mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items.
This commit is contained in:
parent
179b6e1a39
commit
156f9c488e
12 changed files with 23 additions and 120 deletions
|
@ -1153,7 +1153,6 @@ set (PCH_SOURCES
|
|||
g_inventory/a_health.cpp
|
||||
g_inventory/a_keys.cpp
|
||||
g_inventory/a_pickups.cpp
|
||||
g_inventory/a_puzzleitems.cpp
|
||||
g_inventory/a_weaponpiece.cpp
|
||||
g_inventory/a_weapons.cpp
|
||||
g_strife/strife_sbar.cpp
|
||||
|
|
|
@ -2248,11 +2248,11 @@ void Net_DoCommand (int type, BYTE **stream, int player)
|
|||
if (gamestate == GS_LEVEL && !paused)
|
||||
{
|
||||
AInventory *item = players[player].mo->Inventory;
|
||||
|
||||
auto pitype = PClass::FindActor(NAME_PuzzleItem);
|
||||
while (item != NULL)
|
||||
{
|
||||
AInventory *next = item->Inventory;
|
||||
if (item->ItemFlags & IF_INVBAR && !(item->IsKindOf(RUNTIME_CLASS(APuzzleItem))))
|
||||
if (item->ItemFlags & IF_INVBAR && !(item->IsKindOf(pitype)))
|
||||
{
|
||||
players[player].mo->UseInventory (item);
|
||||
}
|
||||
|
|
|
@ -94,7 +94,6 @@ enum
|
|||
CLASSREG_PClass,
|
||||
CLASSREG_PClassActor,
|
||||
CLASSREG_PClassInventory,
|
||||
CLASSREG_PClassPuzzleItem,
|
||||
CLASSREG_PClassWeapon,
|
||||
CLASSREG_PClassPlayerPawn,
|
||||
CLASSREG_PClassType,
|
||||
|
|
|
@ -3115,7 +3115,6 @@ PClass *ClassReg::RegisterClass()
|
|||
&PClass::RegistrationInfo,
|
||||
&PClassActor::RegistrationInfo,
|
||||
&PClassInventory::RegistrationInfo,
|
||||
&PClassPuzzleItem::RegistrationInfo,
|
||||
&PClassWeapon::RegistrationInfo,
|
||||
&PClassPlayerPawn::RegistrationInfo,
|
||||
&PClassType::RegistrationInfo,
|
||||
|
|
|
@ -530,7 +530,6 @@ bool P_CheckKeys (AActor *owner, int keynum, bool remote)
|
|||
//==========================================================================
|
||||
|
||||
IMPLEMENT_CLASS(AKey, false, false)
|
||||
|
||||
DEFINE_FIELD(AKey, KeyNumber)
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -16,24 +16,4 @@ void P_DeinitKeyMessages ();
|
|||
int P_GetMapColorForLock (int lock);
|
||||
int P_GetMapColorForKey (AInventory *key);
|
||||
|
||||
|
||||
// PuzzleItems work in conjunction with the UsePuzzleItem special
|
||||
class PClassPuzzleItem : public PClassInventory
|
||||
{
|
||||
DECLARE_CLASS(PClassPuzzleItem, PClassInventory);
|
||||
protected:
|
||||
public:
|
||||
virtual void DeriveData(PClass *newclass);
|
||||
FString PuzzFailMessage;
|
||||
};
|
||||
|
||||
class APuzzleItem : public AInventory
|
||||
{
|
||||
DECLARE_CLASS_WITH_META(APuzzleItem, AInventory, PClassPuzzleItem)
|
||||
public:
|
||||
|
||||
int PuzzleItemNumber;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,65 +0,0 @@
|
|||
/*
|
||||
** a_puzzleitems.cpp
|
||||
** Implements Hexen's puzzle items.
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2002-2016 Randy Heit
|
||||
** Copyright 2006-2016 Cheistoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include "info.h"
|
||||
#include "a_pickups.h"
|
||||
#include "a_artifacts.h"
|
||||
#include "gstrings.h"
|
||||
#include "p_local.h"
|
||||
#include "s_sound.h"
|
||||
#include "c_console.h"
|
||||
#include "doomstat.h"
|
||||
#include "v_font.h"
|
||||
#include "a_keys.h"
|
||||
|
||||
|
||||
IMPLEMENT_CLASS(PClassPuzzleItem, false, false)
|
||||
IMPLEMENT_CLASS(APuzzleItem, false, false)
|
||||
|
||||
DEFINE_FIELD(APuzzleItem, PuzzleItemNumber)
|
||||
DEFINE_FIELD(PClassPuzzleItem, PuzzFailMessage)
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
void PClassPuzzleItem::DeriveData(PClass *newclass)
|
||||
{
|
||||
Super::DeriveData(newclass);
|
||||
assert(newclass->IsKindOf(RUNTIME_CLASS(PClassPuzzleItem)));
|
||||
static_cast<PClassPuzzleItem *>(newclass)->PuzzFailMessage = PuzzFailMessage;
|
||||
}
|
|
@ -747,6 +747,8 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
|
||||
if (giveall || stricmp (name, "artifacts") == 0)
|
||||
{
|
||||
auto pitype = PClass::FindActor(NAME_PuzzleItem);
|
||||
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
|
@ -754,7 +756,7 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
{
|
||||
AInventory *def = (AInventory*)GetDefaultByType (type);
|
||||
if (def->Icon.isValid() && def->MaxAmount > 1 &&
|
||||
!type->IsDescendantOf (RUNTIME_CLASS(APuzzleItem)) &&
|
||||
!type->IsDescendantOf (pitype) &&
|
||||
!type->IsDescendantOf (RUNTIME_CLASS(APowerup)) &&
|
||||
!type->IsDescendantOf (RUNTIME_CLASS(AArmor)))
|
||||
{
|
||||
|
@ -772,10 +774,11 @@ void cht_Give (player_t *player, const char *name, int amount)
|
|||
|
||||
if (giveall || stricmp (name, "puzzlepieces") == 0)
|
||||
{
|
||||
auto pitype = PClass::FindActor(NAME_PuzzleItem);
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
if (type->IsDescendantOf (RUNTIME_CLASS(APuzzleItem)))
|
||||
if (type->IsDescendantOf (pitype))
|
||||
{
|
||||
AInventory *def = (AInventory*)GetDefaultByType (type);
|
||||
if (def->Icon.isValid())
|
||||
|
@ -954,13 +957,14 @@ void cht_Take (player_t *player, const char *name, int amount)
|
|||
|
||||
if (takeall || stricmp (name, "artifacts") == 0)
|
||||
{
|
||||
auto pitype = PClass::FindActor(NAME_PuzzleItem);
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (type->IsDescendantOf (RUNTIME_CLASS (AInventory)))
|
||||
{
|
||||
if (!type->IsDescendantOf (RUNTIME_CLASS (APuzzleItem)) &&
|
||||
if (!type->IsDescendantOf (pitype) &&
|
||||
!type->IsDescendantOf (RUNTIME_CLASS (APowerup)) &&
|
||||
!type->IsDescendantOf (RUNTIME_CLASS (AArmor)) &&
|
||||
!type->IsDescendantOf (RUNTIME_CLASS (AWeapon)) &&
|
||||
|
@ -980,11 +984,12 @@ void cht_Take (player_t *player, const char *name, int amount)
|
|||
|
||||
if (takeall || stricmp (name, "puzzlepieces") == 0)
|
||||
{
|
||||
auto pitype = PClass::FindActor(NAME_PuzzleItem);
|
||||
for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
|
||||
{
|
||||
type = PClassActor::AllActorClasses[i];
|
||||
|
||||
if (type->IsDescendantOf (RUNTIME_CLASS (APuzzleItem)))
|
||||
if (type->IsDescendantOf (pitype))
|
||||
{
|
||||
AActor *puzzlepiece = player->mo->FindInventory(static_cast<PClassActor *>(type));
|
||||
|
||||
|
|
|
@ -166,6 +166,8 @@ xx(MiniMissileLauncher)
|
|||
xx(StrifeGrenadeLauncher)
|
||||
xx(Mauler)
|
||||
xx(BackpackItem)
|
||||
xx(PuzzleItem)
|
||||
xx(PuzzleItemNumber)
|
||||
|
||||
xx(AcolyteBlue)
|
||||
xx(SpectralLightningV1)
|
||||
|
|
|
@ -2138,11 +2138,12 @@ FUNC(LS_UsePuzzleItem)
|
|||
if (!it) return false;
|
||||
|
||||
// Check player's inventory for puzzle item
|
||||
auto pitype = PClass::FindActor(NAME_PuzzleItem);
|
||||
for (item = it->Inventory; item != NULL; item = item->Inventory)
|
||||
{
|
||||
if (item->IsKindOf (RUNTIME_CLASS(APuzzleItem)))
|
||||
if (item->IsKindOf (pitype))
|
||||
{
|
||||
if (static_cast<APuzzleItem*>(item)->PuzzleItemNumber == arg0)
|
||||
if (item->IntVar(NAME_PuzzleItemNumber) == arg0)
|
||||
{
|
||||
if (it->UseInventory (item))
|
||||
{
|
||||
|
|
|
@ -1978,25 +1978,6 @@ DEFINE_CLASS_PROPERTY(autouse, I, HealthPickup)
|
|||
defaults->autousemode = i;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY(number, I, PuzzleItem)
|
||||
{
|
||||
PROP_INT_PARM(i, 0);
|
||||
defaults->PuzzleItemNumber = i;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY(failmessage, T, PuzzleItem)
|
||||
{
|
||||
PROP_STRING_PARM(str, 0);
|
||||
assert(info->IsKindOf(RUNTIME_CLASS(PClassPuzzleItem)));
|
||||
static_cast<PClassPuzzleItem *>(info)->PuzzFailMessage = str;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//==========================================================================
|
||||
|
|
|
@ -87,10 +87,13 @@ class MapRevealer : Inventory
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
class PuzzleItem : Inventory native
|
||||
class PuzzleItem : Inventory
|
||||
{
|
||||
native int PuzzleItemNumber;
|
||||
native meta String PuzzFailMessage;
|
||||
/*meta*/ int PuzzleItemNumber;
|
||||
/*meta*/ String PuzzFailMessage;
|
||||
|
||||
property Number: PuzzleItemNumber;
|
||||
property FailMessage: PuzzFailMessage;
|
||||
|
||||
Default
|
||||
{
|
||||
|
@ -99,7 +102,7 @@ class PuzzleItem : Inventory native
|
|||
Inventory.DefMaxAmount;
|
||||
Inventory.UseSound "PuzzleSuccess";
|
||||
Inventory.PickupSound "misc/i_pkup";
|
||||
PuzzleItem.FailMessage("TXT_USEPUZZLEFAILED");
|
||||
PuzzleItem.FailMessage("$TXT_USEPUZZLEFAILED");
|
||||
}
|
||||
|
||||
override bool HandlePickup (Inventory item)
|
||||
|
|
Loading…
Reference in a new issue