alexey.lysiuk
3a0e29dab9
Added missing linker options for native MIDI support on macOS
...
Continuous integration is a cool thing: I completely forgot about addition of these frameworks because of my build environment which relies on static libraries and custom command line options
2017-03-08 16:11:04 +02:00
Magnus Norddahl
d09c3ad305
Move all GPU handling to gl_shadowmap and rename gl_lightbsp to gl_aabbtree
2017-03-08 13:31:19 +01:00
alexey.lysiuk
de9c9221fe
Added AudioToolbox MIDI device for macOS
...
This device is the default one for OpenAL backend on Apple's platform
2017-03-08 11:23:36 +02:00
Rachael Alexanderson
effe8a1e80
Revert "- started adding ARM support. incomplete. won't compile. don't try."
...
This reverts commit be8abba344
.
2017-03-05 13:07:25 -05:00
Rachael Alexanderson
be8abba344
- started adding ARM support. incomplete. won't compile. don't try.
2017-03-04 16:50:42 -05:00
Rachael Alexanderson
b8b5360de1
Merge https://github.com/coelckers/gzdoom
2017-03-04 07:28:02 -05:00
Christoph Oelckers
fd4727e701
- did a bit of cleanup.
...
- disabled the runtime check in OP_CALL because as implemented it doesn't clean up properly and is not fully implemented.
2017-03-04 10:28:51 +01:00
Magnus Norddahl
7a4b01471d
Add class updating and managing the shadow map texture
2017-03-02 16:19:06 +01:00
Magnus Norddahl
6363c6cf58
Add a shadowmap shader
2017-03-02 16:19:06 +01:00
Magnus Norddahl
58c7c3c902
Upload BSP tree to the GPU
2017-03-02 16:19:06 +01:00
Rachael Alexanderson
7a5df2bc28
Merge commit 'b0eb19b'
2017-02-26 13:41:02 -05:00
Christoph Oelckers
90b8dbb096
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
...
Like everything else related to doing standard math with SSE2 vs. x87, there's nothing to be gained here with anything but first generation SSE2 systems which are irrelevant these days.
Taking 'thespir2.wad' from https://forum.zdoom.org/viewtopic.php?f=1&t=10655 the SSE2 version is reproducably ~3% slower than the x87 version on my Core i7, which quite closely mirrors all my previous tests since 2007.
Overall this just looks like an optimization not worth doing.
2017-02-26 12:47:16 +01:00
Magnus Norddahl
735157aea4
Bump minimum architecture to SSE 2 on the x86 platform (a Pentium 4 from 2001!)
2017-02-25 01:22:54 +01:00
Magnus Norddahl
56045c1293
Remove r_drawers.h and move softpoly drawer related stuff out of the swrenderer
2017-02-23 09:02:13 +01:00
Magnus Norddahl
ad507ca246
Removed drawergen tool and all LLVM dependencies (don't let the door hit you on your way out, llvm!)
2017-02-23 08:28:18 +01:00
Magnus Norddahl
42a7dbe33a
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/v_video.cpp
2017-02-19 03:49:13 +01:00
Magnus Norddahl
dfcfd0462f
Hook up sprite php drawers (but disable them for now as they don't fully work yet)
2017-02-19 01:23:16 +01:00
Christoph Oelckers
2440951811
-scriptified the ReadThis screen.
2017-02-19 00:08:30 +01:00
Christoph Oelckers
de1e7661eb
- removed all native remnants of TextEnterMenu.
2017-02-18 21:25:19 +01:00
Christoph Oelckers
1b4c9e13b8
- cleaned out some cruft from the menu code, now that ListMenu is fully scripted.
2017-02-18 19:11:53 +01:00
Rachael Alexanderson
80f762f8a4
Merge https://github.com/coelckers/gzdoom
2017-02-16 20:40:07 -05:00
Christoph Oelckers
1d52037779
- skip the Direct3D setup if building with a non-XP toolset on Visual Studio.
2017-02-16 21:01:52 +01:00
Christoph Oelckers
36e5bab657
- removed the fixed search path for FMod on drive E: because this can cause problems with automated builds on unknown systems.
...
This should never have been set up like this.
2017-02-16 19:45:03 +01:00
Rachael Alexanderson
2b8db72cef
Merge commit '2234d36c7ac531fd802803216f747f82b58be8c2'
...
# Conflicts:
# src/r_main.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-02-15 05:42:57 -05:00
Christoph Oelckers
2234d36c7a
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
...
# Conflicts:
# src/dobject.h
2017-02-14 19:10:02 +01:00
Magnus Norddahl
9159e3b1f0
Move software canvas drawing to its own file in the software renderer
2017-02-13 17:32:52 +01:00
Rachael Alexanderson
8c176575c8
Merge https://github.com/coelckers/gzdoom
2017-02-12 21:39:20 -05:00
Christoph Oelckers
f0e925c5a7
- scripted color picker fully working.
2017-02-12 20:20:47 +01:00
Christoph Oelckers
bb6def820f
- everything compiles and mostly works again.
2017-02-12 14:04:48 +01:00
Rachael Alexanderson
a52f79055d
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/menu/playerdisplay.cpp
2017-02-11 05:05:24 -05:00
Christoph Oelckers
65174af544
- moved the backdrop for the player box into the texture manager so that the menu doesn't have to bother with managing the texture itself.
2017-02-10 14:07:21 +01:00
Rachael Alexanderson
5948c7b0da
Merge https://github.com/coelckers/gzdoom
2017-02-08 18:42:24 -05:00
Christoph Oelckers
18c532c307
- moved the compiler symbols into their own file.
...
- removed all pointer declarations to types from the symbols. All types must be placed into the type table which means that they can be considered static.
2017-02-08 13:17:25 +01:00
Christoph Oelckers
5a81a4ca16
- moved a few things around to have them into better fitting places.
2017-02-08 12:24:08 +01:00
Rachael Alexanderson
ebb8da563a
Merge https://github.com/coelckers/gzdoom
2017-02-04 02:56:18 -05:00
Magnus Norddahl
627a388d57
Move renderer singletons into a RenderThread class
2017-02-04 00:25:37 +01:00
ZZYZX
6a0103a746
Merged p_setup conflict
2017-02-03 13:02:44 +02:00
Christoph Oelckers
1515ab8f4a
- removed the long broken and obsolete PlayMovie code.
2017-02-02 23:21:21 +01:00
Magnus Norddahl
e90b73539e
Move viewport drawing to its own folder
2017-02-02 15:10:06 +01:00
Magnus Norddahl
92bd752935
Move drawerargs globals into a class and make them local
2017-01-29 07:49:04 +01:00
Magnus Norddahl
29dcea49d7
Move RenderDrawSegment to its own file
2017-01-26 08:13:39 +01:00
ZZYZX
ce616f9c06
Added: prototype event system
2017-01-23 20:48:57 +02:00
Rachael Alexanderson
03226e5a0a
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_things.cpp
2017-01-23 00:17:25 -05:00
Christoph Oelckers
f720073b31
- removed all code that was only there to implement the broken Simplifier that just got removed.
2017-01-23 01:37:43 +01:00
alexey.lysiuk
33b69a27ae
Restored HAVE_MMX definition in CMake
2017-01-22 11:14:48 +02:00
Rachael Alexanderson
53acc28f26
Merge https://github.com/coelckers/gzdoom
2017-01-21 17:47:18 -05:00
Christoph Oelckers
4dc1d117f2
- fixed: Without letting CMake find OpenGL, under Windows the library must be added manually to the project or linker errors will happen.
2017-01-21 11:50:53 +01:00
Edoardo Prezioso
da3da61b67
- Make OpenGL library link fully dynamic on Unix.
...
Also, remove all the OpenGL CMake checks, because they're not needed anymore.
2017-01-20 23:21:37 -05:00
Rachael Alexanderson
410a1aa24c
Merge https://github.com/coelckers/gzdoom
2017-01-20 20:56:02 -05:00
Christoph Oelckers
355570198d
- moved statusbar code to a separate directory before starting work on it.
2017-01-20 22:59:31 +01:00
alexey.lysiuk
0376c8ba24
Removed no longer present file from CMakeLists.txt
2017-01-19 10:08:00 +02:00
Magnus Norddahl
8af97cbbd3
Removed file was still present in CMakeLists.txt
2017-01-19 03:31:51 +01:00
Rachael Alexanderson
9333ce1888
Merge https://github.com/coelckers/gzdoom
2017-01-18 21:15:08 -05:00
Christoph Oelckers
1ce7b80158
- scriptified the rest of the weapon pieces.
2017-01-18 18:46:24 +01:00
Christoph Oelckers
d8acf774a6
- scriptified the remains of AKey.
...
- replaced Key.KeyNumber with special1. This is only for internal bookkeeping purposes so there's really no need to complicate this with a new variable when this one works just as well.
2017-01-18 15:17:12 +01:00
Rachael Alexanderson
590781d4a6
Merge https://github.com/coelckers/gzdoom
2017-01-18 05:19:34 -05:00
Christoph Oelckers
cfdd580044
- deleted a_artifacts files.
2017-01-18 10:44:51 +01:00
Magnus Norddahl
2848ca53dc
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/r_things.cpp
# src/r_things.h
2017-01-16 23:05:34 +01:00
Braden Obrzut
ae7b95fc52
- There are more DYN options than just fluidsynth so unconditionally use CMAKE_DL_LIBS.
2017-01-16 02:19:03 -05:00
Magnus Norddahl
1c3440e391
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/r_plane.cpp
# src/r_plane.h
2017-01-16 06:03:21 +01:00
Christoph Oelckers
7503937a84
- scriptified PowerTargeter.
2017-01-15 19:44:43 +01:00
Christoph Oelckers
156f9c488e
- added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items.
2017-01-15 18:16:36 +01:00
Christoph Oelckers
6dc1bb8475
- skriptified the skybox actors.
...
- fixed code generation for internal pointed arrays, they were missing a pointer dereference.
2017-01-14 18:04:49 +01:00
Christoph Oelckers
96777273c4
- scriptified ASoundSequence.
...
- exported virtual Actor.MarkPrecacheSounds function.
2017-01-14 14:37:29 +01:00
Christoph Oelckers
386c00f17e
- scriptified ASoundEnvironment.
...
This also exposes the functionality as a member function of Sector for easier script access.
2017-01-14 11:43:08 +01:00
Rachael Alexanderson
d707f1c22e
Merge https://github.com/coelckers/gzdoom
2017-01-14 00:38:26 -05:00
Christoph Oelckers
40e7fa5be2
- scriptified the RandomSpawner.
...
- fixed: String constants were not processed by the compiler backend.
- added an explicit name cast for class types.
2017-01-14 02:05:52 +01:00
Magnus Norddahl
1c4e0c6385
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2017-01-14 01:56:18 +01:00
Christoph Oelckers
4be0767d7b
- scriptified the moving camera.
2017-01-13 22:13:03 +01:00
Christoph Oelckers
51cc7feb4c
- scriptified the particle fountains.
2017-01-13 19:29:54 +01:00
Rachael Alexanderson
2583c94444
Merge https://github.com/coelckers/gzdoom
2017-01-13 09:15:22 -05:00
Christoph Oelckers
d338ca3ec1
- scriptified the sector actions.
2017-01-13 13:51:47 +01:00
Magnus Norddahl
1d941c9839
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/r_plane.cpp
# src/win32/zdoom.rc
2017-01-13 13:21:10 +01:00
Christoph Oelckers
85a84b5e94
- scriptified FastProjectile.
2017-01-13 00:35:56 +01:00
Christoph Oelckers
3d73919092
- scriptified CustomBridge.OnDestroy.
2017-01-12 22:56:06 +01:00
Magnus Norddahl
80e1844d6c
Split r_main into r_viewport, r_scene and r_light
2017-01-12 16:21:46 +01:00
Magnus Norddahl
c80860cd5d
Split r_visibleplane into more files
2017-01-11 23:27:35 +01:00
Magnus Norddahl
3f8e5d26b8
Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass
2017-01-11 20:42:39 +01:00
Magnus Norddahl
6f1836b68b
Move classes in r_visiblesprite to their own files
2017-01-11 19:50:07 +01:00
Magnus Norddahl
dce3a1c81c
Move remaining parts of r_things into r_visiblesprite
2017-01-11 15:41:42 +01:00
Rachael Alexanderson
799d0d1091
Merge remote-tracking branch 'remotes/gzdoom/master'
2017-01-10 19:39:12 -05:00
Christoph Oelckers
de4153ceaf
some groundwork for the implementation of dynamic arrays
...
- created script exports for all relevant functions with all integral types.
- created script side definitions for the underlying data types.
- added a void pointer type so that the prototype for the pointer array can use a generic type every pointer can be assigned to.
2017-01-11 00:57:31 +01:00
Rachael Alexanderson
05662e5c4d
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_bsp.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-01-09 09:51:06 -05:00
Magnus Norddahl
579199a246
Move R_DrawVisSprite to r_sprite and move R_DrawMaskedColumn to r_draw
2017-01-09 13:53:02 +01:00
Christoph Oelckers
5ec786eef7
- removed the 'dumpmap' CCMD because it was mostly broken anyway and would require a complete rewrite in UDMF to get back on track.
2017-01-08 11:52:35 +01:00
Rachael Alexanderson
de5f5a1221
Merge https://github.com/coelckers/gzdoom
2017-01-06 22:06:25 -05:00
Christoph Oelckers
ed25cf61c5
- moved the msecnode code to its own file.
...
Note that this originates from Boom so it needs to keep the Doom license.
2017-01-06 12:54:01 +01:00
Magnus Norddahl
e25645df46
Move r_fogboundary to line folder
2017-01-03 19:16:37 +01:00
Magnus Norddahl
a9fbd421fb
Move line handling to r_line and drawseg drawing to r_drawsegment and then remove r_segs
2017-01-03 07:13:40 +01:00
Rachael Alexanderson
c7dce79831
Merge https://github.com/coelckers/gzdoom
2017-01-01 10:54:19 -05:00
Magnus Norddahl
81658d7c88
Move line handling to more files
2017-01-01 10:28:35 +01:00
Edoardo Prezioso
9575715b1e
- Added support to GCC/Clang sanitizers.
2017-01-01 00:17:42 +01:00
Magnus Norddahl
3967156d62
Moved remaining parts of r_plane to r_visibleplane
2016-12-31 14:45:41 +01:00
Magnus Norddahl
ad15d56a81
Move files into additional folders
2016-12-31 12:45:07 +01:00
Magnus Norddahl
2f96dcc1a8
Move fog boundary drawing to r_fogboundary
2016-12-31 12:04:23 +01:00
Magnus Norddahl
f354cc8c67
Move flat and slope plane drawing to their own files, isolate and privatize their working variables
2016-12-31 11:42:49 +01:00
Magnus Norddahl
447b162534
Move sky rendering to its own file
2016-12-31 10:19:31 +01:00
Magnus Norddahl
99e263e1b3
Decal rendering to r_decal
2016-12-30 08:31:02 +01:00
Magnus Norddahl
50c525161b
Move wallsprite handling to r_wallsprite
2016-12-30 08:11:06 +01:00
Magnus Norddahl
98026c5711
Move player sprite handling to r_playersprite
2016-12-30 07:51:39 +01:00
Magnus Norddahl
bf237799bf
Move particle drawing to r_particle
2016-12-30 07:26:25 +01:00
Magnus Norddahl
f133b4caa4
Move vissprite to its own file
2016-12-30 07:15:10 +01:00
Magnus Norddahl
80e369541a
Move visplane_t to its own file
2016-12-30 06:42:20 +01:00
Magnus Norddahl
41d0e7c663
Move portal drawing to r_portal
2016-12-30 06:08:47 +01:00
Magnus Norddahl
60c0dcc3c7
Move openings to r_memory
2016-12-30 05:35:25 +01:00
Magnus Norddahl
d3056d2679
Split poly_triangle into multiple files
2016-12-30 02:20:24 +01:00
Rachael Alexanderson
07f22a090c
Merge https://github.com/coelckers/gzdoom
2016-12-28 21:16:14 -05:00
Rachael Alexanderson
cab1b60ffc
- Some cleanups for c_cmds.cpp, exported some functions as well as functions used for "print/targetinv" to their own file.
2016-12-29 01:30:54 +01:00
Magnus Norddahl
1b284ecf3b
Create files for clip, draw and portal segments
2016-12-28 07:04:13 +01:00
Magnus Norddahl
2659090e1c
Move renders into folders
2016-12-27 06:31:55 +01:00
Magnus Norddahl
66b9e2208d
Draw a rect where the voxels would be
2016-12-25 11:07:50 +01:00
Magnus Norddahl
ced7bdf94a
Remove rt drawer family and the infrastructure supporting it
2016-12-25 05:46:16 +01:00
Christoph Oelckers
a825d1d92f
Merge branch 'ssao' of https://github.com/dpjudas/dpDoom
2016-12-22 12:40:57 +01:00
Magnus Norddahl
012565228d
Merge remote-tracking branch 'zdoom/master' into qzdoom
...
# Conflicts:
# src/r_plane.cpp
# src/r_segs.cpp
2016-12-10 00:08:56 +01:00
Rachael Alexanderson
d1379e26f5
Revert "- moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more."
...
This reverts commit 15cf9d36a9
.
2016-12-09 09:14:01 -05:00
Christoph Oelckers
56f37185b2
- let's be a bit clearer and not name non-Build stuff with Build terms.
...
(cherry picked from commit f3389ff5b7
)
2016-12-09 08:42:35 -05:00
Christoph Oelckers
15cf9d36a9
- moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more.
...
(cherry picked from commit 34d551fe1f
)
# Conflicts:
# src/r_segs.cpp
2016-12-09 08:39:58 -05:00
Christoph Oelckers
b709db3fd3
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-09 13:32:05 +01:00
Christoph Oelckers
f3389ff5b7
- let's be a bit clearer and not name non-Build stuff with Build terms.
2016-12-09 12:21:27 +01:00
Christoph Oelckers
34d551fe1f
- moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more.
2016-12-09 11:49:18 +01:00
Rachael Alexanderson
c53030d550
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-09 03:00:05 -05:00
Edoardo Prezioso
67b2e2f52e
- Remove valgrind code, now that the assembly stuff is gone.
2016-12-08 22:44:23 +01:00
Christoph Oelckers
f547daccc8
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
2016-12-07 22:51:05 +01:00
Magnus Norddahl
9ed02a6aec
Merge remote-tracking branch 'zdoom/master' into qzdoom
...
# Conflicts:
# src/CMakeLists.txt
# src/doomtype.h
# src/r_drawt.cpp
2016-12-07 18:35:27 +01:00
Magnus Norddahl
beb70d7dfa
Merge remote-tracking branch 'origin/zdoom_multithreaded' into qzdoom
...
# Conflicts:
# src/CMakeLists.txt
# src/r_3dfloors.cpp
# src/r_bsp.cpp
# src/r_bsp.h
# src/r_draw.h
# src/r_main.cpp
# src/r_main.h
# src/r_plane.cpp
# src/r_plane.h
# src/r_segs.cpp
# src/r_segs.h
# src/r_swrenderer.cpp
# src/r_things.cpp
# src/r_things.h
# src/r_thread.cpp
# src/r_thread.h
# src/v_draw.cpp
# src/win32/fb_d3d9.cpp
2016-12-07 18:22:02 +01:00
Christoph Oelckers
42346c58d3
- disabled assembly entirely to make the MT drawer submission compile.
...
This still requires a review of the two non-drawer functions that get 'lost'.
2016-12-07 12:31:43 +01:00
Magnus Norddahl
3ff91807b8
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
Rachael Alexanderson
a78b713f4b
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/v_video.cpp
2016-12-06 18:19:08 -05:00
Magnus Norddahl
dfbd7fd2ad
Add drawer commands for pal mode
2016-12-05 10:44:24 +01:00
Magnus Norddahl
8a12d040de
Merge remote-tracking branch 'zdoom/master' into qzdoom
...
# Conflicts:
# src/r_draw.cpp
# src/r_draw.h
2016-12-05 08:22:04 +01:00
Magnus Norddahl
e09c7d239f
Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file
2016-12-03 14:58:56 +01:00
Christoph Oelckers
c927aca2a0
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
...
# Conflicts:
# wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers
b0f3121bec
- split up zscript/shared/inventory.txt.
...
- moved health items to their own file.
- scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method.
- fixed: bit fields in global variables were not correctly written.
This should conclude the inventory cleanup. It is now possible again to find things in there.
2016-11-30 13:36:13 +01:00
Christoph Oelckers
229c55ce61
- moved ammo to its own file, including the backpack.
...
- moved weapon declarations to their own header.
2016-11-30 12:24:50 +01:00
Christoph Oelckers
014e04ce82
- copied inventory files to their own folder.
...
It's about time this stuff is getting cleaned up seriously. Both a_pickups.cpp and a_artifacts.cpp are so overstuffed that it has become a chore finding stuff in there.
2016-11-30 10:28:02 +01:00
Christoph Oelckers
9193466572
- scriptified ASecurityCamera and AAimingCamera.
...
This concludes this round of script converesions of internal classes.
2016-11-29 20:16:14 +01:00
Christoph Oelckers
a13e23dbe6
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00
Edoardo Prezioso
7474be6284
- Fixed GCC/Clang compiler errors and warnings.
2016-11-29 19:46:38 +01:00
Christoph Oelckers
0c969746d0
- scriptified Hexen's spike, which was the last remaining item in the game directories.
...
- added a BlockThingsIterator for scripts.
2016-11-29 18:42:48 +01:00
Christoph Oelckers
f17f6c30c2
- scriptified the Heresiarch.
2016-11-29 17:17:10 +01:00
Christoph Oelckers
e01f680b72
- scriptified the Mauler, completing Strife.
2016-11-29 14:32:49 +01:00
Christoph Oelckers
3af9232fca
- scriptified a_strifeitems.cpp and a_debris.cpp.
...
- Changed the glass shards so that they do not have to override FloorBounceMissile. It was the only place where this was virtually overridden and provided little usefulness.
- made 'out' variables work.
- fixed virtual call handling for HandlePickup.
2016-11-29 12:17:05 +01:00
Rachael Alexanderson
17c4c4a384
- Fixed: Linker now searches for r_drawerasm.obj in the proper place. This probably broke on Mac and Linux. :(
2016-11-28 20:29:57 -05:00
Rachael Alexanderson
37078f7fef
- Fixed: CMake now asks DrawerGen to drop its output into the build folder instead of the source folder. Fixes a linker error.
2016-11-28 19:48:44 -05:00
Christoph Oelckers
caef5344b0
- scriptified a_thingstoblowup.cpp.
...
- changed the power crystal floor movement to use DFloor instead of an incomplete in-place hack to ensure that everything is processed properly.
2016-11-28 21:33:14 +01:00
Christoph Oelckers
dd5494d848
- scriptified Stalker and Sentinel.
2016-11-28 19:56:16 +01:00
Christoph Oelckers
360cbfba2a
- scriptified Oracle, Programmer and Rebels.
2016-11-28 19:42:26 +01:00
Christoph Oelckers
119bcb924d
- scriptified the Loremaster.
2016-11-28 18:59:57 +01:00
Christoph Oelckers
bf1c2a7e51
- scriptified the Inquisitor.
2016-11-28 18:49:25 +01:00
Christoph Oelckers
b8cf377d9e
- scriptified the Crusader.
2016-11-28 18:36:13 +01:00
Magnus Norddahl
e9e7839133
Create drawergen tool
2016-11-28 17:31:56 +01:00
Christoph Oelckers
53318f4bde
- scriptified Reaver and Templar.
2016-11-28 15:51:07 +01:00
Christoph Oelckers
c9a4087c18
- scriptified a_entityboss.cpp.
2016-11-28 13:11:27 +01:00
Christoph Oelckers
dc9ee0727a
- scriptified a_spectral.cpp.
...
- consolidated A_Tracer and A_Tracer2.
Note that this commit temporarily disables a few features in order to make it compile.
2016-11-28 12:55:33 +01:00
Christoph Oelckers
b171d6e21f
- scriptified a_alienspectres.cpp.
2016-11-28 11:52:03 +01:00
Christoph Oelckers
7ea9f60464
- scriptified the Acolyte.
2016-11-28 10:41:36 +01:00
Christoph Oelckers
d4427e696d
- scriptified Hexen's Banishment Device.
2016-11-28 01:30:36 +01:00
Christoph Oelckers
ebd2c27e0a
- scriptified Hexen's Bloodscourge and Serpent.
...
- merged the FrontBlock searcher for the Bloodscourge into RoughMonsterSearch. This also fixes the bug that the searcher was not initialized properly for the MageBoss.
2016-11-28 00:49:10 +01:00
Christoph Oelckers
f9a1388066
- scriptified Hexen's lightning weapon.
2016-11-27 22:14:18 +01:00
Christoph Oelckers
5ce5466e18
- scriptified hexenspecialdecs.
...
- made '->' a single token. Although ZScript does not use it, the parser tends to get confused and fatally chokes on leftover arrows so this ensures more robust error handling.
2016-11-27 20:14:43 +01:00
Christoph Oelckers
b0ddba2240
Merge branch 'master' of c:\Programming\Doom-Dev\zdoom_\ into zscript
2016-11-27 16:31:26 +01:00
Christoph Oelckers
096c51d546
- changed AInventory::HandlePickup to work iteratively instead of recursively.
...
Two reasons for this:
1. if this has to be routed through the VM each recursion will cost 1000 bytes of stack space which simply is not good.
2. having the virtual function only care about the item itself but not the entire inventory chain is a lot less error prone for scripting.
Since the scripting interface needs a separate caller function anyway this seemed like a good time to change it. The same will be done for the other chained inventory handlers as well.
2016-11-27 16:24:31 +01:00
Magnus Norddahl
057060022a
Merge remote-tracking branch 'gzdoom/master' into ssao
2016-11-27 09:59:57 +01:00
Christoph Oelckers
ab03b016e9
- scriptified the IceGuy.
2016-11-27 00:41:06 +01:00
Christoph Oelckers
796c262285
- scriptified the Quietus.
2016-11-26 23:05:16 +01:00
Christoph Oelckers
80f233cd0b
- scriptified the fighter's fist.
2016-11-26 22:25:49 +01:00
Christoph Oelckers
178db4bb09
- scriptified the fighter's hammer.
2016-11-26 21:39:20 +01:00
Christoph Oelckers
bdad526f62
- scriptified the Fighter's axe.
2016-11-26 21:03:00 +01:00
Christoph Oelckers
997e4a2ac4
- scriptified the remaining Cleric weapons.
2016-11-26 19:23:22 +01:00
Christoph Oelckers
659a592f16
- scriptified Korax.
2016-11-26 16:25:10 +01:00
Christoph Oelckers
4fcb397346
- scriptified the remaining parts of the Wraithverge.
2016-11-26 14:06:41 +01:00
Christoph Oelckers
bc1e4eff72
- scriptified the Cleric's flame weapon. Also fixed the angle calculations for the circle flame.
2016-11-26 10:30:41 +01:00
Christoph Oelckers
f508a57bb8
- scriptified ArtiBoostArmor.
2016-11-26 10:08:25 +01:00
Christoph Oelckers
4e802652c7
- scriptified ArtiBlastRadius.
2016-11-26 09:51:14 +01:00
Christoph Oelckers
7385cd70c0
- scriptified the Minotaur.
...
Interesting tidbit: The damage calculation in P_MinotaurSlam had been incorrect for the Heretic version since the friendly Hexen Dark Servant was added, but nobody ever noticed in 14 years...
2016-11-26 01:14:47 +01:00
Christoph Oelckers
6e1c6c4b33
- scriptified ArtiTeleport.
...
- shortened ArtiEgg and ArtiPork's use state to a single function.
2016-11-25 19:52:35 +01:00
Christoph Oelckers
0d6f37835f
- completed Heretic scriptification with the two remaining artifacts.
2016-11-25 18:41:00 +01:00
Christoph Oelckers
4f370ba181
- scriptified the Phoenix Rod, completing the Heretic weapons.
2016-11-25 18:13:08 +01:00
Christoph Oelckers
aa4b3bb230
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-24 09:58:29 +01:00
Rachael Alexanderson
2de7f67b7f
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-24 01:31:18 -05:00
Braden Obrzut
dc11b63157
- Fixed building with vanilla MinGW, at least with whatever modified header files that my system has from my last experimentation.
2016-11-24 00:47:53 -05:00
Magnus Norddahl
47aaf781c6
Split RenderPolyScene into two to allow rendering from multiple viewpoints
2016-11-24 05:51:37 +01:00
Christoph Oelckers
3e890d182b
- scriptified D'Sparil.
...
- added retrieval of defaults from an actor pointer.
2016-11-24 01:23:35 +01:00
Christoph Oelckers
5e67cf79d3
- scriptified the Ironlich.
2016-11-23 21:26:59 +01:00
Christoph Oelckers
1a20a5b999
- scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now.
2016-11-23 19:47:09 +01:00
Christoph Oelckers
d1f5d916c2
Merge branch 'master' into zscript
2016-11-23 14:39:14 +01:00
Rachael Alexanderson
78db0a0d06
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-23 01:43:12 -05:00
Braden Obrzut
789315bb4a
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
...
- It appears that CMake added native support for building rc files with MinGW at some point so removed manual rc compiling code.
2016-11-22 22:41:32 -05:00
Christoph Oelckers
bbb0778fd4
- scriptified Chicken and Pig - not tested yet, because other things have priority.
2016-11-22 12:21:55 +01:00
Christoph Oelckers
360436c201
- scriptified the scripted marines.
...
- fixed symbol name generation for native functions.
- moved PrintableName to VMFunction so that native functions also have this information.
2016-11-21 19:09:58 +01:00
Kyle Evans
3270b20045
Remove non-existant source file
2016-11-20 21:33:23 -06:00
Magnus Norddahl
7ac0cace7d
Stop copying the matrix and remove r_triangle
2016-11-20 02:07:55 +01:00
Magnus Norddahl
b4eb49678a
Cache the optimized bitcode (note: this adds LLVMBitWriter as a dependency)
2016-11-19 17:14:37 +01:00
Christoph Oelckers
7ff5069617
- added all missing things to enable the scriptified version of A_BrainSpit.
...
This uses a global function, this has been placed into DObject for now because the scripting interface does not allow non-class-owned functions yet.
2016-11-18 22:12:53 +01:00
Christoph Oelckers
21a1d5ffc8
- scriptified Hexen's Wraith and parts of the Spike.
2016-11-17 00:44:43 +01:00
Magnus Norddahl
ff2ab61abc
Added decals
2016-11-16 23:34:05 +01:00
Christoph Oelckers
7a29e6cfdc
- scriptified Hexen's fog.
2016-11-16 20:00:25 +01:00
Magnus Norddahl
712e032573
Remove swrenderer2
2016-11-16 19:44:11 +01:00
Christoph Oelckers
633da6e5d8
- scriptified two of the Acolyte's functions.
...
- added a DActorIterator class.
- fixed: It was not possible to have functions of the same name in two different classes because the name they were searched for was not qualified by the class. Changed so that the class name is included now, but to avoid renaming several hundreds of functions all at once, if the search fails, it will repeat with 'Actor' as class name.
This commit contains preparations for scriptifying Hexen's Dragon, but that doesn't work yet so it's not included.
2016-11-16 01:36:21 +01:00
Christoph Oelckers
6e223ebc21
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
...
# Conflicts:
# src/CMakeLists.txt
# wadsrc/static/actors/doom/doomarmor.txt
# wadsrc/static/decorate.txt
2016-11-15 11:36:59 +01:00
Christoph Oelckers
196986ae6b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-15 11:25:42 +01:00
Christoph Oelckers
85ff172ee3
Merge remote-tracking branch 'remotes/origin/master' into zscript
2016-11-14 15:03:14 +01:00
Magnus Norddahl
3673338644
Split r_poly into multiple files handling each aspect of rendering a scene
2016-11-14 14:19:48 +01:00
Rachael Alexanderson
87e9ba0f05
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-12 22:31:05 -05:00
Braden Obrzut
9342898361
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
...
- Replaced GTK/OS X (note different from Cocoa) clipboard code with SDL clipboard API.
- Removed requirement to link to GTK in order to compile with GTK support.
- GTK is no longer init'd if the GTK IWAD picker is not used.
- Our usage of GTK is such that the dynamic loader can work with both GTK2 and GTK3 depending on what's installed.
- Since we're accumulating a lot of library loaders I've built a generic interface as FModule which replaces TOptWin32Proc and the loaders in the OpenAL and Fluidsynth code.
2016-11-12 18:32:09 -05:00
Christoph Oelckers
49ef541513
- scriptified Hexen's Firedemon.
2016-11-12 19:16:47 +01:00
Christoph Oelckers
213b3f1fe4
- scriptified Hexen's Centaur.
2016-11-12 17:21:11 +01:00
Christoph Oelckers
8f8017836f
- scriptified Hexen's Bishop.
2016-11-12 16:32:26 +01:00
Magnus Norddahl
402227d6b6
Add some intersection tests useful for culling
2016-11-12 14:55:14 +01:00
Christoph Oelckers
fe74a14431
- fixed: A_GiveInventory should not try to give stuff to an owned inventory item, because it doesn't own its Inventory pointer - it is used for the linked list of the owner's inventory.
2016-11-12 14:48:10 +01:00
Magnus Norddahl
c852b6c5e9
Add codegen for one of the triangle variants
2016-11-12 00:50:21 +01:00
Christoph Oelckers
14a9c13113
- scriptified Heretic's wizard.
2016-11-11 23:32:13 +01:00
Christoph Oelckers
a5f9eb5be1
- Scriptified Heretic's knight.
2016-11-11 22:14:29 +01:00
Christoph Oelckers
e0bd6a2c0a
- fixed a memory leak in the compiler.
...
- removed test Printfs.
2016-11-10 13:37:38 +01:00
Christoph Oelckers
5c7affd102
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-08 14:31:10 +01:00
Magnus Norddahl
cb4b74e0c3
Double render speed of triangle drawer in the poly version by removing sprite clip and assigning whole blocks to threads
2016-11-08 14:28:58 +01:00
Christoph Oelckers
cf9cdeb480
- scriptified the Revenant's code.
2016-11-07 23:16:25 +01:00
Magnus Norddahl
237f54f4be
Toying with triangle drawer and GL BSP nodes
2016-11-07 09:25:12 +01:00
Magnus Norddahl
4e717cd9ee
Merge remote-tracking branch 'origin/triangledrawer' into qzdoom
2016-11-07 04:30:28 +01:00
Christoph Oelckers
b206d19df4
- fixed: RegAvailability never set the number of allocated registers to more than 32.
...
- fixed register allocation in ?: operator which was quite broken.
2016-11-07 01:10:56 +01:00
Christoph Oelckers
ca878b5e6b
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-11-05 10:40:02 +01:00
Rachael Alexanderson
2fe5cb4f77
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-04 23:53:05 -04:00
Braden Obrzut
dd1f72bbf9
- Check the version of FMOD in CMake to produce an error on the condition that OpenAL is also enabled and the FMOD version is low enough to also export Xiph symbols.
2016-11-04 23:27:04 -04:00
Christoph Oelckers
010fd038be
- scriptified A_KeenDie.
...
- added an 'exact' parameter to FThinkerIterator's Next function. This is mainly for scripting which allows to do a lot more checks natively when running the iterator while looking for one specific class.
2016-11-05 01:19:41 +01:00
Christoph Oelckers
570572fcf2
- scriptified a_hereticimp.cpp.
...
- fixed the comparison against 0 simplification which did not negate the result for '=='.
2016-11-02 11:44:48 +01:00
Magnus Norddahl
a1ba371eed
Added triangle drawer to the software renderer
2016-10-31 06:09:46 +01:00
Christoph Oelckers
2857fac338
- scriptified a_archvile.cpp.
...
- fixed the type checks for the conditional operator.
2016-10-30 18:41:39 +01:00
Christoph Oelckers
f8ccda2dc8
- scriptified A_Mushroom to test something a bit more complex.
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- fixed: FxMinusSign trashed local variables that were used with negation.
- fixed: FxConditional only handled ints and floats, but not pointers and strings.
- fixed: A 'no states in non-actors' error was triggered, even for classes without any states.
2016-10-30 14:00:11 +01:00
Christoph Oelckers
7f2350cf64
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-29 16:08:46 +02:00
Christoph Oelckers
e94b4cc74e
Merge branch 'master' into zscript
2016-10-29 11:20:32 +02:00
Rachael Alexanderson
9ed45c7e03
Merge branch 'master' of http://github.com/rheit/zdoom
2016-10-26 22:06:25 -04:00
Jason A. Yundt
4c420938c9
- Added install rules so that 'make install' works.
2016-10-26 20:57:42 -04:00
Christoph Oelckers
d32d52c0b9
- scriptified a_spidermaster.cpp.
...
- fixed bad assert in XOR_RK instruction.
2016-10-26 17:21:25 +02:00
Christoph Oelckers
823c52aeb2
- scriptified the functions in a_possessed.cpp and added the needed exports and constants.
...
- fixed: Script functions did not receive the function name when being created.
- relaxed the asserts for PARAM_STATE, because the VM knows nothing about ATAG_STATE. Any state variable's content (e.g. Actor.SeeState) will receive ATAG_GENERIC, rather than ATAG_STATE.
- added a 'NeedResult' flag so that certain operations can create shorter code if the result of the expression is not needed. So far only used for postdecrement/increment statements on local variables (which is the most frequent case where this matters.)
- fixed postincrement and decrement for local variables. Due to the result preservation semantics it created faulty code.
2016-10-26 11:30:30 +02:00
Christoph Oelckers
6d0dad3b38
- scriptified the code for the Demon and DoomImp.
2016-10-25 14:41:58 +02:00
Christoph Oelckers
ae728cc61a
- made the count flags and NOBLOCKMAP and NOSECTOR read-only. These require special treatment to work which can only be done by a setter function.
2016-10-25 09:55:13 +02:00
Christoph Oelckers
5b952b116a
- named class functions are working. Yay!!
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- converted A_BspiAttack and A_BabyMetal to script functions to test the implementation.
2016-10-23 14:26:33 +02:00
Magnus Norddahl
be2c50f11c
Merge remote-tracking branch 'gzdoom/master' into ssao
2016-10-21 23:48:30 +02:00
raa-eruanna
68efdf5cef
- Fixed: Added linker flags for Linux to prevent crashes using LLVM. Using fix found by dpJudas.
2016-10-18 18:21:22 -04:00
Christoph Oelckers
938ab4ca70
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
...
- fixed: FxBinary::ResolveLR' check for numeric operations was incomplete. Like far too many other places it just assumed that everything with ValueType->GetRegType() == REGT_INT is a numeric type, but for names this is not the case.
2016-10-17 15:17:48 +02:00
Magnus Norddahl
f8f710d9e2
Fix linker errors on Windows
2016-10-17 01:17:48 +02:00
Magnus Norddahl
dfed525e18
macOS warnings and build fix
2016-10-16 23:18:56 +02:00
Christoph Oelckers
b03489a43c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-16 08:51:13 +02:00
Christoph Oelckers
091da92819
- Added AStateProvider class which is used to define the special action function behavior of weapons and custom inventorys. The class itself does not do anything, but the compiler will use it to set up the action function prototypes differently which in turn will be used to do type checking during code generation.
2016-10-15 15:10:48 +02:00
Magnus Norddahl
491a4e28c0
Move true color sky drawing to its own drawers and chamge r_stretchsky to false as the new drawers can fade to a solid color
2016-10-15 15:04:14 +02:00
Christoph Oelckers
2cb5839c11
- count errors in the parser and abort afterward if there were some.
...
- use FScriptPosition's error counter throughout the compiler so that there is only one counter for everything, not two.
Parts of the compiler use FScriptPosition, so this is easier to handle than having a separate counter in the compiler class. It also avoids having to pass the compiler object to any function where an error may be output. The TreeNodes contain sufficient data to be converted to an FScriptPosition and using that for error message formatting.
2016-10-15 12:15:25 +02:00
Christoph Oelckers
f86e64e712
- renamed thingdef_expression to codegen. Eventually this needs to be split up into smaller units because the file is already quite large and there's still a lot to add here.
2016-10-15 10:39:58 +02:00
Christoph Oelckers
a72fbb771f
- separated the code generation from the DECORATE parser and cleaned up the interface to the code generator. Most importantly, the VMScriptFunctions are now preallocated when being added to the list of functions to compile and will be filled in later by the code generator. This allowed the removal of some ugly maintenance code.
2016-10-13 00:53:59 +02:00
raa-eruanna
e01cdf6946
Merge http://github.com/rheit/zdoom
2016-10-12 18:20:44 -04:00
Christoph Oelckers
b1a83bfd26
- started with cleanup and separation of DECORATE code.
...
* everything related to scripting is now placed in a subdirectory 'scripting', which itself is separated into DECORATE, ZSCRIPT, the VM and code generation.
* a few items have been moved to different headers so that the DECORATE parser definitions can mostly be kept local. The only exception at the moment is the flags interface on which 3 source files depend.
2016-10-12 19:22:33 +02:00
Christoph Oelckers
6f92efc72c
- renamed thingdef_codeptr.cpp and moved it out of thingdef/.
...
Ultimately, thingdef should only contain code that is directly related to the DECORATE parser, but that's not the case with this file. It's only function definitions which get used during gameplay and will also be accessed by ZScript.
The change is intentionally on master so that pull requests can adjust to it now instead of creating conflicts later.
2016-10-12 12:43:26 +02:00
Magnus Norddahl
f5c069c759
Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom
2016-10-11 14:54:18 +02:00
Magnus Norddahl
3c7d6234cb
Add wipes
2016-10-11 14:37:57 +02:00
Magnus Norddahl
5f0088ab8b
Created new OpenGL framebuffer using the software renderer's hardware acceleration
2016-10-09 12:50:57 +02:00
Magnus Norddahl
584220edf0
Move DrawerCommandQueue to its own file
2016-10-07 04:01:38 +02:00
Magnus Norddahl
ecb57d6cd9
Merge remote-tracking branch 'gzdoom/master' into ssao
...
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# src/gl/shaders/gl_shader.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
2016-10-04 00:01:03 +02:00
Magnus Norddahl
9c8f841858
Merge branch 'llvmcompiler' into qzdoom
2016-10-03 23:22:28 +02:00
raa-eruanna
267b131c03
Merge http://github.com/rheit/zdoom
2016-10-02 23:10:28 -04:00
raa-eruanna
c6408e92e2
Merge http://github.com/coelckers/gzdoom
...
# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
2016-10-02 23:10:07 -04:00
Christoph Oelckers
2da18bfa56
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-03 00:56:55 +02:00
alexey.lysiuk
c68aa2b241
Added FXAA post-processing
...
Implementation of Fast Approximate Anti-Aliasing is based on nVidia sample:
https://github.com/NVIDIAGameWorks/GraphicsSamples/tree/master/samples/es3-kepler/FXAA
2016-10-03 00:15:45 +02:00
Christopher Bruns
460b653709
Row interlaced 3d might be working, at least in fullscreen 1920x1080 mode.
2016-10-02 16:10:21 -04:00
Christopher Bruns
960d4d6755
Create TopBottom3D mode and begin sketching RowInterleaved3D mode.
2016-10-02 16:09:02 -04:00
N.E.C
671646be26
Fix errors encountered when compiling for v140_xp target
2016-10-02 13:05:26 -07:00
Magnus Norddahl
c960742dbd
Fix 64 bit compile errors
2016-10-01 11:47:21 +02:00
Magnus Norddahl
8765cf2016
Change Windows build to use a precompiled version of LLVM
2016-10-01 06:51:55 +02:00
Magnus Norddahl
7be2511269
Add codegen files for walls and columns
2016-09-29 05:21:43 +02:00
Magnus Norddahl
bfa291b02f
Create LLVMDrawers class as the external interface to the drawers
2016-09-29 02:10:14 +02:00
Magnus Norddahl
20f67ad40a
Add SSAShort, shift, and, or, and fix unaligned store
2016-09-27 22:53:20 +02:00
Magnus Norddahl
4f2ae42ed5
Revert duplicate entry in CMakeLists.txt
2016-09-26 09:04:29 +02:00
Magnus Norddahl
3dd8b593b6
Use LLVM to JIT the code for one of the drawer functions
2016-09-26 09:00:19 +02:00
raa-eruanna
ed07ff1bdd
Merge http://github.com/dpjudas/dpdoom
2016-09-25 02:19:39 -04:00
Magnus Norddahl
9076d46261
Added SSAO pass
2016-09-25 00:19:15 +02:00
Magnus Norddahl
5ef46d1730
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2016-09-24 09:37:18 +02:00
Magnus Norddahl
7ef5a9f117
Add the experimental swrenderer2
2016-09-24 09:36:37 +02:00
Magnus Norddahl
c21090333f
Merge remote-tracking branch 'qzdoom/master' into dpdoom
2016-09-24 08:17:49 +02:00
Magnus Norddahl
d126e91ded
Merge remote-tracking branch 'gzdoom/master' into lightmath
...
# Conflicts:
# src/gl/renderer/gl_renderbuffers.cpp
# src/gl/renderer/gl_renderbuffers.h
# src/gl/renderer/gl_renderer.h
# src/gl/scene/gl_scene.cpp
2016-09-24 08:12:12 +02:00
Christoph Oelckers
6bfbe30b99
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
# src/g_level.cpp
# src/p_saveg.cpp
# src/r_defs.h
# src/version.h
(note that this commit will not compile!)
2016-09-24 00:40:15 +02:00
Christoph Oelckers
01d28e3eb2
- added the last missing bits of the savegame code - thinker list deserialization and handling of players during hub travel. Now testing is what remains...
2016-09-23 17:49:33 +02:00
raa-eruanna
2a9e97688d
Merge http://github.com/coelckers/gzdoom
2016-09-22 05:23:02 -04:00
Christopher Bruns
9a257ac158
Implement side-by-side narrow 3D mode.
2016-09-22 09:25:46 +02:00
Christoph Oelckers
f93e4813d1
- removed farchive.cpp and .h
2016-09-22 00:48:22 +02:00
Christoph Oelckers
e754fae0a8
- removed FS HUD pics. No mod in existence ever used them and a quickly thrown together test showed that the code did not even work. And since there's no reason to fix it they are gone now.
2016-09-19 10:41:21 +02:00
Christoph Oelckers
65c6388d44
Merge branch 'master' into json
2016-09-19 03:54:36 +02:00
Christoph Oelckers
718614a820
- cleanup
2016-09-19 01:07:51 +02:00
Christoph Oelckers
9313a99e12
- started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use.
2016-09-18 13:26:34 +02:00
Magnus Norddahl
95fef44200
Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
2016-09-15 00:31:34 +02:00
Christoph Oelckers
d128e28044
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-14 21:05:45 +02:00
raa-eruanna
81545d9b4e
Merge http://github.com/rheit/zdoom
...
# Conflicts:
# src/v_video.cpp
2016-09-14 02:24:59 -04:00
Braden Obrzut
f1bca9d20e
The old DirectX setup is required to utilize v140_xp.
...
Revert "- removed DirectX setup from CMakeLists for Visual Studio"
This reverts commit 954ac8ce5e
.
2016-09-13 20:12:59 -04:00
Magnus Norddahl
0fc5ee1ffd
Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
2016-09-12 22:30:46 +02:00
Christoph Oelckers
3778799f92
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-12 21:33:49 +02:00
alexey.lysiuk
b308a7df52
Proper name of FMOD .dylib in loading path adjustment for macOS
2016-09-12 20:37:13 +02:00
alexey.lysiuk
9c91686e0f
Set delay loading for proper .dll depending on FMOD version (Studio vs. Ex)
2016-09-12 20:37:13 +02:00
alexey.lysiuk
7e61a1ce2b
Added simple detection for FMOD Studio API in CMake
2016-09-12 20:37:12 +02:00
Magnus Norddahl
f6bede8374
Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
...
# Conflicts:
# src/gl/renderer/gl_renderbuffers.cpp
# src/gl/renderer/gl_renderbuffers.h
# src/gl/renderer/gl_renderer.h
# src/gl/scene/gl_scene.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.z
2016-09-09 09:31:30 +02:00
raa-eruanna
dede94b7e2
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/posix/cocoa/i_video.mm
# src/win32/hardware.cpp
# wadsrc/static/menudef.txt
2016-09-08 03:26:11 -04:00
raa-eruanna
32f758de41
Merge branch 'truecolor' of https://github.com/dpjudas/zdoom
...
# Conflicts:
# src/v_video.cpp
2016-09-08 03:19:08 -04:00
Christoph Oelckers
37d0f97808
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-04 10:29:15 +02:00
Christoph Oelckers
954ac8ce5e
- removed DirectX setup from CMakeLists for Visual Studio
...
For VS 2015 this is no longer needed, the DX headers and libraries are part of the Windows SDK and do not need to be looked for explicitly.
2016-09-04 10:28:29 +02:00
Christoph Oelckers
e08015a181
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-03 14:02:28 +02:00
Christoph Oelckers
aece9aaa58
- added xBRZ texture scaler after clearing the licensing conditions. A screenshot of the confirmation that this is ok has been added to the 'licenses' folder.
2016-09-03 14:01:51 +02:00
Christoph Oelckers
5770e5dfaf
- split up m_specialpaths.cpp to be a separate file for each operating system.
...
The reason for this is that the macOS version uses a deprecated API and in order to correct this, the file needs to be compiled as Objective-C++ which requires a different extension.
2016-09-03 12:00:08 +02:00
Magnus Norddahl
5a0c61a2d5
Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
...
# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
# src/gl/renderer/gl_renderbuffers.cpp
# src/gl/scene/gl_scene.cpp
2016-09-02 02:40:44 +02:00
Christoph Oelckers
589936f570
- draw the colormap blend after postprocessing, not before it.
...
- added colormap shader to postprocessing.
This replaces the in-place application of fullscreen colormaps if renderbuffers are active. This way the fully composed scene gets inverted, not each element on its own which is highly problematic for additively blended things.
2016-09-01 17:14:51 +02:00
Magnus Norddahl
737e700774
Added SSAO pass
2016-08-29 13:10:22 +02:00
Christoph Oelckers
7ba5acfb35
- added quad drawer interface so that this part can be done without altering a vertex buffer.
...
So far it's only the framework, the new code is not active yet.
2016-08-22 14:00:25 +02:00
Magnus Norddahl
2cb5f1740e
Add OpenGL debug messages to the console
2016-08-17 20:33:10 +02:00
Christoph Oelckers
def3ad7533
- refactored all 2D drawing to use its own vertex buffer which does not need to be mapped permanently.
2016-08-08 12:13:09 +02:00
Christoph Oelckers
9a5cbbe6d8
Merge branch 'master' of https://github.com/rheit/zdoom
2016-08-07 22:13:55 +02:00
Edoardo Prezioso
5a66fdf9be
- Hide Clang -Winconsistent-missing-override warnings in non-Apple targets, too.
2016-08-07 20:55:16 +02:00
Magnus Norddahl
346badf25f
Moved state to FGLPostProcessState and merged vertex shaders
2016-08-06 11:51:08 +02:00
Magnus Norddahl
6b9529d70f
Added lens distortion shader
2016-08-02 17:32:21 +02:00
Magnus Norddahl
9bfce5b6ea
Moved post processing effects to its own file
2016-07-30 00:02:26 +02:00
Magnus Norddahl
0efee85bd8
Added tonemapping and sector based exposure control
2016-07-29 00:36:43 +02:00
Magnus Norddahl
69f52cc898
Added bloom shaders
2016-07-27 21:50:30 +02:00
Magnus Norddahl
aeb7df09de
Added hardware gamma option and improved window handling on Windows
2016-07-27 11:15:19 +02:00
Magnus Norddahl
421cd2f403
Merge remote-tracking branch 'upstream/master' into truecolor
2016-07-17 23:36:35 +02:00
Christoph Oelckers
bce9929c22
Merge branch 'master' of https://github.com/rheit/zdoom
2016-07-16 19:57:09 +02:00
alexey.lysiuk
ee72760f3a
libc++ is now used by the linker too (when applicable)
2016-07-16 17:04:38 +02:00
Christoph Oelckers
2a42c20c8c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-07-13 09:30:16 +02:00
Braden Obrzut
e401588f40
- Set -stdlib=libc++ and disable inconsistent-missing-override warning with OS X Clang (the latter may be useful for recent versions of Clang in general, but I can't tell at the moment.)
2016-07-11 01:22:37 -04:00
Magnus Norddahl
8f38d3af99
Replaced the bicubic interpolation filter with a simple sharpening filter
2016-06-27 10:49:15 +02:00
Magnus Norddahl
3b6d177787
Added bicubic interpolation when generating mipmaps
2016-06-25 12:14:15 +02:00
Magnus Norddahl
9420826094
Merge remote-tracking branch 'upstream/master'
2016-06-10 16:59:20 +02:00
Magnus Norddahl
c5fcfb664f
Changed rgba renderer to use a command queue system for its drawers
2016-06-07 00:55:52 +02:00
Christoph Oelckers
18ebe92cfc
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/g_level.cpp
2016-06-01 11:45:57 +02:00
Magnus Norddahl
8aabc26cd9
Created standalone rgba drawing functions
2016-05-30 05:52:15 +02:00
alexey.lysiuk
5348a15b75
Added option to control dynamic loading of OpenAL
...
Dynamic loading is enabled by default, set DYN_OPENAL to OFF to link with static or dynamic library
# Conflicts:
# src/sound/oalsound.cpp
# src/sound/oalsound.h
2016-05-29 14:25:04 +02:00
Christoph Oelckers
60a78a0d9b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-28 17:35:52 +02:00
Christoph Oelckers
ef98757c7c
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
...
- removed all remnants of finesine and deleted tables.c and tables.h.
2016-04-28 15:59:37 +02:00
Christoph Oelckers
7e6e2bc0a8
- stated adding GL 2.0 compatibility handling
2016-04-26 18:24:02 +02:00
Christoph Oelckers
a90bef9c68
- 64 bit doesn't require NO_ASM.
2016-04-18 10:38:27 +02:00
Christopher Bruns
09d0cb5fd5
Merge branch 'master' of https://github.com/coelckers/gzdoom into two_more_stereo_modes
...
# Conflicts:
# src/gl/system/gl_framebuffer.cpp
2016-04-11 18:25:54 -04:00
Christoph Oelckers
7ce670951b
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
2016-04-11 10:49:11 +02:00
Christoph Oelckers
fe973ba442
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
2016-04-10 13:54:42 +02:00
Christoph Oelckers
9cc873ecdd
- enable use of precompiled headers for MSVC. Thanks to a small CMake script I recently found this could be done non-invasively.
...
Due to the VC++ 2015 headers being rather bloated (the average include size per source is 400-500kb) this provides a noticable compile speedup, although right now this only covers the game code, so there should be more room for improvement.
2016-04-10 13:08:54 +02:00
Christopher Bruns
355bc75001
Merge branch 'master' of https://github.com/coelckers/gzdoom into two_more_stereo_modes
2016-04-09 21:46:33 -04:00
Christoph Oelckers
dc753fca6e
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-09 23:30:29 +02:00
Christoph Oelckers
dc72e7f3c2
- removed the check for VA_COPY from CMakeLists.txt.
...
This is because nothing uses va_copy anymore and it's a mandatory part of C++11, therefore always available.
2016-04-09 22:07:14 +02:00
Christopher Bruns
c6fa01dfbf
Reimplement blue/yellow and quadbuffered stereo, this time with an additional CVAR gate on quadbuffered, for better hardware compatibility.obj
...
Something is terribly wrong with the separation in all stereo modes now though.
2016-04-09 15:40:55 -04:00
alexey.lysiuk
daa112e2ac
Fixed OS X compilation after floating point merge
...
Header files from Carbon framework caused a few symbol conflicts
2016-04-09 20:54:04 +02:00
Christoph Oelckers
ae14268989
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/r_utility.cpp
2016-03-29 10:09:03 +02:00
Christoph Oelckers
d87f861e87
Merge branch 'master' into floatcvt
...
# Conflicts:
# src/p_spec.cpp
# src/p_spec.h
2016-03-28 22:23:41 +02:00
Christoph Oelckers
59920095af
- separated pushers into their own file.
2016-03-28 21:57:22 +02:00
Christoph Oelckers
a46a4c81b1
Merge branch 'master' into floatcvt
...
# Conflicts:
# src/p_lnspec.cpp
# src/p_spec.cpp
# src/p_spec.h
2016-03-28 17:46:19 +02:00
Christoph Oelckers
b5f333798e
- moved all scroller related code into its own file, including the DScroller class definition.
2016-03-28 17:27:55 +02:00
Christoph Oelckers
48afdd7dcb
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/CMakeLists.txt
# src/actor.h
2016-03-21 01:34:39 +01:00
Christoph Oelckers
904a027bd2
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-21 01:31:32 +01:00
Christoph Oelckers
11e613f578
Merge branch 'master' into floatcvt
...
# Conflicts:
# src/g_doom/a_revenant.cpp
2016-03-21 01:28:50 +01:00
Randy Heit
baa6dc0568
Add zcc-parse.c and .h to the ZScript project folder
2016-03-20 15:57:00 -05:00
Randy Heit
2a394d0cb8
Do not copy lemon grammars to the output directory
...
- Having my edits to the grammar disappear because Visual Studio had
opened the copy instead of the original was super annoying. Using the -C
option with Lemon, this problem is avoided because there are no copies
to worry about.
2016-03-20 14:34:44 -05:00
Christoph Oelckers
51b05d331d
- replaced AActor::vel and player_t::Vel with a floating point version.
...
- Converted P_MovePlayer and all associated variables to floating point because this wasn't working well with a mixture between float and fixed.
Like the angle commit this has just been patched up to compile, the bulk of work is yet to be done.
2016-03-20 00:54:18 +01:00
Christoph Oelckers
c64eee5b15
Merge branch 'master' into float
...
# Conflicts:
# src/g_heretic/a_hereticweaps.cpp
# src/p_map.cpp
# src/p_mobj.cpp
# src/p_things.cpp
# src/portal.cpp
2016-03-15 00:16:13 +01:00
Christoph Oelckers
f4f489b33d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-14 22:02:58 +01:00
Braden Obrzut
93be5aca05
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
...
- Worked aorund modern GCC bug where C++ exceptions in Objective-C++ code would result in an ICE (bug is already on their tracker, but I doubt it will be fixed unless I decide to dig into the issue myself).
- Turn off fused floating point instructions since these can cause slight deviations in floating point code.
- Use -static-libgcc when compiling on the Mac with GCC since we need to use a custom version of GCC to do so now.
- Note: ZDoom will currently still crash on exit on PowerPC since it seems to be deciding that NameManager needs to be destructed before the console commands.
2016-03-13 01:14:08 -05:00
Christoph Oelckers
161d03231a
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
Christoph Oelckers
9a0de6c0fa
Merge branch 'master' of c:\programming\doom-dev\zdoom
2016-02-28 09:32:28 +01:00
Edoardo Prezioso
cd85f6768c
- Improve Mac GCC errors fix to work only for GCC.
...
This fixes Clang complaining about unknown command option '-Wno-unused-but-set-variable' when compiling dumb.
Also I got no new warnings on Clang by excluding '-Wno-unused-result'.
2016-02-27 23:49:02 +01:00
Christoph Oelckers
e305f5211a
Merge branch 'zmaster'
2016-02-27 23:36:52 +01:00
Braden Obrzut
6baa1b0674
- Compile with -std=c++14 or -std=c++11 on GCC/Clang.
...
- Fixed initialization crossing goto.
2016-02-27 02:20:34 -05:00
Christoph Oelckers
dfd7e08307
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/menudef.txt
2016-02-21 01:55:15 +01:00
Edoardo Prezioso
d1502b1086
- Simplify expressions inside some else/endif.
...
We aren't bound to old cmake anymore.
2016-02-20 11:38:30 +01:00
Edoardo Prezioso
3dcc6d0330
[fmod] Improve the checks for fmod 4.44.
...
- The FMOD 4.44 linux package contains both 32 and 64-bit versions, with the folder name without the '64' suffix for 64-bit.
- Add minor version '61' so that the latest FMOD package (at the time of this commit) can be detected and compiled successfully.
2016-02-20 11:38:29 +01:00
Christoph Oelckers
6e6ddfbc25
Merge remote-tracking branch 'remotes/zdoom/master'
2016-02-19 16:14:52 +01:00
Edoardo Prezioso
f338e5f1c4
- Apply the fast math flags for non-MSVC, too.
...
Move the fast flags string creation in the main cmake file and use it where needed.
2016-02-18 23:13:02 +01:00
Christoph Oelckers
56202c49f1
Merge branch 'master' of c:\programming\doom-dev\zdoom
...
# Conflicts:
# .gitignore
2016-02-16 21:02:13 +01:00
Christoph Oelckers
45108e9bb8
- added two missing files to CMakeLists.txt.
2016-02-16 12:52:45 +01:00
Christoph Oelckers
ca87e2fa3c
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
2016-02-13 15:36:04 +01:00
Randy Heit
01bed05275
Do not use fast math for the node builder
...
- The node builder generates data used by the playsim, so should be as
consistant as we can manage across compilers and architectures.
2016-02-12 16:27:47 -06:00
Christoph Oelckers
b818624f58
- enabled fast math for all known non-playsim files in the CMake project.
2016-02-12 12:51:09 +01:00
Christoph Oelckers
1098093ead
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-10 20:49:32 +01:00
Braden Obrzut
f33993dcb5
- Load OpenAL at runtime for all platforms because I can't think of a good reason not to handle them all the same right now.
2016-02-09 22:40:19 -05:00
Christoph Oelckers
0678a469de
Merge remote-tracking branch 'remotes/zdoom/master'
...
# Conflicts:
# src/win32/i_system.cpp
# tools/re2c/re2c.vcproj
2016-02-08 21:47:19 +01:00
Christoph Oelckers
f625be61a2
- fixed: CMake should not disable OpenAL on Windows if it can't find the library (which is neither needed nor requested anymore.)
2016-02-07 13:30:28 +01:00
coelckers
1480fa7579
Merge pull request #542 from alexey-lysiuk/fix_openal_nonwin
...
Fixed build with OpenAL on non-Windows systems
2016-02-06 20:11:48 +01:00
Braden Obrzut
1101546e9c
- Fixed: Possible CMake wrong number of parameters configuration error.
2016-02-06 13:06:25 -05:00
alexey.lysiuk
46267f52d6
Fixed build with OpenAL on non-Windows systems
...
We still need to link with OpenAL library on OSes other than Windows
2016-02-06 10:58:25 +02:00
Christoph Oelckers
34216ddd8e
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
2016-02-06 05:28:53 +01:00
Christoph Oelckers
275ced288b
- we no longer link to the OpenAL import library so the respective handling can be removed from CMakeLists.txt.
2016-02-06 05:26:37 +01:00
Christoph Oelckers
760db90d71
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# CMakeLists.txt
2016-02-06 05:21:48 +01:00
Randy Heit
0892650465
Don't add /delayload for OpenAL stuff if OpenAL is disabled
...
- Also, I believe openal32.dll no longer needs a /delayload flag since
it's dynamically loaded now.
2016-02-05 22:18:53 -06:00
Braden Obrzut
dce3f0f757
- Bump CMake version requirement to 2.8.7. This means that generator expressions must be supported as well as empty else and endif expressions (like most sane languages). ZDoom probably didn't work with 2.4 anymore anyway.
2016-02-05 21:19:29 -05:00
Christoph Oelckers
e88901f4b7
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
Christoph Oelckers
dda73b531c
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
# src/p_setup.cpp
# src/r_defs.h
# src/version.h
This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
2016-02-05 12:31:41 +01:00
Braden Obrzut
ba54d73e07
Merge branch 'portals2_visual'
2016-02-05 00:10:46 -05:00
Randy Heit
b3b0886b64
Merge branch 'scripting'
...
Conflicts:
src/actor.h
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_blastradius.cpp
src/p_enemy.cpp
src/p_enemy.h
src/thingdef/thingdef.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
Christoph Oelckers
d8d4679471
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-25 21:13:04 +01:00
Braden Obrzut
4d225e7a00
- Fixed: Mac GCC errors due to not recognizing the newly disabled warnings.
2016-01-24 23:03:59 -05:00
Braden Obrzut
20f7f524ca
- Don't link against sndfile and mpg123 if not compiling with OpenAL support.
2016-01-23 20:09:39 -05:00
Braden Obrzut
88a616da75
- Removed what appears to be a debug breakpoint.
...
- Cleared some GCC and Clang warnings. Mostly static analysis false positives, but one of them generated a pretty massive warning in a release build.
- Use -Wno-unused-result since I doubt we're going to address those unless they actually prove to be a problem (and they only appear in release builds).
2016-01-23 19:36:13 -05:00
Braden Obrzut
f3f77a1ba0
Merge branch 'master' into portals2_visual
2016-01-18 09:45:42 -05:00
Christoph Oelckers
bf747075e8
Merge branch 'master' into scripting
...
Conflicts:
src/actor.h
src/g_hexen/a_clericstaff.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
cfcd2668cc
Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
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Conflicts:
src/p_pspr.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:00:45 +01:00
Christoph Oelckers
4d2ca0da45
- empty gl_portals.cpp file.
2016-01-12 21:36:33 +01:00
Christoph Oelckers
aa69c39ff1
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
src/CMakeLists.txt
2016-01-12 11:23:45 +01:00
Christoph Oelckers
9e33599536
- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
...
(For EDF an external converter would make more sense.)
2016-01-12 09:13:55 +01:00
Braden Obrzut
0c3b468e42
Merge branch 'osx_start_wnd'
2016-01-11 20:47:06 -05:00
Christoph Oelckers
76b0971067
Merge branch 'master' into edf-gl
2016-01-10 10:31:00 +01:00
Christoph Oelckers
9fe016d6d0
- EDF parser part 1: Mapthings.
2016-01-10 10:05:04 +01:00