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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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8 changed files with 24 additions and 8 deletions
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@ -41,13 +41,14 @@
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#include "m_swap.h"
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#include "w_wad.h"
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#include "v_text.h"
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#include "i_system.h"
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#include "opl.h"
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// MACROS ------------------------------------------------------------------
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#if defined(_DEBUG) && defined(_WIN32) && defined(_MSC_VER)
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#define DEBUGOUT(m,c,s,t) \
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{ char foo[128]; mysnprintf(foo, countof(foo), m, c, s, t); OutputDebugString(foo); }
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{ char foo[128]; mysnprintf(foo, countof(foo), m, c, s, t); I_DebugPrint(foo); }
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#else
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#define DEBUGOUT(m,c,s,t)
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#endif
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@ -183,6 +183,12 @@ void I_SetIWADInfo()
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}
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void I_DebugPrint(const char *cp)
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{
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NSLog(@"%s", cp);
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}
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void I_PrintStr(const char* const message)
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{
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FConsoleWindow::GetInstance().AddText(message);
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@ -111,6 +111,8 @@ void addterm (void (*func)(void), const char *name);
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#define atterm(t) addterm (t, #t)
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void popterm ();
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void I_DebugPrint (const char *cp);
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// Print a console string
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void I_PrintStr (const char *str);
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@ -232,6 +232,10 @@ void I_SetIWADInfo ()
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{
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}
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void I_DebugPrint(const char *cp)
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{
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}
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void I_PrintStr (const char *cp)
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{
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// Strip out any color escape sequences before writing to the log file
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@ -40,6 +40,7 @@
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#include "m_swap.h"
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#include "w_wad.h"
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#include "v_text.h"
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#include "i_system.h"
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// MACROS ------------------------------------------------------------------
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@ -337,7 +338,7 @@ int SoftSynthMIDIDevice::PlayTick()
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char buffer[128];
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mysnprintf(buffer, countof(buffer), "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2);
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#ifdef _WIN32
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OutputDebugString(buffer);
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I_DebugPrint(buffer);
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#else
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fputs(buffer, stderr);
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#endif
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@ -782,11 +782,6 @@ void Renderer::MarkInstrument(int banknum, int percussion, int instr)
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}
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}
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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void cmsg(int type, int verbosity_level, const char *fmt, ...)
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{
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/*
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@ -801,7 +796,7 @@ void cmsg(int type, int verbosity_level, const char *fmt, ...)
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va_start(args, fmt);
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vsprintf(buf, fmt, args);
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va_end(args);
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OutputDebugString(buf);
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I_DebugPrint(buf);
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#endif
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}
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@ -1051,6 +1051,11 @@ static void DoPrintStr(const char *cp, HWND edit, HANDLE StdOut)
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static TArray<FString> bufferedConsoleStuff;
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void I_DebugPrint(const char *cp)
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{
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OutputDebugStringA(cp);
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}
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void I_PrintStr(const char *cp)
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{
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if (con_debugoutput)
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@ -145,6 +145,8 @@ bool I_SetCursor(FTexture *cursor);
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// Repaint the pre-game console
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void I_PaintConsole (void);
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void I_DebugPrint (const char *cp);
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// Print a console string
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void I_PrintStr (const char *cp);
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