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Fixed freeze with A_ClearOverlays.
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1 changed files with 9 additions and 0 deletions
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@ -1169,8 +1169,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ClearOverlays)
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int count = 0;
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DPSprite *pspr = player->psprites;
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int startID = (pspr != nullptr) ? pspr->GetID() : start;
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bool first = true;
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while (pspr != nullptr)
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{
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if (pspr->GetID() == startID)
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{
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if (first)
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first = false;
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else
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break;
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}
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int id = pspr->GetID();
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//Do not wipe out layer 0. Ever.
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