..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
- Added the FCriticalSection class in critsec.h to make it easier to
2008-04-09 04:17:13 +00:00
deadguy.bmp
eaxedit.cpp
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
2009-05-15 10:39:40 +00:00
fb_d3d9.cpp
- Fixed: D3DFB::DrawTextureV() did not disable the scissor test if it was needed but SetStyle()
2012-03-09 00:12:04 +00:00
fb_d3d9_wipe.cpp
- merged automap branch into trunk.
2010-08-27 15:20:05 +00:00
fb_ddraw.cpp
- Fixed: DDrawFB::Lock() should only act on NeedResRecreate when going from LockCount 0 -> 1.
2011-05-08 04:35:00 +00:00
hardware.cpp
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
hardware.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
helperthread.cpp
- Various fixes for compiling working 64-bit binaries with Visual C++. The
2008-04-29 02:43:42 +00:00
helperthread.h
i_cd.cpp
- Various fixes for compiling working 64-bit binaries with Visual C++. The
2008-04-29 02:43:42 +00:00
i_crash.cpp
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
i_dijoy.cpp
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
2011-03-29 05:20:33 +00:00
i_input.cpp
- skip all mouse move events that come right after switching to native mouse.
2010-09-16 22:45:12 +00:00
i_input.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
i_keyboard.cpp
- Fixed: Alt+F4 no longer quit the program.
2009-09-30 04:44:14 +00:00
i_main.cpp
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
i_mouse.cpp
- Add a SetCursor() call to I_SetCursor() when the pointer is within the window's client area to
2010-11-19 04:20:33 +00:00
i_movie.cpp
- Adjusted the noise debug table so that fractional volume levels do not
2008-07-01 01:28:22 +00:00
i_rawps2.cpp
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
2011-03-29 05:20:33 +00:00
i_system.cpp
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
i_system.h
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
2010-10-15 15:13:53 +00:00
i_xinput.cpp
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
icon1.ico
rawinput.h
- SetCursorState() now calls ShowCursor() again, because capturing the mouse
2009-05-24 03:15:04 +00:00
resource.h
- Added simulation of Hexen's startup screen (currently minus net notches).
2007-01-05 04:21:14 +00:00
st_start.cpp
- Added startup screen customization, courtesy of Gez.
2012-02-21 19:52:40 +00:00
win32iface.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
win32video.cpp
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
winres.h
wrappers.asm
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
zdoom.exe.manifest
zdoom.rc
- added Gez's automap patch to mark trigger lines.
2010-12-15 00:14:42 +00:00
zdoom.RES