Commit graph

488 commits

Author SHA1 Message Date
Christoph Oelckers
61e09da1be Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-06 08:41:27 +02:00
Edward Richardson
abb033d400 Fix deallocation of controllers with no axes 2015-09-05 14:18:48 +12:00
Gaerzi
98f214ee66 Added support for GOG paths
This works a bit differently from the Steam version, because each game
has its own registry keys and its own independent path.
2015-08-28 19:14:25 +02:00
Christoph Oelckers
44d25afaef Merge branch 'master' of https://github.com/rheit/zdoom 2015-08-01 09:38:37 +02:00
Christoph Oelckers
d9cc7c52ee - some declarations for selecting the proper GPU on modern laptops. 2015-08-01 09:38:20 +02:00
Christoph Oelckers
d8ea128f38 Merge branch 'master' into scripting
Conflicts:
	src/p_effect.cpp
	src/p_effect.h
	src/p_local.h
	src/p_map.cpp
	src/thingdef/thingdef_codeptr.cpp
2015-07-16 20:37:17 +02:00
Christoph Oelckers
add52d48cd - fixed: INPUT_XInput must also be available when compiling without XInput support so that the corresponding JoyDevice can be accessed. 2015-07-15 14:44:37 +02:00
Christoph Oelckers
47303b26c7 - define GET_XBUTTON_WPARAM for MinGW in all file which need it. 2015-07-15 14:09:21 +02:00
Christoph Oelckers
02c3828e8d Merge branch 'master' of https://github.com/rheit/zdoom 2015-07-15 13:03:12 +02:00
Christoph Oelckers
c677dd37f5 - changed I_PrintStr so that it doesn't add everything to the RichEdit control right away.
The RichEdit control can become quite slow with large amounts of text being added constantly.
Since anything that gets added while the game is running can't be seen anyway unless a fatal error is produced, it buffers the text locally now, without any processing, and only adds it to the RichEdit control in case a fatal error causes the control to be displayed again.
2015-07-15 12:53:58 +02:00
Christoph Oelckers
a59824cd88 - fixed: MD2 vertex indices were signed shorts but should be unsigned.
- fixed a few warnings from Visual C++ 2015.
2015-05-07 11:36:31 +02:00
Christoph Oelckers
450e5aec52 - this shouldn't have been committed. 2015-04-28 15:45:10 +02:00
Christoph Oelckers
2d0f6339f7 - fixed some memory leaks: The global symbol table and the argument list for DECORATE called action specials were never freed. 2015-04-28 15:34:48 +02:00
Christoph Oelckers
2e0f999fea Merge branch 'master' into scripting
Conflicts:
	src/p_effect.cpp
	src/p_effect.h
	src/p_local.h
	src/p_map.cpp
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/shared/inventory.txt
	zdoom.vcproj
2015-04-28 14:45:13 +02:00
Christoph Oelckers
8447990889 Merge commit '2719ce86dc07c9f7b1ad6d61a9a49c974896abf2' into scripting
Conflicts:
	src/info.h
	src/thingdef/thingdef_codeptr.cpp

(until right before the main work for multiple tags.)
2015-04-28 13:32:50 +02:00
Christoph Oelckers
065c0a79cd Merge commit '4f7ec3ad891d556c0d3f680e209a120ed38e9cdb' into scripting
Conflicts:
	src/d_main.cpp
	src/info.cpp
	src/info.h
	src/p_acs.cpp
	src/p_interaction.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_properties.cpp

(scripting branch update part 5)
2015-04-28 12:48:33 +02:00
Christoph Oelckers
792cad89b3 Merge commit '3849cb86231ce24131a86e9c29795a8cf3706a3d' into scripting
Conflicts:
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_hexenspecialdecs.cpp
	src/p_acs.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_expression.cpp

(Scripting branch update part 4)
2015-04-28 11:59:33 +02:00
Christoph Oelckers
0132c639b1 - fixed: The display mode enumeration code could add a screen size multiple times if later ones had lower refresh rates. 2015-04-27 11:00:50 +02:00
Christoph Oelckers
3ddc3d8feb Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/CMakeLists.txt
2015-04-27 09:41:06 +02:00
Randy Heit
68e43fe65d You never want to blindly switch between widechar and ANSI functions 2015-04-26 20:53:16 -05:00
Christoph Oelckers
ab1d90038c Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/p_3dfloors.cpp
2015-04-25 19:45:27 +02:00
Christoph Oelckers
682f3e230a - fixed: We should not try calling unicode functions on ASCII strings.
Should ZDoom ever switch to unicode I_GetLongPathName will have to be adjusted, but for now it must call GetLongPathNameA, not GetLongPathNameW.
2015-04-25 09:08:59 +02:00
Braden Obrzut
75471df787 - Made a few Win32 calls optional in order to restore capatibility with Windows NT 4.0 (not that anyone is using NT 4, but it was a trivial fix) 2015-04-24 23:07:32 -04:00
Christoph Oelckers
887014c322 Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-17 21:39:35 +02:00
Christoph Oelckers
f983f778f2 - moved ScaleCoordsFromWindow to the BaseWinFB base class to eliminate two identical implementations.
(GZDoom would have had to implement a third identical copy in its GL framebuffer as well.)
2015-04-17 21:39:07 +02:00
Christoph Oelckers
550d1e3421 Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-17 21:20:16 +02:00
Randy Heit
9b6756114b Scale mouse coordinates based on window size
- Fixed: If you enlarged the game window (in windowed mode) so that the
  window is bigger than the selected resolution, the menu would still take
  its inputs from the portion in the upper left that matched the
  resolution.
2015-04-16 17:45:57 -05:00
Christoph Oelckers
7af458223e Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-11 19:24:18 +02:00
Christoph Oelckers
0a1d1db0ba - fixed missing #incöudes of version.h for GAMENAME. 2015-04-11 17:40:26 +02:00
Edoardo Prezioso
0c5d55d0a3 - More GAMENAME replacements in strings.
These changes will change only some displayed messages.
2015-04-09 21:16:59 +02:00
Christoph Oelckers
f0886ce1f1 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/version.h
2015-04-03 09:45:04 +02:00
Edoardo Prezioso
7c7c3fb54e - Make the 'crashout' CCMD available in non-win32. 2015-04-02 20:14:33 +02:00
Christoph Oelckers
6eb4e2a224 Merge branch 'master' of https://github.com/rheit/zdoom 2015-03-31 18:25:31 +02:00
Randy Heit
5d27bf7742 Add Windows 8+ related bits to the manifest 2015-03-27 00:25:53 -05:00
Christoph Oelckers
97947f9e10 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	dumb/vc6/dumb_static/dumb_static.vcproj
	wadsrc/static/compatibility.txt
2015-03-15 11:42:59 +01:00
Randy Heit
4f04fb4fbd Don't use AdjustWindowRectEx to determine window sizes
- GetSystemMetrics can lie about the window border sizes, so we can't
  trust it if the executable is flagged as Vista-targetting
  (default behavior for VS2012/2013).
2015-03-11 13:59:51 -05:00
Edward Richardson
db36cf7d05 Fix string literals that lacked spaces for C++14 2015-02-26 15:24:09 +13:00
Randy Heit
b5e4153c78 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/b_think.cpp
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_fighterplayer.cpp
	src/namedef.h
	src/p_enemy.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/p_teleport.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_function.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/constants.txt
	wadsrc/static/actors/shared/inventory.txt

- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
  were added to thingdef_function.cpp over the past year, as this file no
  longer exists in this branch.
2014-12-21 21:15:11 -06:00
Randy Heit
2d87eb0ba2 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/actor.h
	src/g_heretic/a_hereticmisc.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_ironlich.cpp
	src/info.h
	src/namedef.h
	src/p_buildmap.cpp
	src/p_enemy.cpp
	src/p_map.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	zdoom.vcproj
2014-12-20 19:13:14 -06:00
Christoph Oelckers
4f00aa3957 Merge branch 'master' of https://github.com/rheit/zdoom 2014-12-16 17:38:37 +01:00
Braden Obrzut
86372fce34 - Added Steam detection for Stife: Veteran Edition.
- Added Steam install scanning for Linux and OS X. (OS X and Win32 not yet tested.)
2014-12-12 16:23:46 -05:00
Christoph Oelckers
bd811bea87 Merge branch 'master' of https://github.com/rheit/zdoom 2014-10-25 18:26:42 +02:00
Christoph Oelckers
be4b253215 - use a separate sound for the net notches on the startup screen. 2014-10-25 18:18:35 +02:00
Christoph Oelckers
5d032f3fcf - fixed: Since the engine can no longer change renderers on the fly, thanks to ZDoom's messed up video startup code, we have to abort with a fatal error if we can't create a GL context. Otherwise the user will never see a meaningful message. 2014-10-06 10:00:02 +02:00
Christoph Oelckers
a93cb0bfab - added a NULL check for GL resource context in init code. 2014-09-21 09:19:17 +02:00
Christoph Oelckers
32f08adaf3 - moved some code to better places.
- allow GL version 3.0 in Windows, too.
2014-09-14 23:01:57 +02:00
Christoph Oelckers
78815a9601 -we need this, too. 2014-08-21 11:29:43 +02:00
Christoph Oelckers
e132fc5eed - replaced GLEW with GLLoadGen for GL access. This allows to have a header that only contains what's actually required, namely OpenGL 3.3 plus glBegin and glEnd which are the only compatibility functions needed for the fallback render path.
GLEW has two major problems:

- it always includes everything, there is no way to restrict the header to a specific GL version
- it is mostly broken with a core profile and only works if all sanity checks get switched off.
2014-08-21 11:02:46 +02:00
Christoph Oelckers
86d37e06f9 - lowered requirements of GL 2.x to OpenGL 3.3.
There was one issue preventing the previous 2.0 betas from running under GL 3.x: The lack of persistently mapped buffers.
For the dynamic light buffer today's changes take care of that problem.
For the vertex buffer there is no good workaround but we can use immediate mode render calls instead which have been reinstated.

To handle the current setup, the engine first tries to get a core profile context and checks for presence of GL 4.4 or the GL_ARB_buffer_storage extension.
If this fails the context is deleted again and a compatibility context retrieved which is then used for 'old style' rendering which does work on older GL versions.

This new version does not support GL 3.2 or lower, meaning that Intel GMA 3000 or lower is not supported. The reason for this is that the engine uses a few GL 3.3 features which are not present in the latest Intel driver.
In general the Intel GMA 3000 is far too weak, though, to run the demanding shader of GZDoom 2.x, so this is no real loss. Performance would be far from satisfying.

A command line option '-gl3' exists to force the fallback render path. On my Geforce 550Ti there's approx. 10% performance loss on this path.
2014-08-19 15:56:33 +02:00
Christoph Oelckers
a8e9c1832f - decided to restrict the 2.0 beta to OpenGL 4.x with GL_ARB_buffer_storage extension and removed all code for supporting older versions.
Sadly, anything else makes no sense.
All the recently made changes live or die, depending on this extension's presence.
Without it, there are major performance issues with the buffer uploads. All of the traditional buffer upload methods are without exception horrendously slow, especially in the context of a Doom engine where frequent small updates are required.
It could be solved with a complete restructuring of the engine, of course, but that's hardly worth the effort, considering it's only for legacy hardware whose market share will inevitably shrink considerably over the next years.
And even then, under the best circumstances I'd still get the same performance as the old immediate mode renderer in GZDoom 1.x and still couldn't implement the additions I'd like to make.

So, since I need to keep GZDoom 1.x around anyway for older GL 2.x hardware, it may as well serve for 3.x hardware, too. It's certainly less work than constantly trying to find workarounds for the older hardware's limitations that cost more time than working on future-proofing the engine.

This new, trimmed down 4.x renderer runs on a core profile configuration and uses persistently mapped buffers for nearly everything that is getting transferred to the GPU. (The global uniforms are still being used as such but they'll be phased out after the first beta release.
2014-08-01 22:42:39 +02:00
Christoph Oelckers
ef8f66c9a1 - removed the code for hardware alpha testing again because it didn't work anymore with how things are set up now.
- we need to check all GL versions when trying to get a context because some drivers only give us the version we request, leaving out newer features that are not exposed via extension.
- added some status info about uniform blocks.
2014-07-30 23:13:16 +02:00
Christoph Oelckers
f64428dd2a Merge branch 'master' into Glew_Version_For_Real 2014-07-17 09:31:18 +02:00
Christoph Oelckers
b78b566b0a Merge branch 'master' of https://github.com/rheit/zdoom 2014-07-17 09:30:50 +02:00
Christoph Oelckers
eb9d2d9917 - reactivate compatibility profile so that immediate mode drawing can be used on older hardware not supporting persistently mapped buffers.
- reactivate alpha testing per fixed function pipeline
- use the 'modern' way to define clip planes (GL_CLIP_DISTANCE). This is far more portable than the old glClipPlane method and a lot more robust than checking this in the fragment shader.
2014-07-17 02:37:18 +02:00
Braden Obrzut
b6bbdf6195 - Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording. 2014-07-16 18:59:49 -04:00
Christoph Oelckers
fc0cf4f998 - GZDoom now runs on an OpenGL core profile. :)
It's probably still necessary to replace GLEW with another loader library. GLEW is pretty much broken on core OpenGL without some hacky workarounds...
2014-07-15 02:26:23 +02:00
Christoph Oelckers
84a49e37ee - handle normals for spheremapped mirror surfaces using non-deprecated features.
- move all WGL references out of global header files so that global wgl header include is no longer necessary
2014-07-14 19:54:07 +02:00
Christoph Oelckers
e15f80f640 Merge branch 'master' of https://github.com/rheit/zdoom 2014-06-23 09:27:30 +02:00
Shawn Walker
6164807e97 - fix x64 visual studio linking for common controls 2014-06-21 22:49:42 -07:00
Christoph Oelckers
4e64ad847b Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-15 09:46:47 +02:00
Christoph Oelckers
24886b6734 - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
Christoph Oelckers
a05e62f3f7 - changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.) 2014-05-13 12:44:17 +02:00
Christoph Oelckers
29231fa3b7 Merge branch 'master' of https://github.com/rheit/zdoom 2014-04-16 11:34:32 +02:00
Christoph Oelckers
48b926e5b4 - check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log.
- added version check for Windows 8. I also would have liked to add 8.1 but due to some incredibly stupid changes in the version API it's no longer possible to reliably retrieve the correct Windows version for later builds.
2014-04-16 09:53:07 +02:00
Christoph Oelckers
dc8f81c2a7 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/sdl/iwadpicker_cocoa.mm
2014-01-18 01:18:21 +01:00
Braden Obrzut
d8ff4ec281 - Fixed: All clang 5.0 warnings.
- Renamed autostart/autozend since Xcode’s build process links in strictly alphabetical order.
2014-01-05 19:50:09 -05:00
Christoph Oelckers
45070114e8 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	.gitignore
	CMakeLists.txt
2013-11-28 12:44:27 +01:00
Christoph Oelckers
7cb70f60b3 - removed duplicate #define warning in fmodsound.cpp.
- commented out output of Cr0NpxState for floating point state because this variable was renamed in most recent Windows headers.
- added CMAKE option to generate assembly output for release builds.
- added my CMake-based project directory to .gitignore.
2013-11-28 11:03:19 +01:00
Christoph Oelckers
251cdacf26 Merge branch 'master' into scripting
Conflicts:
	src/g_shared/a_randomspawner.cpp
	src/g_strife/a_strifeweapons.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/constants.txt
2013-09-03 09:01:28 +02:00
Christoph Oelckers
bab56106c1 Merge branch 'master' of https://github.com/rheit/zdoom 2013-08-31 21:53:11 +02:00
Randy Heit
28e5cc536a Add some awareness of short file names
- Added I_GetLongPathName(). It wraps the Win32 API's GetLongPathName().
  DArgs::CollectFiles() now calls this for every argument it processes, so
  any arguments passed using short file names will be converted to long
  file names. This is mainly of interest so that savegames will never
  record the short file name, which can change based on what else is in
  the directory.
2013-08-29 21:24:05 -05:00
Christoph Oelckers
b61ef3a107 - bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore.
- disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
2013-08-18 15:41:52 +02:00
Christoph Oelckers
761ab4ab78 - moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!) 2013-08-18 14:16:33 +02:00
Christoph Oelckers
b59d82ad5b - made win32gliface.cpp more readable. 2013-08-18 12:38:38 +02:00
Randy Heit
4deeb8d8ae Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/p_local.h
	src/p_map.cpp
	src/sdl/i_main.cpp
	src/thingdef/thingdef_codeptr.cpp
2013-06-25 19:28:25 -05:00
Christoph Oelckers
399d0974ab - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
Randy Heit
98ac224e53 - Use gitinfo.h instead of svnrevision.h for versioning.
- Use functions in gitinfo.cpp to retrieve the strings from gitinfo.h so
  that changes to gitinfo.h only require recompiling one file instead of
  several.
2013-06-22 21:49:51 -05:00
Randy Heit
9510525fdf - Bump up to 2.7.0.
SVN r4339 (trunk)
2013-06-08 02:20:37 +00:00
Randy Heit
459ad5abff - Updated scripting branch to latest version in trunk.
SVN r4337 (scripting)
2013-06-07 03:31:30 +00:00
Randy Heit
be0845acf1 - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
SVN r4167 (trunk)
2013-02-27 03:10:25 +00:00
Randy Heit
e7efa1d802 - Update to latest version in trunk.
SVN r3890 (scripting)
2012-10-17 04:24:54 +00:00
Randy Heit
11ca707485 - Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
defaults to 200. Setting it to 0 will restore the previous behavior of having no frame rate
  limit. Note that vid_maxfps 35 is NOT the same as cl_capfps 1. cl_capfps caps the frame rate
  by tying the video update directly to the game timer. With vid_maxfps 35, the video update and
  game timer are running on separate timers, and results will not be as good as with cl_capfps 1,
  which uses only one timer.

SVN r3872 (trunk)
2012-09-16 04:40:56 +00:00
Randy Heit
ede622bb93 - Change the text when riched20.dll cannot be loaded, and also display it with MessageBox, since
it's far too early to be used with I_FatalError. (But since this should always be available on
  every Windows version after 95, this should be a non-issue.)
- Make unknown OS versions default to Windows 2000 instead of Windows 95.

SVN r3802 (trunk)
2012-08-02 04:00:40 +00:00
Randy Heit
a051697488 - Since ZDoom hasn't actually run on Windows 95 in some time, and nobody has complained, remove the IsDebuggerPresent thunk.
SVN r3800 (trunk)
2012-08-02 03:44:13 +00:00
Randy Heit
136a2cd05a - Since the scripting branch relies heavily on the garbage collector to clean up everything,
move the final GC back to after the type system has been shut down.

SVN r3760 (scripting)
2012-07-14 03:56:56 +00:00
Randy Heit
a5d77e6796 - Don't use abbreviations in exception descriptions.
SVN r3738 (trunk)
2012-07-06 02:29:00 +00:00
Randy Heit
8673743139 - Do not set the mouse pointer if the display is 8 bit, since such displays don't support color cursors.
SVN r3734 (trunk)
2012-07-05 21:46:03 +00:00
Randy Heit
ca33d55bd3 - Fixed: DDrawFB should not recreate all its resources when the palette changes if we were
the one responsible for the palette change.
- Fixed: DDrawFB::CreateSurfacesComplex() starting tries at 2 instead of 0 is not "debugging cruft"
  since it counts down, not up. (Partially reverts r3195)

SVN r3733 (trunk)
2012-07-05 21:05:06 +00:00
Christoph Oelckers
814ce3d39c - fixed: The D3D FlatFill function ignored the alpha channel, unlike its counterpart in the paletted renderer.
SVN r3702 (trunk)
2012-06-21 08:54:50 +00:00
Randy Heit
c197d0687c - Fixed: FinalGC() needs to run before the type system is shut down.
- Fixed: Don't access class metadata at all in DObject::PropagateMark if the type system is shutdown.
- Fixed: If FCompressedMemFile::Reopen() fails, then it would try to double-free memory when deleted.

SVN r3688 (trunk)
2012-06-16 03:10:38 +00:00
Christoph Oelckers
970d5afcd2 - fixed: The text screen's color #6 should be brown, not dark yellow.
SVN r3687 (trunk)
2012-06-15 07:17:30 +00:00
Randy Heit
9d4ba3c7fd - Unraveled the want_native bit in I_CheckNativeMouse somewhat to ensure that it ends up false
when menuactive == MENU_WaitKey, even if you're not in a level.

SVN r3618 (trunk)
2012-05-04 02:16:19 +00:00
Randy Heit
0d302269bb - Fix GCC errors in fb_d3d9.cpp.
SVN r3492 (trunk)
2012-03-30 04:03:46 +00:00
Randy Heit
510838c3c1 - Undo accidental commit of win32video.cpp with test resolution in place.
SVN r3483 (trunk)
2012-03-25 03:08:13 +00:00
Randy Heit
23e88c88c9 - Add 17:10 aspect ratio, for 1024x600 screens.
SVN r3482 (trunk)
2012-03-25 02:57:28 +00:00
Randy Heit
162ad601ba - Fixed bug introduced in r3412: The SetStyle() call needs to come after the scissoring check,
because the latter can flush the quads, including the one SetStyle() just set a style for.

SVN r3429 (trunk)
2012-03-12 01:22:19 +00:00
Randy Heit
76b5e7ef60 - Fixed: D3DFB::DrawTextureV() did not disable the scissor test if it was needed but SetStyle()
decided there was nothing to draw. In practical terms, this means that if your weapon is
  completely invisible, the game would not draw anything outside of the main play area because
  the scissor test would be left on for the entire frame and not just the weapon's quad.

  Making the call to SetStyle() before the scissor check is enough to fix this.

SVN r3412 (trunk)
2012-03-09 00:12:04 +00:00
Randy Heit
d54f9c3616 - Added startup screen customization, courtesy of Gez.
SVN r3375 (trunk)
2012-02-21 19:52:40 +00:00
Christoph Oelckers
5bfcaab25c - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00
Christoph Oelckers
463c276014 - removed more r_ header dependencies from the rest of the code.
SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
fbff5ca932 - moved r_interpolate.cpp and r_translate.cpp to r_data.
- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.


SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5c6fd66ed5 - rename src/resources to src/r_data.
SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Christoph Oelckers
17ed7aaabd - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Christoph Oelckers
4626492f50 - separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
SVN r3245 (trunk)
2011-07-03 10:47:35 +00:00
Randy Heit
4b78b07aca - Fixed: D3DFB::Draw3DPart() treated the screen's pitch as if it always equaled the width.
Considering this hasn't been guaranteed since before the D3DFB class was even written, this
  should have never made it in as-is.

SVN r3241 (trunk)
2011-06-18 05:18:28 +00:00
Randy Heit
59b6c5ef5c - Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
also decided to compile some other shaders slightly differently, too.)
- Fixed: The InGameColormap had been designed without taking alpha into consideration.
  As the least likely parameter to be used, desaturation has been moved into a constant
  register to make room for the alpha parameter to live in the vertex's color value.

SVN r3208 (trunk)
2011-05-15 22:30:20 +00:00
Randy Heit
11c24334c5 - Fixed: DDrawFB::Lock() should only act on NeedResRecreate when going from LockCount 0 -> 1.
- Fixed: When DDrawFB::Lock() has to recreate resources, it left the LockCount at 0. This causes
  problems if something else locks it before it is unlocked, because the second locker will
  think it is the first. This happens in R_RenderViewToCanvas(). See DDrawFB::PaletteChanged()
  for the most common reason why Lock() would need to recreate resources.
- Fixed: DDrawFB::CreateSurfacesComplex() had debugging cruft left in that skipped all but the
  last attempts.
- Fixed logging of video debug info to a file to not multiply define dbg.


SVN r3195 (trunk)
2011-05-08 04:35:00 +00:00
Randy Heit
619634c1f8 - Move the call to DrawLetterbox() into D3DFB::Flip() so that it is the last thing that happens
before the scene is presented. Now it properly obscures 2D graphics.

SVN r3183 (trunk)
2011-04-17 04:04:34 +00:00
Randy Heit
d3b44a4172 - Fix errors/warnings from MinGW 4.5.0 (tdm-1).
- Disable the missing field initializers warnings that -Wextra produces from GCC.

SVN r3173 (trunk)
2011-03-29 05:20:33 +00:00
Randy Heit
c52d9ec1b9 - Relax the restriction that display resolutions must be a multiple of 8 so that they only need be even. The software wiping code requires multiples of two, so odd resolutions cannot be supported without requiring hardware-acceleration (which can be toggled off at any time with immediate effects). The code that required multiples of 8 no longer seems to be present, so now people with cheapo 1366x768 laptop panels can run fullscreen properly.
SVN r3166 (trunk)
2011-03-13 04:45:35 +00:00
Christoph Oelckers
231e7a1c6d - added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.


SVN r3076 (trunk)
2010-12-25 23:27:26 +00:00
Christoph Oelckers
7e503d2f70 - fixed: D3DFB::Clear used the palette index even when a valid color was passed to it.
SVN r3045 (trunk)
2010-12-16 00:21:13 +00:00
Christoph Oelckers
e7eb43a343 - added Gez's automap patch to mark trigger lines.
SVN r3040 (trunk)
2010-12-15 00:14:42 +00:00
Randy Heit
f7fa3c8dbb - Add a SetCursor() call to I_SetCursor() when the pointer is within the window's client area to
make the pointer change instant instead of waiting until the next mouse event.

SVN r3010 (trunk)
2010-11-19 04:20:33 +00:00
Christoph Oelckers
eded2ef345 - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
- moved IWAD identification data into a lump in zdoom.pk3.
- rewrote IWAD checking code 

SVN r2943 (trunk)
2010-10-15 15:13:53 +00:00
Christoph Oelckers
9abaaa1785 - added a default cursor for Chex Quest.
- set 'cursor' as default for Action Doom 2. Doom's bunny is probably not the best thing here...
- made cursor user-settable in the menu.



SVN r2855 (trunk)
2010-09-26 07:46:34 +00:00
Christoph Oelckers
3f420c97bd - allow setting the startup screen's title through GAMEINFO lump.
SVN r2850 (trunk)
2010-09-24 14:27:52 +00:00
Christoph Oelckers
3424548bec - skip all mouse move events that come right after switching to native mouse.
Windows sends some when the mouseis ungrabbed even when it does not move.
  This caused the currently selected menu item to get unselected.



SVN r2803 (trunk)
2010-09-16 22:45:12 +00:00
Christoph Oelckers
c948fd08f2 - fixed: GUI mouse events did not take letterboxing into account.
SVN r2788 (trunk)
2010-09-15 21:53:12 +00:00
Christoph Oelckers
5fcac9b5f1 - fixed: The default GetPixelDoubling function in DFrameBuffer returned 1 instead of 0.
- copied a NULL pointer check for screen from GZDoom.


SVN r2776 (trunk)
2010-09-14 20:53:12 +00:00
Christoph Oelckers
579502ab74 - merged menu branch back into trunk.
SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers
ec0b07b5e2 - added Entryway's AM_Rotate optimization.
SVN r2739 (trunk)
2010-09-10 13:49:08 +00:00
Randy Heit
7bf0cd13a6 - Fixed: The mouse pointer stayed hidden on startup because the CursorState variable was not
set until the mouse was grabbed.

SVN r2662 (trunk)
2010-09-01 04:24:56 +00:00
Randy Heit
c25f206fbb - Disable framebuffer debug spew. All those OutputDebugString messages from DCanvas::DrawLine()'s
Lock and Unlock calls were slowing things down extremely when looking at a software-drawn
  automap.

SVN r2661 (trunk)
2010-09-01 04:13:36 +00:00
Randy Heit
a2573e4bb3 - Fixes to compile with GCC 4.5.0.
SVN r2660 (trunk)
2010-09-01 03:30:18 +00:00
Randy Heit
4b817cfd8b - Fix an ICE when compiling with GCC 4.5.0.
SVN r2659 (trunk)
2010-09-01 03:22:43 +00:00
Christoph Oelckers
9a4abe0915 - merged automap branch into trunk.
SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
Christoph Oelckers
096edb0817 - move vid_listadapters CCMD into common code.
SVN r2509 (trunk)
2010-08-11 06:31:47 +00:00
Randy Heit
ed5a8e597c - Version bump to 2.5.0.
SVN r2507 (trunk)
2010-08-11 04:01:26 +00:00
Randy Heit
3416a7fc47 - Fix compilation with MinGW + w32api and clean up warnings.
SVN r2505 (trunk)
2010-08-11 03:56:31 +00:00
Randy Heit
6234e7445b - Added m_hidepointer cvar to control whether or not the mouse pointer is hidden when it's
grabbed. At least if the pointer is visible when the debugger break happens, I don't worry
  about it getting stuck hidden. (Note that that seems to be related to Alt+Tabbing out of the
  game and coming back. I wish I knew what's going on.)

SVN r2497 (trunk)
2010-08-08 02:04:47 +00:00
Randy Heit
6000217889 - Hide the cursor by overriding WM_SETCURSOR, as seen in the IDirect3DDEvice9::ShowCursor()
example. Do not modify the window class pointer. I still had an instance where I was left with
  an invisible pointer no matter where I moved it, so hopefully this takes care of that. (edit:
  it doesn't.)

SVN r2496 (trunk)
2010-08-08 01:53:41 +00:00
Randy Heit
d32d8b4f9f - Removed TheInvisibleCursor, since passing NULL to SetCursor() has exactly the same effect.
- Two tweaks to raw mouse input to make it better behaved when the window suddenly has focus
  removed (e.g. because of a debugger break):
  * Keep the pointer centered in the window, as for Win32Mouse. Even though it's not generating
    any traditional input events, it's still moving all over the screen. e.g. If we have focus
    yanked away and you're pressing the right mouse button as it happens, you can suddenly find
    yourself with a popup menu open.
  * Use SetCursorState() like the other mouse modes instead of ShowCursor() to hide the
    pointer. This way, we don't need to worry about being stuck with trying to use the system
    with an invisible pointer, because only the game window will be pointer-less.

SVN r2495 (trunk)
2010-08-08 01:28:20 +00:00
Randy Heit
8d5ca6501a - Add a NULL FrontCopySurface check to D3DFB::GetCurrentScreen, because this can apparently
be NULL when starting with -timedemo or -playdemo. (But it never happened for me in the
  debugger.)

SVN r2474 (trunk)
2010-07-30 03:21:13 +00:00
Christoph Oelckers
545a892faa - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
SVN r2449 (trunk)
2010-07-23 21:19:59 +00:00
Randy Heit
e379658143 - Added multimonitor support, as per Tom Seddon's code. vid_adapter controls which one to use,
and vid_listadapters prints them.

SVN r2417 (trunk)
2010-07-08 23:59:45 +00:00
Randy Heit
2090c03d88 - Fixed: D3DFB::GetScreenshotBuffer() must not offset the buffer pointer for letterboxed modes,
since the screenwipe speedup fixes also mean that this function no longer operates directly
  with the front buffer, but rather with a copy that is not letterboxed.

SVN r2355 (trunk)
2010-06-06 04:53:19 +00:00
Randy Heit
e9bbe4f1ff - Added more logging for D3DFB CreateDevice() attempts.
SVN r2329 (trunk)
2010-05-14 04:13:59 +00:00
Randy Heit
24f23718b7 - Added GetHR support to D3DFB for querying the error code when device creation fails.
- Should still check for a NULL device when CreateDevice() returns D3DERR_DEVICELOST.

SVN r2328 (trunk)
2010-05-14 04:06:30 +00:00
Randy Heit
30ec646ba5 - Removed spurious log warnings when retrying in CreateFrameBuffer().
SVN r2327 (trunk)
2010-05-14 03:58:23 +00:00
Randy Heit
b2a4ffc718 - Fixed: IDirect3D9::CreateDevice() can return D3DERR_DEVICELOST if you want exclusive mode and
some other application already has it. While technically this is a failure, the device is
  still created, so we can continue using it anyway.

SVN r2326 (trunk)
2010-05-14 03:54:35 +00:00
Christoph Oelckers
72e9a870c2 - added Gez's patch to move Hexen's startup notches out of the EXE.
SVN r2250 (trunk)
2010-03-27 21:12:08 +00:00
Randy Heit
ac042a7e93 - The console separator bars now get converted to something printable in Unicode for the log.
- Fixed: Only the last line of multi-line log output received Unicode treatment.

SVN r2186 (trunk)
2010-03-04 04:45:48 +00:00
Randy Heit
0ebace4883 - Add the game log to the crash report. I don't know why I didn't think to do this sooner.
Since we're already sending everything to a rich edit control hidden in the background,
  we can just grab its contents for the report.
- Use code page 1252 when previewing text files in the crash dialog.

SVN r2185 (trunk)
2010-03-04 02:17:34 +00:00
Randy Heit
5da2885d88 - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
in preparation for doing GatherFiles the "right" way.

SVN r2183 (trunk)
2010-03-02 04:51:16 +00:00
Randy Heit
d530fd7f90 - Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
specify a character advance separately from the glyph width. GetChar and GetCharWidth now
  return this value in place of the glyph width. (For non-BMF fonts, these should still
  return the same values as before.)

SVN r2180 (trunk)
2010-02-26 05:34:30 +00:00
Randy Heit
5523140890 - Explicitly setting the charset for the EM_SETCHARFORMAT message seems to do what I want.
SVN r2178 (trunk)
2010-02-24 04:23:01 +00:00
Randy Heit
0b2c2e1cb3 - Use the Unicode RichEdit control instead of the MBCS version, so as to enforce the use
of code page 1252 for output text. This is noticeable, for example, with the FMOD copyright
  notice where the copyright symbol appears as ゥ (halfwidth katakana small U) with code page 932.

SVN r2177 (trunk)
2010-02-24 04:17:14 +00:00
Randy Heit
ad54cfcf94 - Change the log window to use DejaVu Sans instead of Bitstream Vera Sans, because
Silverex's X-Chat comes with the former now. Unfortunately, I can't seem to actually
  set the font when my system default code page is 932, since it wants to use some Kanji-
  compatible font instead. I wonder if I can still use the Unicode RichEdit control with
  Windows 9x. (Does it even matter? Windows 9x users make up less than 0.1% of all visitors
  to zdoom.org these days.)

SVN r2176 (trunk)
2010-02-24 03:36:42 +00:00
Randy Heit
a1255c059d - Added -nostartup switch to disable the more graphical startup screens of Heretic, Hexen,
and Strife.

SVN r2175 (trunk)
2010-02-24 02:58:48 +00:00