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afxres.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing1.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing2.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing3.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing4.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing5.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing6.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing7.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
boing8.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
critsec.h
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- Added the FCriticalSection class in critsec.h to make it easier to
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2008-04-09 04:17:13 +00:00 |
deadguy.bmp
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
eaxedit.cpp
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |
fb_d3d9.cpp
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- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
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2010-12-25 23:27:26 +00:00 |
fb_d3d9_wipe.cpp
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- merged automap branch into trunk.
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2010-08-27 15:20:05 +00:00 |
fb_ddraw.cpp
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- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
hardware.cpp
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
hardware.h
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- move vid_listadapters CCMD into common code.
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2010-08-11 06:31:47 +00:00 |
helperthread.cpp
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- Various fixes for compiling working 64-bit binaries with Visual C++. The
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2008-04-29 02:43:42 +00:00 |
helperthread.h
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Guess what. It's not 2005 anymore.
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2006-06-11 01:37:00 +00:00 |
i_cd.cpp
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- Various fixes for compiling working 64-bit binaries with Visual C++. The
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2008-04-29 02:43:42 +00:00 |
i_crash.cpp
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- Fixes to compile with GCC 4.5.0.
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2010-09-01 03:30:18 +00:00 |
i_dijoy.cpp
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- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
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2011-03-29 05:20:33 +00:00 |
i_input.cpp
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- skip all mouse move events that come right after switching to native mouse.
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2010-09-16 22:45:12 +00:00 |
i_input.h
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
i_keyboard.cpp
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- Fixed: Alt+F4 no longer quit the program.
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2009-09-30 04:44:14 +00:00 |
i_main.cpp
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- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
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2010-10-15 15:13:53 +00:00 |
i_mouse.cpp
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- Add a SetCursor() call to I_SetCursor() when the pointer is within the window's client area to
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2010-11-19 04:20:33 +00:00 |
i_movie.cpp
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- Adjusted the noise debug table so that fractional volume levels do not
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2008-07-01 01:28:22 +00:00 |
i_rawps2.cpp
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- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
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2011-03-29 05:20:33 +00:00 |
i_system.cpp
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- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
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2011-03-29 05:20:33 +00:00 |
i_system.h
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- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
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2010-10-15 15:13:53 +00:00 |
i_xinput.cpp
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
icon1.ico
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
rawinput.h
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- SetCursorState() now calls ShowCursor() again, because capturing the mouse
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2009-05-24 03:15:04 +00:00 |
resource.h
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- Added simulation of Hexen's startup screen (currently minus net notches).
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2007-01-05 04:21:14 +00:00 |
st_start.cpp
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- Fix an ICE when compiling with GCC 4.5.0.
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2010-09-01 03:22:43 +00:00 |
win32iface.h
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- fixed: GUI mouse events did not take letterboxing into account.
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2010-09-15 21:53:12 +00:00 |
win32video.cpp
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- Relax the restriction that display resolutions must be a multiple of 8 so that they only need be even. The software wiping code requires multiples of two, so odd resolutions cannot be supported without requiring hardware-acceleration (which can be toggled off at any time with immediate effects). The code that required multiples of 8 no longer seems to be present, so now people with cheapo 1366x768 laptop panels can run fullscreen properly.
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2011-03-13 04:45:35 +00:00 |
winres.h
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
wrappers.asm
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- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
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2008-08-09 03:13:43 +00:00 |
zdoom.exe.manifest
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- Fixed: The new sound pausing on menu open interrupted Strife conversations.
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2006-05-23 04:25:49 +00:00 |
zdoom.rc
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- added Gez's automap patch to mark trigger lines.
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2010-12-15 00:14:42 +00:00 |
zdoom.RES
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Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |