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- fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively.
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1 changed files with 10 additions and 1 deletions
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@ -60,6 +60,7 @@ Everything that is changed is marked (maybe commented) with "Added by MC"
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#include "d_net.h"
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#include "d_netinf.h"
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#include "d_player.h"
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#include "doomerrors.h"
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static FRandom pr_botspawn ("BotSpawn");
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@ -496,7 +497,15 @@ bool FCajunMaster::LoadBots ()
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DPrintf ("No " BOTFILENAME ", so no bots\n");
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return false;
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}
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sc.OpenFile(tmp);
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try
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{
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sc.OpenFile(tmp);
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}
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catch (CRecoverableError &err)
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{
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Printf("%s. So no bots\n", err.GetMessage());
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return false;
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}
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while (sc.GetString ())
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{
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