheight = (dest < m_Sector->ceilingheight) ? dest : m_Sector->ceilingheight;
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if (!m_Sector->ceilingplane.isSlope() && !m_Sector->floorplane.isSlope() &&
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(!(i_compatflags2 & COMPATF2_FLOORMOVE) && -dest > m_Sector->ceilingplane.fD()))
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//destheight = (dest < ceilingheight) ? dest : ceilingheight;
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if (!ceilingplane.isSlope() && !floorplane.isSlope() &&
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(!(i_compatflags2 & COMPATF2_FLOORMOVE) && -dest > ceilingplane.fD()))
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{
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dest = -m_Sector->ceilingplane.fD();
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dest = -ceilingplane.fD();
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}
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movedest = m_Sector->floorplane.GetChangedHeight(speed);
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movedest = floorplane.GetChangedHeight(speed);
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if (movedest <= dest)
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{
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move = m_Sector->floorplane.HeightDiff(lastpos, dest);
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move = floorplane.HeightDiff(lastpos, dest);
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if (!MoveAttached(crush, move, 0, true)) return EMoveResult::crushed;
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m_Sector->floorplane.setD(dest);
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floorplane.setD(dest);
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flag = P_ChangeSector(m_Sector, crush, move, 0, false);
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flag = P_ChangeSector(this, crush, move, 0, false);
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if (flag)
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{
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector(m_Sector, crush, -move, 0, true);
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floorplane.setD(lastpos);
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P_ChangeSector(this, crush, -move, 0, true);
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MoveAttached(crush, -move, 0, false);
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::floor, move);
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m_Sector->AdjustFloorClip();
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ChangePlaneTexZ(sector_t::floor, move);
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AdjustFloorClip();
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}
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return EMoveResult::pastdest;
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}
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@ -251,32 +251,32 @@ EMoveResult DMover::MoveFloor(double speed, double dest, int crush, int directio
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{
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if (!MoveAttached(crush, speed, 0, true)) return EMoveResult::crushed;
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m_Sector->floorplane.setD(movedest);
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floorplane.setD(movedest);
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// COULD GET CRUSHED
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flag = P_ChangeSector(m_Sector, crush, speed, 0, false);
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flag = P_ChangeSector(this, crush, speed, 0, false);
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if (flag)
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{
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if (crush >= 0 && !hexencrush)
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{
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m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff(lastpos));
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m_Sector->AdjustFloorClip();
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ChangePlaneTexZ(sector_t::floor, floorplane.HeightDiff(lastpos));
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AdjustFloorClip();
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return EMoveResult::crushed;
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}
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m_Sector->floorplane.setD(lastpos);
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P_ChangeSector(m_Sector, crush, -speed, 0, true);
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floorplane.setD(lastpos);
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P_ChangeSector(this, crush, -speed, 0, true);
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MoveAttached(crush, -speed, 0, false);
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return EMoveResult::crushed;
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}
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m_Sector->ChangePlaneTexZ(sector_t::floor, m_Sector->floorplane.HeightDiff(lastpos));
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m_Sector->AdjustFloorClip();
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ChangePlaneTexZ(sector_t::floor, floorplane.HeightDiff(lastpos));
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AdjustFloorClip();
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}
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break;
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}
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return EMoveResult::ok;
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}
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EMoveResult DMover::MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush)
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EMoveResult sector_t::MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush)
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{
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bool flag;
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double lastpos;
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@ -285,38 +285,38 @@ EMoveResult DMover::MoveCeiling(double speed, double dest, int crush, int direct
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//double destheight; //jff 02/04/98 used to keep floors/ceilings
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// from moving thru each other
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lastpos = m_Sector->ceilingplane.fD();
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lastpos = ceilingplane.fD();
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switch (direction)
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{
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case -1:
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// DOWN
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// jff 02/04/98 keep ceiling from moving thru floors
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// [RH] not so easy with arbitrary planes
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//destheight = (dest > m_Sector->floorheight) ? dest : m_Sector->floorheight;
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if (!m_Sector->ceilingplane.isSlope() && !m_Sector->floorplane.isSlope() &&
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(!(i_compatflags2 & COMPATF2_FLOORMOVE) && dest < -m_Sector->floorplane.fD()))
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//destheight = (dest > floorheight) ? dest : floorheight;
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if (!ceilingplane.isSlope() && !floorplane.isSlope() &&
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(!(i_compatflags2 & COMPATF2_FLOORMOVE) && dest < -floorplane.fD()))
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{
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dest = -m_Sector->floorplane.fD();
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dest = -floorplane.fD();
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}
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movedest = m_Sector->ceilingplane.GetChangedHeight (-speed);
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movedest = ceilingplane.GetChangedHeight (-speed);
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if (movedest <= dest)
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{
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move = m_Sector->ceilingplane.HeightDiff (lastpos, dest);
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move = ceilingplane.HeightDiff (lastpos, dest);
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if (!MoveAttached(crush, move, 1, true)) return EMoveResult::crushed;
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m_Sector->ceilingplane.setD(dest);
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flag = P_ChangeSector (m_Sector, crush, move, 1, false);
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ceilingplane.setD(dest);
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flag = P_ChangeSector (this, crush, move, 1, false);
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if (flag)
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{
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, -move, 1, true);
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ceilingplane.setD(lastpos);
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P_ChangeSector (this, crush, -move, 1, true);
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MoveAttached(crush, -move, 1, false);
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, move);
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ChangePlaneTexZ(sector_t::ceiling, move);
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}
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return EMoveResult::pastdest;
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}
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@ -324,47 +324,47 @@ EMoveResult DMover::MoveCeiling(double speed, double dest, int crush, int direct
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{
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if (!MoveAttached(crush, -speed, 1, true)) return EMoveResult::crushed;
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m_Sector->ceilingplane.setD(movedest);
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ceilingplane.setD(movedest);
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// COULD GET CRUSHED
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flag = P_ChangeSector (m_Sector, crush, -speed, 1, false);
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flag = P_ChangeSector (this, crush, -speed, 1, false);
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if (flag)
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{
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if (crush >= 0 && !hexencrush)
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{
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
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ChangePlaneTexZ(sector_t::ceiling, ceilingplane.HeightDiff (lastpos));
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return EMoveResult::crushed;
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}
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, speed, 1, true);
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ceilingplane.setD(lastpos);
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P_ChangeSector (this, crush, speed, 1, true);
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MoveAttached(crush, speed, 1, false);
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return EMoveResult::crushed;
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}
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
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ChangePlaneTexZ(sector_t::ceiling, ceilingplane.HeightDiff (lastpos));
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}
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break;
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case 1:
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// UP
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movedest = m_Sector->ceilingplane.GetChangedHeight (speed);
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movedest = ceilingplane.GetChangedHeight (speed);
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if (movedest >= dest)
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{
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move = m_Sector->ceilingplane.HeightDiff (lastpos, dest);
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move = ceilingplane.HeightDiff (lastpos, dest);
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if (!MoveAttached(crush, move, 1, true)) return EMoveResult::crushed;
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m_Sector->ceilingplane.setD(dest);
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ceilingplane.setD(dest);
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flag = P_ChangeSector (m_Sector, crush, move, 1, false);
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flag = P_ChangeSector (this, crush, move, 1, false);
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if (flag)
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{
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, move, 1, true);
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ceilingplane.setD(lastpos);
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P_ChangeSector (this, crush, move, 1, true);
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MoveAttached(crush, move, 1, false);
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}
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else
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{
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, move);
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ChangePlaneTexZ(sector_t::ceiling, move);
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}
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return EMoveResult::pastdest;
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}
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@ -372,17 +372,17 @@ EMoveResult DMover::MoveCeiling(double speed, double dest, int crush, int direct
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{
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if (!MoveAttached(crush, speed, 1, true)) return EMoveResult::crushed;
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m_Sector->ceilingplane.setD(movedest);
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ceilingplane.setD(movedest);
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flag = P_ChangeSector (m_Sector, crush, speed, 1, false);
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flag = P_ChangeSector (this, crush, speed, 1, false);
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if (flag)
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{
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m_Sector->ceilingplane.setD(lastpos);
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P_ChangeSector (m_Sector, crush, -speed, 1, true);
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ceilingplane.setD(lastpos);
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P_ChangeSector (this, crush, -speed, 1, true);
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MoveAttached(crush, -speed, 1, false);
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return EMoveResult::crushed;
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}
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m_Sector->ChangePlaneTexZ(sector_t::ceiling, m_Sector->ceilingplane.HeightDiff (lastpos));
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ChangePlaneTexZ(sector_t::ceiling, ceilingplane.HeightDiff (lastpos));
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}
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break;
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}
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@ -29,25 +29,11 @@ public:
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protected:
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TObjPtr<DInterpolation> interpolation;
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private:
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bool MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed);
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protected:
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DMover ();
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void Serialize (FArchive &arc);
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void Destroy();
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void StopInterpolation(bool force = false);
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EMoveResult MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush);
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EMoveResult MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush);
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inline EMoveResult MoveFloor(double speed, double dest, int direction)
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{
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return MoveFloor(speed, dest, -1, direction, false);
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}
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inline EMoveResult MoveCeiling(double speed, double dest, int direction)
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{
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return MoveCeiling(speed, dest, -1, direction, false);
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}
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};
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class DMovingFloor : public DMover
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@ -1535,26 +1535,6 @@ void FParser::SF_StartSectorSound(void)
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}
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}
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/************* Sector functions ***************/
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class DFloorChanger : public DFloor
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{
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public:
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DFloorChanger(sector_t * sec)
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: DFloor(sec) {}
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bool Move(double speed, double dest, int crush, int direction)
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{
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bool res = EMoveResult::crushed != MoveFloor(speed, dest, crush, direction, false);
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Destroy();
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m_Sector->floordata=NULL;
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StopInterpolation(true);
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m_Sector=NULL;
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return res;
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}
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};
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//==========================================================================
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//
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//
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@ -1588,12 +1568,12 @@ void FParser::SF_FloorHeight(void)
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{
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if (sectors[i].floordata) continue; // don't move floors that are active!
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DFloorChanger * f = new DFloorChanger(§ors[i]);
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if (!f->Move(
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if (sectors[i].MoveFloor(
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fabs(dest - sectors[i].CenterFloor()),
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sectors[i].floorplane.PointToDist (sectors[i].centerspot, dest),
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crush? 10:-1,
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(dest > sectors[i].CenterFloor()) ? 1 : -1))
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(dest > sectors[i].CenterFloor()) ? 1 : -1,
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false) != EMoveResult::crushed)
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{
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returnval = 0;
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}
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@ -1686,29 +1666,6 @@ void FParser::SF_MoveFloor(void)
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//
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//==========================================================================
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class DCeilingChanger : public DCeiling
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{
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public:
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DCeilingChanger(sector_t * sec)
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: DCeiling(sec) {}
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bool Move(double speed, double dest, int crush, int direction)
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{
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bool res = EMoveResult::crushed != MoveCeiling(speed, dest, crush, direction, false);
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Destroy();
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m_Sector->ceilingdata=NULL;
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StopInterpolation (true);
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m_Sector=NULL;
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return res;
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}
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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||||
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||||
// ceiling height of sector
|
||||
void FParser::SF_CeilingHeight(void)
|
||||
{
|
||||
|
@ -1735,12 +1692,12 @@ void FParser::SF_CeilingHeight(void)
|
|||
{
|
||||
if (sectors[i].ceilingdata) continue; // don't move ceilings that are active!
|
||||
|
||||
DCeilingChanger * c = new DCeilingChanger(§ors[i]);
|
||||
if (!c->Move(
|
||||
if (sectors[i].MoveCeiling(
|
||||
fabs(dest - sectors[i].CenterCeiling()),
|
||||
sectors[i].ceilingplane.PointToDist (sectors[i].centerspot, dest),
|
||||
crush? 10:-1,
|
||||
(dest > sectors[i].CenterCeiling()) ? 1 : -1))
|
||||
(dest > sectors[i].CenterCeiling()) ? 1 : -1,
|
||||
false) != EMoveResult::crushed)
|
||||
{
|
||||
returnval = 0;
|
||||
}
|
||||
|
|
|
@ -136,7 +136,7 @@ void DCeiling::Tick ()
|
|||
break;
|
||||
case 1:
|
||||
// UP
|
||||
res = MoveCeiling (m_Speed, m_TopHeight, m_Direction);
|
||||
res = m_Sector->MoveCeiling (m_Speed, m_TopHeight, m_Direction);
|
||||
|
||||
if (res == EMoveResult::pastdest)
|
||||
{
|
||||
|
@ -167,7 +167,7 @@ void DCeiling::Tick ()
|
|||
|
||||
case -1:
|
||||
// DOWN
|
||||
res = MoveCeiling (m_Speed, m_BottomHeight, m_Crush, m_Direction, m_CrushMode == ECrushMode::crushHexen);
|
||||
res = m_Sector->MoveCeiling (m_Speed, m_BottomHeight, m_Crush, m_Direction, m_CrushMode == ECrushMode::crushHexen);
|
||||
|
||||
if (res == EMoveResult::pastdest)
|
||||
{
|
||||
|
|
|
@ -137,7 +137,7 @@ void DDoor::Tick ()
|
|||
|
||||
case -1:
|
||||
// DOWN
|
||||
res = MoveCeiling (m_Speed, m_BotDist, -1, m_Direction, false);
|
||||
res = m_Sector->MoveCeiling (m_Speed, m_BotDist, -1, m_Direction, false);
|
||||
|
||||
// killough 10/98: implement gradual lighting effects
|
||||
if (m_LightTag != 0 && m_TopDist != -m_Sector->floorplane.fD())
|
||||
|
@ -183,7 +183,7 @@ void DDoor::Tick ()
|
|||
|
||||
case 1:
|
||||
// UP
|
||||
res = MoveCeiling (m_Speed, m_TopDist, -1, m_Direction, false);
|
||||
res = m_Sector->MoveCeiling (m_Speed, m_TopDist, -1, m_Direction, false);
|
||||
|
||||
// killough 10/98: implement gradual lighting effects
|
||||
if (m_LightTag != 0 && m_TopDist != -m_Sector->floorplane.fD())
|
||||
|
@ -560,12 +560,12 @@ bool DAnimatedDoor::StartClosing ()
|
|||
}
|
||||
|
||||
double topdist = m_Sector->ceilingplane.fD();
|
||||
if (MoveCeiling (2048., m_BotDist, 0, -1, false) == EMoveResult::crushed)
|
||||
if (m_Sector->MoveCeiling (2048., m_BotDist, 0, -1, false) == EMoveResult::crushed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
MoveCeiling (2048., topdist, 1);
|
||||
m_Sector->MoveCeiling (2048., topdist, 1);
|
||||
|
||||
m_Line1->flags |= ML_BLOCKING;
|
||||
m_Line2->flags |= ML_BLOCKING;
|
||||
|
@ -650,7 +650,7 @@ void DAnimatedDoor::Tick ()
|
|||
if (--m_Frame < 0)
|
||||
{
|
||||
// IF DOOR IS DONE CLOSING...
|
||||
MoveCeiling (2048., m_BotDist, -1);
|
||||
m_Sector->MoveCeiling (2048., m_BotDist, -1);
|
||||
m_Sector->ceilingdata = NULL;
|
||||
Destroy ();
|
||||
// Unset blocking flags on lines that didn't start with them. Since the
|
||||
|
@ -734,7 +734,7 @@ DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay,
|
|||
m_Line1->flags |= ML_BLOCKING;
|
||||
m_Line2->flags |= ML_BLOCKING;
|
||||
m_BotDist = m_Sector->ceilingplane.fD();
|
||||
MoveCeiling (2048., topdist, 1);
|
||||
m_Sector->MoveCeiling (2048., topdist, 1);
|
||||
if (m_DoorAnim->OpenSound != NAME_None)
|
||||
{
|
||||
SN_StartSequence (m_Sector, CHAN_INTERIOR, m_DoorAnim->OpenSound, 1);
|
||||
|
|
|
@ -144,7 +144,7 @@ void DFloor::Tick ()
|
|||
if (m_Type == waitStair)
|
||||
return;
|
||||
|
||||
res = MoveFloor (m_Speed, m_FloorDestDist, m_Crush, m_Direction, m_Hexencrush);
|
||||
res = m_Sector->MoveFloor (m_Speed, m_FloorDestDist, m_Crush, m_Direction, m_Hexencrush);
|
||||
|
||||
if (res == EMoveResult::pastdest)
|
||||
{
|
||||
|
@ -907,25 +907,25 @@ void DElevator::Tick ()
|
|||
|
||||
if (m_Direction < 0) // moving down
|
||||
{
|
||||
res = MoveFloor (m_Speed, m_FloorDestDist, m_Direction);
|
||||
res = m_Sector->MoveFloor (m_Speed, m_FloorDestDist, m_Direction);
|
||||
if (res == EMoveResult::ok || res == EMoveResult::pastdest)
|
||||
{
|
||||
res = MoveCeiling (m_Speed, m_CeilingDestDist, m_Direction);
|
||||
res = m_Sector->MoveCeiling (m_Speed, m_CeilingDestDist, m_Direction);
|
||||
if (res == EMoveResult::crushed)
|
||||
{
|
||||
MoveFloor (m_Speed, oldfloor, -m_Direction);
|
||||
m_Sector->MoveFloor (m_Speed, oldfloor, -m_Direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
else // up
|
||||
{
|
||||
res = MoveCeiling (m_Speed, m_CeilingDestDist, m_Direction);
|
||||
res = m_Sector->MoveCeiling (m_Speed, m_CeilingDestDist, m_Direction);
|
||||
if (res == EMoveResult::ok || res == EMoveResult::pastdest)
|
||||
{
|
||||
res = MoveFloor (m_Speed, m_FloorDestDist, m_Direction);
|
||||
res = m_Sector->MoveFloor (m_Speed, m_FloorDestDist, m_Direction);
|
||||
if (res == EMoveResult::crushed)
|
||||
{
|
||||
MoveCeiling (m_Speed, oldceiling, -m_Direction);
|
||||
m_Sector->MoveCeiling (m_Speed, oldceiling, -m_Direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -96,13 +96,13 @@ void DPillar::Tick ()
|
|||
|
||||
if (m_Type == pillarBuild)
|
||||
{
|
||||
r = MoveFloor (m_FloorSpeed, m_FloorTarget, m_Crush, 1, m_Hexencrush);
|
||||
s = MoveCeiling (m_CeilingSpeed, m_CeilingTarget, m_Crush, -1, m_Hexencrush);
|
||||
r = m_Sector->MoveFloor (m_FloorSpeed, m_FloorTarget, m_Crush, 1, m_Hexencrush);
|
||||
s = m_Sector->MoveCeiling (m_CeilingSpeed, m_CeilingTarget, m_Crush, -1, m_Hexencrush);
|
||||
}
|
||||
else
|
||||
{
|
||||
r = MoveFloor (m_FloorSpeed, m_FloorTarget, m_Crush, -1, m_Hexencrush);
|
||||
s = MoveCeiling (m_CeilingSpeed, m_CeilingTarget, m_Crush, 1, m_Hexencrush);
|
||||
r = m_Sector->MoveFloor (m_FloorSpeed, m_FloorTarget, m_Crush, -1, m_Hexencrush);
|
||||
s = m_Sector->MoveCeiling (m_CeilingSpeed, m_CeilingTarget, m_Crush, 1, m_Hexencrush);
|
||||
}
|
||||
|
||||
if (r == EMoveResult::pastdest && s == EMoveResult::pastdest)
|
||||
|
@ -114,11 +114,11 @@ void DPillar::Tick ()
|
|||
{
|
||||
if (r == EMoveResult::crushed)
|
||||
{
|
||||
MoveFloor (m_FloorSpeed, oldfloor, -1, -1, m_Hexencrush);
|
||||
m_Sector->MoveFloor (m_FloorSpeed, oldfloor, -1, -1, m_Hexencrush);
|
||||
}
|
||||
if (s == EMoveResult::crushed)
|
||||
{
|
||||
MoveCeiling (m_CeilingSpeed, oldceiling, -1, 1, m_Hexencrush);
|
||||
m_Sector->MoveCeiling (m_CeilingSpeed, oldceiling, -1, 1, m_Hexencrush);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -99,7 +99,7 @@ void DPlat::Tick ()
|
|||
switch (m_Status)
|
||||
{
|
||||
case up:
|
||||
res = MoveFloor (m_Speed, m_High, m_Crush, 1, false);
|
||||
res = m_Sector->MoveFloor (m_Speed, m_High, m_Crush, 1, false);
|
||||
|
||||
if (res == EMoveResult::crushed && (m_Crush == -1))
|
||||
{
|
||||
|
@ -144,7 +144,7 @@ void DPlat::Tick ()
|
|||
break;
|
||||
|
||||
case down:
|
||||
res = MoveFloor (m_Speed, m_Low, -1, -1, false);
|
||||
res = m_Sector->MoveFloor (m_Speed, m_Low, -1, -1, false);
|
||||
|
||||
if (res == EMoveResult::pastdest)
|
||||
{
|
||||
|
|
17
src/r_defs.h
17
src/r_defs.h
|
@ -621,6 +621,23 @@ enum class EMoveResult { ok, crushed, pastdest };
|
|||
struct sector_t
|
||||
{
|
||||
// Member functions
|
||||
|
||||
private:
|
||||
bool MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed);
|
||||
public:
|
||||
EMoveResult MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush);
|
||||
EMoveResult MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush);
|
||||
|
||||
inline EMoveResult MoveFloor(double speed, double dest, int direction)
|
||||
{
|
||||
return MoveFloor(speed, dest, -1, direction, false);
|
||||
}
|
||||
|
||||
inline EMoveResult MoveCeiling(double speed, double dest, int direction)
|
||||
{
|
||||
return MoveCeiling(speed, dest, -1, direction, false);
|
||||
}
|
||||
|
||||
bool IsLinked(sector_t *other, bool ceiling) const;
|
||||
double FindLowestFloorSurrounding(vertex_t **v) const;
|
||||
double FindHighestFloorSurrounding(vertex_t **v) const;
|
||||
|
|
Loading…
Reference in a new issue