mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-02-24 12:51:33 +00:00
decided there was nothing to draw. In practical terms, this means that if your weapon is completely invisible, the game would not draw anything outside of the main play area because the scissor test would be left on for the entire frame and not just the weapon's quad. Making the call to SetStyle() before the scissor check is enough to fix this. SVN r3412 (trunk) |
||
---|---|---|
.. | ||
afxres.h | ||
boing1.ico | ||
boing2.ico | ||
boing3.ico | ||
boing4.ico | ||
boing5.ico | ||
boing6.ico | ||
boing7.ico | ||
boing8.ico | ||
critsec.h | ||
deadguy.bmp | ||
eaxedit.cpp | ||
fb_d3d9.cpp | ||
fb_d3d9_wipe.cpp | ||
fb_ddraw.cpp | ||
hardware.cpp | ||
hardware.h | ||
helperthread.cpp | ||
helperthread.h | ||
i_cd.cpp | ||
i_crash.cpp | ||
i_dijoy.cpp | ||
i_input.cpp | ||
i_input.h | ||
i_keyboard.cpp | ||
i_main.cpp | ||
i_mouse.cpp | ||
i_movie.cpp | ||
i_rawps2.cpp | ||
i_system.cpp | ||
i_system.h | ||
i_xinput.cpp | ||
icon1.ico | ||
rawinput.h | ||
resource.h | ||
st_start.cpp | ||
win32iface.h | ||
win32video.cpp | ||
winres.h | ||
wrappers.asm | ||
zdoom.exe.manifest | ||
zdoom.rc | ||
zdoom.RES |