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- Fixed second player lock after error in netgame.
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@ -322,6 +322,8 @@ void Net_ClearBuffers ()
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memset (netcmds, 0, sizeof(netcmds));
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memset (nettics, 0, sizeof(nettics));
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memset (nodeingame, 0, sizeof(nodeingame));
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memset (nodeforplayer, 0, sizeof(nodeforplayer));
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memset (playerfornode, 0, sizeof(playerfornode));
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memset (remoteresend, 0, sizeof(remoteresend));
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memset (resendto, 0, sizeof(resendto));
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memset (resendcount, 0, sizeof(resendcount));
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