mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 22:42:57 +00:00
- floatified the decal code.
This commit is contained in:
parent
6b3c0ecbd3
commit
301f5abadc
12 changed files with 178 additions and 158 deletions
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@ -2382,7 +2382,8 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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{
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if (trace.HitType == TRACE_HitWall)
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{
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DImpactDecal::StaticCreate (s, trace.HitPos, trace.Line->sidedef[trace.Side], NULL);
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DVector3 hp(FIXED2DBL(trace.HitPos.x), FIXED2DBL(trace.HitPos.y), FIXED2DBL(trace.HitPos.z));
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DImpactDecal::StaticCreate (s, hp, trace.Line->sidedef[trace.Side], NULL);
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}
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}
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}
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@ -52,7 +52,7 @@
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FDecalLib DecalLibrary;
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static fixed_t ReadScale (FScanner &sc);
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static double ReadScale (FScanner &sc);
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static TArray<BYTE> DecalTranslations;
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// A decal group holds multiple decals and returns one randomly
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@ -148,7 +148,7 @@ public:
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int TimeToStartDecay;
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int TimeToEndDecay;
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fixed_t StartTrans;
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double StartTrans;
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private:
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DDecalFader () {}
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};
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@ -186,7 +186,7 @@ struct FDecalStretcherAnim : public FDecalAnimator
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int StretchStart;
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int StretchTime;
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fixed_t GoalX, GoalY;
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double GoalX, GoalY;
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};
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class DDecalStretcher : public DDecalThinker
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@ -199,10 +199,10 @@ public:
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int TimeToStart;
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int TimeToStop;
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fixed_t GoalX;
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fixed_t StartX;
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fixed_t GoalY;
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fixed_t StartY;
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double GoalX;
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double StartX;
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double GoalY;
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double StartY;
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bool bStretchX;
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bool bStretchY;
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bool bStarted;
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@ -217,7 +217,7 @@ struct FDecalSliderAnim : public FDecalAnimator
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int SlideStart;
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int SlideTime;
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fixed_t /*DistX,*/ DistY;
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double /*DistX,*/ DistY;
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};
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class DDecalSlider : public DDecalThinker
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@ -230,10 +230,10 @@ public:
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int TimeToStart;
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int TimeToStop;
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/* fixed_t DistX; */
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fixed_t DistY;
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fixed_t StartX;
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fixed_t StartY;
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/* double DistX; */
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double DistY;
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double StartX;
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double StartY;
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bool bStarted;
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private:
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DDecalSlider () {}
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@ -453,10 +453,10 @@ void FDecalLib::ParseDecal (FScanner &sc)
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memset ((void *)&newdecal, 0, sizeof(newdecal));
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newdecal.PicNum.SetInvalid();
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newdecal.ScaleX = newdecal.ScaleY = FRACUNIT;
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newdecal.ScaleX = newdecal.ScaleY = 1.;
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newdecal.RenderFlags = RF_WALLSPRITE;
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newdecal.RenderStyle = STYLE_Normal;
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newdecal.Alpha = 0x8000;
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newdecal.Alpha = 1.;
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for (;;)
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{
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@ -492,13 +492,13 @@ void FDecalLib::ParseDecal (FScanner &sc)
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case DECAL_ADD:
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sc.MustGetFloat ();
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newdecal.Alpha = (WORD)(32768.f * sc.Float);
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newdecal.Alpha = sc.Float;
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newdecal.RenderStyle = STYLE_Add;
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break;
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case DECAL_TRANSLUCENT:
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sc.MustGetFloat ();
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newdecal.Alpha = (WORD)(32768.f * sc.Float);
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newdecal.Alpha = sc.Float;
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newdecal.RenderStyle = STYLE_Translucent;
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break;
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@ -681,7 +681,7 @@ void FDecalLib::ParseFader (FScanner &sc)
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void FDecalLib::ParseStretcher (FScanner &sc)
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{
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FString stretcherName;
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fixed_t goalX = -1, goalY = -1;
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double goalX = -1, goalY = -1;
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int startTime = 0, takeTime = 0;
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sc.MustGetString ();
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@ -732,7 +732,7 @@ void FDecalLib::ParseStretcher (FScanner &sc)
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void FDecalLib::ParseSlider (FScanner &sc)
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{
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FString sliderName;
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fixed_t distX = 0, distY = 0;
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double distX = 0, distY = 0;
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int startTime = 0, takeTime = 0;
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sc.MustGetString ();
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@ -773,7 +773,7 @@ void FDecalLib::ParseSlider (FScanner &sc)
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else if (sc.Compare ("DistY"))
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{
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sc.MustGetFloat ();
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distY = (fixed_t)(sc.Float * FRACUNIT);
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distY = sc.Float;
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}
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else
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{
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@ -1046,7 +1046,7 @@ void FDecalTemplate::ApplyToDecal (DBaseDecal *decal, side_t *wall) const
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decal->ScaleX = ScaleX;
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decal->ScaleY = ScaleY;
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decal->PicNum = PicNum;
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decal->Alpha = Alpha << 1;
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decal->Alpha = Alpha;
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decal->RenderStyle = RenderStyle;
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decal->RenderFlags = (RenderFlags & ~(DECAL_RandomFlipX|DECAL_RandomFlipY)) |
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(decal->RenderFlags & (RF_RELMASK|RF_CLIPMASK|RF_INVISIBLE|RF_ONESIDED));
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@ -1184,7 +1184,7 @@ void DDecalFader::Tick ()
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int distanceToEnd = TimeToEndDecay - level.maptime;
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int fadeDistance = TimeToEndDecay - TimeToStartDecay;
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TheDecal->Alpha = Scale (StartTrans, distanceToEnd, fadeDistance);
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TheDecal->Alpha = StartTrans * distanceToEnd / fadeDistance;
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}
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}
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@ -1278,11 +1278,11 @@ void DDecalStretcher::Tick ()
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int maxDistance = TimeToStop - TimeToStart;
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if (bStretchX)
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{
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TheDecal->ScaleX = StartX + Scale (GoalX - StartX, distance, maxDistance);
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TheDecal->ScaleX = StartX + (GoalX - StartX) * distance / maxDistance;
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}
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if (bStretchY)
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{
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TheDecal->ScaleY = StartY + Scale (GoalY - StartY, distance, maxDistance);
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TheDecal->ScaleY = StartY + (GoalY - StartY) * distance / maxDistance;
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}
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}
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@ -1339,8 +1339,8 @@ void DDecalSlider::Tick ()
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int distance = level.maptime - TimeToStart;
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int maxDistance = TimeToStop - TimeToStart;
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/*TheDecal->LeftDistance = StartX + Scale (DistX, distance, maxDistance);*/
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TheDecal->Z = StartY + Scale (DistY, distance, maxDistance);
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/*TheDecal->LeftDistance = StartX + DistX * distance / maxDistance);*/
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TheDecal->Z = StartY + DistY * distance / maxDistance;
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}
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DThinker *FDecalCombinerAnim::CreateThinker (DBaseDecal *actor, side_t *wall) const
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@ -1428,8 +1428,8 @@ DThinker *FDecalColorerAnim::CreateThinker (DBaseDecal *actor, side_t *wall) con
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return Colorer;
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}
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static fixed_t ReadScale (FScanner &sc)
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static double ReadScale (FScanner &sc)
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{
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sc.MustGetFloat ();
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return fixed_t(clamp (sc.Float * FRACUNIT, 256.0, 256.0*FRACUNIT));
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return clamp (sc.Float, 1/256.0, 256.0);
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}
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@ -74,13 +74,13 @@ public:
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const FDecalTemplate *GetDecal () const;
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void ReplaceDecalRef (FDecalBase *from, FDecalBase *to);
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fixed_t ScaleX, ScaleY;
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double ScaleX, ScaleY;
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DWORD ShadeColor;
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DWORD Translation;
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FRenderStyle RenderStyle;
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FTextureID PicNum;
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WORD RenderFlags;
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WORD Alpha; // same as (actor->alpha >> 1)
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double Alpha; // same as actor->alpha
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const FDecalAnimator *Animator;
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const FDecalBase *LowerDecal;
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@ -28,8 +28,8 @@ static FRandom pr_orbit ("Orbit");
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233: -30° / seconds
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244: -15° / seconds
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This value only matters if args[2] is not zero.
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args[4]: Rotation _f_radius() of bridge balls, in bridge _f_radius() %.
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If 0, use Hexen default: ORBIT_RADIUS, regardless of bridge _f_radius().
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args[4]: Rotation radius of bridge balls, in bridge radius %.
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If 0, use Hexen default: ORBIT_RADIUS, regardless of bridge radius.
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This value only matters if args[2] is not zero.
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*/
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@ -102,17 +102,17 @@ DEFINE_ACTION_FUNCTION(AActor, A_BridgeOrbit)
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// Set default values
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// Every five tics, Hexen moved the ball 3/256th of a revolution.
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DAngle rotationspeed = 45./32*3/5;
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int rotationradius = ORBIT_RADIUS;
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double rotationradius = ORBIT_RADIUS;
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// If the bridge is custom, set non-default values if any.
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// Set angular speed; 1--128: counterclockwise rotation ~=1--180°; 129--255: clockwise rotation ~= 180--1°
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if (self->target->args[3] > 128) rotationspeed = 45./32 * (self->target->args[3]-256) / TICRATE;
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else if (self->target->args[3] > 0) rotationspeed = 45./32 * (self->target->args[3]) / TICRATE;
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// Set rotation _f_radius()
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if (self->target->args[4]) rotationradius = ((self->target->args[4] * self->target->_f_radius()) / 100);
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// Set rotation radius
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if (self->target->args[4]) rotationradius = ((self->target->args[4] * self->target->radius) / 100);
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self->Angles.Yaw += rotationspeed;
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self->SetOrigin(self->target->Vec3Angle(rotationradius*FRACUNIT, self->Angles.Yaw, 0), true);
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self->SetOrigin(self->target->Vec3Angle(rotationradius, self->Angles.Yaw, 0), true);
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self->floorz = self->target->floorz;
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self->ceilingz = self->target->ceilingz;
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return 0;
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@ -173,9 +173,8 @@ void AAimingCamera::Tick ()
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}
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if (MaxPitchChange != 0)
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{ // Aim camera's pitch; use floats for precision
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fixedvec2 fv3 = tracer->_f_Vec2To(this);
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DVector2 vect(fv3.x, fv3.y);
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double dz = _f_Z() - tracer->_f_Z() - tracer->_f_height()/2;
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DVector2 vect = tracer->Vec2To(this);
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double dz = Z() - tracer->Z() - tracer->Height/2;
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double dist = vect.Length();
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DAngle desiredPitch = dist != 0.f ? VecToAngle(dist, dz) : 0.;
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DAngle diff = deltaangle(Angles.Pitch, desiredPitch);
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@ -47,8 +47,8 @@
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#include "farchive.h"
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#include "doomdata.h"
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static fixed_t DecalWidth, DecalLeft, DecalRight;
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static fixed_t SpreadZ;
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static double DecalWidth, DecalLeft, DecalRight;
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static double SpreadZ;
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static const DBaseDecal *SpreadSource;
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static const FDecalTemplate *SpreadTemplate;
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static TArray<side_t *> SpreadStack;
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@ -65,25 +65,25 @@ IMPLEMENT_CLASS (DImpactDecal)
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DBaseDecal::DBaseDecal ()
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: DThinker(STAT_DECAL),
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WallNext(0), WallPrev(0), LeftDistance(0), Z(0), ScaleX(FRACUNIT), ScaleY(FRACUNIT), Alpha(OPAQUE),
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WallNext(0), WallPrev(0), LeftDistance(0), Z(0), ScaleX(1.), ScaleY(1.), Alpha(1.),
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AlphaColor(0), Translation(0), RenderFlags(0)
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{
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RenderStyle = STYLE_None;
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PicNum.SetInvalid();
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}
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DBaseDecal::DBaseDecal (fixed_t z)
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DBaseDecal::DBaseDecal (double z)
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: DThinker(STAT_DECAL),
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WallNext(0), WallPrev(0), LeftDistance(0), Z(z), ScaleX(FRACUNIT), ScaleY(FRACUNIT), Alpha(OPAQUE),
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WallNext(0), WallPrev(0), LeftDistance(0), Z(z), ScaleX(1.), ScaleY(1.), Alpha(1.),
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AlphaColor(0), Translation(0), RenderFlags(0)
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{
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RenderStyle = STYLE_None;
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PicNum.SetInvalid();
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}
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DBaseDecal::DBaseDecal (int statnum, fixed_t z)
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DBaseDecal::DBaseDecal (int statnum, double z)
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: DThinker(statnum),
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WallNext(0), WallPrev(0), LeftDistance(0), Z(z), ScaleX(FRACUNIT), ScaleY(FRACUNIT), Alpha(OPAQUE),
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WallNext(0), WallPrev(0), LeftDistance(0), Z(z), ScaleX(1.), ScaleY(1.), Alpha(1.),
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AlphaColor(0), Translation(0), RenderFlags(0)
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{
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RenderStyle = STYLE_None;
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@ -92,8 +92,8 @@ DBaseDecal::DBaseDecal (int statnum, fixed_t z)
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DBaseDecal::DBaseDecal (const AActor *basis)
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: DThinker(STAT_DECAL),
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WallNext(0), WallPrev(0), LeftDistance(0), Z(basis->_f_Z()), ScaleX(FLOAT2FIXED(basis->Scale.X)), ScaleY(FLOAT2FIXED(basis->Scale.Y)),
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Alpha(FLOAT2FIXED(basis->Alpha)), AlphaColor(basis->fillcolor), Translation(basis->Translation), PicNum(basis->picnum),
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WallNext(0), WallPrev(0), LeftDistance(0), Z(basis->Z()), ScaleX(basis->Scale.X), ScaleY(basis->Scale.Y),
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Alpha(basis->Alpha), AlphaColor(basis->fillcolor), Translation(basis->Translation), PicNum(basis->picnum),
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RenderFlags(basis->renderflags), RenderStyle(basis->RenderStyle)
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{
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}
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@ -101,7 +101,7 @@ DBaseDecal::DBaseDecal (const AActor *basis)
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DBaseDecal::DBaseDecal (const DBaseDecal *basis)
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: DThinker(STAT_DECAL),
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WallNext(0), WallPrev(0), LeftDistance(basis->LeftDistance), Z(basis->Z), ScaleX(basis->ScaleX),
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ScaleY(basis->ScaleY), Alpha(basis->Alpha), AlphaColor(basis->AlphaColor), Translation(basis->Translation),
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ScaleY(basis->ScaleY), Alpha(basis->Alpha), AlphaColor(basis->AlphaColor), Translation(basis->Translation),
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PicNum(basis->PicNum), RenderFlags(basis->RenderFlags), RenderStyle(basis->RenderStyle)
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{
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}
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@ -174,7 +174,7 @@ void DBaseDecal::SerializeChain (FArchive &arc, DBaseDecal **first)
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}
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}
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void DBaseDecal::GetXY (side_t *wall, fixed_t &ox, fixed_t &oy) const
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void DBaseDecal::GetXY (side_t *wall, double &ox, double &oy) const
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{
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line_t *line = wall->linedef;
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vertex_t *v1, *v2;
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@ -190,11 +190,11 @@ void DBaseDecal::GetXY (side_t *wall, fixed_t &ox, fixed_t &oy) const
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v2 = line->v1;
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}
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fixed_t dx = v2->x - v1->x;
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fixed_t dy = v2->y - v1->y;
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double dx = v2->fX() - v1->fX();
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double dy = v2->fY() - v1->fY();
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ox = v1->x + MulScale30 (LeftDistance, dx);
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oy = v1->y + MulScale30 (LeftDistance, dy);
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ox = v1->fX() + LeftDistance * dx;
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oy = v1->fY() + LeftDistance * dy;
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}
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void DBaseDecal::SetShade (DWORD rgb)
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@ -209,7 +209,7 @@ void DBaseDecal::SetShade (int r, int g, int b)
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}
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// Returns the texture the decal stuck to.
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FTextureID DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor *ffloor)
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FTextureID DBaseDecal::StickToWall (side_t *wall, double x, double y, F3DFloor *ffloor)
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{
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// Stick the decal at the end of the chain so it appears on top
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DBaseDecal *next, **prev;
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@ -250,27 +250,27 @@ FTextureID DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor
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{
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RenderFlags |= RF_RELMID;
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if (line->flags & ML_DONTPEGBOTTOM)
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Z -= front->GetPlaneTexZ(sector_t::floor);
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Z -= front->GetPlaneTexZF(sector_t::floor);
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else
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Z -= front->GetPlaneTexZ(sector_t::ceiling);
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Z -= front->GetPlaneTexZF(sector_t::ceiling);
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tex = wall->GetTexture(side_t::mid);
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}
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else if (back->floorplane.ZatPoint (x, y) >= Z)
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{
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RenderFlags |= RF_RELLOWER|RF_CLIPLOWER;
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if (line->flags & ML_DONTPEGBOTTOM)
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Z -= front->GetPlaneTexZ(sector_t::ceiling);
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Z -= front->GetPlaneTexZF(sector_t::ceiling);
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else
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Z -= back->GetPlaneTexZ(sector_t::floor);
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Z -= back->GetPlaneTexZF(sector_t::floor);
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tex = wall->GetTexture(side_t::bottom);
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}
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else if (back->ceilingplane.ZatPoint (x, y) <= Z)
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{
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RenderFlags |= RF_RELUPPER|RF_CLIPUPPER;
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if (line->flags & ML_DONTPEGTOP)
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Z -= front->GetPlaneTexZ(sector_t::ceiling);
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Z -= front->GetPlaneTexZF(sector_t::ceiling);
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else
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Z -= back->GetPlaneTexZ(sector_t::ceiling);
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Z -= back->GetPlaneTexZF(sector_t::ceiling);
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tex = wall->GetTexture(side_t::top);
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}
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else if (ffloor) // this is a 3d-floor segment - do this only if we know which one!
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@ -278,9 +278,9 @@ FTextureID DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor
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Sector=ffloor->model;
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RenderFlags |= RF_RELMID|RF_CLIPMID;
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if (line->flags & ML_DONTPEGBOTTOM)
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Z -= Sector->GetPlaneTexZ(sector_t::floor);
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Z -= Sector->GetPlaneTexZF(sector_t::floor);
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else
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Z -= Sector->GetPlaneTexZ(sector_t::ceiling);
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Z -= Sector->GetPlaneTexZF(sector_t::ceiling);
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|
||||
if (ffloor->flags & FF_UPPERTEXTURE)
|
||||
{
|
||||
|
@ -308,7 +308,7 @@ FTextureID DBaseDecal::StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor
|
|||
return tex;
|
||||
}
|
||||
|
||||
fixed_t DBaseDecal::GetRealZ (const side_t *wall) const
|
||||
double DBaseDecal::GetRealZ (const side_t *wall) const
|
||||
{
|
||||
const line_t *line = wall->linedef;
|
||||
const sector_t *front, *back;
|
||||
|
@ -335,34 +335,34 @@ fixed_t DBaseDecal::GetRealZ (const side_t *wall) const
|
|||
case RF_RELUPPER:
|
||||
if (line->flags & ML_DONTPEGTOP)
|
||||
{
|
||||
return Z + front->GetPlaneTexZ(sector_t::ceiling);
|
||||
return Z + front->GetPlaneTexZF(sector_t::ceiling);
|
||||
}
|
||||
else
|
||||
{
|
||||
return Z + back->GetPlaneTexZ(sector_t::ceiling);
|
||||
return Z + back->GetPlaneTexZF(sector_t::ceiling);
|
||||
}
|
||||
case RF_RELLOWER:
|
||||
if (line->flags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
return Z + front->GetPlaneTexZ(sector_t::ceiling);
|
||||
return Z + front->GetPlaneTexZF(sector_t::ceiling);
|
||||
}
|
||||
else
|
||||
{
|
||||
return Z + back->GetPlaneTexZ(sector_t::floor);
|
||||
return Z + back->GetPlaneTexZF(sector_t::floor);
|
||||
}
|
||||
case RF_RELMID:
|
||||
if (line->flags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
return Z + front->GetPlaneTexZ(sector_t::floor);
|
||||
return Z + front->GetPlaneTexZF(sector_t::floor);
|
||||
}
|
||||
else
|
||||
{
|
||||
return Z + front->GetPlaneTexZ(sector_t::ceiling);
|
||||
return Z + front->GetPlaneTexZF(sector_t::ceiling);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DBaseDecal::CalcFracPos (side_t *wall, fixed_t x, fixed_t y)
|
||||
void DBaseDecal::CalcFracPos (side_t *wall, double x, double y)
|
||||
{
|
||||
line_t *line = wall->linedef;
|
||||
vertex_t *v1, *v2;
|
||||
|
@ -378,16 +378,16 @@ void DBaseDecal::CalcFracPos (side_t *wall, fixed_t x, fixed_t y)
|
|||
v2 = line->v1;
|
||||
}
|
||||
|
||||
fixed_t dx = v2->x - v1->x;
|
||||
fixed_t dy = v2->y - v1->y;
|
||||
double dx = v2->fX() - v1->fX();
|
||||
double dy = v2->fY() - v1->fY();
|
||||
|
||||
if (abs(dx) > abs(dy))
|
||||
if (fabs(dx) > fabs(dy))
|
||||
{
|
||||
LeftDistance = SafeDivScale30 (x - v1->x, dx);
|
||||
LeftDistance = (x - v1->fX()) / dx;
|
||||
}
|
||||
else if (dy != 0)
|
||||
{
|
||||
LeftDistance = SafeDivScale30 (y - v1->y, dy);
|
||||
LeftDistance = (y - v1->fY()) / dy;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -395,26 +395,26 @@ void DBaseDecal::CalcFracPos (side_t *wall, fixed_t x, fixed_t y)
|
|||
}
|
||||
}
|
||||
|
||||
static void GetWallStuff (side_t *wall, vertex_t *&v1, fixed_t &ldx, fixed_t &ldy)
|
||||
static void GetWallStuff (side_t *wall, vertex_t *&v1, double &ldx, double &ldy)
|
||||
{
|
||||
line_t *line = wall->linedef;
|
||||
if (line->sidedef[0] == wall)
|
||||
{
|
||||
v1 = line->v1;
|
||||
ldx = line->dx;
|
||||
ldy = line->dy;
|
||||
ldx = line->Delta().X;
|
||||
ldy = line->Delta().Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
v1 = line->v2;
|
||||
ldx = -line->dx;
|
||||
ldy = -line->dy;
|
||||
ldx = -line->Delta().X;
|
||||
ldy = -line->Delta().Y;
|
||||
}
|
||||
}
|
||||
|
||||
static fixed_t Length (fixed_t dx, fixed_t dy)
|
||||
static double Length (double dx, double dy)
|
||||
{
|
||||
return (fixed_t)g_sqrt ((double)dx*(double)dx+(double)dy*(double)dy);
|
||||
return DVector2(dx, dy).Length();
|
||||
}
|
||||
|
||||
static side_t *NextWall (const side_t *wall)
|
||||
|
@ -435,25 +435,25 @@ static side_t *NextWall (const side_t *wall)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
void DBaseDecal::SpreadLeft (fixed_t r, vertex_t *v1, side_t *feelwall, F3DFloor *ffloor)
|
||||
void DBaseDecal::SpreadLeft (double r, vertex_t *v1, side_t *feelwall, F3DFloor *ffloor)
|
||||
{
|
||||
fixed_t ldx, ldy;
|
||||
double ldx, ldy;
|
||||
|
||||
SpreadStack.Push (feelwall);
|
||||
|
||||
while (r < 0 && feelwall->LeftSide != NO_SIDE)
|
||||
{
|
||||
fixed_t startr = r;
|
||||
double startr = r;
|
||||
|
||||
fixed_t x = v1->x;
|
||||
fixed_t y = v1->y;
|
||||
double x = v1->fX();
|
||||
double y = v1->fY();
|
||||
|
||||
feelwall = &sides[feelwall->LeftSide];
|
||||
GetWallStuff (feelwall, v1, ldx, ldy);
|
||||
fixed_t wallsize = Length (ldx, ldy);
|
||||
double wallsize = Length (ldx, ldy);
|
||||
r += DecalLeft;
|
||||
x += Scale (r, ldx, wallsize);
|
||||
y += Scale (r, ldy, wallsize);
|
||||
x += r*ldx / wallsize;
|
||||
y += r*ldy / wallsize;
|
||||
r = wallsize + startr;
|
||||
SpreadSource->CloneSelf (SpreadTemplate, x, y, SpreadZ, feelwall, ffloor);
|
||||
SpreadStack.Push (feelwall);
|
||||
|
@ -479,10 +479,10 @@ void DBaseDecal::SpreadLeft (fixed_t r, vertex_t *v1, side_t *feelwall, F3DFloor
|
|||
}
|
||||
}
|
||||
|
||||
void DBaseDecal::SpreadRight (fixed_t r, side_t *feelwall, fixed_t wallsize, F3DFloor *ffloor)
|
||||
void DBaseDecal::SpreadRight (double r, side_t *feelwall, double wallsize, F3DFloor *ffloor)
|
||||
{
|
||||
vertex_t *v1;
|
||||
fixed_t x, y, ldx, ldy;
|
||||
double x, y, ldx, ldy;
|
||||
|
||||
SpreadStack.Push (feelwall);
|
||||
|
||||
|
@ -508,25 +508,25 @@ void DBaseDecal::SpreadRight (fixed_t r, side_t *feelwall, fixed_t wallsize, F3D
|
|||
|
||||
r = DecalWidth - r + wallsize - DecalLeft;
|
||||
GetWallStuff (feelwall, v1, ldx, ldy);
|
||||
x = v1->x;
|
||||
y = v1->y;
|
||||
x = v1->fX();
|
||||
y = v1->fY();
|
||||
wallsize = Length (ldx, ldy);
|
||||
x -= Scale (r, ldx, wallsize);
|
||||
y -= Scale (r, ldy, wallsize);
|
||||
x -= r*ldx / wallsize;
|
||||
y -= r*ldy / wallsize;
|
||||
r = DecalRight - r;
|
||||
SpreadSource->CloneSelf (SpreadTemplate, x, y, SpreadZ, feelwall, ffloor);
|
||||
SpreadStack.Push (feelwall);
|
||||
}
|
||||
}
|
||||
|
||||
void DBaseDecal::Spread (const FDecalTemplate *tpl, side_t *wall, fixed_t x, fixed_t y, fixed_t z, F3DFloor * ffloor)
|
||||
void DBaseDecal::Spread (const FDecalTemplate *tpl, side_t *wall, double x, double y, double z, F3DFloor * ffloor)
|
||||
{
|
||||
FTexture *tex;
|
||||
vertex_t *v1;
|
||||
fixed_t rorg, ldx, ldy;
|
||||
double rorg, ldx, ldy;
|
||||
|
||||
GetWallStuff (wall, v1, ldx, ldy);
|
||||
rorg = Length (x - v1->x, y - v1->y);
|
||||
rorg = Length (x - v1->fX(), y - v1->fY());
|
||||
|
||||
if ((tex = TexMan[PicNum]) == NULL)
|
||||
{
|
||||
|
@ -548,11 +548,11 @@ void DBaseDecal::Spread (const FDecalTemplate *tpl, side_t *wall, fixed_t x, fix
|
|||
|
||||
// Then try spreading right
|
||||
SpreadRight (rorg + DecalRight, wall,
|
||||
Length (wall->linedef->dx, wall->linedef->dy), ffloor);
|
||||
Length (wall->linedef->Delta().X, wall->linedef->Delta().Y), ffloor);
|
||||
SpreadStack.Clear ();
|
||||
}
|
||||
|
||||
DBaseDecal *DBaseDecal::CloneSelf (const FDecalTemplate *tpl, fixed_t ix, fixed_t iy, fixed_t iz, side_t *wall, F3DFloor * ffloor) const
|
||||
DBaseDecal *DBaseDecal::CloneSelf (const FDecalTemplate *tpl, double ix, double iy, double iz, side_t *wall, F3DFloor * ffloor) const
|
||||
{
|
||||
DBaseDecal *decal = new DBaseDecal(iz);
|
||||
if (decal != NULL)
|
||||
|
@ -615,12 +615,12 @@ void DImpactDecal::Serialize (FArchive &arc)
|
|||
}
|
||||
|
||||
DImpactDecal::DImpactDecal ()
|
||||
: DBaseDecal (STAT_AUTODECAL, 0)
|
||||
: DBaseDecal (STAT_AUTODECAL, 0.)
|
||||
{
|
||||
ImpactCount++;
|
||||
}
|
||||
|
||||
DImpactDecal::DImpactDecal (fixed_t z)
|
||||
DImpactDecal::DImpactDecal (double z)
|
||||
: DBaseDecal (STAT_AUTODECAL, z)
|
||||
{
|
||||
ImpactCount++;
|
||||
|
@ -638,7 +638,7 @@ void DImpactDecal::CheckMax ()
|
|||
}
|
||||
}
|
||||
|
||||
DImpactDecal *DImpactDecal::StaticCreate (const char *name, const fixedvec3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color)
|
||||
DImpactDecal *DImpactDecal::StaticCreate (const char *name, const DVector3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color)
|
||||
{
|
||||
if (cl_maxdecals > 0)
|
||||
{
|
||||
|
@ -652,7 +652,7 @@ DImpactDecal *DImpactDecal::StaticCreate (const char *name, const fixedvec3 &pos
|
|||
return NULL;
|
||||
}
|
||||
|
||||
DImpactDecal *DImpactDecal::StaticCreate (const FDecalTemplate *tpl, const fixedvec3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color)
|
||||
DImpactDecal *DImpactDecal::StaticCreate (const FDecalTemplate *tpl, const DVector3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color)
|
||||
{
|
||||
DImpactDecal *decal = NULL;
|
||||
if (tpl != NULL && cl_maxdecals > 0 && !(wall->Flags & WALLF_NOAUTODECALS))
|
||||
|
@ -669,13 +669,13 @@ DImpactDecal *DImpactDecal::StaticCreate (const FDecalTemplate *tpl, const fixed
|
|||
StaticCreate (tpl_low, pos, wall, ffloor, lowercolor);
|
||||
}
|
||||
DImpactDecal::CheckMax();
|
||||
decal = new DImpactDecal (pos.z);
|
||||
decal = new DImpactDecal (pos.Z);
|
||||
if (decal == NULL)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!decal->StickToWall (wall, pos.x, pos.y, ffloor).isValid())
|
||||
if (!decal->StickToWall (wall, pos.X, pos.Y, ffloor).isValid())
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
@ -692,12 +692,12 @@ DImpactDecal *DImpactDecal::StaticCreate (const FDecalTemplate *tpl, const fixed
|
|||
}
|
||||
|
||||
// Spread decal to nearby walls if it does not all fit on this one
|
||||
decal->Spread (tpl, wall, pos.x, pos.y, pos.z, ffloor);
|
||||
decal->Spread (tpl, wall, pos.X, pos.Y, pos.Z, ffloor);
|
||||
}
|
||||
return decal;
|
||||
}
|
||||
|
||||
DBaseDecal *DImpactDecal::CloneSelf (const FDecalTemplate *tpl, fixed_t ix, fixed_t iy, fixed_t iz, side_t *wall, F3DFloor * ffloor) const
|
||||
DBaseDecal *DImpactDecal::CloneSelf (const FDecalTemplate *tpl, double ix, double iy, double iz, side_t *wall, F3DFloor * ffloor) const
|
||||
{
|
||||
if (wall->Flags & WALLF_NOAUTODECALS)
|
||||
{
|
||||
|
@ -758,7 +758,7 @@ CCMD (spray)
|
|||
Net_WriteString (argv[1]);
|
||||
}
|
||||
|
||||
DBaseDecal *ShootDecal(const FDecalTemplate *tpl, AActor *basisactor, sector_t *sec, fixed_t x, fixed_t y, fixed_t z, angle_t angle, fixed_t tracedist, bool permanent)
|
||||
DBaseDecal *ShootDecal(const FDecalTemplate *tpl, AActor *basisactor, sector_t *sec, double x, double y, double z, DAngle angle, double tracedist, bool permanent)
|
||||
{
|
||||
if (tpl == NULL || (tpl = tpl->GetDecal()) == NULL)
|
||||
{
|
||||
|
@ -769,30 +769,28 @@ DBaseDecal *ShootDecal(const FDecalTemplate *tpl, AActor *basisactor, sector_t *
|
|||
DBaseDecal *decal;
|
||||
side_t *wall;
|
||||
|
||||
angle >>= ANGLETOFINESHIFT;
|
||||
|
||||
Trace(x, y, z, sec,
|
||||
finecosine[angle], finesine[angle], 0,
|
||||
tracedist, 0, 0, NULL, trace, TRACE_NoSky);
|
||||
Trace(FLOAT2FIXED(x), FLOAT2FIXED(y), FLOAT2FIXED(z), sec,
|
||||
FLOAT2FIXED(angle.Cos()), FLOAT2FIXED(angle.Sin()), 0,
|
||||
FLOAT2FIXED(tracedist), 0, 0, NULL, trace, TRACE_NoSky);
|
||||
|
||||
if (trace.HitType == TRACE_HitWall)
|
||||
{
|
||||
if (permanent)
|
||||
{
|
||||
decal = new DBaseDecal(trace.HitPos.z);
|
||||
decal = new DBaseDecal(FIXED2DBL(trace.HitPos.z));
|
||||
wall = trace.Line->sidedef[trace.Side];
|
||||
decal->StickToWall(wall, trace.HitPos.x, trace.HitPos.y, trace.ffloor);
|
||||
decal->StickToWall(wall, FIXED2DBL(trace.HitPos.x), FIXED2DBL(trace.HitPos.y), trace.ffloor);
|
||||
tpl->ApplyToDecal(decal, wall);
|
||||
// Spread decal to nearby walls if it does not all fit on this one
|
||||
if (cl_spreaddecals)
|
||||
{
|
||||
decal->Spread(tpl, wall, trace.HitPos.x, trace.HitPos.y, trace.HitPos.z, trace.ffloor);
|
||||
decal->Spread(tpl, wall, FIXED2DBL(trace.HitPos.x), FIXED2DBL(trace.HitPos.y), FIXED2DBL(trace.HitPos.z), trace.ffloor);
|
||||
}
|
||||
return decal;
|
||||
}
|
||||
else
|
||||
{
|
||||
return DImpactDecal::StaticCreate(tpl, trace.HitPos, trace.Line->sidedef[trace.Side], NULL);
|
||||
return DImpactDecal::StaticCreate(tpl, DVector3(FIXED2DBL(trace.HitPos.x), FIXED2DBL(trace.HitPos.y), FIXED2DBL(trace.HitPos.z)), trace.Line->sidedef[trace.Side], NULL);
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
|
@ -827,7 +825,7 @@ void ADecal::BeginPlay ()
|
|||
// Look for a wall within 64 units behind the actor. If none can be
|
||||
// found, then no decal is created, and this actor is destroyed
|
||||
// without effectively doing anything.
|
||||
if (NULL == ShootDecal(tpl, this, Sector, _f_X(), _f_Y(), _f_Z(), FLOAT2ANGLE(Angles.Yaw.Degrees) + ANGLE_180, 64*FRACUNIT, true))
|
||||
if (NULL == ShootDecal(tpl, this, Sector, X(), Y(), Z(), Angles.Yaw + 180, 64., true))
|
||||
{
|
||||
DPrintf ("Could not find a wall to stick decal to at (%f,%f)\n", X(), Y());
|
||||
}
|
||||
|
|
|
@ -8,9 +8,10 @@ class FDecalTemplate;
|
|||
struct vertex_t;
|
||||
struct side_t;
|
||||
struct F3DFloor;
|
||||
class DBaseDecal;
|
||||
|
||||
void P_SpawnDirt (AActor *actor, double radius);
|
||||
class DBaseDecal *ShootDecal(const FDecalTemplate *tpl, AActor *basisactor, sector_t *sec, fixed_t x, fixed_t y, fixed_t z, angle_t angle, fixed_t tracedist, bool permanent);
|
||||
class DBaseDecal *ShootDecal(const FDecalTemplate *tpl, AActor *basisactor, sector_t *sec, double x, double y, double z, DAngle angle, double tracedist, bool permanent);
|
||||
|
||||
class DBaseDecal : public DThinker
|
||||
{
|
||||
|
@ -18,28 +19,28 @@ class DBaseDecal : public DThinker
|
|||
HAS_OBJECT_POINTERS
|
||||
public:
|
||||
DBaseDecal ();
|
||||
DBaseDecal (fixed_t z);
|
||||
DBaseDecal (int statnum, fixed_t z);
|
||||
DBaseDecal(double z);
|
||||
DBaseDecal(int statnum, double z);
|
||||
DBaseDecal (const AActor *actor);
|
||||
DBaseDecal (const DBaseDecal *basis);
|
||||
|
||||
void Serialize (FArchive &arc);
|
||||
void Destroy ();
|
||||
FTextureID StickToWall (side_t *wall, fixed_t x, fixed_t y, F3DFloor * ffloor);
|
||||
fixed_t GetRealZ (const side_t *wall) const;
|
||||
FTextureID StickToWall(side_t *wall, double x, double y, F3DFloor * ffloor);
|
||||
double GetRealZ (const side_t *wall) const;
|
||||
void SetShade (DWORD rgb);
|
||||
void SetShade (int r, int g, int b);
|
||||
void Spread (const FDecalTemplate *tpl, side_t *wall, fixed_t x, fixed_t y, fixed_t z, F3DFloor * ffloor);
|
||||
void GetXY (side_t *side, fixed_t &x, fixed_t &y) const;
|
||||
void Spread (const FDecalTemplate *tpl, side_t *wall, double x, double y, double z, F3DFloor * ffloor);
|
||||
void GetXY (side_t *side, double &x, double &y) const;
|
||||
|
||||
static void SerializeChain (FArchive &arc, DBaseDecal **firstptr);
|
||||
|
||||
DBaseDecal *WallNext, **WallPrev;
|
||||
|
||||
fixed_t LeftDistance;
|
||||
fixed_t Z;
|
||||
fixed_t ScaleX, ScaleY;
|
||||
fixed_t Alpha;
|
||||
double LeftDistance;
|
||||
double Z;
|
||||
double ScaleX, ScaleY;
|
||||
double Alpha;
|
||||
DWORD AlphaColor;
|
||||
int Translation;
|
||||
FTextureID PicNum;
|
||||
|
@ -48,23 +49,23 @@ public:
|
|||
sector_t * Sector; // required for 3D floors
|
||||
|
||||
protected:
|
||||
virtual DBaseDecal *CloneSelf (const FDecalTemplate *tpl, fixed_t x, fixed_t y, fixed_t z, side_t *wall, F3DFloor * ffloor) const;
|
||||
void CalcFracPos (side_t *wall, fixed_t x, fixed_t y);
|
||||
virtual DBaseDecal *CloneSelf(const FDecalTemplate *tpl, double x, double y, double z, side_t *wall, F3DFloor * ffloor) const;
|
||||
void CalcFracPos(side_t *wall, double x, double y);
|
||||
void Remove ();
|
||||
|
||||
static void SpreadLeft (fixed_t r, vertex_t *v1, side_t *feelwall, F3DFloor *ffloor);
|
||||
static void SpreadRight (fixed_t r, side_t *feelwall, fixed_t wallsize, F3DFloor *ffloor);
|
||||
static void SpreadLeft (double r, vertex_t *v1, side_t *feelwall, F3DFloor *ffloor);
|
||||
static void SpreadRight (double r, side_t *feelwall, double wallsize, F3DFloor *ffloor);
|
||||
};
|
||||
|
||||
class DImpactDecal : public DBaseDecal
|
||||
{
|
||||
DECLARE_CLASS (DImpactDecal, DBaseDecal)
|
||||
public:
|
||||
DImpactDecal (fixed_t z);
|
||||
DImpactDecal(double z);
|
||||
DImpactDecal (side_t *wall, const FDecalTemplate *templ);
|
||||
|
||||
static DImpactDecal *StaticCreate (const char *name, const fixedvec3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color=0);
|
||||
static DImpactDecal *StaticCreate (const FDecalTemplate *tpl, const fixedvec3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color=0);
|
||||
static DImpactDecal *StaticCreate(const char *name, const DVector3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color = 0);
|
||||
static DImpactDecal *StaticCreate(const FDecalTemplate *tpl, const DVector3 &pos, side_t *wall, F3DFloor * ffloor, PalEntry color = 0);
|
||||
|
||||
void BeginPlay ();
|
||||
void Destroy ();
|
||||
|
@ -73,7 +74,7 @@ public:
|
|||
static void SerializeTime (FArchive &arc);
|
||||
|
||||
protected:
|
||||
DBaseDecal *CloneSelf (const FDecalTemplate *tpl, fixed_t x, fixed_t y, fixed_t z, side_t *wall, F3DFloor * ffloor) const;
|
||||
DBaseDecal *CloneSelf(const FDecalTemplate *tpl, double x, double y, double z, side_t *wall, F3DFloor * ffloor) const;
|
||||
static void CheckMax ();
|
||||
|
||||
private:
|
||||
|
|
|
@ -4768,9 +4768,9 @@ static bool DoSpawnDecal(AActor *actor, const FDecalTemplate *tpl, int flags, an
|
|||
{
|
||||
angle += actor->_f_angle();
|
||||
}
|
||||
return NULL != ShootDecal(tpl, actor, actor->Sector, actor->_f_X(), actor->_f_Y(),
|
||||
actor->_f_Z() + (actor->_f_height()>>1) - actor->_f_floorclip() + actor->GetBobOffset() + zofs,
|
||||
angle, distance, !!(flags & SDF_PERMANENT));
|
||||
return NULL != ShootDecal(tpl, actor, actor->Sector, actor->X(), actor->Y(),
|
||||
actor->Center() - actor->Floorclip + actor->GetBobOffset() + FIXED2DBL(zofs),
|
||||
DAngle(ANGLE2DBL(angle)), FIXED2DBL(distance), !!(flags & SDF_PERMANENT));
|
||||
}
|
||||
|
||||
static void SetActorAngle(AActor *activator, int tid, int angle, bool interpolate)
|
||||
|
|
|
@ -4540,7 +4540,8 @@ void P_TraceBleed(int damage, fixed_t x, fixed_t y, fixed_t z, AActor *actor, an
|
|||
bloodcolor.a = 1;
|
||||
}
|
||||
|
||||
DImpactDecal::StaticCreate(bloodType, bleedtrace.HitPos,
|
||||
DVector3 hp(FIXED2DBL(bleedtrace.HitPos.x), FIXED2DBL(bleedtrace.HitPos.y), FIXED2DBL(bleedtrace.HitPos.z));
|
||||
DImpactDecal::StaticCreate(bloodType, hp,
|
||||
bleedtrace.Line->sidedef[bleedtrace.Side], bleedtrace.ffloor, bloodcolor);
|
||||
}
|
||||
}
|
||||
|
@ -6418,8 +6419,9 @@ void SpawnShootDecal(AActor *t1, const FTraceResults &trace)
|
|||
}
|
||||
if (decalbase != NULL)
|
||||
{
|
||||
DVector3 hp(FIXED2DBL(trace.HitPos.x), FIXED2DBL(trace.HitPos.y), FIXED2DBL(trace.HitPos.z));
|
||||
DImpactDecal::StaticCreate(decalbase->GetDecal(),
|
||||
trace.HitPos, trace.Line->sidedef[trace.Side], trace.ffloor);
|
||||
hp, trace.Line->sidedef[trace.Side], trace.ffloor);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1445,7 +1445,7 @@ void P_ExplodeMissile (AActor *mo, line_t *line, AActor *target)
|
|||
}
|
||||
}
|
||||
|
||||
DImpactDecal::StaticCreate(base->GetDecal(), { x, y, z }, line->sidedef[side], ffloor);
|
||||
DImpactDecal::StaticCreate(base->GetDecal(), DVector3(FIXED2DBL(x), FIXED2DBL(y), FIXED2DBL(z)), line->sidedef[side], ffloor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
15
src/r_defs.h
15
src/r_defs.h
|
@ -95,6 +95,16 @@ struct vertex_t
|
|||
{
|
||||
fixed_t x, y;
|
||||
|
||||
double fX() const
|
||||
{
|
||||
return FIXED2DBL(x);
|
||||
}
|
||||
|
||||
double fY() const
|
||||
{
|
||||
return FIXED2DBL(y);
|
||||
}
|
||||
|
||||
bool operator== (const vertex_t &other)
|
||||
{
|
||||
return x == other.x && y == other.y;
|
||||
|
@ -724,6 +734,11 @@ struct sector_t
|
|||
return planes[pos].TexZ;
|
||||
}
|
||||
|
||||
double GetPlaneTexZF(int pos) const
|
||||
{
|
||||
return FIXED2DBL(planes[pos].TexZ);
|
||||
}
|
||||
|
||||
void SetPlaneTexZ(int pos, fixed_t val)
|
||||
{
|
||||
planes[pos].TexZ = val;
|
||||
|
|
|
@ -3022,7 +3022,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
fixed_t xscale, yscale;
|
||||
fixed_t topoff;
|
||||
BYTE flipx;
|
||||
fixed_t zpos;
|
||||
double zpos;
|
||||
int needrepeat = 0;
|
||||
sector_t *front, *back;
|
||||
bool calclighting;
|
||||
|
@ -3044,36 +3044,36 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
case RF_RELUPPER:
|
||||
if (curline->linedef->flags & ML_DONTPEGTOP)
|
||||
{
|
||||
zpos = decal->Z + front->GetPlaneTexZ(sector_t::ceiling);
|
||||
zpos = decal->Z + front->GetPlaneTexZF(sector_t::ceiling);
|
||||
}
|
||||
else
|
||||
{
|
||||
zpos = decal->Z + back->GetPlaneTexZ(sector_t::ceiling);
|
||||
zpos = decal->Z + back->GetPlaneTexZF(sector_t::ceiling);
|
||||
}
|
||||
break;
|
||||
case RF_RELLOWER:
|
||||
if (curline->linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
zpos = decal->Z + front->GetPlaneTexZ(sector_t::ceiling);
|
||||
zpos = decal->Z + front->GetPlaneTexZF(sector_t::ceiling);
|
||||
}
|
||||
else
|
||||
{
|
||||
zpos = decal->Z + back->GetPlaneTexZ(sector_t::floor);
|
||||
zpos = decal->Z + back->GetPlaneTexZF(sector_t::floor);
|
||||
}
|
||||
break;
|
||||
case RF_RELMID:
|
||||
if (curline->linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
zpos = decal->Z + front->GetPlaneTexZ(sector_t::floor);
|
||||
zpos = decal->Z + front->GetPlaneTexZF(sector_t::floor);
|
||||
}
|
||||
else
|
||||
{
|
||||
zpos = decal->Z + front->GetPlaneTexZ(sector_t::ceiling);
|
||||
zpos = decal->Z + front->GetPlaneTexZF(sector_t::ceiling);
|
||||
}
|
||||
}
|
||||
|
||||
xscale = decal->ScaleX;
|
||||
yscale = decal->ScaleY;
|
||||
xscale = FLOAT2FIXED(decal->ScaleX);
|
||||
yscale = FLOAT2FIXED(decal->ScaleY);
|
||||
|
||||
WallSpriteTile = TexMan(decal->PicNum, true);
|
||||
flipx = (BYTE)(decal->RenderFlags & RF_XFLIP);
|
||||
|
@ -3096,7 +3096,10 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
x1 *= xscale;
|
||||
x2 *= xscale;
|
||||
|
||||
decal->GetXY (wall, decalx, decaly);
|
||||
double dcx, dcy;
|
||||
decal->GetXY(wall, dcx, dcy);
|
||||
decalx = FLOAT2FIXED(dcx);
|
||||
decaly = FLOAT2FIXED(dcy);
|
||||
|
||||
angle_t ang = R_PointToAngle2 (curline->v1->x, curline->v1->y, curline->v2->x, curline->v2->y) >> ANGLETOFINESHIFT;
|
||||
lx = decalx - FixedMul (x1, finecosine[ang]) - viewx;
|
||||
|
@ -3169,8 +3172,9 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
break;
|
||||
}
|
||||
|
||||
fixed_t fzpos = FLOAT2FIXED(zpos);
|
||||
topoff = WallSpriteTile->TopOffset << FRACBITS;
|
||||
dc_texturemid = topoff + FixedDiv (zpos - viewz, yscale);
|
||||
dc_texturemid = topoff + FixedDiv (fzpos - viewz, yscale);
|
||||
|
||||
// Clip sprite to drawseg
|
||||
x1 = MAX<int>(clipper->x1, x1);
|
||||
|
@ -3235,7 +3239,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
dc_x = x1;
|
||||
ESPSResult mode;
|
||||
|
||||
mode = R_SetPatchStyle (decal->RenderStyle, decal->Alpha, decal->Translation, decal->AlphaColor);
|
||||
mode = R_SetPatchStyle (decal->RenderStyle, (float)decal->Alpha, decal->Translation, decal->AlphaColor);
|
||||
|
||||
// R_SetPatchStyle can modify basecolormap.
|
||||
if (rereadcolormap)
|
||||
|
|
Loading…
Reference in a new issue