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Fix deallocation of controllers with no axes
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1 changed files with 1 additions and 1 deletions
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@ -309,7 +309,7 @@ FDInputJoystick::~FDInputJoystick()
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{
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Joy_GenerateButtonEvents(Axes[0].ButtonValue, 0, 2, KEY_JOYAXIS1PLUS);
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}
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else
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else if (Axes.Size() > 1)
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{
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Joy_GenerateButtonEvents(Axes[1].ButtonValue, 0, 4, KEY_JOYAXIS1PLUS);
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for (i = 2; i < Axes.Size(); ++i)
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